From ca4cedac152f6de34e3f612003ea784c0cceca3f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 23 八月 2024 11:16:08 +0800 Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(修复查询玩家相关队伍返回的队伍信息申请数据为空的bug;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 596 +++++++++++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 531 insertions(+), 65 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py index 18599de..a7b31dd 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py @@ -28,24 +28,29 @@ import NetPackCommon import CommFunc import ChPyNetSendPack +import PyGameDataStruct +import CrossRealmMsg import DataRecordPack import ReadChConfig import PlayerDBOper import EventReport import IpyGameDataPY import PlayerControl +import PyDataManager +import PyGameData import datetime import uuid import math import json #领取状态 个位数标识 (可领取即已通知过玩家该封邮件,需要在邮件发生时和上线时设置状态 -#0 未通知,1 不可领取, 2 可领取, 3 已领取 +#0 未通知,1 不可领取, 2 可领取, 3 已领取,4 已删除 ( Unknown_State, Disable_State, Enable_State, -Yet_State -) = range(4) +Yet_State, +Del_State +) = range(5) CheckState_OK = 0 # 已审核 CheckState_No = 1 # 未审核 @@ -68,10 +73,222 @@ Def_RequestState = "CompensationRequestState" +#================================================================================================== +class CrossPersonalCompensationManager(object): + ## 跨服邮件管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效 + + def __init__(self): + self.playerMailDict = {} # 玩家补偿列表 {playerID:{GUID:tagDBCrossPersonalCompensation, ...}, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + for mailDict in self.playerMailDict.values(): + for mailObj in mailDict.values(): + cnt += 1 + savaData += mailObj.getBuffer() + + GameWorld.Log("Save DBCrossPersonalCompensation count :%s, len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load DBCrossPersonalCompensation count :%s" % cnt) + + for _ in xrange(cnt): + mailObj = PyGameDataStruct.tagDBCrossPersonalCompensation() + mailObj.clear() + pos += mailObj.readData(datas, pos, dataslen) + + playerID = mailObj.PlayerID + guid = mailObj.GUID + if playerID not in self.playerMailDict: + self.playerMailDict[playerID] = {} + mailDict = self.playerMailDict[playerID] + mailDict[guid] = mailObj + + return pos + +def Sync_CrossMailPlayerIDToClientServer(serverGroupID=0): + ''' 同步有跨服邮件的玩家ID到子服 + @param serverGroupID: 为0时同步所有子服 + ''' + crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager() + addMailPlayerIDList = crossMailMgr.playerMailDict.keys() + if not addMailPlayerIDList: + return + # 同步子服务器 + serverGroupIDList = [serverGroupID] if serverGroupID else [] + dataMsg = {"IDType":"Add", "PlayerIDList":addMailPlayerIDList} + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg, serverGroupIDList) + return + +def CrossServerMsg_MailPlayerIDList(dataMsg): + ## 收到跨服服务器同步有跨服邮件的玩家ID列表 + idType = dataMsg["IDType"] + playerIDList = dataMsg["PlayerIDList"] + for playerID in playerIDList: + if idType == "Del": + if playerID in PyGameData.g_crossMailPlayerDict: + PyGameData.g_crossMailPlayerDict.pop(playerID) + continue + + if idType == "Add": + if playerID in PyGameData.g_crossMailPlayerDict: + continue + PyGameData.g_crossMailPlayerDict[playerID] = 0 + + player = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if not player or not player.GetInitOK(): + continue + RequestToGetCrossMail(player) + + return + +def RequestToGetCrossMail(curPlayer): + ## 请求同步跨服邮件内容 + playerID = curPlayer.GetPlayerID() + if playerID not in PyGameData.g_crossMailPlayerDict: + return + lastTick = PyGameData.g_crossMailPlayerDict[playerID] + tick = GameWorld.GetGameWorld().GetTick() + if tick - lastTick <= 30000: + return + PyGameData.g_crossMailPlayerDict[playerID] = tick + dataMsg = {"CMD":"Get", "PlayerID":playerID} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_MailContent, dataMsg) + return + +def ClientServerMsg_MailContent(serverGroupID, msgData, tick): + ## 收到子服玩家请求同步跨服邮件 + + GameWorld.Log("收到子服玩家同步个人邮件命令: serverGroupID=%s, %s" % (serverGroupID, msgData)) + + reqCMD = msgData["CMD"] + playerID = msgData["PlayerID"] + guidList = msgData.get("GuidList", []) + crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager() + if playerID not in crossMailMgr.playerMailDict: + return + playerMailDict = crossMailMgr.playerMailDict[playerID] + + if reqCMD == "Get": + SyncTickAttrKey = "SyncTick" + getMailList = [] + for guid, mailObj in playerMailDict.items(): + if hasattr(mailObj, SyncTickAttrKey): + getTick = getattr(mailObj, SyncTickAttrKey) + if tick - getTick <= 30000: + GameWorld.DebugLog("短时间内重复请求领取的邮件不同步,防止重复发放! GUID=%s" % guid) + continue + setattr(mailObj, SyncTickAttrKey, tick) + crossMailDict = {"PlayerID":mailObj.PlayerID, "GUID":mailObj.GUID, "LimitTime":mailObj.LimitTime, + "Text":mailObj.Text, "ItemInfo":mailObj.ItemInfo, "Detail":mailObj.Detail, + "Gold":mailObj.Gold, "GoldPaper":mailObj.GoldPaper, "Silver":mailObj.Silver, + "MoneySource":mailObj.MoneySource + } + getMailList.append(crossMailDict) + + if getMailList: + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailContent, getMailList, [serverGroupID]) + + elif reqCMD == "GetOK": + + for guid in guidList: + playerMailDict.pop(guid, None) + DataRecordPack.DR_GiveCompensationSuccess(playerID, guid) + + if not playerMailDict: + crossMailMgr.playerMailDict.pop(playerID, None) + dataMsg = {"IDType":"Del", "PlayerIDList":[playerID]} + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg, [serverGroupID]) + + return + +def CrossServerMsg_MailContent(getMailList): + ## 收到跨服服务器同步的待发送邮件内容 + + playerGetGUIDInfo = {} + for mailDict in getMailList: + GUID = mailDict.get("GUID", "") + playerID = mailDict.get("PlayerID", 0) + if not GUID or not playerID: + continue + + GameWorld.Log("收到跨服个人邮件内容:%s" % mailDict, playerID) + + addItemDictList = eval(mailDict.get("ItemInfo", "[]")) + LimitTime = mailDict.get("LimitTime", "") + Text = mailDict.get("Text", "") + gold = GameWorld.ToIntDef(mailDict.get("Gold")) + goldPaper = GameWorld.ToIntDef(mailDict.get("GoldPaper")) + silver = GameWorld.ToIntDef(mailDict.get("Silver")) + moneySource = GameWorld.ToIntDef(mailDict.get("MoneySource"), ChConfig.Def_GiveMoney_Mail) + detail = mailDict.get("Detail", "") + + AddPersonalItem(GUID, addItemDictList, [playerID], LimitTime, Text, gold, goldPaper, silver, detail, moneySource) + + if playerID not in playerGetGUIDInfo: + playerGetGUIDInfo[playerID] = [] + guidList = playerGetGUIDInfo[playerID] + guidList.append(GUID) + + for playerID, guidList in playerGetGUIDInfo.items(): + dataMsg = {"CMD":"GetOK", "PlayerID":playerID, "GuidList":guidList} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_MailContent, dataMsg) + + return + +def __AddPlayerCrossMail(addItemDictList, PlayerIDList, LimitTime, Text, gold, goldPaper, silver, detail, moneySource): + ## 添加跨服玩家个人补偿邮件 + + addMailPlayerIDList = [] + crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager() + for playerID in PlayerIDList: + GUID = str(uuid.uuid1()) # 由于跨服邮件由每个玩家独自同步个人邮件,所以插入时每个人的邮件单独GUID,防止批量发送同内容邮件时重复插入奖励物品 + mailObj = PyGameDataStruct.tagDBCrossPersonalCompensation() + mailObj.PlayerID = playerID + mailObj.GUID = GUID + mailObj.LimitTime = LimitTime + mailObj.Text = Text + mailObj.TextLen = len(mailObj.Text) + mailObj.Gold = gold + mailObj.GoldPaper = goldPaper + mailObj.Silver = silver + mailObj.ItemInfo = json.dumps(addItemDictList, ensure_ascii=False) + mailObj.ItemLen = len(mailObj.ItemInfo) + mailObj.Detail = detail + mailObj.DetailLen = len(mailObj.Detail) + mailObj.MoneySource = moneySource + + if playerID not in crossMailMgr.playerMailDict: + crossMailMgr.playerMailDict[playerID] = {} + addMailPlayerIDList.append(playerID) + playerMailDict = crossMailMgr.playerMailDict[playerID] + playerMailDict[GUID] = mailObj + + #添加流向 + addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, + "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource, "CrossMail":True} + DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict) + + if addMailPlayerIDList: + dataMsg = {"IDType":"Add", "PlayerIDList":addMailPlayerIDList} + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg) + + return + +#================================================================================================== ## 根据物品信息字典,生成补偿物品实例,用于GM工具添加补偿 # @param curItemDict # @return IpyCompensationItem def MakeCompensationItem(curItemDict): + if not __checkMailItemDict(curItemDict): + return curItemData = IPY_GameServer.IpyCompensationItem() #curItemData.GUID = curItemDict['GUID'] curItemData.ItemID = curItemDict['ItemID'] @@ -86,14 +303,14 @@ # @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...] # @return GUID def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, - detail="", moneySource=ChConfig.Def_GiveMoney_Mail): + detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False): limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays)) limitTime = limitTime.split(".")[0] - return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource) + return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail) def SendPersonalItemMailBatch(batchMailInfoList): ## 批量发送邮件 - mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList + mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource, crossMail = batchMailInfoList lenPlayerID = len(batchPlayerIDList) lenItem = len(batchAddItemList) @@ -109,6 +326,8 @@ limitTime = limitTime.split(".")[0] for i, playerIDList in enumerate(batchPlayerIDList): + if not playerIDList: + continue addItemList = batchAddItemList[i] if lenItem == lenPlayerID else [] paramList = batchParamList[i] if lenParam == lenPlayerID else [] gold = batchGold[i] if lenGold == lenPlayerID else 0 @@ -116,19 +335,19 @@ silver = batchSilver[i] if lenSilver == lenPlayerID else 0 detail = batchDetail[i] if lenDetail == lenPlayerID else "" content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList)) - SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource) + SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail) return def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, - detail="", moneySource=ChConfig.Def_GiveMoney_Mail): + detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False): if not mailTypeKey: mailTypeKey = ShareDefine.DefaultLackSpaceMailType GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s" % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource)) title = "" content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False)) - return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource) + return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail) def CrossServerMsg_SendMail(msgData): ## 收到跨服服务器同步的发送邮件 @@ -139,13 +358,62 @@ SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList) return +def __checkMailItemIDCount(itemID, itemCount, isAuctionItem): + ## 检查是否合法的邮件物品ID Count 数据 + if not (isinstance(itemID, int) or isinstance(itemID, long)): + return + if not (isinstance(itemCount, int) or isinstance(itemCount, long)): + return + if not (isinstance(isAuctionItem, int) or isinstance(isAuctionItem, long) or isinstance(isAuctionItem, bool)): + return + if itemID > ShareDefine.Def_UpperLimit_DWord or itemCount > ShareDefine.Def_UpperLimit_DWord or isAuctionItem > 255: + return + return True + +def __checkMailItemDict(curItemDict): + ## 检查是否合法的邮件物品dict信息 {"ItemID":xxx, "Count":xxx, "IsAuctionItem":xxx} + if not isinstance(curItemDict, dict): + return + if "ItemID" not in curItemDict or "Count" not in curItemDict: + return + itemID = curItemDict["ItemID"] + itemCount = curItemDict["Count"] + isAuctionItem = curItemDict.get("IsAuctionItem", 0) + if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem): + return + return curItemDict + +def __checkMailItemList(addItemList): + ## 检查是否合法的邮件物品列表 + addItemDictList = [] + for itemInfo in addItemList: + if isinstance(itemInfo, dict): + if not __checkMailItemDict(itemInfo): + return False, [] + addItemDictList.append(itemInfo) + continue + + if (isinstance(itemInfo, list) or isinstance(itemInfo, tuple)) and (len(itemInfo) == 3 or len(itemInfo) == 2): + itemID, itemCount = itemInfo[:2] + isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0 + if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem): + return False, [] + addItemDict = {} + addItemDict['ItemID'] = itemID + addItemDict['Count'] = itemCount + addItemDict['IsAuctionItem'] = isAuctionItem + addItemDictList.append(addItemDict) + else: + return False, [] + return True, addItemDictList + # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改 ## 功能发放物品补偿/奖励邮件 # @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...] # @return GUID # @remarks addItemList支持append字典 def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, - detail="", moneySource=ChConfig.Def_GiveMoney_Mail): + detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False, mailType=0): if not playerIDList: return "" @@ -157,45 +425,42 @@ if not curServerTime or curServerTime >= limitTime: GameWorld.DebugLog("功能发放物品补偿/奖励邮件,领取时间已超时,默认不添加!LimitTime=%s" % limitTime) return "" + isOK, addItemDictList = __checkMailItemList(addItemList) + if not isOK: + GameWorld.ErrLog("发送个人邮件错误: title=%s,content=%s,playerIDList=%s,addItemList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s,crossMail=%s" + % (title, content, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail)) + return - addItemDictList = [] - for itemInfo in addItemList: - if isinstance(itemInfo, dict): - addItemDictList.append(itemInfo) - continue - - - if len(itemInfo) == 3: - itemID, itemCnt, isAuctionItem = itemInfo - else: - continue - - addItemDict = {} - addItemDict['ItemID'] = itemID - addItemDict['Count'] = itemCnt - addItemDict['IsAuctionItem'] = isAuctionItem - addItemDictList.append(addItemDict) - + gold = min(gold, ShareDefine.Def_UpperLimit_DWord) + goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord) + silver = min(silver, ShareDefine.Def_UpperLimit_DWord) + perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt") mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # 一封邮件最多5个物品 for i in xrange(mailCnt): + if i != 0: + gold, goldPaper, silver = 0, 0, 0 # 拆分后非第一封的邮件货币归零,防止重复给货币奖励 startIndex = i*perMailItemCnt GUID = str(uuid.uuid1()) AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList, - limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content), - gold, goldPaper, silver, detail, moneySource) + limitTime, GetMailText(title, content, mailType), + gold, goldPaper, silver, detail, moneySource, crossMail) return GUID ## 发送纯文字个人补偿 # @param limitTime 可以传空 # @return None -def SendPersonalAsTextMail(PlayerID, title, content, limitTime): +def SendPersonalAsTextMail(PlayerID, title, content, limitTime, mailType=0): if GameWorld.IsCrossServer(): return GUID = str(uuid.uuid1()) PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime, - "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content)) + GetMailText(title, content, mailType)) return + +def GetMailText(title, content, mailType=0, sender=ChConfig.Def_Mail_SenderSys): + ## 获取邮件字段 Text 内容 + return "%s<$_$>%s<$_$>%s<$_$>%s" % (sender, title, content, mailType) def GetEntireCompensationInfo(checkState, limitLVType, limitLV): return checkState * 1000000 + limitLVType * 100000 + limitLV @@ -205,8 +470,52 @@ limitLVType = (mailInfo - checkState * 1000000) / 100000 return checkState, limitLVType, limitLV +def QueryCompensationPersonalInfo(playerID): + '''个人补偿邮件查询 + ''' + + retList = [] + compensationMgr = GameWorld.GetCompensationMgr() + + tempSign = "<MailTemplate>" + tempSignEnd = "</MailTemplate>" + curPersonalCount = compensationMgr.GetPersonalCompensationCount(playerID) + GameWorld.DebugLog("QueryCompensationPersonalInfo %s" % curPersonalCount) + for i in xrange(curPersonalCount): + compensation = compensationMgr.PersonalCompensationAt(playerID, i) + + contentList = compensation.Text.split("<$_$>") + if len(contentList) < 3: + continue + sender, title, content = contentList[:3] + mailType = GameWorld.ToIntDef(contentList[3]) if len(contentList) > 3 else 0 + + if tempSign in content and tempSignEnd in content: + title = content[content.index(tempSign) + len(tempSign):content.index(tempSignEnd)] + content = "" + + GUID = compensation.GUID + itemList = [] + curGUIDItemCount = compensationMgr.FindItemCount(GUID) + for i in xrange(curGUIDItemCount): + curItem = compensationMgr.FindItemAt(GUID, i) + itemID = curItem.ItemID + if not itemID: + continue + itemList.append([itemID, curItem.Count, curItem.IsBind, curItem.UserData]) + + recState = compensationMgr.FindPlayerRecState(playerID, GUID) + + infoDict = {"GUID":GUID, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver, + "Sender":sender, "Title":title, "Content":content, "RecState":recState, "MailType":mailType, + "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList} + + retList.append(infoDict) + + return retList + def QueryCompensationInfo(fromDate, toDate, guid, searchTitle, searchContent, searchState=None, maxCount=10): - '''补偿邮件查询 + '''全服补偿邮件查询 ''' compensationMgr = GameWorld.GetCompensationMgr() @@ -247,9 +556,10 @@ return contentList = compensation.Text.split("<$_$>") - if len(contentList) != 3: + if len(contentList) < 3: return - sender, title, content = contentList + sender, title, content = contentList[:3] + mailType = GameWorld.ToIntDef(contentList[3]) if len(contentList) > 3 else 0 if searchTitle and searchTitle not in title: return @@ -271,9 +581,9 @@ continue itemList.append([itemID, curItem.Count, curItem.IsBind, curItem.UserData]) - compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, + compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, "MailType":mailType, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver, - "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, + "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID, "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList} return compensationDict @@ -335,6 +645,47 @@ return successGUIDList +def SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList=[], paramList=[], \ + gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID="", mailType=0): + ''' 发送全服邮件 + @param mailTypeKey: 邮件模板key + @param getDays: 有效天数 + @param limitLV: 领取最低等级限制 + @param limitLVType: 等级不足的升级后是否可领 0-不可,1-可以 + ''' + + if not mailTypeKey or getDays <= 0: + return + + isOK, addItemDictList = __checkMailItemList(addItemList) + if not isOK: + GameWorld.ErrLog("发送全服邮件错误: mailTypeKey=%s,addItemList=%s,paramList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s" + % (mailTypeKey, addItemList, paramList, gold, goldPaper, silver, detail, moneySource)) + return + + gold = min(gold, ShareDefine.Def_UpperLimit_DWord) + goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord) + silver = min(silver, ShareDefine.Def_UpperLimit_DWord) + + if not GUID: + GUID = str(uuid.uuid1()) + + limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays)) + limitTime = limitTime.split(".")[0] + + sender = ChConfig.Def_Mail_SenderSys + title = "" + content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False)) + + checkState = 0 # 邮件审核状态,为兼容老邮件,默认0-已审核,1-未审核 + mailInfo = GetEntireCompensationInfo(checkState, limitLVType, limitLV) + PlayerJob = 127 # 默认全职业可领 + serverID = 0 # 默认所有服务器ID + + AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, GetMailText(title, content, mailType, sender), + gold, goldPaper, silver, detail, serverID) + return + ## 添加全服补偿 # @param addItemDictList, LimitTime, mailInfo, PlayerJob, Text # @return None @@ -350,11 +701,16 @@ #添加补偿包的所有物品 for addItemDict in addItemDictList: curItemData = MakeCompensationItem(addItemDict) + if not curItemData: + return GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData) createTime = GameWorld.GetCurrentDataTimeStr() #添加全服领取补偿条件 + gold = min(gold, ShareDefine.Def_UpperLimit_DWord) + goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord) + silver = min(silver, ShareDefine.Def_UpperLimit_DWord) GameWorld.GetCompensationMgr().AddEntireCompensationItem(GUID, createTime, LimitTime, mailInfo, PlayerJob, Text, gold, goldPaper, silver, serverID) checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo) @@ -396,14 +752,19 @@ GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID) if