From 021437fc736fafdb8608933ebe095b93cfb9b8ed Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 七月 2024 19:31:05 +0800
Subject: [PATCH] 10192 【越南】【主干】【港台】【砍树】上线增加膜拜主动推送(修改为可膜拜自己;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py |   75 ++++++++++++++++++++++++++++++-------
 1 files changed, 60 insertions(+), 15 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index 48aebe0..3f874ac 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -30,6 +30,8 @@
 import PlayerDBOper
 import IPY_GameServer
 import PlayerDBGSEvent
+import CrossChampionship
+import GameWorldMineArea
 import IpyGameDataPY
 import CrossRealmMsg
 import ShareDefine
@@ -106,6 +108,8 @@
         if notifyType == ShareDefine.CrossNotify_World:
             country, msgMark, msgParamList = params
             openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
+            if msgMark.startswith("CrossBattlefield"):
+                openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
             openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
             if openServerDay < openServerDayLimit:
                 GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
@@ -204,18 +208,6 @@
     return NotifyCodeList
 
 #------------------------------------------------------------------------------ 
-def LoadDBPlayer():
-    if GameWorld.IsCrossServer():
-        return
-    PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
-    return
-
-def LoadDBPlayerRet(resultSetList, extendValueList):
-    for resultDict in resultSetList:
-        PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
-    GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
-    return
-
 def GetDBPlayerAccIDByID(playerID):
     ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
     return PyGameData.g_dbPlayerIDMap.get(playerID, "")
@@ -255,8 +247,8 @@
 def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
 
 ##VIP到期时间
-def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
-def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
+def GetVIPExpireTime(curPlayer): return 0
+def SetVIPExpireTime(curPlayer, expireTime): return
 def GetValidVIPLV(curPlayer):
     # @return: 返回当前有效的VIP等级
 #    vipTime = GetVIPExpireTime(curPlayer)
@@ -267,7 +259,9 @@
 
 ## 根据特权ID 和 VIP等级获得特权值
 def GetPrivilegeValue(vipLV, privilegeID):
-    if privilegeID not in ChConfig.VIPPrivilegeList:
+    #if privilegeID not in ChConfig.VIPPrivilegeList:
+    #    return 0
+    if not privilegeID:
         return 0
     vipMsg = IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID)
     if not vipMsg:
@@ -382,6 +376,12 @@
     curPlayer.MapServer_QueryPlayerResult(0, 0, "DelItem", result, len(result))
     return
 
+def MapServerGiveAward(curPlayer, eventName, moneyInfo={}, itemList=[], drDict={}):
+    ## 地图给奖励
+    result = str([eventName, moneyInfo, itemList, drDict])
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "GiveAward", result, len(result))
+    return
+
 ## 增加仙盟活跃
 #  @param curPlayer
 #  @param successType: 成就类型
@@ -403,3 +403,48 @@
     
     return ipyData.GetLimitLV()
 
+# 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
+g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
+## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
+def GetFuncCanUse(curPlayer, funcID):
+    playerID = curPlayer.GetPlayerID()
+    if playerID in g_playerOpenFuncInfo:
+        if funcID in g_playerOpenFuncInfo[playerID]:
+            return True
+        
+    ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
+    if not ipyData:
+        return False
+    
+    if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
+        return False
+    
+    if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
+        return False
+    
+    if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
+        return False
+    
+    return True
+
+def DoFuncOpenLogic(curPlayer, funcIDList):
+    global g_playerOpenFuncInfo
+    if GameWorld.IsCrossServer():
+        return
+    playerID = curPlayer.GetPlayerID()
+    FuncOpenLogicDict = {
+                         ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
+                         ShareDefine.GameFuncID_MineArea:lambda curObj:GameWorldMineArea.DoMineAreaFuncOpen(curObj),
+                         }
+    for funcID in funcIDList:
+        if funcID in FuncOpenLogicDict:
+            if playerID not in g_playerOpenFuncInfo:
+                g_playerOpenFuncInfo[playerID] = []
+            openFuncIDList = g_playerOpenFuncInfo[playerID]
+            if funcID not in openFuncIDList:
+                openFuncIDList.append(funcID)
+            GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
+            FuncOpenLogicDict[funcID](curPlayer)
+    return
+
+

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