From 021437fc736fafdb8608933ebe095b93cfb9b8ed Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 七月 2024 19:31:05 +0800
Subject: [PATCH] 10192 【越南】【主干】【港台】【砍树】上线增加膜拜主动推送(修改为可膜拜自己;)

---
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py |   86 +++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 83 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 8873ab7..b61d39b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -12,6 +12,12 @@
 #
 #---------------------------------------------------------------------
 
+g_dbPlayerIDMap = {} # DBPlayer玩家表ID映射关系 {playerID:accID, ...}
+
+g_allMapServerInitOK = False
+
+g_noPlayerLoginWarningMailState = 0 # 服务器启动后无玩家登录预警邮件状态; 0-未处理;1-已发送;2-有玩家登录了
+
 g_pyGameDataManager = None
 
 g_commMapLineInfo = {} # 地图线路真实地图虚拟线信息 {(dataMapID, lineID):(realMapID, copyMapID), ...}
@@ -52,7 +58,7 @@
 g_sortFamilyIDList = [] #仙盟排序顺序 [familyID, ...]
 g_familyWarFightingIDList = [] # 仙盟联赛中正在战斗中的仙盟ID列表 [familyID, ...]
 g_familyWarFamilyIDList = [] # 仙盟联赛参赛仙盟ID列表 [familyID, ...]
-g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:familyID, ...}
+g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:memRecData, ...}
 
 #boss刷新排序列表
 g_sortBOSSRefreshList = []
@@ -68,6 +74,7 @@
 
 g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..}
 g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
+g_onedayJobPlayerLoginoffTimeDict = {} #近24小时登录/离线的玩家职业数 {职业:{playerID:loginoffTime, ...}}
 
 g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
 g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
@@ -75,6 +82,79 @@
 g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
 g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..}
 g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
-g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
+g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..}
+g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量  {playerID:[题目ID, ...], ...}
+g_chuangongPlayerDict = {} #传功玩家信息 {playerID:[目标玩家ID, ...], ...}
 
-g_dogzNPCRefreshTimeDict = {} # 神兽副本NPC刷新时间{npcid:剩余刷新时间}
\ No newline at end of file
+g_redPacketMgr = None # RedPacketMgr
+
+g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
+
+g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
+
+g_marryReqInfo = {} # 当前进行中的求亲信息 {请求玩家ID:MarryReq, ...}
+g_marryCandyInfo = {} # 进行中的喜糖信息 {(playerIDA, playerIDB):MarryCandy, ...}
+g_marryCandySortList = [] # 按结算时间排序后的喜糖列表,升序
+g_marryBreakInfo = {} # 进行中的离婚信息{(playerIDA, playerIDB):MarryCandy, ...}
+g_marryBreakSortList = [] # 按提交时间排序后的喜糖列表,升序
+
+g_arenaPlayerBattleRecDict = {} # 本服竞技场玩家挑战记录缓存 {playerID:[ArenaBattleRec, ...], ...}
+g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[ArenaMatchPlayer, ...], ...}
+g_arenaRobotLVList = [] # 本服竞技场机器人等级列表
+
+g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
+g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
+
+g_crossZoneName = "" # 跨服分区名
+
+g_crossServerTimeInfo = [0, 0, 0] # 跨服时间信息 [crossServerTime, curServerTime, syncMapTime]
+
+g_luckyCloudBuyNumDict = {} # 幸运云购购买记录 {zoneID:[LuckyCloudBuyNum, ...], ...}
+g_luckyCloudBuyLotteryDict = {} # 幸运云购开奖记录 {zoneID:[LuckyCloudBuyLottery, ...], ...}
+g_unNotifyCloudBuyNumDict = {} # 未通知的跨服云购购买信息 {playerID:msgData, ...}
+g_luckyCloudBuyRemainCountDict = {} # 幸运云购剩余购买份数 {zoneID:remainCount, ...} - 子服用
+
+g_crossActInfoDict = None # 跨服运营活动信息 {actName:{actInfoDict}, ...}
+
+g_playerDelMailGUIDDict = {} # 玩家邮件GUID信息 {playerID:[GUID, ...], ...} 仅触发删除才有数据,且并不一定所有GUID都存在,仅作为删除邮件时用到
+g_crossMailPlayerDict = {} # 有跨服邮件的玩家ID信息 {playerID:tick, ...}
+
+g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
+
+g_crossPKPlayerDict = {} # 跨服PK玩家字典  {playerID:PKPlayer, ...}
+g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
+g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...}
+g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
+g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
+g_crossPKTodayPKRecordInfo = {} # 跨服PK玩家今日PK记录 {playerID:[[tagPlayerID, winnerID], ...]}
+g_crossPKBesureMatchRobotInfo = {} # 跨服PK玩家必定匹配机器人次数信息 {playerID:besureMatchRobotCount, ...}
+
+g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
+
+g_unNotifyKillCrossBossDict = {} # 未通知成功的击杀跨服boss {playerID:[killInfo], ...},主要为了防刷(击杀马上下线导致通知不到,然后上线捡东西)
+
+g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...}
+
+g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...}
+
+g_crossMapCopyMapCountDict = {} # 跨服地图动态分配虚拟线路条数信息 {mapID:copyMapCount, ...}
+g_crossDynamicLineInfo = {} # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
+g_crossDynamicLineCopyMapInfo = {} # 跨服动态线路虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
+
+g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...}
+
+g_unNotifyPlayerCrossMsgDict = {} # 未通知玩家的跨服命令 {playerID:{msgType:[msgInfo], ...}, ...}
+
+g_crossBattlefieldBuyInfo = {} # 跨服战场购买记录 {zoneID:{hmNum:{playerID:CrossBattlefieldBuy, ...}, ...}, ...}
+g_openDateTime = None # 本场次开启的时间
+g_overPlayerIDList = [] # 本场次已经结算的玩家ID列表
+
+g_championshipMgr = None # 跨服排位争霸赛管理
+
+g_crossActAllRechargeInfo = {} # 跨服全民充值信息,本服用 {zoneID:{playerID:总充值, ...}, ...}
+g_crossYaomoBossHurtInfo = {} # 跨服妖魔boss伤害信息,本服用 {playerID:hurtTotal, ...}
+
+g_familyTalkCache = {} #{familyID:[[time,content,extras],..]}
+g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
+
+g_unTJLogoffTime = {} #非脱机离线时间 {playerID:time, ...}

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