From ca4cedac152f6de34e3f612003ea784c0cceca3f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 23 八月 2024 11:16:08 +0800
Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(修复查询玩家相关队伍返回的队伍信息申请数据为空的bug;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py |  475 ++++++++++++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 418 insertions(+), 57 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index 2c00e8b..ba8dc6b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -35,12 +35,17 @@
 import NetPackCommon
 import PyDataManager
 import PyGameData
+import PlayerBillboard
+import PlayerActBossTrial
 import PlayerCompensation
 import PlayerFamilyParty
 import PlayerFamilySWRH
 import PlayerViewCache
 import GameWorldBoss
+import AuctionHouse
+import PlayerAssist
 import PlayerTalk
+import PlayerTeam
 
 import copy
 import random
@@ -70,6 +75,9 @@
     if not family:
         return 0
     return GetFamilyTotalFightPower(family)
+# 徽章
+def GetFamilyEmblem(curFamily): return curFamily.GetExtra6()
+def SetFamilyEmblem(curFamily, value): return curFamily.SetExtra6(value)
 
 # 公告修改次数
 def GetFamilyBroadcastCnt(curFamily): return curFamily.GetExtra3()
@@ -82,13 +90,66 @@
 def GetCurWeekMissionMoney(curFamily): return curFamily.GetExtra2()
 def SetCurWeekMissionMoney(curFamily, value): return curFamily.SetExtra2(min(value, ChConfig.Def_UpperLimit_DWord))
 
+# 仙盟上次处理的合服天
+def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
+def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
 ## ------------------ 成员 ----------------------
-def GetMemberFightPower(curMember): return curMember.GetExattr3()
-def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
+def GetMemberFightPower(curMember): return curMember.GetExattr3() + curMember.GetExattr5() * ChConfig.Def_PerPointValue
+def SetMemberFightPower(curMember, fightPower):
+    curMember.SetExattr5(fightPower / ChConfig.Def_PerPointValue)
+    curMember.SetExattr3(fightPower % ChConfig.Def_PerPointValue)
+    return
 
 def GetMemberJoinTime(curMember): return curMember.GetExattr4()
 def SetMemberJoinTime(curMember, joinTime): return curMember.SetExattr4(joinTime)
 #----------------------------------------------------------------------
+
+def OnGameServerInitOK():
+    ## 服务器启动成功处理
+    DoFamilySort()
+    return
+
+def OnMixServerInit():
+    ## 合服后首次启动成功处理
+    
+    # 仙盟联赛重置
+    GameWorldFamilyWar.DoFamilyWarReset()
+    # 重置所有仙盟联赛评级
+    familyManager = GameWorld.GetFamilyManager()
+    for i in xrange(familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        SetFamilyWarRank(family, 0)
+        
+        # 仙盟榜相关榜单重新上榜
+        familyID = family.GetID()
+        familyBillInfo = GetFamilyBillboardInfo(family)
+        
+        familySubmitTotal = PlayerActBossTrial.GetFamilySubmitTotalByID(familyID)
+        PlayerBillboard.UpdateFamilyBillboard(ShareDefine.Def_BT_BossTrialSubmitFamily, familyBillInfo, familySubmitTotal)
+        
+    DoFamilySort()
+    return
+
+def OnLoadDBPlayerOK():
+    ## 服务器启动加载DB玩家成功处理
+    
+    # 检查仙盟ServerID
+    familyManager = GameWorld.GetFamilyManager()
+    for i in xrange(familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        if family.GetServerID():
+            continue
+        familyID = family.GetID()
+        # 没有则默认取盟主的
+        leaderID = family.GetLeaderID()
+        leaderAccID = PlayerControl.GetDBPlayerAccIDByID(leaderID)
+        if not leaderAccID:
+            continue
+        serverID = GameWorld.GetAccIDServerID(leaderAccID)
+        family.SetServerID(serverID)
+        GameWorld.Log("启动更新仙盟所属服务器ID: familyID=%s,serverID=%s,leaderID=%s,%s" % (familyID, serverID, leaderID, leaderAccID))
+        
+    return
 
