From ca4cedac152f6de34e3f612003ea784c0cceca3f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 23 八月 2024 11:16:08 +0800
Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(修复查询玩家相关队伍返回的队伍信息申请数据为空的bug;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py |   75 +++++++++++++++++++++++--------------
 1 files changed, 46 insertions(+), 29 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
index 8d191ad..b973b9a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
@@ -24,11 +24,19 @@
 import datetime
 import PlayerFamily
 import PlayerDBGSEvent
-import GameWorldActionControl
+import PlayerViewCache
+import PlayerFBHelpBattle
+import PlayerFairyDomain
 import ChPyNetSendPack
+import GameWorldArena
 import NetPackCommon
-import PlayerManorWar
 import PlayerDuJie
+import PlayerCharm
+import CrossBattlefield
+import CrossFamilyFlagwar
+import CrossChampionship
+import CrossYaomoBoss
+import GameWorldMineArea
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -39,6 +47,7 @@
 def DoLogic_GameServer_OnHour(tick):
     #处理这个小时发出的邮件
     #GameWorld.GetMailManager().ProcessAllMail()
+    PlayerFairyDomain.OnHour()
     return
 
 ## 处理玩家每日响应
@@ -54,17 +63,15 @@
     if isMixServer:
         PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MixServerDay)
     
-    #设定上次开启活动时间距离现在天数事件
-    GameWorldActionControl.DoLogic_ServerLastOpenActionDay()
-    
-    #领地争夺战OnDay
-    #PlayerManorWar.OnDay()
-    
+    #魅力
+    PlayerCharm.DoOnDay()
     #家族更新
     PlayerFamily.FamilyOnDay(tick)
+    #跨服排位
+    CrossChampionship.DoOnDay()
+    #跨服妖魔boss
+    CrossYaomoBoss.DoOnDay()
     
-    #合服活动
-    #GameWorldMixServerCampaign.MixServerOnDay()
     playerManager = GameWorld.GetPlayerManager()
     for i in xrange(playerManager.GetPlayerCount()):
         curPlayer = playerManager.GetPlayerByIndex(i)
@@ -79,9 +86,24 @@
     return
 
 def DoLogic_GameServer_OnDayEx(tick):
+    #仙盟
+    PlayerFamily.FamilyOnDayEx(tick)
     #渡劫OnDay
     PlayerDuJie.OnDayEx()
-    
+    #副本助战
+    PlayerFBHelpBattle.HelpBattleOnDay()
+    #玩家缓存
+    PlayerViewCache.DoOnDayEx()
+    #缥缈OnDay
+    PlayerFairyDomain.OnDayEx()
+    #竞技场
+    GameWorldArena.OnDayEx()
+    #跨服战场
+    CrossBattlefield.DoOnDayEx()
+    #跨服排位
+    CrossChampionship.DoOnDayEx()
+    #福地
+    GameWorldMineArea.DoOnDayEx()
     playerManager = GameWorld.GetPlayerManager()
     for i in xrange(playerManager.GetPlayerCount()):
         curPlayer = playerManager.GetPlayerByIndex(i)
@@ -101,6 +123,8 @@
     #设定服务器当前周事件
     PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerWeek)
     
+    #魅力
+    PlayerCharm.DoOnWeek()
     #家族更新
     PlayerFamily.FamilyOnWeek(tick)
     
@@ -116,6 +140,13 @@
     return
 
 def DoLogic_GameServer_OnWeekEx(tick):
+    
+    # 竞技场
+    GameWorldArena.OnWeekEx()
+    # 跨服战场
+    CrossBattlefield.DoOnWeekEx()
+    # 逐鹿万界
+    CrossFamilyFlagwar.DoOnWeekEx()
     
     playerManager = GameWorld.GetPlayerManager()
     for i in xrange(playerManager.GetPlayerCount()):
@@ -180,14 +211,11 @@
 #  @remarks 函数详细说明.
 def PlayerOnDay(curPlayer):
     
+    if GameWorld.IsCrossServer():
+        return
+    
     #通知开服天数
     Sync_OpenServerDay(curPlayer)
-    
-    #通知上次根据开服天数开启的活动到现在的天数
-    #Sync_ServerLastOpenActionDay(curPlayer)
-    
-    #通知跨服服务器开启的活动到现在的天数
-    #Sync_MergeServerOpenActionDay(curPlayer)
     
     GameWorld.Log("PlayerOnDay!", curPlayer.GetPlayerID())
     return
@@ -305,19 +333,8 @@
     packData.NowMinute = serverTime.minute
     packData.NowSecond = serverTime.second
     packData.NowMicSecond = serverTime.microsecond
+    packData.WeekOfYear = GameWorld.GetWeekOfYear()
     NetPackCommon.SendFakePack(curPlayer, packData)
-    return
-
-
-## 通知上次根据开服天数开启的活动到现在的天数
-#  @param curPlayer: 玩家实例
-#  @return: None
-def Sync_ServerLastOpenActionDay(curPlayer):
-#    lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-#    packData = ChPyNetSendPack.tagServerLastOpenActionDay()
-#    packData.Clear()
-#    packData.Day = lastOpenActionDay
-#    NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
 

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