From 27a35e96b8a8bcedc8d28a561b31bb4b9306c2cd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 七月 2024 16:33:18 +0800
Subject: [PATCH] 10198 【香港】【越南】【主干】【砍树】【后端】BOSS凭证优化(优化凭证转化: 活动开始后到参与结束都不转化,包含活动开始参与前;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |  347 +++++++++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 270 insertions(+), 77 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 817fd01..fa4bbf0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -15,6 +15,7 @@
 #"""Version = 2015-07-17 13:50"""
 #---------------------------------------------------------------------
 
+import PlayerAssist
 #import PlayerRequest
 import GameWorldBoss
 import IpyGameDataPY
@@ -22,7 +23,9 @@
 import IPY_GameServer
 import ChGameToMapPyPack
 import ChPyNetSendPack
+import DataRecordPack
 import PlayerControl
+import PlayerFriend
 import ShareDefine
 import PyGameData
 import GameWorld
@@ -301,13 +304,14 @@
     #设置当前玩家为队长
     curNewTeamMenber = curNewTeam.GetMemberByID(curPlayerID)
     if curNewTeamMenber == None:
-        GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!", curPlayerID)
+        GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID)
+        DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
         return
     
     __SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False)
     if isSync:
         Sync_TeamMemberInfo(curNewTeam)
-        SyncMapServerTeamInfo(curNewTeam)
+        SyncMapServerTeamInfo(curNewTeam, "Create", {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
         
     DelPlayerIDFromMatchingList(curPlayer)
     return curNewTeam
@@ -339,8 +343,9 @@
     
     #邀请组队的时候,双方都有队伍不处理
     if curPlayerTeam != None and tagPlayerTeam != None:
-        #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   -
+        #该玩家已在他人队伍中,邀请入队失败!
         PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+        #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
         return
     
     if tagPlayerTeam == None:
@@ -354,6 +359,24 @@
     else:
         GameWorld.Log("OnInvitePlayerJoinTeam ->组队系统异常" , curPlayer.GetPlayerID())
         
+    return
+
+#// B9 11 请求加入队伍 #tagCGRequestJoinTeam
+#
+#struct    tagCGRequestJoinTeam
+#{
+#    tagHead        Head;
+#    DWORD        TeamID;        // 目标队伍ID
+#};
+def OnRequestJoinTeam(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    teamID = clientData.TeamID
+    tagPlayerTeam = GameWorld.GetTeamManager().FindTeam(teamID)
+    if tagPlayerTeam == None:
+        # TeamNoExist 队伍不存在
+        PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
+        return
+    RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick)
     return
 
 #//09 09 请求加入队伍#tagCRequestJoinTeam
@@ -385,20 +408,34 @@
         return
     
     #获得双方的队伍
-    #curPlayerTeam = curPlayer.GetTeam()
+    curPlayerTeam = curPlayer.GetTeam()
     tagPlayerTeam = tagPlayer.GetTeam()
         
     #请求加入的时候,双方都有队伍也可请求加入,支持退出队伍请求加入
-#    if curPlayerTeam != None and tagPlayerTeam != None:
-#        #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   -
-#        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-#        return
+    if curPlayerTeam != None and tagPlayerTeam != None:
+        #您已有队伍,请先退出再申请
+        PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
+        return
 
     if tagPlayerTeam == None:
         # TeamNoExist 队伍不存在
-        PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
+        #PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
         #目标玩家没有队伍, 邀请玩家加入, 支持无队伍双方无队伍邀请
         #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
+        
+        #支持双方无队伍请求加入,直接发送给被请求方确认
+        #通知客户端弹窗口(目标弹框)
+        requestPack = ChPyNetSendPack.tagGCRequestJoinTeam()
+        requestPack.PlayerID = playerID
+        requestPack.Name = curPlayer.GetName()
+        requestPack.NameLen = len(requestPack.Name)
+        requestPack.LV = curPlayer.GetLV()
+        requestPack.Job = curPlayer.GetJob()
+        requestPack.RealmLV = curPlayer.GetOfficialRank()
+        NetPackCommon.SendFakePack(tagPlayer, requestPack)
+        
+        #TeamAskSuccess: 已成功发送入队申请
+        PlayerControl.NotifyCode(curPlayer, "TeamAskSuccess")
     else:
         # 请求加入队伍(#被请求的玩家有队,请求加入其队伍)
         RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick)
@@ -445,7 +482,7 @@
     GameWorld.DebugLog("邀请组队, tagMapID=%s,tagMapEx=%s,tagPlayerID=%s" % (tagMapID, tagMapEx, tagPlayerID), curPlayerID)
     