 def RandomFakeFamily():
     '''随机3个假仙盟'''
@@ -127,9 +188,25 @@
             if not lackCnt:
                 break
     elif lackCnt < 0:
-        GameWorld.ErrLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
+        #GameWorld.DebugLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
         return []
     return fakeIDList
+
+def GetFamilyNameFakeIndex(familyName):
+    ## 获取仙盟名是否是系统随机出来的假仙盟名
+    # @return: 0-不是, >0 对应的 fakeIndex
+    fakeFamilyNameList = IpyGameDataPY.GetFuncEvalCfg('FakeFamilyName')
+    randomCnt = IpyGameDataPY.GetFuncCfg('FakeFamilyName', 2)
+    for i in xrange(randomCnt):
+        fakeID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % i)
+        if not fakeID:
+            continue
+        nameIndex = fakeID - 1
+        if nameIndex >=0 and nameIndex < len(fakeFamilyNameList):
+            fakeName = GameWorld.GbkToCode(fakeFamilyNameList[nameIndex])
+            if familyName == fakeName:
+                return fakeID
+    return 0
 
 def SyncFakeFamilyInfo(curPlayer=None):
     '''通知假仙盟信息'''
@@ -155,6 +232,28 @@
         if PlayerControl.GetIsTJG(curPlayer):
             return
         NetPackCommon.SendFakePack(curPlayer, fakeFamilyPack)
+    return
+
+def SyncCreatFamilyTimes(curPlayer=None):
+    # 通知建盟次数
+    packData = ChPyNetSendPack.tagGCServerCreatFamilyTimes()
+    packData.Clear()
+    packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+    if not curPlayer:
+        # 全服广播在线玩家
+        playerManager = GameWorld.GetPlayerManager()
+        for i in range(0, playerManager.GetPlayerCount()):
+            curPlayer = playerManager.GetPlayerByIndex(i)
+            if curPlayer == None or not curPlayer.GetInitOK():
+                continue
+            
+            if PlayerControl.GetIsTJG(curPlayer):
+                continue
+            NetPackCommon.SendFakePack(curPlayer, packData)
+    else:
+        if PlayerControl.GetIsTJG(curPlayer):
+            return
+        NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
 #输入家族名称
@@ -230,18 +329,28 @@
         return
     GameWorld.Log("创建仙盟: familyID=%s,playerID=%s" % (curFamily.GetID(), curPlayerID))
     #---创建家族---
+    curFamily.SetServerID(GameWorld.GetAccIDServerID(curPlayer.GetAccID()))
     curFamily.SetCreateTime(GameWorld.GetCurrentDataTimeStr())
     curFamily.SetLV(1)
     curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Agree)     #设置收人方式为直接通过申请
     PyDataManager.GetFamilyStoreItemManager().DelFamilyStoreItemAll(curFamily.GetID())
     
+    #新创建的仙盟默认设置已处理过合服
+    SetFamilyMixServerDay(curFamily, PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay))
+    
     #-设置家族成员属性
     DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
-    
+    creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+    # 如果是手动指定仙盟名创建的,判断是否在系统随机的假仙盟里,如果是的话就当做创建系统分配的假仙盟处理
+    if familyName and not fakeIndex:
+        fakeIndex = GetFamilyNameFakeIndex(familyName)
+        GameWorld.DebugLog("    玩家手动输入创建仙盟名与系统随机的假仙盟名相同,默认当做创建假仙盟!fakeIndexID=%s" % (fakeIndex))
     #扣道具(前N个战盟并且假编号在随机编号里不要钱)
     if fakeIndex and fakeIndex in fakeIndexList:
         PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
-        GameWorld.DebugLog('    创建前3个仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+        GameWorld.Log('    创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+    elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
+        GameWorld.Log('    创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
     else:
         for i, findex in enumerate(fakeIndexList):
             if findex:
@@ -251,7 +360,9 @@
         needMoney = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney')
         if needMoney:
             moneyType = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 2)
-            curPlayer.MapServer_PayMoney(moneyType, needMoney)
+            sendMsg = str([moneyType, needMoney])
+            curPlayer.MapServer_QueryPlayerResult(0, 0, "CreateFamilyPayMoney", sendMsg, len(sendMsg))
+            #curPlayer.MapServer_PayMoney(moneyType, needMoney)
             #玩家创建家族费用转化为家族初始资金
             #PlayerAddFamilyMoney(curPlayer, curFamily, needMoney)
   