delCount > 0: GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID) + delGUIDList = GetPlayerDelMailGUIDList(PlayerID) #先取得要删除的GUID delGUIDs = [] - for i in xrange(delCount): - curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i) - delGUIDs.append(curIpyPersonalData.GUID) + for _ in xrange(delCount): + if not delGUIDList: + break + delGUID = delGUIDList.pop(0) + curIpyPersonalData = GameWorld.GetCompensationMgr().FindPersonalCompensation(PlayerID, delGUID) + if curIpyPersonalData.GUID == delGUID: + delGUIDs.append(curIpyPersonalData.GUID) for guid in delGUIDs: - ClearPersonalCompensation(PlayerID, guid) + ClearPersonalCompensation(PlayerID, guid, "MaxCountLimiit") GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID) if curPlayer: @@ -412,23 +773,52 @@ #此处没有下发通知 mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下 + gold = min(gold, ShareDefine.Def_UpperLimit_DWord) + goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord) + silver = min(silver, ShareDefine.Def_UpperLimit_DWord) GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, mailType, gold, goldPaper, silver) + if PlayerID in PyGameData.g_playerDelMailGUIDDict: + guidList = PyGameData.g_playerDelMailGUIDDict[PlayerID] + guidList.append(GUID) return +def GetPlayerDelMailGUIDList(playerID): + ## 获取待删除的个人邮件GUID列表 + if playerID not in PyGameData.g_playerDelMailGUIDDict: + + timeGUIDList = [] + curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(playerID) + for i in xrange(curPersonalCount): + curMail = GameWorld.GetCompensationMgr().PersonalCompensationAt(playerID, i) + timeGUIDList.append([curMail.CreateTime, curMail.GUID]) + + timeGUIDList.sort() # 按创建时间升序排序 + delGUIDList = [] + for _, guid in timeGUIDList: + if guid not in delGUIDList: + delGUIDList.append(guid) + PyGameData.g_playerDelMailGUIDDict[playerID] = delGUIDList + + return PyGameData.g_playerDelMailGUIDDict[playerID] # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改 ## 添加个人补偿 # @param addItemDict, PlayerIDList, LimitTime, Text # @return None -def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail): +def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, + detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False): if GameWorld.IsCrossServer(): + if crossMail: + __AddPlayerCrossMail(addItemDictList, PlayerIDList, LimitTime, Text, gold, goldPaper, silver, detail, moneySource) return GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList)) #添加补偿包的所有物品 for addItemDict in addItemDictList: curItemData = MakeCompensationItem(addItemDict) + if not curItemData: + return GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData) #offlinePlayerIDList = [] @@ -540,24 +930,38 @@ # 提取接收邮件下发 def NotifyPlayerCompensation(curPlayer): + RequestToGetCrossMail(curPlayer) notifyList = SeekPlayerCompensation(curPlayer) SyncQueryCompensationResult(curPlayer, notifyList) return # 删除个人邮件表 状态表,同一个GUID 可以多人领取,不能同时删除物品 -def ClearPersonalCompensation(curPlayerID, curGUID): +def ClearPersonalCompensation(curPlayerID, curGUID, eventName=""): GameWorld.GetCompensationMgr().DeletePersonalCompensation(curPlayerID, curGUID) GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, curGUID) #存在多人邮件的情况,故删除物品需检查是否最后一个领取者才可删除 if GameWorld.GetCompensationMgr().GetPersonalCountByGUID(curGUID) == 0: GameWorld.GetCompensationMgr().DeleteCompensationItem(curGUID) + + if curPlayerID in PyGameData.g_playerDelMailGUIDDict: + guidList = PyGameData.g_playerDelMailGUIDDict[curPlayerID] + if curGUID in guidList: + guidList.remove(curGUID) + if eventName: + # 有特殊操作删除的才记录,常规领取删除的默认无eventName,不记录 + DataRecordPack.DR_DelPersonalCompensation(curPlayerID, curGUID, eventName) return # 设置领取状态 def SetPrizeState(curPlayerID, GUID, prizeState, readState): state = readState*10 + prizeState GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, state) + return + +def GetPrizeGetState(curPlayerID, GUID): + ## 获取领取状态 + return GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID) % 10 ##查找玩家可领取的补偿列表 # @param curPlayer @@ -594,9 +998,9 @@ states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, curRequire.GUID) readState = states/10 # 可读 curState = states%10 # 领取状态 - if curState in (Disable_State, Yet_State): + if curState in (Disable_State, Del_State): #不可领 或 已领 - + #GameWorld.DebugLog("该玩家当前全服邮件状态不下发: curState=%s,GUID=%s" % (curState, curRequire.GUID), curPlayerID) continue limitTime = datetime.datetime.strptime(curRequire.LimitTime, ChConfig.TYPE_Time_Format) @@ -605,6 +1009,11 @@ SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) continue + if limitLVType == LimitLVType_Not and curPlayer.GetCreateRoleTime() > curRequire.CreateTime: + #GameWorld.DebugLog("升级后不可领取的邮件发送时间后创角的玩家默认不可领取! CreateRoleTime=%s > %s" % (curPlayer.GetCreateRoleTime(), curRequire.CreateTime)) + SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) + continue + if limitLV > curLV: #等级不足 if limitLVType == LimitLVType_Not: @@ -617,8 +1026,13 @@ SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) continue + if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer): + # 指定服务器邮件 + SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) + continue + #可以用的奖励 - if Enable_State != curState: + if Enable_State != curState and curState != Yet_State: SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState) allList.append((curRequire.GUID, curRequire.Text, curRequire.CreateTime, curRequire.Gold, curRequire.GoldPaper, curRequire.Silver)) @@ -641,7 +1055,11 @@ subPack.Gold = gold subPack.GoldPaper = goldPaper subPack.Silver = silver - subPack.IsRead = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID)/10 + resState = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID) + if resState % 10 == Yet_State: + subPack.IsRead = Yet_State # 已领取 + else: + subPack.IsRead = resState / 10 # 是否已读 for index in xrange(curGUIDItemCount): curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, index) subPackItem = ChPyNetSendPack.tagGCCompensationItem() @@ -655,6 +1073,24 @@ sendPack.PackList.append(subPack) sendPack.Count = len(sendPack.PackList) NetPackCommon.SendFakePack(curPlayer, sendPack) + return + +def SyncQueryCompensationResultByGUID(curPlayer, notifyGUIDList): + curPlayerID = curPlayer.GetPlayerID() + notifyList = [] + compensationMgr = GameWorld.GetCompensationMgr() + for GUID in notifyGUIDList: + findCompensation = compensationMgr.FindPersonalCompensation(curPlayerID, GUID) + if findCompensation.PlayerID != curPlayerID: + findCompensation = compensationMgr.FindEntireCompensation(GUID) + if findCompensation.GUID != GUID: + # 找不到邮件 + continue + notifyList.append((findCompensation.GUID, findCompensation.Text, findCompensation.CreateTime, + findCompensation.Gold, findCompensation.GoldPaper, findCompensation.Silver)) + if not notifyList: + return + SyncQueryCompensationResult(curPlayer, notifyList) return ##03 03 玩家请求领取补偿#tagMGRequestCompensation @@ -677,7 +1113,7 @@ GameWorld.DebugLog("Compensation### OnMGRequestCompensation myPlayerID %s GUID %s"%(myPlayerID, GUID)) compensationType, curEntireRequire = CheckRequestCompensation(curPlayer, GUID) - if compensationType == Unknow_CompensationType: + if compensationType == Unknow_CompensationType or not curEntireRequire: #领取失败 curPlayer.SetDict(Def_RequestState, 0)#解锁 GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found") @@ -700,6 +1136,15 @@ def CheckRequestCompensation(curPlayer, GUID, isPersonnal = True): curPlayerID = curPlayer.GetID() + states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID) + readState = states/10 # 可读 + curState = states%10 # 领取状态 + + if curState in (Disable_State, Yet_State, Del_State): + #不可领 或 已领 + #GameWorld.DebugLog("当前邮件不可领取或已领: states=%s,curState=%s,GUID=%s" % (states, curState, GUID), curPlayerID) + return Unknow_CompensationType, None + if isPersonnal: #在个人补偿中 curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID) @@ -709,13 +1154,6 @@ #--------- #在全服补偿中 - states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID) - readState = states/10 # 可读 - curState = states%10 # 领取状态 - - if curState in (Disable_State, Yet_State): - #不可领 