From 27a35e96b8a8bcedc8d28a561b31bb4b9306c2cd Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 05 七月 2024 16:33:18 +0800 Subject: [PATCH] 10198 【香港】【越南】【主干】【砍树】【后端】BOSS凭证优化(优化凭证转化: 活动开始后到参与结束都不转化,包含活动开始参与前;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 332 ++++++++++++++++++++++++++++++++++++++++--------------- 1 files changed, 240 insertions(+), 92 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py index bac4ef9..2c85108 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py @@ -34,29 +34,28 @@ import ChConfig import GMCommon import DirtyList +import CrossBillboard import PlayerBillboard import PlayerExam import PlayerControl -import PlayerRecall import PlayerFamilyAction import PlayerUniversalGameRec import PlayerFamily import GameWorldOpenServerCampaign -import GameWorldMixServerCampaign import ShareDefine import GameDataRecord -import GameWorldShopItem import PlayerCompensation import PlayerFB import UpdatePlayerName import PlayerFamilyBoss -import PlayerManorWar import GameWorldBoss import GameWorldFamilyWar #import PlayerFamilyTech +import PlayerFamilyZhenfa import PlayerFamilyRedPacket import PlayerFBHelpBattle -import PlayerFamilyStore +import PlayerHorsePetBoss +#import PlayerFamilyStore import PlayerFamilySWRH import GameWorldProcess import PlayerLVAward @@ -69,14 +68,32 @@ import PyGameData import PlayerTalk import PlayerStore +import CrossYaomoBoss import CrossRealmPlayer import CrossRealmMsg import CrossRealmPK +import CrossChampionship +import CrossBattlefield +import CrossFamilyFlagwar +import CrossActAllRecharge +import PlayerActBossTrial +import PlayerActFamilyCTGAssist import ChPyNetSendPack import NetPackCommon +import AuctionHouse +import PlayerFairyDomain +import GameWorldSkyTower +import GameWorldMineArea +import PlayerTurnFight +import GameWorldArena +import GameWorldItem +import PlayerRecData +import PlayerAssist +import PlayerLove import time import datetime +import json #--------------------------------------------------------------------- #全局变量 #--------------------------------------------------------------------- @@ -331,16 +348,25 @@ SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict) return + serverGroupID = GameWorld.GetServerGroupID() + zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID) + if not zoneIpyData: + return + zoneID = zoneIpyData.GetZoneID() + # 本服缓存超时,发送跨服服务器查询 playerID = curPlayer.GetPlayerID() - CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList}) + dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg) return def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData): ## 收到子服请求查看跨服地图NPC个数信息 + zoneID = msgData["ZoneID"] mapID = msgData["MapID"] - zoneIpyData = CrossRealmPlayer.GetServerCrossZoneIpyData(mapID, serverGroupID) + + zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID) if not zoneIpyData: return realMapID = zoneIpyData.GetMapID() @@ -484,15 +510,28 @@ callName = pack.GetCallName() resultName = pack.GetResultName() #[queryid, 人气值, 物品ID] + if callName == "PlayerRealLoginOK": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + loginMsg = eval(resultName) + ChPlayer.DoPlayerRealLoginOK(curPlayer, loginMsg, tick) + return + if callName == "SendMail": - title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail = eval(resultName) + title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail = eval(resultName) limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays)) limitTime = limitTime.split(".")