@@ -277,12 +388,13 @@
     
     #XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n>    25  -   -
     PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
-    
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes, min(creatFamilyTimes + 1, ShareDefine.Def_UpperLimit_DWord))
+    SyncCreatFamilyTimes()
     #帮会创建流向
     DataRecordPack.DR_CreateFamily(curPlayer.GetAccID(), curPlayerID, curPlayer.GetName(),
-                                   fullFamilyName, curFamily.GetID())
+                                   fullFamilyName, curFamily.GetID(), creatFamilyTimes+1)
 
-    GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex), curPlayerID)
+    GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
     PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
     return
 
@@ -348,25 +460,30 @@
     
     # 玩家战盟名变更处理
     __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
-    
+    #玩家缓存
+    PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
+    PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
     #加入仙盟联赛成员
     GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
     GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
     #通知战盟红包信息
     PlayerFamilyRedPacket.NotifyRedPacketInfo(jionPlayer)
     
-    #通知战盟BOSS开启信息
-    PlayerFamilyBoss.NotifyFamilyBossFBInfo(jionPlayer)
+    #通知战盟BOSS
+    PlayerFamilyBoss.OnPlayerJionFamily(curFamily, jionPlayer)
     #通知家族仓库
     PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
-    
-    SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
+    #仙盟拍品
+    AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
+    SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
     
     #通知仙盟盛宴题目
     PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer)
     #通知守卫人皇信息
     PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID())
+    #通知仙盟协助信息
+    PlayerAssist.SyncFamilyAssist(jionPlayer)
     #oss记录加入家族信息
     DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount())
     return
@@ -376,8 +493,6 @@
     GameWorld.DebugLog('    玩家战盟名变更处理, newFamilyName=%s' % familyName, playerID)
     #不处理排行榜
     needChangeFamilyBillboardList = [
-                                     #ShareDefine.Def_BT_MixCampaign_Recharge,  # 累计充值(合服活动)
-                                     #ShareDefine.Def_BT_RechargeTeHui,  # 充值特惠活动排行榜-当前期记录
                                      ]
     billboardMgr = GameWorld.GetBillboard()
     for billboardIndex in needChangeFamilyBillboardList:
@@ -572,7 +687,7 @@
     #===============================================================================================
     return
 
-def SendFamilyFakePack(familyID, clientPack):
+def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]):
     ## 广播家族成员PY封包
     family = GameWorld.GetFamilyManager().FindFamily(familyID)
     if not family:
@@ -581,8 +696,11 @@
     for index in xrange(family.GetCount()):
         member = family.GetAt(index)
         memPlayer = member.GetPlayer()
-        if memPlayer:
-            NetPackCommon.SendFakePack(memPlayer, clientPack)
+        if not memPlayer:
+            continue
+        if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList:
+            continue
+        NetPackCommon.SendFakePack(memPlayer, clientPack)
     return
 
 def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex):
@@ -1247,7 +1365,10 @@
         if tagMember.GetFamilyLV() != pack_FamilyLv: 
             #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n>    25  -   -
             NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
-        
+        if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
+            #自动安排的副盟主被撤职则该盟不再自动安排
+            if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
+                PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
         #更改家族等级
         ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
     
@@ -1410,7 +1531,12 @@
     if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
         PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
         return
-    
+    if PlayerFamilyBoss.IsInAllFamilyBoss():
+        PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
+        return
+    if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), tagMemberID):
+        PlayerControl.NotifyCode(curPlayer, "Paimai7")
+        return
     tagPlayerName = curTagMember.GetName()  # 被踢玩家名
     tagPlayerID = curTagMember.GetPlayerID()  # 被踢玩家ID
     tagFamilyLV = curTagMember.GetFamilyLV()  # 被踢玩家职位
@@ -1421,10 +1547,10 @@
     PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent,
                                            [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
     #删除玩家
-    curFamily.DeleteMember(tagPlayerID)
-    __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID)
-    
+    curFamily.DeleteMember(tagPlayerID)    
     tagPlayer = playerManager.FindPlayerByID(tagMemberID)
+    
+    __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer)
     #玩家在线, 设置这个玩家的属性
     PlayerForceLeaveFamily(tagPlayer, tick)
     
@@ -1489,6 +1615,26 @@
     if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
         PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
         return
+    if PlayerFamilyBoss.IsInAllFamilyBoss():
+        PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
+        return
+    if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), curMember.GetPlayerID()):
+        PlayerControl.NotifyCode(curPlayer, "Paimai8")
+        return
+    #判断退出时间间隔
+    curTime = int(time.time())
+    lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
+    if lastLeaveFamilyTime > 100:
+        remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
+        if remainTime > 0:
+            PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
+            return
+        updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
+    elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
+        updTime = curTime
+    else:
+        updTime = lastLeaveFamilyTime+1
+    PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
     