或 已领 - return Unknow_CompensationType, None curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID) if curEntireRequire.GUID != GUID: #不再全服补偿中,删除记录 @@ -822,15 +1260,20 @@ ##玩家领取补偿物品发放成功 # @param curPlayer, GUID # @return None -def GiveCompensationSuccess(curPlayer, GUID, CompensationType): +def GiveCompensationSuccess(curPlayer, GUID, CompensationType, isDel=False): curPlayerID = curPlayer.GetID() - NotifyCompensationResult(curPlayer, GUID, 1) - + SetPrizeState(curPlayerID, GUID, Yet_State, Read_State_Yes) # 设置为已领取 #流向记录 DataRecordPack.DR_GiveCompensationSuccess(curPlayerID, GUID) + if not isDel: + SyncQueryCompensationResultByGUID(curPlayer, [GUID]) + return + + NotifyCompensationResult(curPlayer, GUID, 1) + #全服奖励领取记录变更为已领取 if CompensationType == Entire_CompensationType: - GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, 10 + Yet_State) + SetPrizeState(curPlayerID, GUID, Del_State, Read_State_Yes) return #个人奖励领取条目执行删除 if CompensationType == Personal_CompensationType: @@ -871,11 +1314,27 @@ # @return None def ClearUpPersonalCompensation(): #校验过期补偿 + tempSign = "<MailTemplate>" + tempSignEnd = "</MailTemplate>" curTime = datetime.datetime.today() needClearGUIDList = [] allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount() for i in xrange(allCnt): curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i) + + mailText = curMail.Text + # 通知类模板邮件,过天可直接删除 + if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID, curMail.PlayerID): + tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)] + notClearMailKeyList = IpyGameDataPY.GetFuncEvalCfg("MailSet", 1) + if tempKey not in notClearMailKeyList: + #GameWorld.DebugLog("过天删除无附件通知类邮件模板! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID)) + needClearGUIDList.append([curMail.PlayerID, curMail.GUID]) + player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID) + if player and player.GetInitOK(): + NotifyCompensationResult(player, curMail.GUID, 1) + continue + # 超过接收邮件30天则完全删除此邮件 limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30) if limitTime < curTime: @@ -885,7 +1344,7 @@ #删除过期补偿信息, 没有主动通知在线玩家 for playerID, GUID in needClearGUIDList: - ClearPersonalCompensation(playerID, GUID) + ClearPersonalCompensation(playerID, GUID, "Timeout") return ## 清理超时补偿, 个人邮件在超过上限后才会自动删除 @@ -949,12 +1408,13 @@ #在个人补偿中 curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID) if curPersonalCompensation.PlayerID == curPlayerID: - if not CheckCanDelCompensation(curPersonalCompensation, GUID): + if not CheckCanDelCompensation(curPersonalCompensation, GUID, curPlayerID): #有附件不可删除 + GameWorld.DebugLog("该个人邮件不可删除: %s" % GUID, curPlayerID) NotifyCompensationResult(curPlayer, GUID, 0) return - ClearPersonalCompensation(curPlayerID, GUID) + ClearPersonalCompensation(curPlayerID, GUID, "ClientDel") NotifyCompensationResult(curPlayer, GUID, 1) #GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID) return @@ -969,12 +1429,13 @@ #全服邮件 curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID) if curEntireRequire.GUID == GUID: - if not CheckCanDelCompensation(curEntireRequire, GUID): + if not CheckCanDelCompensation(curEntireRequire, GUID, curPlayerID): #有附件不可删除 + GameWorld.DebugLog("该全服邮件不可删除: %s" % GUID, curPlayerID) NotifyCompensationResult(curPlayer, GUID, 0) return - SetPrizeState(curPlayerID, GUID, Disable_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10) + SetPrizeState(curPlayerID, GUID, Del_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10) NotifyCompensationResult(curPlayer, GUID, 1) #GameWorld.DebugLog("全服邮件OnDelCompensation:%s"%GUID) return @@ -982,7 +1443,12 @@ NotifyCompensationResult(curPlayer, GUID, 0) # 有附件的情况玩家不可主动删除邮件,避免误操作;系统可删除不用调用此接口 -def CheckCanDelCompensation(mailObj, GUID): +def CheckCanDelCompensation(mailObj, GUID, playerID=0): + if playerID: + if GetPrizeGetState(playerID, GUID) == Yet_State: + #GameWorld.DebugLog("已领取的邮件可删除: %s" % GUID, playerID) + return True + if mailObj.Gold or mailObj.GoldPaper or mailObj.Silver: # 有附加货币不可删除 return False -- Gitblit v1.8.0