     isTjg = PlayerControl.GetIsTJG(tagPlayer)
-    if isTjg or not IsTeamInvateNeedCheck(tagPlayer):
+    if (isTjg or not IsTeamInvateNeedCheck(tagPlayer)) and not tagPlayer.GetTeamID():
         GameWorld.DebugLog("被邀请的玩家处于脱机状态或不需要审核的,直接入队! tagPlayerID=%s,isTjg=%s" 
                            % (tagPlayerID, isTjg), curPlayerID)
         DoPlayerJoinTeam(tagPlayer, curPlayer, curPlayerTeam, tick, curPlayer)
@@ -459,7 +496,6 @@
     invitePack.NameLen = len(invitePack.Name)
     invitePack.LV = curPlayer.GetLV()
     invitePack.Job = curPlayer.GetJob()
-    invitePack.JobLevel = PlayerControl.GetJobRank(curPlayer)
     invitePack.RealmLV = curPlayer.GetOfficialRank()
     invitePack.TagMapID = tagMapID
     invitePack.TagMapEx = tagMapEx
@@ -520,7 +556,6 @@
     requestPack.NameLen = len(requestPack.Name)
     requestPack.LV = curPlayer.GetLV()
     requestPack.Job = curPlayer.GetJob()
-    requestPack.JobLevel = PlayerControl.GetJobRank(curPlayer)
     requestPack.RealmLV = curPlayer.GetOfficialRank()
     NetPackCommon.SendFakePack(tagPlayer, requestPack)
     
@@ -588,6 +623,11 @@
         PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid")
         return False
     
+    if PlayerControl.GetAssistTagPlayerID(curPlayer):
+        #协助中无法执行此操作
+        PlayerControl.NotifyCode(curPlayer, "InAssistForbid")
+        return False
+    
     if tagPlayer:
         tagPlayerID = tagPlayer.GetPlayerID()
         #检查ID
@@ -610,6 +650,11 @@
             return False
         if IsInEnterFBTeamPrepare(tagTeamID):
             PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid")
+            return False
+        
+        if PlayerControl.GetAssistTagPlayerID(tagPlayer):
+            #对方协助中,无法执行此操作
+            PlayerControl.NotifyCode(curPlayer, "TagInAssistForbid")
             return False
         
     return True
@@ -663,8 +708,8 @@
         return
     
     if curPlayerTeam != None:
-        #InviteEnterLost02  组队失败,双方都有队伍!
-        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+        #您已有队伍,请先退出再申请
+        PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
         return
     
     #组队类型
@@ -737,17 +782,20 @@
     #被邀请的玩家队伍
     curPlayerTeam = curPlayer.GetTeam()
     if curPlayerTeam == None:
-        GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID)
-        PlayerControl.NotifyCode(tagPlayer, "TeamNoExist")
-        return
+        pass
+        #屏蔽,修改为支持无队伍被请求加入
+        #GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID)
+        #PlayerControl.NotifyCode(tagPlayer, "TeamNoExist")
+        #return
     
     #申请入队的允许双方都有队伍
-#    #发出申请的玩家的队伍
-#    tagPlayerTeam = tagPlayer.GetTeam()
-#    if tagPlayerTeam != None:
-#        #InviteEnterLost02  组队失败,双方都有队伍!
-#        PlayerControl.NotifyCode(tagPlayer, "InviteEnterLost02")
-#        return
+    #发出申请的玩家的队伍
+    tagPlayerTeam = tagPlayer.GetTeam()
+    if tagPlayerTeam != None:
+        #该玩家已有队伍,同意时才提示对方有队伍
+        if isAgree == 1:
+            PlayerControl.NotifyCode(curPlayer, "AcceptTeamLost")
+        return
     
     #===============================================================================================
     # #请求检查,是否有这个请求
@@ -802,11 +850,15 @@
     
