From 44bcd51874e364012946b5f34dd7bb166d86edfb Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 31 八月 2024 00:16:46 +0800 Subject: [PATCH] 10130 【后端】福地争夺资源功能(剩余时间为0报错防范;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 162 ++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 files changed, 156 insertions(+), 6 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py index ff5a367..ec8d8a6 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py @@ -74,7 +74,58 @@ import CrossBattlefield import CrossActAllRecharge import CrossYaomoBoss +import CrossRealmMsg +import PlayerViewCache +import PlayerFuncTeam +import PyDataManager +import GameWorldMineArea +import PlayerRecData +import GameWorship #--------------------------------------------------------------------- + +#--------------------------------------------------------------------- + +class OnlinePlayerMgr(): + ''' 在线玩家管理,子服跨服通用 + 注:跨服服务器时,玩家不一定在跨服服务器,只是表示有同步到跨服服务器的在线玩家,且不是所有玩家都有同步 + ''' + + def __init__(self): + self.onlinePlayerDict = {} # 在线玩家 {playerID:serverGroupID, ...} + return + + def IsOnline(self, playerID): return playerID in self.onlinePlayerDict + + def __SetOnline(self, playerID, serverGroupID): + self.onlinePlayerDict[playerID] = serverGroupID + return + + def __SetOffline(self, playerID, serverGroupID): + self.onlinePlayerDict.pop(playerID, None) + return + + def SetOnlineState(self, playerID, isOnline, serverGroupID=0): + if isOnline: + self.__SetOnline(playerID, serverGroupID) + else: + self.__SetOffline(playerID, serverGroupID) + return + + def GetOfflineValue(self, playerID, viewCache=None): + ## 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线; + if playerID in self.onlinePlayerDict: + return 0 + offlineValue = 1 + if viewCache and viewCache.OffTime: + offlineValue = viewCache.OffTime + return offlineValue + +def GetOnlinePlayerMgr(): + mgr = PyGameData.g_onlinePlayerMgr + if mgr == None: + mgr = OnlinePlayerMgr() + PyGameData.g_onlinePlayerMgr = mgr + return mgr #--------------------------------------------------------------------- @@ -205,6 +256,8 @@ PlayerAssist.OnPlayerLogin(curPlayer) #天星塔 GameWorldSkyTower.OnPlayerLogin(curPlayer) + #福地 + GameWorldMineArea.OnPlayerLogin(curPlayer) GMT_CTG.OnPlayerLogin(curPlayer) else: @@ -232,6 +285,8 @@ PlayerCharm.OnPlayerLogin(curPlayer) #情缘 PlayerLove.OnPlayerLogin(curPlayer) + #膜拜 + GameWorship.OnPlayerLogin(curPlayer) #跨服战场 CrossBattlefield.OnPlayerLogin(curPlayer) #跨服排位 @@ -240,10 +295,16 @@ CrossActAllRecharge.OnPlayerLogin(curPlayer) #跨服妖魔boss CrossYaomoBoss.OnPlayerLogin(curPlayer) + #玩家记录 + PlayerRecData.OnPlayerLogin(curPlayer) + + #在线状态变更,放最后 + __OnPlayerOnlineStateChange(curPlayer, True) if isMixServerFirstLogin: PlayerCharm.OnMixServerFirstLogin(curPlayer) + PyGameData.g_noPlayerLoginWarningMailState = 2 return def __UpdOnedayJobPlayerLoginoffTime(curPlayer): @@ -578,7 +639,8 @@ if GameWorld.IsCrossServer(): PlayerFB.OnPlayerDisconnectCrossServer(curPlayer) - + return + #跨服匹配PK CrossRealmPK.OnLeaveServer(curPlayer) @@ -605,6 +667,99 @@ playerID = curPlayer.GetPlayerID() PyGameData.g_unTJLogoffTime[playerID] = int(time.time()) + #在线状态变更,放最后 + __OnPlayerOnlineStateChange(curPlayer, False) + return + +def __OnPlayerOnlineStateChange(curPlayer, isOnline): + ## 在线状态变更 + if PlayerControl.GetIsTJG(curPlayer): + return + + playerID = curPlayer.GetPlayerID() + olMgr = GetOnlinePlayerMgr() + olMgr.SetOnlineState(playerID, isOnline) + + #relatedPlayerIDList = [] # 本服相关玩家 + #offlineValue = olMgr.GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID)) + #SyncRelatedPlayerOnlineState(playerID, offlineValue, relatedPlayerIDList) + + if not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossRealmPK) \ + and not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossBattlefield): + GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s" % curPlayer.GetLV(), curPlayer.GetPlayerID()) + return + + cacheBase = PlayerViewCache.GetSyncCrossCacheBase(curPlayer) + dataMsg = {"playerID":playerID, "isOnline":isOnline, "cacheBase":cacheBase} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PlayerLoginout, dataMsg) + return + +def ClientServerMsg_PlayerLoginout(serverGroupID, msgData): + ## 收到子服玩家上下线 + + playerID = msgData["playerID"] + isOnline = msgData["isOnline"] + cacheBase = msgData["cacheBase"] + + isLogout = not isOnline + PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase, isLogout) + + SyncCrossPlayerOnlineStateToRelatedPlayer(playerID) + return + +def SyncCrossPlayerOnlineStateToRelatedPlayer(playerID): + ## 同步跨服玩家在线状态给相关玩家 + + relatedPlayerIDList = [] + + # 功能队伍 + funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager() + playerTeamIDDict = funcTeamMgr.GetPlayerTeamIDDict(playerID) + for _, teamID in playerTeamIDDict.items(): + funcTeam = funcTeamMgr.GetFuncTeam(teamID) + if not funcTeam: + continue + relatedPlayerIDList += funcTeam.GetMemberIDList() + + # 其他... + + # 去重汇总 + relatedPlayerIDList = list(set(relatedPlayerIDList)) + if playerID in relatedPlayerIDList: + relatedPlayerIDList.remove(playerID) + if not relatedPlayerIDList: + return + + offlineValue = GetOnlinePlayerMgr().GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID)) + dataMsg = {"loginoutPlayerID":playerID, "offlineValue":offlineValue, "relatedPlayerIDList":relatedPlayerIDList} + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerLoginout, dataMsg) + return + +def CrossServerMsg_PlayerLoginout(msgData): + ## 收到跨服服务器信息 - 玩家上下线状态变更 + loginoutPlayerID = msgData["loginoutPlayerID"] + offlineValue = msgData["offlineValue"] + relatedPlayerIDList = msgData["relatedPlayerIDList"] + SyncRelatedPlayerOnlineState(loginoutPlayerID, offlineValue, relatedPlayerIDList, 1) + return + +def SyncRelatedPlayerOnlineState(loginoutPlayerID, offlineValue, relatedPlayerIDList, isCross=0): + clientPack = None + playerMgr = GameWorld.GetPlayerManager() + for playerID in relatedPlayerIDList: + if not PlayerControl.GetDBPlayerAccIDByID(playerID): + continue + curPlayer = playerMgr.FindPlayerByID(playerID) + if not curPlayer or not curPlayer.GetInitOK(): + continue + + if not clientPack: + clientPack = ChPyNetSendPack.tagGCRelatedPlayerOnlineState() + clientPack.PlayerID = loginoutPlayerID + clientPack.OfflineValue = offlineValue + clientPack.IsCross = isCross + + NetPackCommon.SendFakePack(curPlayer, clientPack) return ## 设置玩家离线时间 @@ -1221,11 +1376,6 @@ # @param tick 时间戳 # @return None def Sync_PyServerDataTimeToClient(curPlayer, tick): - - if not GameWorld.RefurbishPlayerTick(curPlayer, ChConfig.TYPE_Player_Tick_SyncClientTick, tick): - #间隔未到 - return - # 服务器时间 serverTime = GameWorld.GetServerTime() if not serverTime: -- Gitblit v1.8.0