[0] - PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail) + PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail) return if callName == "SendMailBatch": PlayerCompensation.SendPersonalItemMailBatch(eval(resultName)) + return + + if callName == "SendEntireMail": + mailTypeKey, getDays, limitLV, limitLVType, addItemList, paramList, gold, goldPaper, silver, detail, moneySource = eval(resultName) + PlayerCompensation.SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList, paramList, gold, goldPaper, silver, detail, moneySource) return if callName == "SendMsgToCrossServer": @@ -514,6 +553,14 @@ PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList) return + if callName == "DynamicLineMapStateChange": + PlayerFB.OnCrossDynamicLineStateChange(eval(resultName)) + return + + if callName == "DynamicLineMapInitOK": + PlayerFB.OnCrossDynamicMapReset(eval(resultName)) + return + if callName == "CommMapServerInitOK": dataMapID, lineID, realMapID, copyMapID = eval(resultName) PyGameData.g_commMapLineInfo[(dataMapID, lineID)] = (realMapID, copyMapID) @@ -523,6 +570,10 @@ if callName == "UpdateBillboard": #地图服务器更新排行榜 PlayerBillboard.MapServer_UpdateBillboard(eval(resultName), tick) return + + if callName == "UpdateCrossBillboard": #地图服务器更新跨服排行榜 + CrossBillboard.MapServer_UpdateCrossBillboard(eval(resultName)) + return if callName == 'PyAddFamilyInfoValue': #地图服务器增加战盟信息值 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) @@ -531,31 +582,19 @@ PlayerFamily.MapServer_PyAddFamilyInfoValue(curPlayer, eval(resultName)) return - if callName == 'UpdRechargeRankBillboard': #地图服务器更新玩家通知特惠累计充值排行榜 - PlayerBillboard.MapServer_UpdateRechargeRankBillboard(eval(resultName)) - return - - if callName == 'UpdCostRankBillboard': #地图服务器更新玩家通知特惠累计消费排行榜 - PlayerBillboard.MapServer_UpdateCostRankBillboard(eval(resultName)) - return - if callName == 'UpdateTotalRechargeBillboard': #地图服务器更新玩家充值总数排行榜 PlayerBillboard.MapServer_UpdateTotalRechargeBillboard(eval(resultName)) return - if callName == 'UpdMSRechargeRankBillboard': #地图服务器更新玩家合服活动充值总数排行榜 - PlayerBillboard.MapServer_UpdMSRechargeRankBillboard(eval(resultName)) + if callName == 'ExitExam': #地图服务器玩家退出答题 + PlayerExam.MapServer_ExitAction(srcPlayerID) return - if callName == 'UpdMSFamilyKillBossBillboard': #地图服务器更新玩家合服活动战盟击杀boss总数排行榜 + if callName == 'FuncOpen': curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) if not curPlayer: return - GameWorldMixServerCampaign.UpdMixCampaignFamiliyBossCnt(curPlayer, eval(resultName)) - return - - if callName == 'ExitExam': #地图服务器玩家退出答题 - PlayerExam.MapServer_ExitAction(srcPlayerID) + PlayerControl.DoFuncOpenLogic(curPlayer, eval(resultName)) return if callName == 'TeamNotify': @@ -564,11 +603,6 @@ msg, msgList = eval(resultName) PlayerControl.TeamNotify(teamID, msg, msgList) - return - - if callName == 'ReveiveRecallAward': - #召回奖励领取情况 - PlayerRecall.ReveiveRecallAwardResult(srcPlayerID, resultName) return if callName == "NotifyTruckDestroy": @@ -602,6 +636,11 @@ GameDataRecord.ChangeCoinCnt(eval(resultName)) return + #跨服排位PK战斗结算 + if callName == "CrossChampionshipPKOver": + CrossChampionship.MapServer_CrossChampionshipPKOver(eval(resultName), tick) + return + #跨服匹配PK战斗结算 if callName == "CrossPKOver": CrossRealmPK.MapServer_CrossPKOver(eval(resultName), tick) @@ -633,6 +672,37 @@ CrossRealmPlayer.OnCrossRealmRegOK(srcPlayerID, eval(resultName), tick) return + # 跨服战场结算 + if callName =="CrossBattlefieldOver": + CrossBattlefield.MapServer_CrossBattlefieldOver(eval(resultName)) + return + + # 跨服仙盟夺旗战/逐鹿万界 结算 + if callName =="CrossFamilyFlagwarOver": + CrossFamilyFlagwar.MapServer_CrossFamilyFlagwarOver(eval(resultName)) + return + + # 跨服妖魔boss伤害结算 + if callName =="CrossYaomoBossHurtInfo": + CrossYaomoBoss.MapServer_CrossYaomoBossHurtInfo(eval(resultName)) + return + + # 跨服全民充值 + if callName == "CrossActAllRecharge": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + CrossActAllRecharge.MapServer_CrossActAllRecharge(curPlayer, eval(resultName)) + return + + # Boss历练 + if callName == "BossTrial": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + PlayerActBossTrial.MapServer_BossTrial(curPlayer, eval(resultName)) + return + #py喇叭聊天 if callName == 'PYSpeaker': curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) @@ -652,6 +722,13 @@ # 战盟联赛 if callName =="FamilyWarOver": GameWorldFamilyWar.MapServer_FamilyWarOver(eval(resultName)) + return + + # 增加玩家Rec数据 + if callName == "AddPlayerRec": + curPlayer = None if not srcPlayerID else GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + recType, valueList, userData, notifyType = eval(resultName) + PlayerRecData.MapServer_AddPlayerRec(curPlayer, recType, valueList, userData, notifyType) return # 删除通用玩家Rec数据 @@ -677,22 +754,6 @@ return - # 领地争夺战拔旗消耗 - if callName =="ManorWarGetFlagCost": - PlayerManorWar.ManorWarGetFlagCost(eval(resultName)) - return - - # 领地争夺战获胜战盟 - if callName =="ManorWarWinner": - PlayerManorWar.DoMapServerManorWarWinner(eval(resultName)) - return - - # 战盟副本boss开始、被击杀 - if callName =="FamilyBossFBState": - PlayerFamilyBoss.FamilyBossOnKilled(eval(resultName), tick) - return - - # 击杀boss掉落好物品 if callName =="BossDropGoodItem": GameWorldBoss.OnKillBossDropGoodItem(eval(resultName), tick) @@ -731,20 +792,9 @@ GameWorldProcess.UpdGlobalKillCount(eval(resultName)) return - # 自定义商店全服限购次数清空 - if callName =="ShopItemClearBuyCnt": - shopID = eval(resultName)[0] - GameWorldShopItem.DoShopItemClearBuyCnt(shopID) - return - - # 新手指导员天数 - if callName =="FreshmanGuiderDay": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - if not curPlayer: - return - - guiderDay = eval(resultName)[0] - PlayerControl.SetFreshmanGuiderDay(curPlayer, guiderDay) + # 缓存装备广播信息中的装备明细信息 + if callName == "NotifyEquipDetailInfo": + GameWorldItem.OnCacheNotifyEquipDetailInfo(json.loads(resultName), tick) return #生成仙盟红包 @@ -773,6 +823,10 @@ if callName =="DuJieFBOver": PlayerDuJie.DoDuJieFBOver(eval(resultName)) return + #境界提升全服buff + if callName =="RealmUpAddBuff": + PlayerDuJie.DoRealmUpAddBuff(resultName) + return # 组队副本队长请求进入询问结果 if callName == "EnterFBTeamAsk": @@ -792,15 +846,35 @@ PlayerBourse.OnGivePlayerBourseGainsResult(curPlayer, eval(resultName)) return + # 拍卖行 + if callName == "AuctionHouse": + curPlayer = None + if srcPlayerID: + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + AuctionHouse.MapServer_AuctionHouseLogic(curPlayer, eval(resultName), tick) + return + + # 协助 + if callName == "PlayerAssist": + curPlayer = None + if srcPlayerID: + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + PlayerAssist.MapServer_PlayerAssistLogic(curPlayer, eval(resultName), tick) + return + if callName == "TeamMemFuncData": PlayerTeam.MapServer_TeamMemFuncData(srcPlayerID, eval(resultName)) return - #封魔坛结束 - if callName == "SealDemonOver": - playerID, lineID, rank = eval(resultName) - PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank) - return +# #封魔坛结束 +# if callName == "SealDemonOver": +# playerID, lineID, rank = eval(resultName) +# PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank) +# return #查询副本功能线路人数 if callName == "FBLinePlayerCnt": @@ -852,6 +926,34 @@ if callName =="AddBossRebornPoint": GameWorldBoss.AddBossRebornPoint(eval(resultName)) return + #多仙盟BOSS结束 + if callName =="AllFamilyBossOver": + PlayerFamilyBoss.AllFamilyBossKilled() + return + #仙盟阵法 + if callName =="FamilyZhenfa": + curPlayer = None + if srcPlayerID: + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + PlayerFamilyZhenfa.MapServer_FamilyZhenfa(curPlayer, eval(resultName)) + return + #仙盟传功 + if callName =="FamilyChuangong": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + PlayerFamily.MapServer_FamilyChuangong(curPlayer, eval(resultName)) + return + #骑宠BOSS结束 + if callName =="HorsePetBossOver": + PlayerHorsePetBoss.HorsePetBossKilled(int(resultName)) + return + #缥缈仙域事件出现 + if callName =="AddFairyDomainEvent": + PlayerFairyDomain.AddFairyDomainEvent(eval(resultName)) + return #---return分割线----------------------------------------------------------------- @@ -896,15 +998,6 @@ return resultName = '%s' % ret - if callName == 'SendInviteCode': - #邀请码验证回复 - resultName = PlayerRecall.PlayerRecall_InviteCode(srcPlayerID, pack.GetQueryID()) - - if callName == 'MixServerCampaignAward': - #可否领取合服活动奖励 - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - resultName = '%s' % GameWorldMixServerCampaign.CanGiveMixCampaignAward(curPlayer, eval(resultName)) - if callName == 'OpenServerCampaignAward': #可否领取开服活动奖励 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) @@ -918,7 +1011,7 @@ # 副本助战 - if callName =="FBHelpBattle": + if callName == "FBHelpBattle": curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) if not curPlayer: return @@ -926,27 +1019,82 @@ if ret == None: return resultName = '%s' % ret - - # 战盟仓库 - if callName == "FamilyStore": + + # 竞技场 + if callName == "Arena": curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) if not curPlayer: return - resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick) - - # 自定义商店物品 - if callName == "ShopItem": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - resultName = '%s' % GameWorldShopItem.DoShopItemQueryResult(curPlayer, eval(resultName)) - - # 玩家天梯奖励 - if callName == "HighLadderReward": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - import HighLadder - needResult, resultName = HighLadder.MapServer_HighLadderReward(curPlayer, eval(resultName)) - if not needResult: - return + ret = GameWorldArena.MapServer_Arena(curPlayer, eval(resultName)) + resultName = '%s' % ret if ret != None else '' # 需要重置间隔,每次都回复 + # 仙盟充值互助 + if callName == "FamilyCTGAssist": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + ret = PlayerActFamilyCTGAssist.MapServer_FamilyCTGAssist(curPlayer, eval(resultName)) + if ret == None: + return + resultName = '%s' % ret + + # 仙盟boss + if callName == "FamilyBoss": + ret = PlayerFamilyBoss.MapServer_FamilyBoss(eval(resultName), tick) + if ret == None: + return + resultName = '%s' % ret + + # 情缘 + if callName == "Love": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + ret = PlayerLove.MapServer_Love(curPlayer, eval(resultName)) + if ret == None: + return + resultName = '%s' % ret + + # 回合制 + if callName == "TurnFight": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + ret = PlayerTurnFight.MapServer_TurnFight(curPlayer, eval(resultName)) + if ret == None: + return + resultName = '%s' % ret + + # 福地 + if callName == "MineArea": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + ret = GameWorldMineArea.MapServer_MineArea(curPlayer, eval(resultName)) + if ret == None: + return + resultName = '%s' % ret + + # 天星塔 + if callName == "SkyTower": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) + if not curPlayer: + return + ret = GameWorldSkyTower.MapServer_SkyTowerInfo(curPlayer, eval(resultName)) + if ret == None: + return + resultName = '%s' % ret + +# # 战盟仓库 +# if callName == "FamilyStore": +# curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) +# if not curPlayer: +# return +# resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick) + + if not srcPlayerID: + return + srcPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) if not srcPlayer: -- Gitblit v1.8.0