From 44bcd51874e364012946b5f34dd7bb166d86edfb Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 31 八月 2024 00:16:46 +0800 Subject: [PATCH] 10130 【后端】福地争夺资源功能(剩余时间为0报错防范;) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 76 +++++++++++++++++++++++++++++++++++--- 1 files changed, 70 insertions(+), 6 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py index 0bcfc8e..3de2fd9 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py @@ -118,6 +118,14 @@ except ValueError: return defValue +def ToFloat(input, defValue = 0): + try: + result = float(input) + return result + + except ValueError: + return defValue + ## 判断2个对象是否同国籍 # @param srcObj 起点对象 # @param desObj 目标对象 @@ -449,8 +457,8 @@ ##获取玩家所属区服ID # @param curPlayer # @return -def GetPlayerServerID(curPlayer): - accID = curPlayer.GetAccID() +def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID()) +def GetAccIDServerID(accID): infoList = accID.split(Def_AccID_Split_Sign) return 0 if len(infoList) < 3 else int(infoList[-1][1:]) @@ -537,6 +545,23 @@ return tagPlayer.GetRealMapID() #--------------------------------------------------------------------- + +def GetTemplateID(ipyData, cfgID, dayIndex): + if cfgID == None or dayIndex == None or not ipyData: + return 0 + templateIDList = ipyData.GetTemplateIDList() + if not templateIDList: + return 0 + templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] + return templateID + +def GetTemplateIDByList(templateIDList, dayIndex): + if dayIndex == None: + return 0 + if not templateIDList: + return 0 + templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] + return templateID def GetOperationActionDateStr(ipyData): ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期 @@ -675,6 +700,15 @@ return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds #--------------------------------------------------------------------- + +def GetDiff_Day(timeA , timeB): + ## 获取 timeA - timeB 相差的日期天数 + dateTimeA = ChangeTimeNumToDatetime(timeA) + dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0) + dateTimeB = ChangeTimeNumToDatetime(timeB) + dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0) + return (dateTimeA - dateTimeB).days + ##设置世界服务器字典 # @param key 字典值 # @param tick 时间戳 @@ -918,6 +952,17 @@ return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName") return PyGameData.g_crossZoneName +def GetCrossServerTimeStr(): + ## 跨服服务器时间 + if IsCrossServer(): + return GetCurrentDataTimeStr() + lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo + if not lastCrossServerTime: + return GetCurrentDataTimeStr() + curTime = int(time.time()) + crossServerTime = lastCrossServerTime + (curTime - lastServerTime) + return ChangeTimeNumToStr(crossServerTime) + ## 获取玩家的区服名,仅在跨服有效 # @param curPlayer 玩家实例 # @return: 区服名 @@ -1080,7 +1125,7 @@ # @param order 名次,从1开始 # @param isDefaultLast 找不到的名次是否默认取最后一名的 # @return obj or None -def GetOrderValueByDict(orderDict, order, isDefaultLast=True): +def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None): if order in orderDict: return orderDict[order] @@ -1091,7 +1136,7 @@ return orderDict[dOrder] # 找不到的默认取最后一名 - return orderDict[orderList[-1]] if isDefaultLast else None + return orderDict[orderList[-1]] if isDefaultLast else defaultValue ##概率相关, 这个事件是否能够出现 # @param rate 基础几率 @@ -1104,17 +1149,36 @@ return 0 -def DebugAnswer(curPlayer, text): +def DebugAnswer(curPlayer, text, isLog=True): '''转码后再发DebugAnswer''' #=========================================================================== # if not GetGameWorld().GetDebugLevel(): # return #=========================================================================== - DebugLog(text) + if isLog: + DebugLog(text) text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding()) curPlayer.DebugAnswer(text) return +def CrossServerMsg_DebugAnswer(msgData): + playerID, text = msgData + curPlayer = GetPlayerManager().FindPlayerByID(playerID) + if not curPlayer: + return + curPlayer.DebugAnswer(text) + return + +def DebugAnswerCross(playerID, serverGroupID, text): + DebugLog(text) + text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding()) + + import CrossRealmMsg + dataMsg = [playerID, text] + serverGroupIDList = [serverGroupID] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList) + return + def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID) def GetNPCData(npcID): return IpyGameDataPY.GetIpyGameData("ChinNPC", npcID) -- Gitblit v1.8.0