     #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
     NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
@@ -1501,10 +1647,10 @@
     curFamily.DeleteMember(curMember.GetPlayerID())
     #玩家在线, 设置这个玩家的属性
     PlayerForceLeaveFamily(curPlayer, tick)  
-    __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
+    __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer)
 
     DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
-                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
+                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
     
     if curFamily.GetCount() == 0:
         #玩家离开后, 家族没有人了 , 删除这个家族
@@ -1519,12 +1665,16 @@
 #  @param curFamily 离开的家族
 #  @param leavePlayerID 离开的玩家ID
 #  @return None
-def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID):
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
+    PlayerCompensation.SendMailByKey("LeaveFamilyNotice", [leavePlayerID], [])
     PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
     # 玩家战盟名变更处理
     __OnFamilyNameChange(leavePlayerID, '')
     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
-    PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
+    PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
+    PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer)
+    if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
+        PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
     return
 
 #//////////////////////////////////////////////////////////////
@@ -1643,8 +1793,10 @@
                                           addFamilyMoney, curFamily.GetFamilyActiveValue(), addFamilyActiveValue)
     
     #通知客户端
-    #curFamily.Broadcast_FamilyChange()
-    curPlayer.Sync_FamilyInfo()
+    if addFamilyHornor:
+        curFamily.Broadcast_FamilyChange()
+    else:
+        curPlayer.Sync_FamilyInfo()
     
     #金钱变更时才通知
     if addFamilyMoney != 0:
@@ -1787,7 +1939,6 @@
 def PlayerForceLeaveFamily(curPlayer, tick):
     if curPlayer == None:
         return
-    
     #设置当天加入家族
     GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
     # 通知map玩家不能参加家族活动
@@ -1802,6 +1953,8 @@
     
     #弹劾信息封包
     SendPackClientImpeachMsg(curPlayer, 0, 0)
+    PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
+    
     return
 
 #---------------------------------------------------------------------
@@ -1834,6 +1987,7 @@
 #  @remarks 函数详细说明.
 def PlayerLoginRefreshFamily(curPlayer, tick):
     SyncFakeFamilyInfo(curPlayer)
+    SyncCreatFamilyTimes(curPlayer)
     familyID = curPlayer.GetFamilyID()
     curFamily = None
     
@@ -1887,8 +2041,10 @@
     
     if not PlayerControl.GetIsTJG(curPlayer):
         #上线重置离线时间为0, 非脱机挂才设置
-        curMember.SetExattr2(0)
+        curMember.SetExattr2(0) # 在线0,脱机1,>1离线时间
         curPlayer.Sync_FamilyInfo()
+    else:
+        curMember.SetExattr2(1) # 脱机1
     
     curPlayer.MapServer_FamilyRefresh()
     curMember = GetPlayerFamilyMember(curPlayer)
@@ -1904,6 +2060,37 @@
     PlayerRefresh(curPlayer, tick)
     
