From 44bcd51874e364012946b5f34dd7bb166d86edfb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 31 八月 2024 00:16:46 +0800
Subject: [PATCH] 10130 【后端】福地争夺资源功能(剩余时间为0报错防范;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py |   10 +++++++++-
 1 files changed, 9 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py
index 1c90637..7d042ca 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py
@@ -29,6 +29,7 @@
     GameWorld.DebugAnswer(curPlayer, "设置成亲: Couple 1 伴侣ID [可选聘礼ID]")
     GameWorld.DebugAnswer(curPlayer, "设亲密度: Couple 2 目标ID 亲密度")
     GameWorld.DebugAnswer(curPlayer, "增加密度: Couple 3 目标ID 亲密度")
+    GameWorld.DebugAnswer(curPlayer, "添加喜宴: Couple 4 聘礼ID 宴会个数")
     return
 
 #逻辑实现
@@ -118,7 +119,14 @@
         PyDataManager.GetIntimacyManager().AddIntimacyBoth(playerID, tagPlayerID, addValue)
         intimacys = PyDataManager.GetIntimacyManager().GetIntimacys(playerID)
         if intimacys:
-            GameWorld.DebugAnswer(curPlayer, "更新目标【%s】亲密度: %s" % (tagPlayerID, intimacys.GetTagIntimacy(tagPlayerID)))     
+            GameWorld.DebugAnswer(curPlayer, "更新目标【%s】亲密度: %s" % (tagPlayerID, intimacys.GetTagIntimacy(tagPlayerID)))
+
+    # 增加亲密度
+    elif value1 == 4:
+        bridePriceID = gmList[1] if len(gmList) > 1 else 1
+        addCount = gmList[2] if len(gmList) > 2 else 1
+        addCount = PlayerLove.GMAddCandy(curPlayer, bridePriceID, addCount)
+        GameWorld.DebugAnswer(curPlayer, "添加喜宴数:%s" % addCount)
     else:
         __Help(curPlayer)
         return

--
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