     #玩家本身有队伍时
     if joinPlayer.GetTeam():
-        if notifyPlayer:
-            # AcceptTeamLost 该玩家已有队伍
-            PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
-        return
-    
+        #===========================================================================================
+        # if notifyPlayer:
+        #    # AcceptTeamLost 该玩家已有队伍
+        #    PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
+        # return
+        #===========================================================================================
+        #先退队
+        DoPlayerLeaveTeam(joinPlayer, joinPlayer.GetTeam(), tick)
+        
     teamID = tagTeam.GetTeamID()
     GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(), 
                                                      teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID))
@@ -821,7 +873,7 @@
     #通知MapServerd队伍变更
     #teamPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(teamPlayer))
     #joinPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(joinPlayer))
-    SyncMapServerTeamInfo(tagTeam)
+    SyncMapServerTeamInfo(tagTeam, "Join", {"teamPlayer":teamPlayer.GetPlayerID(), "joinPlayer":joinPlayer.GetPlayerID()})
     
     #通知
     #EnterProcession    <%S%>加入了队伍!  改为 GeRen_chenxin_543685
@@ -859,22 +911,29 @@
     teamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
     return teamMember.GetTeamLV()
 
-def SyncMapServerTeamInfo(curTeam):
+def SyncMapServerTeamInfo(curTeam, eventName="", drDict={}):
     '''同步队伍信息到 MapServer 给所有在线队员
     @note: 需要全队同步的情况:创建队伍、队员加入、退出、上线、下线、切换地图、VIP等级变更、VIP到期时间更新
     '''
     if not curTeam:
+        DR_Team("%s_Error" % eventName, 0, drDict)
         return
     teamID = curTeam.GetTeamID()
     syncPlayerList = []
     memInfoList = []
+    memList = []
     for index in xrange(curTeam.GetMemberCount()):
         memPlayer = curTeam.GetMemberPlayer(index)
         memberInfo = curTeam.GetMemberInfo(index)
-        if not memPlayer or not memberInfo:
+        if not memberInfo:
+            memList.append(["not memberInfo"])
+            continue
+        if not memPlayer:
+            memList.append(["not memPlayer"])
             continue
         memPlayerID = memPlayer.GetPlayerID()
         if not memPlayerID:
+            memList.append(["not memPlayerID"])
             continue
         memInfo = ChGameToMapPyPack.tagGMTeamMemInfo()
         memInfo.PlayerID = memPlayerID
@@ -882,6 +941,7 @@
         memInfo.VIPLV = PlayerControl.GetValidVIPLV(memPlayer)
         memInfoList.append(memInfo)
         syncPlayerList.append([memPlayer, memberInfo.GetTeamLV()])
+        memList.append([memPlayerID, memPlayer.GetTeamID(), memberInfo.GetTeamLV(), memPlayer.GetMapID(), memPlayer.GetFBID()])
         
     for player, teamLV in syncPlayerList:
         teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
@@ -892,6 +952,28 @@
         teamInfo.MemCnt = len(teamInfo.MemInfoList)
         NetPackCommon.SendPyPackToMapServer(player.GetLineNO(), player.GetRealMapID(), teamInfo)
         
+    drDict.update({"MemList":memList})
+    DR_Team(eventName, teamID, drDict)
+    return
+
+def SyncMapServerPlayerNoTeam(curPlayer):
+    ## 同步地图玩家没有队伍,切图时调用
+    teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
+    teamInfo.PlayerID = curPlayer.GetPlayerID()
+    teamInfo.TeamID = 0
+    teamInfo.TeamLV = 0
+    teamInfo.MemInfoList = []
+    teamInfo.MemCnt = len(teamInfo.MemInfoList)
+    NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), teamInfo)
+    return
+
+def SyncMapServerPlayerLeaveTeam(curPlayer, teamID):
+    ## 同步地图玩家离开队伍
+    leavePack = ChGameToMapPyPack.tagGMPlayerLeaveTeam()
+    leavePack.PlayerID = curPlayer.GetPlayerID()
+    leavePack.CopyMapID = curPlayer.GetFBID()
+    leavePack.TeamID = teamID
+    NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), leavePack)
     return
 
