From 0d24ae9f78e7a6314fe79e285566e6ad82dd1622 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 九月 2024 11:38:23 +0800
Subject: [PATCH] 10258 【越南】【砍树】新增古宝特殊效果(增加法器每X阶+xx属性)

---
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py |   43 ++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 40 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 1e8b082..cc8a352 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -58,6 +58,12 @@
     ##获取服务器根路径
     return GameServerPath.split("CoreServerGroup")[0]
 
+def GetSizeof(o, isAsize=True):
+    return 0
+    #if isAsize:
+    #    return asizeof.asizeof(o)
+    #return sys.getsizeof(0)
+    
 #------主角相关设定
 #主角发型列表 [职业:发型列表]
 Def_RoleHair = {
@@ -263,7 +269,7 @@
 #创建家族,最大字符数
 Def_CreatFamily_MaxStr = 33
 #创建角色,最大字符数, UTF8是3个字节 最少3个字母  最大5中文加1个字母
-Def_CreatRole_MaxStr = 16
+Def_CreatRole_MaxStr = 20
 Def_CreatRole_MinStr = 3
 
 
@@ -370,6 +376,7 @@
 Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit'             #GameWold是否初始化完成
 Def_WorldKey_BossIsGeTui = "BossGeTui%s"                     #当前复活通知
 Def_WorldKey_OperationActionState = "State_%s"               #运营活动状态,参数为(运营活动名)
+Def_WorldKey_OperationActionStateJoin = "StateJoin_%s"       #运营活动可参与状态,参数为(运营活动名)
 Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint"     #boss复活需要总点数
 Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s'     #跨服boss是否活着,参数(zoneID, bossID)
 Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK'             #GameWold是否初始化完成OK
@@ -520,6 +527,14 @@
 Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip]
 #------------------------------------------------------------------------------ 
 
+#玩家记录上线需要直接同步给前端的类型
+Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
+
+#玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制
+Def_PlayerRecCountDict = {
+                          ShareDefine.Def_PlayerRecType_PayCoin:100,
+                          }
+
 #玩家通用信息记录类型保存的条数
 UniversalGameRecTypeSaveCnt = {
                                 ShareDefine.Def_UniversalGameRecType_BossDropGoodItemInfo:100,    #boss掉落好物品信息
@@ -595,7 +610,13 @@
             ShareDefine.Def_BT_CharmTotal               : 100,           #魅力总榜
             ShareDefine.Def_BT_CharmWeek                : 100,           #魅力周榜
             ShareDefine.Def_BT_CharmDay                 : 100,           #魅力日榜
-            ShareDefine.Def_BT_BossTrialSubmit          : 20,            #boss凭证 (boss历练活动)
+            ShareDefine.Def_BT_BossTrialSubmit          : 200,           #boss凭证 (boss历练活动)
+            ShareDefine.Def_BT_BossTrialSubmitBak       : 200,           #boss凭证 (boss历练活动 - 上一期)
+            ShareDefine.Def_BT_BossTrialSubmitFamily    : 100,           #boss凭证仙盟 (boss历练活动)
+            ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100,           #boss凭证仙盟 (boss历练活动 - 上一期)
+            ShareDefine.Def_BT_XianXiaMJScore           : 200,           #仙匣秘境积分榜 (仙匣秘境活动)
+            ShareDefine.Def_BT_HorsePetTrainScore       : 200,           #骑宠养成积分榜 (骑宠养成活动)
+            ShareDefine.Def_BT_GubaoScore               : 200,           #古宝养成积分榜 (古宝养成活动)
             }
 
 #排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -707,8 +728,15 @@
 Def_FBMapID_CrossGrasslandXian = 32050
 #跨服战场
 Def_FBMapID_CrossBattlefield = 32060
+#跨服仙盟夺旗战/逐鹿万界
+Def_FBMapID_CrossFamilyFlagwar = 32090
 #情缘副本
 Def_FBMapID_Love = 31300
+
+#回合战斗自定义地图ID
+TurnFightMapIDList = (
+Def_TFMapID_MineArea, # 福地 1
+) = range(1, 1 + 1)
 
 #需要刷世界BOSS的副本
 WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
@@ -722,13 +750,20 @@
                          Def_FBMapID_CrossDemonKing:"CrossZonePK",
                          Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
                          Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
-                         Def_FBMapID_CrossBattlefield:"CrossZonePK",
+                         Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
                          Def_FBMapID_CrossChampionship:"CrossZonePK",
                          }
 #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
 Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
                              Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
+                             Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
                              }
+
+#跨服日常活动对应需要直接开启副本线路地图的,仅适用于固定分区的日常,不包含动态分配线路及有特定分配规则的地图
+Def_CrossDailyMap = {
+                     ShareDefine.CrossDailyActionID_FamilyWarFlag:Def_FBMapID_CrossFamilyFlagwar,
+                     }
+
 #需要动态分配线路的跨服地图
 Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
 
@@ -869,10 +904,12 @@
 Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
 Def_ItemID_SilverPaper = 500               # 直接给金票物品
 Def_ItemID_GongdePoint = 530               # 直接给功德点
+Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
 # 货币类型对应直接给货币物品ID
 MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
                    IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
                    IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
                    ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
+                   ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
                    }
 

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