     GameWorldFamilyWar.OnPlayerLogin(curFamily, curPlayer)
+    
+    # 盟主上线处理
+    if curMember.GetFamilyLV() == IPY_GameServer.fmlLeader:
+        OnFamilyLeaderLogin(curPlayer, curFamily)
+    return
+
+def OnFamilyLeaderLogin(curPlayer, curFamily):
+    ## 盟主登录处理
+    __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily)
+    return
+
+def __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily):
+    ## 合服仙盟盟主登录处理
+    
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    if not isMixServer:
+        return
+    lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
+    familyID = curFamily.GetID()
+    familyMixServerDay = GetFamilyMixServerDay(curFamily)
+    if familyMixServerDay == lastMixServerDay:
+        GameWorld.DebugLog("已经处理过仙盟盟主合服登录逻辑! lastMixServerDay=%s" % (lastMixServerDay), familyID)
+        return
+    SetFamilyMixServerDay(curFamily, lastMixServerDay)
+    GameWorld.Log("处理合服仙盟盟主登录! lastMixServerDay=%s" % (lastMixServerDay), familyID)
+    
+    mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 4)
+    playerID = curPlayer.GetPlayerID()
+    detailDict = {}
+    GameWorld.Log("    发送合服盟主专属补偿邮件! familyID=%s,mailItemList=%s" % (familyID, mailItemList), playerID)
+    PlayerCompensation.SendMailByKey("MixServer2", [playerID], mailItemList, detail=detailDict)
     return
 #---------------------------------------------------------------------
 ## 玩家下线家族刷新逻辑
@@ -2298,6 +2485,7 @@
     #上面已经验证过了,家族肯定存在的
     curFamily = curPlayer.GetFamily()
     curFamilyID = curFamily.GetID()
+    curPlayerID = curPlayer.GetID()
 #    curFamilyTrig = PlayerDBGSEvent.FindDBGSTrig_ByEventID(curFamilyID , PlayerDBGSEvent.Def_Key_RenameFamily)
 #    
 #    if not curFamilyTrig:
@@ -2332,20 +2520,20 @@
         curMemberID = curMember.GetPlayerID()
         __OnFamilyNameChange(curMemberID, familyName)
         memberIDList.append(curMemberID)
-        curPlayer = playerManager.FindPlayerByID(curMemberID)
+        player = playerManager.FindPlayerByID(curMemberID)
         #玩家不在线
-        if not curPlayer:
+        if not player:
             continue
         
-        curPlayerMapID = GameWorld.GetQueryPlayerMapID(curPlayer)
+        curPlayerMapID = GameWorld.GetQueryPlayerMapID(player)
         
         if not curPlayerMapID:
             continue
         
-        msgStr = str([curPlayer.GetPlayerID(), familyName])
+        msgStr = str([curPlayerID, familyName])
         playerManager.MapServer_QueryPlayer(0, 0, curMemberID, curPlayerMapID, 'FamilyNameRefresh',
                                             msgStr, len(msgStr),
-                                                curPlayer.GetRouteServerIndex())
+                                                player.GetRouteServerIndex())
     
     PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])    
     PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
@@ -2533,8 +2721,6 @@
 #        if useMoney > 0:
 #            #帮会日常维持消耗{%S1%}银两帮会资金
 #            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
-        #自动传位
-        __AutoChangeLeader(family)
         
         #通知客户端刷新
         family.Broadcast_FamilyChange()
@@ -2554,6 +2740,13 @@
     __SetFamilyActivityDayStateValue(0)
     return
 
+def FamilyOnDayEx(tick):
+    familyManager = GameWorld.GetFamilyManager()
+    for i in range(0, familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        #仙盟boss
+        PlayerFamilyBoss.FamilyBossFBOnDayEx(family)
+    return
 
 #---------------------------------------------------------------------
 ##家族过周
@@ -2588,9 +2781,79 @@
         DataRecordPack.DR_FamilyActiveValueByOnWeek(familyID, family.GetName(), familyActiveValue)
         
         #清除家族boss副本信息
-        PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
+        PlayerFamilyBoss.FamilyBossFBOnWeek(family)
         
     return
+
+def FamilyOnHour():
+    familyManager = GameWorld.GetFamilyManager()
+    for i in xrange(familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        #自动传位
+        __AutoChangeLeader(family)
+        
+        __AutoChangeFamilyJobLV(family)
+    return
+
+def __AutoChangeFamilyJobLV(family):
+    ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
+    familyID = family.GetID()
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
+    if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
+        return
+    
+    if familyID in PyGameData.g_forbidAutoViceleaderFamily:
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
+        return
+    createTime = family.GetCreateTime()
+    pastHour = GameWorld.GetPastHour(createTime)
+    if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
+        return
+    if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
+        GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
+        return
+    
+    tofmlv = IPY_GameServer.fmlViceLeader
+    viceLeaderCnt = 0 #副盟主数量
+    changeMemberList = []
+    for i in xrange(family.GetCount()):
+        familyMember = family.GetAt(i)
+        if familyMember.GetFamilyLV() == tofmlv:
+            viceLeaderCnt += 1
+            continue
+        if familyMember.GetFamilyLV() < tofmlv:
+            changeMemberList.append(familyMember)
+        
+    maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
+    #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
+    if viceLeaderCnt >= maxCnt or not changeMemberList:
+        return
+    
+    if familyID not in PyGameData.g_autoViceleaderDict:
+        PyGameData.g_autoViceleaderDict[familyID] = []
+        
+    changeMemberList.sort(cmp=CmpAutoMemberSort)
+    for i, member in enumerate(changeMemberList):
+        if viceLeaderCnt + i >= maxCnt:
+            break
+        ChangeFamilyMemberLv(member, tofmlv)
+        playerID = member.GetPlayerID()
+        if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
+            PyGameData.g_autoViceleaderDict[familyID].append(playerID)
+        GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
+        
+    return
+
+def CmpAutoMemberSort(member1, member2):
+    ## 排序规则: 等级>战力>入盟先后
+    ret = -cmp(member1.GetLV(), member2.GetLV())
+    if ret == 0:
+        ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
+        if ret == 0:
+            return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
+    return ret
 
