From 44bcd51874e364012946b5f34dd7bb166d86edfb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 31 八月 2024 00:16:46 +0800
Subject: [PATCH] 10130 【后端】福地争夺资源功能(剩余时间为0报错防范;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py |   76 +++++++++++++++++++++++++++++++++++---
 1 files changed, 70 insertions(+), 6 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index 0bcfc8e..3de2fd9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -118,6 +118,14 @@
     except ValueError:
         return defValue
     
+def ToFloat(input, defValue = 0):
+    try:
+        result = float(input)
+        return result
+    
+    except ValueError:
+        return defValue
+    
 ## 判断2个对象是否同国籍 
 #  @param srcObj 起点对象 
 #  @param desObj 目标对象 
@@ -449,8 +457,8 @@
 ##获取玩家所属区服ID
 # @param curPlayer
 # @return
-def GetPlayerServerID(curPlayer):
-    accID = curPlayer.GetAccID()
+def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
+def GetAccIDServerID(accID):
     infoList = accID.split(Def_AccID_Split_Sign)
     return 0 if len(infoList) < 3 else int(infoList[-1][1:])
 
@@ -537,6 +545,23 @@
     return tagPlayer.GetRealMapID()
 
 #---------------------------------------------------------------------
+
+def GetTemplateID(ipyData, cfgID, dayIndex):
+    if cfgID == None or dayIndex == None or not ipyData:
+        return 0
+    templateIDList = ipyData.GetTemplateIDList()
+    if not templateIDList:
+        return 0
+    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+    return templateID
+
+def GetTemplateIDByList(templateIDList, dayIndex):
+    if dayIndex == None:
+        return 0
+    if not templateIDList:
+        return 0
+    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+    return templateID
 
 def GetOperationActionDateStr(ipyData):
     ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
@@ -675,6 +700,15 @@
     return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds
 
 #---------------------------------------------------------------------
+
+def GetDiff_Day(timeA , timeB):
+    ## 获取 timeA - timeB 相差的日期天数
+    dateTimeA = ChangeTimeNumToDatetime(timeA)
+    dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0)
+    dateTimeB = ChangeTimeNumToDatetime(timeB)
+    dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0)
+    return (dateTimeA - dateTimeB).days
+
 ##设置世界服务器字典
 # @param key 字典值
 # @param tick 时间戳
@@ -918,6 +952,17 @@
         return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
     return PyGameData.g_crossZoneName
 
+def GetCrossServerTimeStr():
+    ## 跨服服务器时间
+    if IsCrossServer():
+        return GetCurrentDataTimeStr()
+    lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
+    if not lastCrossServerTime:
+        return GetCurrentDataTimeStr()
+    curTime = int(time.time())
+    crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
+    return ChangeTimeNumToStr(crossServerTime)
+
 ## 获取玩家的区服名,仅在跨服有效
 #  @param curPlayer 玩家实例
 #  @return: 区服名
@@ -1080,7 +1125,7 @@
 #  @param order 名次,从1开始
 #  @param isDefaultLast 找不到的名次是否默认取最后一名的
 #  @return obj or None
-def GetOrderValueByDict(orderDict, order, isDefaultLast=True):
+def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
     if order in orderDict:
         return orderDict[order]
     
@@ -1091,7 +1136,7 @@
                 return orderDict[dOrder]
         
     # 找不到的默认取最后一名
-    return orderDict[orderList[-1]] if isDefaultLast else None
+    return orderDict[orderList[-1]] if isDefaultLast else defaultValue
 
 ##概率相关, 这个事件是否能够出现
 # @param rate 基础几率
@@ -1104,17 +1149,36 @@
     
     return 0
 
-def DebugAnswer(curPlayer, text):
+def DebugAnswer(curPlayer, text, isLog=True):
     '''转码后再发DebugAnswer'''
     #===========================================================================
     # if not GetGameWorld().GetDebugLevel():
     #    return
     #===========================================================================
-    DebugLog(text)
+    if isLog:
+        DebugLog(text)
     text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
     curPlayer.DebugAnswer(text)
     return
 
+def CrossServerMsg_DebugAnswer(msgData):
+    playerID, text = msgData
+    curPlayer = GetPlayerManager().FindPlayerByID(playerID)
+    if not curPlayer:
+        return
+    curPlayer.DebugAnswer(text)
+    return
+
+def DebugAnswerCross(playerID, serverGroupID, text):
+    DebugLog(text)
+    text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
+    
+    import CrossRealmMsg
+    dataMsg = [playerID, text]
+    serverGroupIDList = [serverGroupID]
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
+    return
+
 def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID)
 
 def GetNPCData(npcID): return IpyGameDataPY.GetIpyGameData("ChinNPC", npcID)

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