 #---------------------------------------------------------------------
@@ -1190,7 +1272,7 @@
     #通知客户端队伍成员属性变更
     #curTeam.Sync_TeamState()
     Sync_TeamMemberInfo(curTeam)
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "ChangeMemTeamLV", {"tagPlayerID":tagPlayerID, "memberLV":memberLV})
     return
 #---------------------------------------------------------------------
 #===============================================================================
@@ -1320,7 +1402,8 @@
         #GameServer清除玩家队伍ID为空
         delPlayer.SetTeam(None)
         #通知MapServerd队伍变更, 在mapserver构建目前队伍
-        delPlayer.MapServer_Sync_Team(0)
+        #delPlayer.MapServer_Sync_Team(0)
+        SyncMapServerPlayerLeaveTeam(delPlayer, curTeam.GetTeamID())
         #玩家离开副本
         delPlayer.MapServer_LeaveFB()
         if IsTeamMatchingPlayer(curTeam.GetTeamID()):
@@ -1330,7 +1413,7 @@
     #广播队伍刷新
     #curTeam.Sync_TeamState()
     Sync_TeamMemberInfo(curTeam)
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "Leave", {"delPlayerID":delPlayerID, "msg":msg})
     
     #无人在线
     if curTeam.GetTeamPlayerCount() <= 0:
@@ -1351,6 +1434,7 @@
     '''
     #GameWorld.DebugLog("玩家队伍变更通用处理,curTeamID=%s" % curPlayer.GetTeamID())
     GameWorldBoss.OnPlayerTeamChange(curPlayer)
+    PlayerAssist.OnPlayerTeamChange(curPlayer)
     return
 
 #---------------------------------------------------------------------
@@ -1374,7 +1458,8 @@
         #GameServer玩家队伍为空
         curPlayer.SetTeam(None)
         #通知MapServerd队伍变更
-        curPlayer.MapServer_Sync_Team(0)
+        #curPlayer.MapServer_Sync_Team(0)
+        SyncMapServerPlayerLeaveTeam(curPlayer, curTeam.GetTeamID())
         __DoLogic_PlayerTeamChange(curPlayer)
 
         if curMember.GetTeamLV() != IPY_GameServer.tmlLeader:
@@ -1473,13 +1558,16 @@
     return (teamLV == IPY_GameServer.tmlMemberCanCall or 
              teamLV == IPY_GameServer.tmlLeader)
     
-def CheckTeamOnLineCount(curTeam):
+def CheckTeamOnLineCount(curTeam, includeTJG=True):
     ##获得队伍剩余在线人数
-    
+    if not curTeam:
+        return 0
     count = 0
     for i in xrange(curTeam.GetMemberCount()):
         curPlayer = curTeam.GetMemberPlayer(i)
         if curPlayer == None:
+            continue
+        if not includeTJG and PlayerControl.GetIsTJG(curPlayer):
             continue
         count += 1
     return count
@@ -1505,7 +1593,7 @@
     playerMgr = GameWorld.GetPlayerManager()
     
     scenePlayerIDDict = GetScenePlayerIDDict()
-    scenePlayerIDList = scenePlayerIDDict.get(mapID, [])
+    scenePlayerIDList = copy.deepcopy(scenePlayerIDDict.get(mapID, []))
     # 场景队伍数超过同步的个数才进行排序,否则直接同步给客户端,由客户端自行排序
     if len(scenePlayerIDList) > Def_SyncPlayerCount:
         playerIDSortList = []
@@ -1516,9 +1604,13 @@
             player = playerMgr.FindPlayerByID(playerID)
             if not player:
                 continue
-            if player.GetTeamID():
-                # 有队伍的不推荐
+            if PlayerControl.GetIsTJG(player):
                 continue
+            if not __CheckCanTeamComm(player):
+                continue
+            #if player.GetTeamID():
+            #    # 有队伍的不推荐
+            #    continue
             playerLV = player.GetLV()
             playerIDSortList.append([abs(curPlayerLV - playerLV), -playerLV, playerID])
         playerIDSortList.sort() # 等级差绝对值升序排, 绝对值相同的等级高的排前面
@@ -1536,9 +1628,13 @@
         player = playerMgr.FindPlayerByID(playerID)
         if not player:
             continue
-        if player.GetTeamID():
-            # 有队伍的不推荐
+        if PlayerControl.GetIsTJG(player):
             continue
+        if not __CheckCanTeamComm(player):
+            continue
+        #if player.GetTeamID():
+        #    # 有队伍的不推荐
+        #    continue
         count += 1
         nearbyPlayer = ChPyNetSendPack.tagGCRecommendNearbyPlayer()
         nearbyPlayer.PlayerID = playerID
@@ -1546,7 +1642,6 @@
         nearbyPlayer.NameLen = len(nearbyPlayer.Name)
         nearbyPlayer.LV = player.GetLV()
         nearbyPlayer.Job = player.GetJob()
-        nearbyPlayer.JobLevel = PlayerControl.GetJobRank(player)
         nearbyPlayer.RealmLV = player.GetOfficialRank()
         nearbyPlayerInfo.PlayerList.append(nearbyPlayer)
         
