From 0d24ae9f78e7a6314fe79e285566e6ad82dd1622 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 04 九月 2024 11:38:23 +0800 Subject: [PATCH] 10258 【越南】【砍树】新增古宝特殊效果(增加法器每X阶+xx属性) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 180 +++++++++++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 160 insertions(+), 20 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 7c78d32..6d688c0 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -90,20 +90,32 @@ import CrossRealmPK import CrossRealmMsg import CrossRealmPlayer +import CrossBattlefield import CrossActionControl import PlayerFBHelpBattle import PlayerFamilyRedPacket import PlayerFairyDomain import IpyGameDataPY import PlayerFamilyParty +import PlayerFamilyZhenfa import GameWorldFamilyWar import GameWorldArena +import CrossLuckyCloudBuy import AuctionHouse import PlayerXMZZ +import PlayerLove import PlayerTeam import PyGameData import CrossBoss import ChPlayer +import PyDataManager +import GameWorldOpenServerCampaign +import CrossBillboard +import CrossChampionship +import GameWorldMineArea +import PlayerFuncTeam +import GameWorship +import os #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -139,6 +151,7 @@ GameWorld.Log("GameServer -> OnDay!") #排行榜拷贝昨日榜单 PlayerBillboard.CopyBillboardOnDay() + CrossBillboard.CopyBillboardOnDay() #开服活动,放在排行榜拷贝昨日榜更新后处理 PlayerEventCounter.DoLogic_GameServer_OnDay(tick) # 通知开服天数, 放在地图OnDay之前处理, 不然地图在OnDay时需要用到开服天时会取到昨天的值 @@ -164,6 +177,7 @@ # 通知开服天数 #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay) + GameWorldOpenServerCampaign.DoOnDay() #清理过期补偿 PlayerCompensation.ClearUpTimeOutCompensation() #PlayerGeTui.ClearFMTGeTuiLimit() @@ -171,6 +185,12 @@ PlayerBourse.OverTimeItemsDeal() # 仙盟联赛 GameWorldFamilyWar.DoOnDay() + # 情缘 + PlayerLove.DoOnDay() + # 云购 + CrossLuckyCloudBuy.DoOnDay() + # 膜拜 + GameWorship.DoOnDay() return def OnDayEx(tick): @@ -309,6 +329,12 @@ #拍卖行 AuctionHouse.OnAuctionItemTimeProcess(curTime, tick) + #情缘 + PlayerLove.OnTimeProcess(curTime, tick) + + #福地 + GameWorldMineArea.OnMineItemTimeProcess(curTime, tick) + #每整分钟处理一次 curDateTime = datetime.datetime.today() curMinute = curDateTime.minute @@ -342,16 +368,23 @@ def GameWorldProcessOnMinute(curMinute, tick): # 每整分钟触发一次 + CheckServerHasPlayerLoginAfterInitOK() #检查服务器正式开服 DoCheckNewServerOpen(tick) - + #回报数据库当前在线玩家数 + DisposeGameActivePlayer(tick) #处理游戏世界中的时间事件 DisposeGameWorldEvenByTime(tick) + #榜单 + CrossBillboard.OnMinuteProcess() GameWorldActionControl.Dispose_OperationActionState() GameWorldActionControl.Dispose_DailyActionState() GameWorldActionControl.Dispose_FBStateTime() #跨服PK CrossRealmPK.OnMinuteProcess() + #跨服排位 + CrossChampionship.OnMinuteProcess(curMinute) + CrossBattlefield.OnMinuteProcess() #处理重开服务器后, 活动继续开启逻辑根据天数 #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick) #触发世界等级 @@ -362,11 +395,41 @@ PlayerFamilyRedPacket.OnRedPacketMinuteProcess() #拍卖行 AuctionHouse.OnAuctionItemMinuteProcess(tick) + #福地 + GameWorldMineArea.OnProcessOnMinute() #每5分钟触发一次仙盟总战力更新 if curMinute % 5 == 0: PlayerFamily.UpdFamilyTotalFightPower() PlayerFamilyRedPacket.CheckDelRedpacketData() + return + +def CheckServerHasPlayerLoginAfterInitOK(): + ## 检查服务器启动成功后是否有玩家正常登录 + initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit) + if not initGameWorldTime: + return + + if PyGameData.g_noPlayerLoginWarningMailState: + return + + curTime = int(time.time()) + noPlayerLoginWarningTimes = IpyGameDataPY.GetFuncCfg("ServerEvent", 1) * 60 # x分钟没有玩家登录则预警 + if curTime - initGameWorldTime < noPlayerLoginWarningTimes: + return + + GameWorld.SendGameError("NoPlayerLogin") + PyGameData.g_noPlayerLoginWarningMailState = 1 + return + +def OnReloadConfig(): + + if GameWorld.IsCrossServer(): + # 跨服重读时重推跨服相关数据 + tick = GameWorld.GetGameWorld().GetTick() + CrossRealmMsg.Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组 + return + return #--------------------------------------------------------------------- @@ -392,7 +455,7 @@ #处理世界活动 DisposeGameWorldGame(tick) #回报数据库当前在线玩家数 - DisposeGameActivePlayer(tick) + #DisposeGameActivePlayer(tick) #同步地图服务器时间 Dispose_MapServer_Time(tick) #保存玩家数据 @@ -592,15 +655,18 @@ #activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount() #DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt) #=========================================================================== - for platform, playerCnt in platformOLDict.items(): - DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台 - EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台 此处不能传脱机挂玩家总数 - - + isMixture = False #是否混服 + if isMixture: + for platform, playerCnt in platformOLDict.items(): + DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台 + EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台 此处不能传脱机挂玩家总数 + DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) # 总在线 + #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt) + else: + serverPlatform = GameWorld.GetPlatform() + DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) # 总在线 + EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt, serverPlatform) #=========================================================================== - - DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) # 总在线 - #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt) #刷新当前地图服务器 #=========================================================================== # custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID") @@ -1205,6 +1271,7 @@ def InitGameWorld(tick): #标记GameWorld初始化完成 GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time())) + LoadDBPlayer() #初始化游戏时钟 GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count) #初始话开服时间、星期几 @@ -1220,8 +1287,10 @@ GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort() #排序排行榜 PlayerBillboard.SortServerBillboard() - #排序仙盟 - PlayerFamily.DoFamilySort() + #功能队伍 + PlayerFuncTeam.OnGameServerInitOK() + #仙盟 + PlayerFamily.OnGameServerInitOK() GameWorldActionControl.Dispose_FBStateTime() #仙盟联赛 GameWorldFamilyWar.OnGameServerInitOK() @@ -1243,8 +1312,14 @@ GameWorldArena.OnServerStart() #跨服PK CrossRealmPK.OnGameServerInitOK() + #跨服排位 + CrossChampionship.OnServerStart() + #跨服战场 + CrossBattlefield.OnServerStart() #红包 PlayerFamilyRedPacket.OnServerStart() + #云购 + CrossLuckyCloudBuy.OnServerStart() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() @@ -1270,6 +1345,20 @@ GameWorld.SendGameError("GameWarning", "InitGameWorld later than AllMapServerInitOK") AllMapServerInitOK(tick) + return + +def LoadDBPlayer(): + if GameWorld.IsCrossServer(): + return + PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet) + return + +def LoadDBPlayerRet(resultSetList, extendValueList): + for resultDict in resultSetList: + PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"] + GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap)) + + PlayerFamily.OnLoadDBPlayerOK() return def DoCheckNewServerOpen(tick): @@ -1344,11 +1433,16 @@ GameWorldArena.OnServerStart() + CrossBattlefield.OnServerStart() + PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime) ReadChConfig.ReloadConfig() AllMapServerInitOK(tick) + + GameWorld.GetGameWorld().SaveGameServerData() + GameWorld.SendGameError("ClearOpenServerOK") return ## 服务器开服时是星期几 @@ -1363,6 +1457,7 @@ if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit): GameWorld.Log("AllMapServerInitOK时GameServer还未启动好!") return + __CheckAllMapInitOK() #通知所有地图服务器初始化成功, 同步时间 GameWorld.GetGameWorld().Notify_AllMapServerInitOK(GameWorld.GetCurrentDataTimeStr()) @@ -1408,6 +1503,9 @@ lastMixServerWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV, lastMixServerWorldLV) + # 功能队伍 + PlayerFuncTeam.OnMapServerInitOK() + # 通知战盟相关活动开启状态 fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState) @@ -1426,25 +1524,69 @@ GameWorldFamilyWar.OnMapServerInitOK() # 跨服服务器状态 + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerTime, PyGameData.g_crossServerTimeInfo) isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName) # 跨服PK CrossRealmPK.OnMapServerInitOK() + #跨服战场 + CrossBattlefield.OnMapServerInitOK() # 本服竞技场 GameWorldArena.SendMapServerArenaInfo() + # 幸运云购 + CrossLuckyCloudBuy.OnMapServerInitOK() SendAllMapGlobalDropInfo() # 全局掉落控制 SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息 #随机假仙盟 PlayerFamily.RandomFakeFamily() + #仙盟阵法 + PlayerFamilyZhenfa.OnMapServerInitOK() #缥缈仙域 PlayerFairyDomain.OnMapServerInitOK() + #情侣信息 + PyDataManager.GetDBPyCoupleManager().SendMapServerCoupleInfo() # 记录服务器是否正常开启完毕 getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount() GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl) + return + +def __CheckAllMapInitOK(): + ## 检查所有地图是否启动成功 + rootPath = ChConfig.GetServerRootPath() + mapIDTxtPath = os.path.join(rootPath, "ZoneServerGroup\map1_8G\MapServer\MapServerData\Map\MapID.txt") + if not os.path.isfile(mapIDTxtPath): + GameWorld.ErrLog("MapID.txt不存在: %s" % mapIDTxtPath) + return + fileObj = open(mapIDTxtPath, 'rb') + content = fileObj.read() + fileObj.close() + + mapInfoDict = {} + mapInfoList = content.split('\r\n') + for info in mapInfoList: + mapInfo = info.split('\t') + if len(mapInfo) < 3: + continue + mapInfoDict[GameWorld.ToIntDef(mapInfo[1])] = mapInfo[2] + + gameMapManager = GameWorld.GetGameWorld().GetGameMapManager() + for i in range(0, gameMapManager.GetCount()): + curMap = gameMapManager.GetAt(i) + mapID = curMap.GetID() + state = curMap.GetState() + if mapID in mapInfoDict and state == IPY_GameServer.mssRunning: + mapInfoDict.pop(mapID) + + if not mapInfoDict: + #GameWorld.Log("都启动成功了") + return + # 汇报没有启动启动成功的地图ID信息 + errorMapIDList = mapInfoDict.keys() + GameWorld.SendGameError("AllMapInitError", "未启动成功地图:%s" % (str(errorMapIDList))) return ## 服务器合服首次启动数据加载处理 @@ -1473,14 +1615,8 @@ # 删除过期的通用数据 __DelOutofdayRecData(universalRecMgr) - # 仙盟联赛重置 - GameWorldFamilyWar.DoFamilyWarReset() - # 重置所有仙盟联赛评级 - familyManager = GameWorld.GetFamilyManager() - for i in xrange(familyManager.GetCount()): - family = familyManager.GetAt(i) - PlayerFamily.SetFamilyWarRank(family, 0) - PlayerFamily.DoFamilySort() + # 仙盟 + PlayerFamily.OnMixServerInit() # 设置合服首次启动加载成功 PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1) @@ -1941,8 +2077,12 @@ ChPlayer.SavePlayerLVData() PlayerFBHelpBattle.OnServerClose() CrossActionControl.OnServerClose() + CrossChampionship.OnServerClose() + CrossBattlefield.OnServerClose() PlayerFamilyRedPacket.OnServerClose() + CrossLuckyCloudBuy.OnServerClose() GameWorldArena.OnServerClose() + PlayerLove.OnServerClose() GameWorld.Log("通知C++关服!") GameWorld.GetGameWorld().OnServerClose() -- Gitblit v1.8.0