 #---------------------------------------------------------------------
 ##通知地图服务器, 玩家家族属性刷新
@@ -2636,7 +2899,7 @@
         GameWorld.ErrLog("key = %s not in tagFamily.txt" % familyLv)
         return 0
     keyStr = ChConfig.FamilySettingDict[index]
-    return getattr(curFamilyLvSetting, keyStr)
+    return getattr(curFamilyLvSetting, "Get%s" % keyStr)()
 
 
 #===============================================================================
@@ -2716,7 +2979,7 @@
         GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
         return 0
     offLineTimeNum = curMember.GetExattr2()
-    if not offLineTimeNum:
+    if not offLineTimeNum or offLineTimeNum == 1:
         return 0
     offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
     return GameWorld.GetPastHour(offLineTime)
@@ -2727,7 +2990,7 @@
     for i in range(0, family.GetCount()):
         member = family.GetAt(i) 
         offLineTimeNum = member.GetExattr2()
-        if not offLineTimeNum:
+        if not offLineTimeNum or offLineTimeNum == 1:
             #有人在线直接返回
             return 0
         if not offLineTime:
@@ -2743,7 +3006,7 @@
     '''自动传位'''
     # 获得帮主下线了多久(小时)
     leaderOffLineTime = GetLeaderOfflineTime(curFamily)
-    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
+    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
     if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
         return
     
@@ -2762,7 +3025,7 @@
         elif toMember2.GetExattr1() < member.GetExattr1():
             toMember2 = member
 
-        offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() else 0
+        offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() > 1 else 0
         #GameWorld.DebugLog('memberID=%s 离线%s小时,历史贡献度%s'%(member.GetPlayerID(), offLineHour, member.GetExattr1()))
         if offLineHour < 48:
             if not toMember1:
@@ -3130,17 +3393,6 @@
     PlayerFamilyAction.ViewFamilyRequestInfo(curPlayer)
     return
 
-
-## 开启家族boss副本
-#  @param index 玩家索引
-#  @param clientData 封包数据结构体
-#  @param tick 时间戳
-#  @return None
-def OpenFamilyBossFB(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    fbMapID = clientData.MapID
-    PlayerFamilyBoss.OpenFamilyBossFB(curPlayer, tick)
-    return
 #===============================================================================
 # //A4 06 变更家族成员加入审核方式#tagCGChangeFamilyAcceptJoinType
 #struct tagCGChangeFamilyAcceptJoinType
@@ -3362,7 +3614,8 @@
     requestPlayerName = curPlayer.GetName()
     playerLV = curPlayer.GetLV()
     #玩家Id, 等级,职业,战斗力
-    actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), curPlayer.GetFightPower()]
+    fightPower = PlayerControl.GetFightPower(curPlayer)
+    actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), fightPower % ChConfig.Def_PerPointValue, fightPower / ChConfig.Def_PerPointValue]
     allFamilyActionManager = GameWorld.GetFamilyActionManager()
     familyManager = GameWorld.GetFamilyManager()
     indexList = range(familyManager.GetCount())
@@ -3417,3 +3670,111 @@
         