@@ -1635,7 +1730,6 @@
         sceneTeam.NameLen = len(sceneTeam.PlayerName)
         sceneTeam.LV = leader.GetLV()
         sceneTeam.Job = leader.GetJob()
-        sceneTeam.JobLevel = PlayerControl.GetJobRank(leader)
         sceneTeam.RealmLV = leader.GetOfficialRank()
         sceneTeam.MemberCount = team.GetTeamPlayerCount()
         sceneTeam.TagMapID = team.GetTagMapID()
@@ -1736,7 +1830,7 @@
             DelTeamIDFromTagMapTeamDict(curTeamID)
             DelTeamIDFromMatchingList(curTeam)
                 
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "LogOff", {"playerID":playerID})
     return
 
 def OnPlayerLoginRefreshTeam(curPlayer, tick):
@@ -1766,11 +1860,12 @@
         if curTeam == None:
             return
         
-        if curTeam.GetTeamPlayerCount() <= 1:
-            #补救完毕, 队伍中只有一个人, 删除这个队伍
-            GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
-            DeleteTeam(curTeam, tick)
-            return
+        #允许存在单人队伍,暂屏蔽该逻辑
+#        if curTeam.GetTeamPlayerCount() <= 1:
+#            #补救完毕, 队伍中只有一个人, 删除这个队伍
+#            GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
+#            DeleteTeam(curTeam, tick)
+#            return
 
         GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救' % (playerID, curTeamID))
         curPlayer.SetTeamID(curTeamID)
@@ -1781,7 +1876,8 @@
         curPlayer.SetTeam(None)
         curPlayer.Sync_LeaveTeam(1)
         #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
-        curPlayer.MapServer_Sync_Team(0)
+        #curPlayer.MapServer_Sync_Team(0)
+        SyncMapServerPlayerLeaveTeam(curPlayer, curTeamID)
         gameMap = GameWorld.GetMap(curPlayer.GetMapID())
         if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam:
             curPlayer.MapServer_LeaveFB()
@@ -1811,7 +1907,7 @@
     #通知队伍成员玩家信息
     #curTeam.Sync_TeamState()
     Sync_TeamMemberInfo(curTeam)
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "Login", {"playerID":playerID})
     
     if not PlayerControl.GetIsTJG(curPlayer):
         #通知自己队伍玩家上线
@@ -1825,6 +1921,7 @@
     #如果队伍正在匹配中,则通知状态
     if IsTeamMatchingPlayer(curTeamID):
         Sync_TeamMatchState(curPlayer, True)
+    OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID())
     return True
 
 #---------------------------------------------------------------------
@@ -1835,22 +1932,26 @@
     
     GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID())
     
-    # 登录逻辑已处理,这里不重复处理
-    #===============================================================================================
-    # if curPlayer.GetTeamID() == 0:
-    #    return
-    #    
-    # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
-    # if curTeam == None:
-    #    #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
-    #    curPlayer.MapServer_Sync_Team(0)
-    #    return
-    # 
-    # SyncMapServerTeamInfo(curTeam)
-    # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
-    # ##通知MapServerd队伍变更
-    # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
-    #===============================================================================================
+    if curPlayer.GetTeamID() == 0:
+        return
+    
+    curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
+    if curTeam == None:
+        #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
+        #curPlayer.MapServer_Sync_Team(0)
+        return
+    
+    mapID = curPlayer.GetMapID()
+    loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID)
+    if loginMapID and mapID != loginMapID:
+        GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s" 
+                      % (loginMapID, mapID), curPlayer.GetPlayerID())
+        Sync_TeamMemberInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()})
+        
+    #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
+    ##通知MapServerd队伍变更
+    #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
     return True
 #---------------------------------------------------------------------
 ##组队玩家切换地图
@@ -1877,7 +1978,7 @@
     curTeam = curPlayer.GetTeam()
     
     if curTeam != None:
-        SyncMapServerTeamInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "ChangeMap", {"playerID":playerID, "mapID":mapID})
         #通知客户端更新
         curPlayer.Sync_TeamMemberChangeMap() # 09 13 队伍成员切换地图#tagTeamMemberChangeMap
         
