From ca4cedac152f6de34e3f612003ea784c0cceca3f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 23 八月 2024 11:16:08 +0800 Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(修复查询玩家相关队伍返回的队伍信息申请数据为空的bug;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py | 75 +++++++++++++++++++++++-------------- 1 files changed, 46 insertions(+), 29 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py index 8d191ad..b973b9a 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py @@ -24,11 +24,19 @@ import datetime import PlayerFamily import PlayerDBGSEvent -import GameWorldActionControl +import PlayerViewCache +import PlayerFBHelpBattle +import PlayerFairyDomain import ChPyNetSendPack +import GameWorldArena import NetPackCommon -import PlayerManorWar import PlayerDuJie +import PlayerCharm +import CrossBattlefield +import CrossFamilyFlagwar +import CrossChampionship +import CrossYaomoBoss +import GameWorldMineArea #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -39,6 +47,7 @@ def DoLogic_GameServer_OnHour(tick): #处理这个小时发出的邮件 #GameWorld.GetMailManager().ProcessAllMail() + PlayerFairyDomain.OnHour() return ## 处理玩家每日响应 @@ -54,17 +63,15 @@ if isMixServer: PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MixServerDay) - #设定上次开启活动时间距离现在天数事件 - GameWorldActionControl.DoLogic_ServerLastOpenActionDay() - - #领地争夺战OnDay - #PlayerManorWar.OnDay() - + #魅力 + PlayerCharm.DoOnDay() #家族更新 PlayerFamily.FamilyOnDay(tick) + #跨服排位 + CrossChampionship.DoOnDay() + #跨服妖魔boss + CrossYaomoBoss.DoOnDay() - #合服活动 - #GameWorldMixServerCampaign.MixServerOnDay() playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): curPlayer = playerManager.GetPlayerByIndex(i) @@ -79,9 +86,24 @@ return def DoLogic_GameServer_OnDayEx(tick): + #仙盟 + PlayerFamily.FamilyOnDayEx(tick) #渡劫OnDay PlayerDuJie.OnDayEx() - + #副本助战 + PlayerFBHelpBattle.HelpBattleOnDay() + #玩家缓存 + PlayerViewCache.DoOnDayEx() + #缥缈OnDay + PlayerFairyDomain.OnDayEx() + #竞技场 + GameWorldArena.OnDayEx() + #跨服战场 + CrossBattlefield.DoOnDayEx() + #跨服排位 + CrossChampionship.DoOnDayEx() + #福地 + GameWorldMineArea.DoOnDayEx() playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): curPlayer = playerManager.GetPlayerByIndex(i) @@ -101,6 +123,8 @@ #设定服务器当前周事件 PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerWeek) + #魅力 + PlayerCharm.DoOnWeek() #家族更新 PlayerFamily.FamilyOnWeek(tick) @@ -116,6 +140,13 @@ return def DoLogic_GameServer_OnWeekEx(tick): + + # 竞技场 + GameWorldArena.OnWeekEx() + # 跨服战场 + CrossBattlefield.DoOnWeekEx() + # 逐鹿万界 + CrossFamilyFlagwar.DoOnWeekEx() playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): @@ -180,14 +211,11 @@ # @remarks 函数详细说明. def PlayerOnDay(curPlayer): + if GameWorld.IsCrossServer(): + return + #通知开服天数 Sync_OpenServerDay(curPlayer) - - #通知上次根据开服天数开启的活动到现在的天数 - #Sync_ServerLastOpenActionDay(curPlayer) - - #通知跨服服务器开启的活动到现在的天数 - #Sync_MergeServerOpenActionDay(curPlayer) GameWorld.Log("PlayerOnDay!", curPlayer.GetPlayerID()) return @@ -305,19 +333,8 @@ packData.NowMinute = serverTime.minute packData.NowSecond = serverTime.second packData.NowMicSecond = serverTime.microsecond + packData.WeekOfYear = GameWorld.GetWeekOfYear() NetPackCommon.SendFakePack(curPlayer, packData) - return - - -## 通知上次根据开服天数开启的活动到现在的天数 -# @param curPlayer: 玩家实例 -# @return: None -def Sync_ServerLastOpenActionDay(curPlayer): -# lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay) -# packData = ChPyNetSendPack.tagServerLastOpenActionDay() -# packData.Clear() -# packData.Day = lastOpenActionDay -# NetPackCommon.SendFakePack(curPlayer, packData) return -- Gitblit v1.8.0