     PlayerControl.NotifyCode(curPlayer, "jiazu_pan_500807")
     return
+
+##--------------------------------------- 仙盟传功 --------------------------------------------------
+def MapServer_FamilyChuangong(curPlayer, msgList):
+    msgType, msgData = msgList
+    
+    if msgType == "Invite":
+        tagPlayerID = msgData[0]
+        __DoChuangong_Invite(curPlayer, tagPlayerID)
+        return
+    
+    if msgType == "Response":
+        tagPlayerID, isOK = msgData
+        __DoChuangong_Response(curPlayer, tagPlayerID, isOK)
+        return
+    
+    return
+
+def __CheckChuangongPlayer(curPlayer, tagPlayerID):
+    curFamily = curPlayer.GetFamily()
+    if not curFamily:
+        return
+    tagMember = curFamily.FindMember(tagPlayerID)
+    if not tagMember:
+        GameWorld.DebugLog("非盟友无法传功! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
+        return
+    tagPlayer = tagMember.GetPlayer()
+    if not tagPlayer:
+        PlayerControl.NotifyCode(curPlayer, "FairyFeastPlayerOffline")
+        return
+    return tagPlayer
+
+def __DoChuangong_Invite(curPlayer, tagPlayerID):
+    ## 邀请
+    playerID = curPlayer.GetPlayerID()
+    tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
+    if not tagPlayer:
+        return
+    invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(playerID, [])
+    if tagPlayerID not in invitePlayerIDList:
+        invitePlayerIDList.append(tagPlayerID)
+        PyGameData.g_chuangongPlayerDict[playerID] = invitePlayerIDList
+    clientPack = ChPyNetSendPack.tagGCChuangongInviteInfo()
+    clientPack.Clear()
+    clientPack.PlayerID = curPlayer.GetPlayerID()
+    clientPack.Name = curPlayer.GetName()
+    clientPack.NameLen = len(clientPack.Name)
+    clientPack.LV = curPlayer.GetLV()
+    clientPack.Job = curPlayer.GetJob()
+    clientPack.RealmLV = curPlayer.GetOfficialRank()
+    NetPackCommon.SendFakePack(tagPlayer, clientPack)
+    GameWorld.DebugLog("邀请传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
+    return
+
+def __DoChuangong_Response(curPlayer, tagPlayerID, isOK):
+    ## 相应
+    playerID = curPlayer.GetPlayerID()
+    tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
+    if not tagPlayer:
+        return
+    invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(tagPlayerID, [])
+    if not isOK:
+        if playerID in invitePlayerIDList:
+            invitePlayerIDList.remove(playerID)
+            PyGameData.g_chuangongPlayerDict[tagPlayerID] = invitePlayerIDList
+        GameWorld.DebugLog("拒绝传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
+        return
+    if not invitePlayerIDList:
+        PlayerControl.NotifyCode(curPlayer, "TagHadFinishChuangong")
+        return    
+    if playerID not in invitePlayerIDList:
+        GameWorld.DebugLog("不在对方邀请列表了,无法传功: tagPlayerID=%s, %s" % (tagPlayerID, invitePlayerIDList), playerID)
+        return
+    PyGameData.g_chuangongPlayerDict.pop(tagPlayerID)
+    
+    # 通知双方开始传功
+    __NotifyChuangongStart(curPlayer, tagPlayer)
+    __NotifyChuangongStart(tagPlayer, curPlayer)
+    return
+
+def __NotifyChuangongStart(curPlayer, tagPlayer):
+    clientPack = ChPyNetSendPack.tagGCChuangongStart()
+    clientPack.Clear()
+    clientPack.PlayerID = tagPlayer.GetPlayerID()
+    clientPack.Name = tagPlayer.GetName()
+    clientPack.NameLen = len(clientPack.Name)
+    clientPack.LV = tagPlayer.GetLV()
+    clientPack.Job = tagPlayer.GetJob()
+    clientPack.RealmLV = tagPlayer.GetOfficialRank()
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return
+
+##--------------------------------------------------------------------------------------------------
+
+def GetFamilyBillboardInfo(curFamily):
+    ## 获取仙盟榜单信息 区服ID、徽章、仙盟名、盟主名、仙盟总战力、仙盟等级
+    familyID = curFamily.GetID()
+    name = curFamily.GetName()
+    id2 = curFamily.GetLeaderID()
+    name2 = curFamily.GetLeaderName()
+    fightPower = GetFamilyTotalFightPower(curFamily)
+    value1 = fightPower / ChConfig.Def_PerPointValue
+    value2 = fightPower % ChConfig.Def_PerPointValue
+    value3 = GetFamilyEmblem(curFamily)
+    value4 = curFamily.GetLV()
+    value5 = curFamily.GetServerID()
+    return {"id":familyID, "name":name, "id2":id2, "name2":name2, "value1":value1, "value2":value2, 
+            "value3":value3, "value4":value4, "value5":value5}
+

--
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