@@ -1902,7 +2003,8 @@
         # 玩家进入组队副本,则停止匹配
         if gameMap.GetMapFBType() == ChConfig.fbtTeam:
             DelPlayerIDFromMatchingList(curPlayer)
-            
+        SyncMapServerPlayerNoTeam(curPlayer) # 没有队伍的时候切图也通知地图
+        
     return
 
 def PlayerTeamMemberRefresh(curPlayer, refreshType, value, tick):
@@ -1936,7 +2038,7 @@
     elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
         teamMember.SetPlayerRealmLV(value)
     elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]:
-        SyncMapServerTeamInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value})
     else:
         return
     
@@ -2000,7 +2102,6 @@
         tagMapTeam.NameLen = len(tagMapTeam.PlayerName)
         tagMapTeam.LV = leader.GetLV()
         tagMapTeam.Job = leader.GetJob()
-        tagMapTeam.JobLevel = PlayerControl.GetJobRank(leader)
         tagMapTeam.RealmLV = leader.GetOfficialRank()
         tagMapTeam.MemberCount = team.GetTeamPlayerCount()
         tagMapTeam.ReqMinLV = team.GetReqMinLV()
@@ -2261,7 +2362,8 @@
         return
     
     playerLV = curPlayer.GetLV()
-    matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon]
+    matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon,
+                      ChConfig.Def_FBMapID_KillDevil]
     
     teamMgr = GameWorld.GetTeamManager()
     for matchMapID in matchMapIDList:
@@ -2659,6 +2761,7 @@
                 curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
             # 多人队伍,队伍加入准备队列,通知队员准备
             else:
+                DelTeamIDFromMatchingList(curTeam) # 进入准备阶段停止匹配
                 GameWorld.DebugLog("队伍验证通过,通知队员准备进入副本: memStateDict=%s" % memStateDict, playerID)
                 PyGameData.g_prepareTeamDict[teamID] = [retAskMapID, retAskMapEx, memStateDict, tick]
                 SyncTeamEnterFBPrepareInfo(curTeam, retAskMapID, retAskMapEx, memStateDict)
@@ -2718,8 +2821,6 @@
                                                       ["TeamEnterCDMe", "TeamEnterCDAll"], "SingleEnterCD"],
                      ShareDefine.EntFBAskRet_LVLimit:[["TeamMatchingLVMe", "TeamMatchingLVAll"], 
                                                       ["TeamEnterLVMe", "TeamEnterLVAll"], "FbLV"],
-                     ShareDefine.EntFBAskRet_JobRankLimit:[["TeamMatchingJobMe", "TeamMatchingJobAll"], 
-                                                           ["TeamEnterJobMe", "TeamEnterJobAll"], "SingleEnterJob"],
                      ShareDefine.EntFBAskRet_NoTicket:[["TeamMatchingTicketMe", "TeamMatchingTicketAll"], 
                                                        ["TeamEnterTicketMe", "TeamEnterTicketAll"], "GeRen_chenxin_157069"],
                      ShareDefine.EntFBAskRet_Dead:[["TeamMatchingDeadMe", "TeamMatchingDeadAll"], 
@@ -2736,6 +2837,10 @@
                                                    ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"],
                      ShareDefine.EntFBAskRet_Sit:[["TeamMatchingSITMe", "TeamMatchingSITAll"], 
                                                   ["TeamEnterSITMe", "TeamEnterSITAll"], "Carry_lhs_697674"],
+                     ShareDefine.EntFBAskRet_CrossPKMatching:[["CrossMatching9", "CrossMatching10"], 
+                                                  ["CrossMatching11", "CrossMatching12"], "CrossMatching8"],
+                     ShareDefine.EntFBAskRet_InCrossMap:[["CrossMap6", "CrossMap7"], 
+                                                  ["CrossMap8", "CrossMap9"], "CrossMap5"],
                      ShareDefine.EntFBAskRet_Other:[["TeamMatchingDefaultMe", "TeamMatchingDefaultAll"], 
                                                    ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"],
                      }
@@ -2765,6 +2870,12 @@
             
