From 27a35e96b8a8bcedc8d28a561b31bb4b9306c2cd Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 05 七月 2024 16:33:18 +0800 Subject: [PATCH] 10198 【香港】【越南】【主干】【砍树】【后端】BOSS凭证优化(优化凭证转化: 活动开始后到参与结束都不转化,包含活动开始参与前;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 347 +++++++++++++++++++++++++++++++++++++++++++++------------ 1 files changed, 270 insertions(+), 77 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py index 817fd01..fa4bbf0 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py @@ -15,6 +15,7 @@ #"""Version = 2015-07-17 13:50""" #--------------------------------------------------------------------- +import PlayerAssist #import PlayerRequest import GameWorldBoss import IpyGameDataPY @@ -22,7 +23,9 @@ import IPY_GameServer import ChGameToMapPyPack import ChPyNetSendPack +import DataRecordPack import PlayerControl +import PlayerFriend import ShareDefine import PyGameData import GameWorld @@ -301,13 +304,14 @@ #设置当前玩家为队长 curNewTeamMenber = curNewTeam.GetMemberByID(curPlayerID) if curNewTeamMenber == None: - GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!", curPlayerID) + GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID) + DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV}) return __SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False) if isSync: Sync_TeamMemberInfo(curNewTeam) - SyncMapServerTeamInfo(curNewTeam) + SyncMapServerTeamInfo(curNewTeam, "Create", {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV}) DelPlayerIDFromMatchingList(curPlayer) return curNewTeam @@ -339,8 +343,9 @@ #邀请组队的时候,双方都有队伍不处理 if curPlayerTeam != None and tagPlayerTeam != None: - #InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - - + #该玩家已在他人队伍中,邀请入队失败! PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") + #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick) return if tagPlayerTeam == None: @@ -354,6 +359,24 @@ else: GameWorld.Log("OnInvitePlayerJoinTeam ->组队系统异常" , curPlayer.GetPlayerID()) + return + +#// B9 11 请求加入队伍 #tagCGRequestJoinTeam +# +#struct tagCGRequestJoinTeam +#{ +# tagHead Head; +# DWORD TeamID; // 目标队伍ID +#}; +def OnRequestJoinTeam(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + teamID = clientData.TeamID + tagPlayerTeam = GameWorld.GetTeamManager().FindTeam(teamID) + if tagPlayerTeam == None: + # TeamNoExist 队伍不存在 + PlayerControl.NotifyCode(curPlayer, "TeamNoExist") + return + RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick) return #//09 09 请求加入队伍#tagCRequestJoinTeam @@ -385,20 +408,34 @@ return #获得双方的队伍 - #curPlayerTeam = curPlayer.GetTeam() + curPlayerTeam = curPlayer.GetTeam() tagPlayerTeam = tagPlayer.GetTeam() #请求加入的时候,双方都有队伍也可请求加入,支持退出队伍请求加入 -# if curPlayerTeam != None and tagPlayerTeam != None: -# #InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - - -# PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") -# return + if curPlayerTeam != None and tagPlayerTeam != None: + #您已有队伍,请先退出再申请 + PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam") + return if tagPlayerTeam == None: # TeamNoExist 队伍不存在 - PlayerControl.NotifyCode(curPlayer, "TeamNoExist") + #PlayerControl.NotifyCode(curPlayer, "TeamNoExist") #目标玩家没有队伍, 邀请玩家加入, 支持无队伍双方无队伍邀请 #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick) + + #支持双方无队伍请求加入,直接发送给被请求方确认 + #通知客户端弹窗口(目标弹框) + requestPack = ChPyNetSendPack.tagGCRequestJoinTeam() + requestPack.PlayerID = playerID + requestPack.Name = curPlayer.GetName() + requestPack.NameLen = len(requestPack.Name) + requestPack.LV = curPlayer.GetLV() + requestPack.Job = curPlayer.GetJob() + requestPack.RealmLV = curPlayer.GetOfficialRank() + NetPackCommon.SendFakePack(tagPlayer, requestPack) + + #TeamAskSuccess: 已成功发送入队申请 + PlayerControl.NotifyCode(curPlayer, "TeamAskSuccess") else: # 请求加入队伍(#被请求的玩家有队,请求加入其队伍) RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick) @@ -445,7 +482,7 @@ GameWorld.DebugLog("邀请组队, tagMapID=%s,tagMapEx=%s,tagPlayerID=%s" % (tagMapID, tagMapEx, tagPlayerID), curPlayerID) isTjg = PlayerControl.GetIsTJG(tagPlayer) - if isTjg or not IsTeamInvateNeedCheck(tagPlayer): + if (isTjg or not IsTeamInvateNeedCheck(tagPlayer)) and not tagPlayer.GetTeamID(): GameWorld.DebugLog("被邀请的玩家处于脱机状态或不需要审核的,直接入队! tagPlayerID=%s,isTjg=%s" % (tagPlayerID, isTjg), curPlayerID) DoPlayerJoinTeam(tagPlayer, curPlayer, curPlayerTeam, tick, curPlayer) @@ -459,7 +496,6 @@ invitePack.NameLen = len(invitePack.Name) invitePack.LV = curPlayer.GetLV() invitePack.Job = curPlayer.GetJob() - invitePack.JobLevel = PlayerControl.GetJobRank(curPlayer) invitePack.RealmLV = curPlayer.GetOfficialRank() invitePack.TagMapID = tagMapID invitePack.TagMapEx = tagMapEx @@ -520,7 +556,6 @@ requestPack.NameLen = len(requestPack.Name) requestPack.LV = curPlayer.GetLV() requestPack.Job = curPlayer.GetJob() - requestPack.JobLevel = PlayerControl.GetJobRank(curPlayer) requestPack.RealmLV = curPlayer.GetOfficialRank() NetPackCommon.SendFakePack(tagPlayer, requestPack) @@ -588,6 +623,11 @@ PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid") return False + if PlayerControl.GetAssistTagPlayerID(curPlayer): + #协助中无法执行此操作 + PlayerControl.NotifyCode(curPlayer, "InAssistForbid") + return False + if tagPlayer: tagPlayerID = tagPlayer.GetPlayerID() #检查ID @@ -610,6 +650,11 @@ return False if IsInEnterFBTeamPrepare(tagTeamID): PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid") + return False + + if PlayerControl.GetAssistTagPlayerID(tagPlayer): + #对方协助中,无法执行此操作 + PlayerControl.NotifyCode(curPlayer, "TagInAssistForbid") return False return True @@ -663,8 +708,8 @@ return if curPlayerTeam != None: - #InviteEnterLost02 组队失败,双方都有队伍! - PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") + #您已有队伍,请先退出再申请 + PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam") return #组队类型 @@ -737,17 +782,20 @@ #被邀请的玩家队伍 curPlayerTeam = curPlayer.GetTeam() if curPlayerTeam == None: - GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID) - PlayerControl.NotifyCode(tagPlayer, "TeamNoExist") - return + pass + #屏蔽,修改为支持无队伍被请求加入 + #GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID) + #PlayerControl.NotifyCode(tagPlayer, "TeamNoExist") + #return #申请入队的允许双方都有队伍 -# #发出申请的玩家的队伍 -# tagPlayerTeam = tagPlayer.GetTeam() -# if tagPlayerTeam != None: -# #InviteEnterLost02 组队失败,双方都有队伍! -# PlayerControl.NotifyCode(tagPlayer, "InviteEnterLost02") -# return + #发出申请的玩家的队伍 + tagPlayerTeam = tagPlayer.GetTeam() + if tagPlayerTeam != None: + #该玩家已有队伍,同意时才提示对方有队伍 + if isAgree == 1: + PlayerControl.NotifyCode(curPlayer, "AcceptTeamLost") + return #=============================================================================================== # #请求检查,是否有这个请求 @@ -802,11 +850,15 @@ #玩家本身有队伍时 if joinPlayer.GetTeam(): - if notifyPlayer: - # AcceptTeamLost 该玩家已有队伍 - PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost") - return - + #=========================================================================================== + # if notifyPlayer: + # # AcceptTeamLost 该玩家已有队伍 + # PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost") + # return + #=========================================================================================== + #先退队 + DoPlayerLeaveTeam(joinPlayer, joinPlayer.GetTeam(), tick) + teamID = tagTeam.GetTeamID() GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(), teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID)) @@ -821,7 +873,7 @@ #通知MapServerd队伍变更 #teamPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(teamPlayer)) #joinPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(joinPlayer)) - SyncMapServerTeamInfo(tagTeam) + SyncMapServerTeamInfo(tagTeam, "Join", {"teamPlayer":teamPlayer.GetPlayerID(), "joinPlayer":joinPlayer.GetPlayerID()}) #通知 #EnterProcession <%S%>加入了队伍! 改为 GeRen_chenxin_543685 @@ -859,22 +911,29 @@ teamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) return teamMember.GetTeamLV() -def SyncMapServerTeamInfo(curTeam): +def SyncMapServerTeamInfo(curTeam, eventName="", drDict={}): '''同步队伍信息到 MapServer 给所有在线队员 @note: 需要全队同步的情况:创建队伍、队员加入、退出、上线、下线、切换地图、VIP等级变更、VIP到期时间更新 ''' if not curTeam: + DR_Team("%s_Error" % eventName, 0, drDict) return teamID = curTeam.GetTeamID() syncPlayerList = [] memInfoList = [] + memList = [] for index in xrange(curTeam.GetMemberCount()): memPlayer = curTeam.GetMemberPlayer(index) memberInfo = curTeam.GetMemberInfo(index) - if not memPlayer or not memberInfo: + if not memberInfo: + memList.append(["not memberInfo"]) + continue + if not memPlayer: + memList.append(["not memPlayer"]) continue memPlayerID = memPlayer.GetPlayerID() if not memPlayerID: + memList.append(["not memPlayerID"]) continue memInfo = ChGameToMapPyPack.tagGMTeamMemInfo() memInfo.PlayerID = memPlayerID @@ -882,6 +941,7 @@ memInfo.VIPLV = PlayerControl.GetValidVIPLV(memPlayer) memInfoList.append(memInfo) syncPlayerList.append([memPlayer, memberInfo.GetTeamLV()]) + memList.append([memPlayerID, memPlayer.GetTeamID(), memberInfo.GetTeamLV(), memPlayer.GetMapID(), memPlayer.GetFBID()]) for player, teamLV in syncPlayerList: teamInfo = ChGameToMapPyPack.tagGMTeamInfo() @@ -892,6 +952,28 @@ teamInfo.MemCnt = len(teamInfo.MemInfoList) NetPackCommon.SendPyPackToMapServer(player.GetLineNO(), player.GetRealMapID(), teamInfo) + drDict.update({"MemList":memList}) + DR_Team(eventName, teamID, drDict) + return + +def SyncMapServerPlayerNoTeam(curPlayer): + ## 同步地图玩家没有队伍,切图时调用 + teamInfo = ChGameToMapPyPack.tagGMTeamInfo() + teamInfo.PlayerID = curPlayer.GetPlayerID() + teamInfo.TeamID = 0 + teamInfo.TeamLV = 0 + teamInfo.MemInfoList = [] + teamInfo.MemCnt = len(teamInfo.MemInfoList) + NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), teamInfo) + return + +def SyncMapServerPlayerLeaveTeam(curPlayer, teamID): + ## 同步地图玩家离开队伍 + leavePack = ChGameToMapPyPack.tagGMPlayerLeaveTeam() + leavePack.PlayerID = curPlayer.GetPlayerID() + leavePack.CopyMapID = curPlayer.GetFBID() + leavePack.TeamID = teamID + NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), leavePack) return #--------------------------------------------------------------------- @@ -1190,7 +1272,7 @@ #通知客户端队伍成员属性变更 #curTeam.Sync_TeamState() Sync_TeamMemberInfo(curTeam) - SyncMapServerTeamInfo(curTeam) + SyncMapServerTeamInfo(curTeam, "ChangeMemTeamLV", {"tagPlayerID":tagPlayerID, "memberLV":memberLV}) return #--------------------------------------------------------------------- #=============================================================================== @@ -1320,7 +1402,8 @@ #GameServer清除玩家队伍ID为空 delPlayer.SetTeam(None) #通知MapServerd队伍变更, 在mapserver构建目前队伍 - delPlayer.MapServer_Sync_Team(0) + #delPlayer.MapServer_Sync_Team(0) + SyncMapServerPlayerLeaveTeam(delPlayer, curTeam.GetTeamID()) #玩家离开副本 delPlayer.MapServer_LeaveFB() if IsTeamMatchingPlayer(curTeam.GetTeamID()): @@ -1330,7 +1413,7 @@ #广播队伍刷新 #curTeam.Sync_TeamState() Sync_TeamMemberInfo(curTeam) - SyncMapServerTeamInfo(curTeam) + SyncMapServerTeamInfo(curTeam, "Leave", {"delPlayerID":delPlayerID, "msg":msg}) #无人在线 if curTeam.GetTeamPlayerCount() <= 0: @@ -1351,6 +1434,7 @@ ''' #GameWorld.DebugLog("玩家队伍变更通用处理,curTeamID=%s" % curPlayer.GetTeamID()) GameWorldBoss.OnPlayerTeamChange(curPlayer) + PlayerAssist.OnPlayerTeamChange(curPlayer) return #--------------------------------------------------------------------- @@ -1374,7 +1458,8 @@ #GameServer玩家队伍为空 curPlayer.SetTeam(None) #通知MapServerd队伍变更 - curPlayer.MapServer_Sync_Team(0) + #curPlayer.MapServer_Sync_Team(0) + SyncMapServerPlayerLeaveTeam(curPlayer, curTeam.GetTeamID()) __DoLogic_PlayerTeamChange(curPlayer) if curMember.GetTeamLV() != IPY_GameServer.tmlLeader: @@ -1473,13 +1558,16 @@ return (teamLV == IPY_GameServer.tmlMemberCanCall or teamLV == IPY_GameServer.tmlLeader) -def CheckTeamOnLineCount(curTeam): +def CheckTeamOnLineCount(curTeam, includeTJG=True): ##获得队伍剩余在线人数 - + if not curTeam: + return 0 count = 0 for i in xrange(curTeam.GetMemberCount()): curPlayer = curTeam.GetMemberPlayer(i) if curPlayer == None: + continue + if not includeTJG and PlayerControl.GetIsTJG(curPlayer): continue count += 1 return count @@ -1505,7 +1593,7 @@ playerMgr = GameWorld.GetPlayerManager() scenePlayerIDDict = GetScenePlayerIDDict() - scenePlayerIDList = scenePlayerIDDict.get(mapID, []) + scenePlayerIDList = copy.deepcopy(scenePlayerIDDict.get(mapID, [])) # 场景队伍数超过同步的个数才进行排序,否则直接同步给客户端,由客户端自行排序 if len(scenePlayerIDList) > Def_SyncPlayerCount: playerIDSortList = [] @@ -1516,9 +1604,13 @@ player = playerMgr.FindPlayerByID(playerID) if not player: continue - if player.GetTeamID(): - # 有队伍的不推荐 + if PlayerControl.GetIsTJG(player): continue + if not __CheckCanTeamComm(player): + continue + #if player.GetTeamID(): + # # 有队伍的不推荐 + # continue playerLV = player.GetLV() playerIDSortList.append([abs(curPlayerLV - playerLV), -playerLV, playerID]) playerIDSortList.sort() # 等级差绝对值升序排, 绝对值相同的等级高的排前面 @@ -1536,9 +1628,13 @@ player = playerMgr.FindPlayerByID(playerID) if not player: continue - if player.GetTeamID(): - # 有队伍的不推荐 + if PlayerControl.GetIsTJG(player): continue + if not __CheckCanTeamComm(player): + continue + #if player.GetTeamID(): + # # 有队伍的不推荐 + # continue count += 1 nearbyPlayer = ChPyNetSendPack.tagGCRecommendNearbyPlayer() nearbyPlayer.PlayerID = playerID @@ -1546,7 +1642,6 @@ nearbyPlayer.NameLen = len(nearbyPlayer.Name) nearbyPlayer.LV = player.GetLV() nearbyPlayer.Job = player.GetJob() - nearbyPlayer.JobLevel = PlayerControl.GetJobRank(player) nearbyPlayer.RealmLV = player.GetOfficialRank() nearbyPlayerInfo.PlayerList.append(nearbyPlayer) @@ -1635,7 +1730,6 @@ sceneTeam.NameLen = len(sceneTeam.PlayerName) sceneTeam.LV = leader.GetLV() sceneTeam.Job = leader.GetJob() - sceneTeam.JobLevel = PlayerControl.GetJobRank(leader) sceneTeam.RealmLV = leader.GetOfficialRank() sceneTeam.MemberCount = team.GetTeamPlayerCount() sceneTeam.TagMapID = team.GetTagMapID() @@ -1736,7 +1830,7 @@ DelTeamIDFromTagMapTeamDict(curTeamID) DelTeamIDFromMatchingList(curTeam) - SyncMapServerTeamInfo(curTeam) + SyncMapServerTeamInfo(curTeam, "LogOff", {"playerID":playerID}) return def OnPlayerLoginRefreshTeam(curPlayer, tick): @@ -1766,11 +1860,12 @@ if curTeam == None: return - if curTeam.GetTeamPlayerCount() <= 1: - #补救完毕, 队伍中只有一个人, 删除这个队伍 - GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID)) - DeleteTeam(curTeam, tick) - return + #允许存在单人队伍,暂屏蔽该逻辑 +# if curTeam.GetTeamPlayerCount() <= 1: +# #补救完毕, 队伍中只有一个人, 删除这个队伍 +# GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID)) +# DeleteTeam(curTeam, tick) +# return GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救' % (playerID, curTeamID)) curPlayer.SetTeamID(curTeamID) @@ -1781,7 +1876,8 @@ curPlayer.SetTeam(None) curPlayer.Sync_LeaveTeam(1) #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID - curPlayer.MapServer_Sync_Team(0) + #curPlayer.MapServer_Sync_Team(0) + SyncMapServerPlayerLeaveTeam(curPlayer, curTeamID) gameMap = GameWorld.GetMap(curPlayer.GetMapID()) if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam: curPlayer.MapServer_LeaveFB() @@ -1811,7 +1907,7 @@ #通知队伍成员玩家信息 #curTeam.Sync_TeamState() Sync_TeamMemberInfo(curTeam) - SyncMapServerTeamInfo(curTeam) + SyncMapServerTeamInfo(curTeam, "Login", {"playerID":playerID}) if not PlayerControl.GetIsTJG(curPlayer): #通知自己队伍玩家上线 @@ -1825,6 +1921,7 @@ #如果队伍正在匹配中,则通知状态 if IsTeamMatchingPlayer(curTeamID): Sync_TeamMatchState(curPlayer, True) + OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID()) return True #--------------------------------------------------------------------- @@ -1835,22 +1932,26 @@ GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID()) - # 登录逻辑已处理,这里不重复处理 - #=============================================================================================== - # if curPlayer.GetTeamID() == 0: - # return - # - # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID()) - # if curTeam == None: - # #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID - # curPlayer.MapServer_Sync_Team(0) - # return - # - # SyncMapServerTeamInfo(curTeam) - # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) - # ##通知MapServerd队伍变更 - # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV()) - #=============================================================================================== + if curPlayer.GetTeamID() == 0: + return + + curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID()) + if curTeam == None: + #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID + #curPlayer.MapServer_Sync_Team(0) + return + + mapID = curPlayer.GetMapID() + loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID) + if loginMapID and mapID != loginMapID: + GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s" + % (loginMapID, mapID), curPlayer.GetPlayerID()) + Sync_TeamMemberInfo(curTeam) + SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()}) + + #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) + ##通知MapServerd队伍变更 + #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV()) return True #--------------------------------------------------------------------- ##组队玩家切换地图 @@ -1877,7 +1978,7 @@ curTeam = curPlayer.GetTeam() if curTeam != None: - SyncMapServerTeamInfo(curTeam) + SyncMapServerTeamInfo(curTeam, "ChangeMap", {"playerID":playerID, "mapID":mapID}) #通知客户端更新 curPlayer.Sync_TeamMemberChangeMap() # 09 13 队伍成员切换地图#tagTeamMemberChangeMap @@ -1902,7 +2003,8 @@ # 玩家进入组队副本,则停止匹配 if gameMap.GetMapFBType() == ChConfig.fbtTeam: DelPlayerIDFromMatchingList(curPlayer) - + SyncMapServerPlayerNoTeam(curPlayer) # 没有队伍的时候切图也通知地图 + return def PlayerTeamMemberRefresh(curPlayer, refreshType, value, tick): @@ -1936,7 +2038,7 @@ elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank: teamMember.SetPlayerRealmLV(value) elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]: - SyncMapServerTeamInfo(curTeam) + SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value}) else: return @@ -2000,7 +2102,6 @@ tagMapTeam.NameLen = len(tagMapTeam.PlayerName) tagMapTeam.LV = leader.GetLV() tagMapTeam.Job = leader.GetJob() - tagMapTeam.JobLevel = PlayerControl.GetJobRank(leader) tagMapTeam.RealmLV = leader.GetOfficialRank() tagMapTeam.MemberCount = team.GetTeamPlayerCount() tagMapTeam.ReqMinLV = team.GetReqMinLV() @@ -2261,7 +2362,8 @@ return playerLV = curPlayer.GetLV() - matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon] + matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon, + ChConfig.Def_FBMapID_KillDevil] teamMgr = GameWorld.GetTeamManager() for matchMapID in matchMapIDList: @@ -2659,6 +2761,7 @@ curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName)) # 多人队伍,队伍加入准备队列,通知队员准备 else: + DelTeamIDFromMatchingList(curTeam) # 进入准备阶段停止匹配 GameWorld.DebugLog("队伍验证通过,通知队员准备进入副本: memStateDict=%s" % memStateDict, playerID) PyGameData.g_prepareTeamDict[teamID] = [retAskMapID, retAskMapEx, memStateDict, tick] SyncTeamEnterFBPrepareInfo(curTeam, retAskMapID, retAskMapEx, memStateDict) @@ -2718,8 +2821,6 @@ ["TeamEnterCDMe", "TeamEnterCDAll"], "SingleEnterCD"], ShareDefine.EntFBAskRet_LVLimit:[["TeamMatchingLVMe", "TeamMatchingLVAll"], ["TeamEnterLVMe", "TeamEnterLVAll"], "FbLV"], - ShareDefine.EntFBAskRet_JobRankLimit:[["TeamMatchingJobMe", "TeamMatchingJobAll"], - ["TeamEnterJobMe", "TeamEnterJobAll"], "SingleEnterJob"], ShareDefine.EntFBAskRet_NoTicket:[["TeamMatchingTicketMe", "TeamMatchingTicketAll"], ["TeamEnterTicketMe", "TeamEnterTicketAll"], "GeRen_chenxin_157069"], ShareDefine.EntFBAskRet_Dead:[["TeamMatchingDeadMe", "TeamMatchingDeadAll"], @@ -2736,6 +2837,10 @@ ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"], ShareDefine.EntFBAskRet_Sit:[["TeamMatchingSITMe", "TeamMatchingSITAll"], ["TeamEnterSITMe", "TeamEnterSITAll"], "Carry_lhs_697674"], + ShareDefine.EntFBAskRet_CrossPKMatching:[["CrossMatching9", "CrossMatching10"], + ["CrossMatching11", "CrossMatching12"], "CrossMatching8"], + ShareDefine.EntFBAskRet_InCrossMap:[["CrossMap6", "CrossMap7"], + ["CrossMap8", "CrossMap9"], "CrossMap5"], ShareDefine.EntFBAskRet_Other:[["TeamMatchingDefaultMe", "TeamMatchingDefaultAll"], ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"], } @@ -2765,6 +2870,12 @@ if memPlayerID in causePlayerDict: PlayerControl.NotifyCode(memPlayer, notifyList[0], [askMapID]) + if notifyRet in [ShareDefine.EntFBAskRet_NoEnterCnt, ShareDefine.EntFBAskRet_EnterCD, ShareDefine.EntFBAskRet_NoTicket]: + failPack = ChPyNetSendPack.tagGCEnterTeamFBFailReason() + failPack.MapID = askMapID + failPack.AskType = retAskType + failPack.Reason = notifyRet + NetPackCommon.SendFakePack(memPlayer, failPack) else: PlayerControl.NotifyCode(memPlayer, notifyList[1], [askMapID, causePlayerName]) return @@ -2842,6 +2953,23 @@ askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3] enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx) + leaderID = leader.GetPlayerID() + friendList = [] + memFamilyIDDict = {} + memNameDict = {} + #队长与队员的关系 + for index in xrange(curTeam.GetMemberCount()): + memPlayer = curTeam.GetMemberPlayer(index) + if not memPlayer or not memPlayer.GetPlayerID(): + continue + memPlayerID = memPlayer.GetPlayerID() + if memPlayerID not in memStateDict: + continue + memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID + memNameDict[memPlayerID] = memPlayer.GetName() + if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID): + friendList.append([leaderID, memPlayerID]) + #踢出所有在此类副本,但不同线路的玩家 for index in xrange(curTeam.GetMemberCount()): memPlayer = curTeam.GetMemberPlayer(index) @@ -2863,8 +2991,66 @@ resultName = str([askMapID, askMapEx] + enterInfo) memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName)) GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID()) - + for preMemPlayerID in memStateDict.keys(): + if memPlayerID == preMemPlayerID: + continue + if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList: + friendList.append([memPlayerID, preMemPlayerID]) + PyGameData.g_prepareTeamDict.pop(teamID) + + # 同步进入组队副本的队员关系到目标地图 + relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict]) + leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) + return + +def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend): + ## 队员好友关系变更,离线也同步 + teamID = curPlayer.GetTeamID() + if not teamID: + GameWorld.DebugLog("好友变更,无队伍不管!") + return + curMapData = GameWorld.GetMap(curPlayer.GetMapID()) + if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam: + GameWorld.DebugLog("好友变更,不在组队副本不管!") + return + + isSameTeam = False + playerID = curPlayer.GetPlayerID() + curTeam = curPlayer.GetTeam() + for index in xrange(curTeam.GetMemberCount()): + memberInfo = curTeam.GetMemberInfo(index) + if not memberInfo: + continue + memPlayerID = memberInfo.GetPlayerID() + if tagPlayerID == memPlayerID: + isSameTeam = True + break + + if not isSameTeam: + GameWorld.DebugLog("好友关系变更,不是同队伍不管!") + return + + relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend]) + curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) + return + +def OnTeamMemFamilyRefresh(curPlayer, familyID): + ## 队员仙盟变更,仅在线同步,上线同步 + if not curPlayer: + return + teamID = curPlayer.GetTeamID() + if not teamID: + GameWorld.DebugLog("家族变更,无队伍不管!") + return + curMapData = GameWorld.GetMap(curPlayer.GetMapID()) + if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam: + GameWorld.DebugLog("家族变更,不在组队副本不管!") + return + playerID = curPlayer.GetPlayerID() + familyID = curPlayer.GetFamilyID() + relationInfo = str(["FamilyChange", teamID, playerID, familyID]) + curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) return def __CheckTeamFBPlayerExist(curTeam): @@ -3039,4 +3225,11 @@ if curInviteCnt >= inviteCnt: break - return \ No newline at end of file + return + +def DR_Team(eventName, teamID, dataDict): + #drDict = {"EventName":eventName, "TeamID":teamID} + #drDict.update(dataDict) + #DataRecordPack.SendEventPack("Team_GameServer", drDict) + return + -- Gitblit v1.8.0