             if memPlayerID in causePlayerDict:
                 PlayerControl.NotifyCode(memPlayer, notifyList[0], [askMapID])
+                if notifyRet in [ShareDefine.EntFBAskRet_NoEnterCnt, ShareDefine.EntFBAskRet_EnterCD, ShareDefine.EntFBAskRet_NoTicket]:
+                    failPack = ChPyNetSendPack.tagGCEnterTeamFBFailReason()
+                    failPack.MapID = askMapID
+                    failPack.AskType = retAskType
+                    failPack.Reason = notifyRet
+                    NetPackCommon.SendFakePack(memPlayer, failPack)
             else:
                 PlayerControl.NotifyCode(memPlayer, notifyList[1], [askMapID, causePlayerName])
     return
@@ -2842,6 +2953,23 @@
     askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3]
     enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx)
     
+    leaderID = leader.GetPlayerID()
+    friendList = []
+    memFamilyIDDict = {}
+    memNameDict = {}
+    #队长与队员的关系
+    for index in xrange(curTeam.GetMemberCount()):
+        memPlayer = curTeam.GetMemberPlayer(index)
+        if not memPlayer or not memPlayer.GetPlayerID():
+            continue
+        memPlayerID = memPlayer.GetPlayerID()
+        if memPlayerID not in memStateDict:
+            continue
+        memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID
+        memNameDict[memPlayerID] = memPlayer.GetName()
+        if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID):
+            friendList.append([leaderID, memPlayerID])
+            
     #踢出所有在此类副本,但不同线路的玩家
     for index in xrange(curTeam.GetMemberCount()):
         memPlayer = curTeam.GetMemberPlayer(index)
@@ -2863,8 +2991,66 @@
             resultName = str([askMapID, askMapEx] + enterInfo)
             memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
             GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID())
-            
+            for preMemPlayerID in memStateDict.keys():
+                if memPlayerID == preMemPlayerID:
+                    continue
+                if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList:
+                    friendList.append([memPlayerID, preMemPlayerID])
+                    
     PyGameData.g_prepareTeamDict.pop(teamID)
+    
+    # 同步进入组队副本的队员关系到目标地图
+    relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict])
+    leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
+    return
+
+def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend):
+    ## 队员好友关系变更,离线也同步
+    teamID = curPlayer.GetTeamID()
+    if not teamID:
+        GameWorld.DebugLog("好友变更,无队伍不管!")
+        return
+    curMapData = GameWorld.GetMap(curPlayer.GetMapID())
+    if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
+        GameWorld.DebugLog("好友变更,不在组队副本不管!")
+        return
+    
+    isSameTeam = False
+    playerID = curPlayer.GetPlayerID()
+    curTeam = curPlayer.GetTeam()
+    for index in xrange(curTeam.GetMemberCount()):
+        memberInfo = curTeam.GetMemberInfo(index)
+        if not memberInfo:
+            continue
+        memPlayerID = memberInfo.GetPlayerID()
+        if tagPlayerID == memPlayerID:
+            isSameTeam = True
+            break
+        
+    if not isSameTeam:
+        GameWorld.DebugLog("好友关系变更,不是同队伍不管!")
+        return
+    
+    relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend])
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
+    return
+
+def OnTeamMemFamilyRefresh(curPlayer, familyID):
+    ## 队员仙盟变更,仅在线同步,上线同步
+    if not curPlayer:
+        return
+    teamID = curPlayer.GetTeamID()
+    if not teamID:
+        GameWorld.DebugLog("家族变更,无队伍不管!")
+        return
+    curMapData = GameWorld.GetMap(curPlayer.GetMapID())
+    if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
+        GameWorld.DebugLog("家族变更,不在组队副本不管!")
+        return
+    playerID = curPlayer.GetPlayerID()
+    familyID = curPlayer.GetFamilyID()
+    relationInfo = str(["FamilyChange", teamID, playerID, familyID])
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
     return
 
 def __CheckTeamFBPlayerExist(curTeam):
@@ -3039,4 +3225,11 @@
         if curInviteCnt >= inviteCnt:
             break
         
-    return
\ No newline at end of file
+    return
+
+def DR_Team(eventName, teamID, dataDict):
+    #drDict = {"EventName":eventName, "TeamID":teamID}
+    #drDict.update(dataDict)
+    #DataRecordPack.SendEventPack("Team_GameServer", drDict)
+    return
+

--
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