From 0d24ae9f78e7a6314fe79e285566e6ad82dd1622 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 04 九月 2024 11:38:23 +0800 Subject: [PATCH] 10258 【越南】【砍树】新增古宝特殊效果(增加法器每X阶+xx属性) --- ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 198 +++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 183 insertions(+), 15 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py index 49cdefa..063395f 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py @@ -14,7 +14,9 @@ import GameWorld import PlayerSocial +import CrossBillboard import PlayerFamilyStore +import PlayerCompensation import PlayerBourse import GameWorldBoss import PlayerSealDemon @@ -23,13 +25,21 @@ import PyGameData import CrossRealmPK import AuctionHouse +import PlayerAssist +import PlayerRecData +import GameWorldMineArea import PyGameDataStruct +import PlayerFuncTeam +import IpyGameDataPY +import PlayerCharm +import PlayerLove import CommFunc +import time def GetSavePyData(): pyGameDataMgr = GetPyGameDataManager() result = pyGameDataMgr.GetSaveData() - GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result))) + GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result))) result = binascii.b2a_hex(result) #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result))) # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发 @@ -42,12 +52,51 @@ GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer))) return pyGameDataMgr.LoadGameData(gameBuffer, pos) +#协助感谢表 +class PlayerAssistThanksPyManager(object): + + def __init__(self): + self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...] + self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...} + self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + PlayerAssist.RemoveOutofdateAssistThanks() + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.allAssistThanksList: + cnt += 1 + PlayerAssist.OnSaveAssistThanksData(dbData) + savaData += dbData.getBuffer() + + GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load DBAssistThanks count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAssistThanks() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + PlayerAssist.OnInitAssistThanksData(self, dbData) + + return pos + #协助表 class PlayerAssistPyManager(object): def __init__(self): - self.playerAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...} - self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...} + self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...} + + self.playerAssistDict = {} # 玩家发布的协助 {playerID:[tagDBAssist, ...], ...} + self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...} return # 保存数据 存数据库和realtimebackup @@ -56,11 +105,13 @@ cntData = "" cnt = 0 - for dbData in self.playerAssistDict.values(): + for dbData in self.allAssistDict.values(): + if not dbData.IsSaveDB: + continue cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save DBAssist count :%s" % cnt) + GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -73,12 +124,14 @@ dbData.clear() pos += dbData.readData(datas, pos, dataslen) - self.playerAssistDict[dbData.GUID] = dbData - familyID = dbData.FamilyID - if familyID not in self.familyAssistDict: - self.familyAssistDict[familyID] = [] - familyAssistList = self.familyAssistDict[familyID] - familyAssistList.append(dbData) + PlayerAssist.OnInitAssistData(dbData, 1) + + self.allAssistDict[dbData.GUID] = dbData + PlayerID = dbData.PlayerID + if PlayerID not in self.playerAssistDict: + self.playerAssistDict[PlayerID] = [] + playerAssistList = self.playerAssistDict[PlayerID] + playerAssistList.append(dbData) return pos @@ -96,10 +149,13 @@ cnt = 0 for dbData in self.playerViewCachePyDict.values(): + if dbData.PlayerID < 10000: + # 假人玩家不存储 + continue cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt) + GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -131,13 +187,21 @@ cntData = "" cnt = 0 + unSaveCnt = 0 + curTime = int(time.time()) + vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24 for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]: for recordList in recordDict.values(): for dbData in recordList: + if vaildSeconds: + recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime) + if curTime - recordTime > vaildSeconds: + unSaveCnt += 1 + continue cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionRecord count :%s" % cnt) + GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt)) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -171,7 +235,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionAttention count :%s" % cnt) + GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -227,7 +291,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionItem count :%s" % cnt) + GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -251,6 +315,19 @@ class PyGameDataManager(object): def __init__(self): + self.DBPyFuncTeamManager = PlayerFuncTeam.DBPyFuncTeamManager() + self.DBPyFuncTeamMemManager = PlayerFuncTeam.DBPyFuncTeamMemManager() + self.DBPlayerRecDataManager = PlayerRecData.DBPlayerRecDataManager() + self.DBPyMineAreaAwardManager = GameWorldMineArea.DBPyMineAreaAwardManager() + self.DBPyMineAreaRecordManager = GameWorldMineArea.DBPyMineAreaRecordManager() + self.DBPyMineAreaItemManager = GameWorldMineArea.DBPyMineAreaItemManager() + self.DBPyCoupleManager = PlayerLove.DBPyCoupleManager() + self.DBPyUnNotifyLoveGiftRecManager = PlayerLove.DBPyUnNotifyLoveGiftRecManager() + self.DBPyCharmValueRecManager = PlayerCharm.DBPyCharmValueRecManager() + self.IntimacyManager = PlayerSocial.IntimacyManager() + self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager() + self.CrossBillboardManager = CrossBillboard.CrossBillboardManager() + self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager() self.PlayerAssistPyManager = PlayerAssistPyManager() self.PlayerViewCachePyManager = PlayerViewCachePyManager() self.AuctionAttentionManager = AuctionAttentionManager() @@ -273,6 +350,19 @@ def GetSaveData(self): buff = "" + buff += self.DBPyFuncTeamManager.GetSaveData() + buff += self.DBPyFuncTeamMemManager.GetSaveData() + buff += self.DBPlayerRecDataManager.GetSaveData() + buff += self.DBPyMineAreaAwardManager.GetSaveData() + buff += self.DBPyMineAreaRecordManager.GetSaveData() + buff += self.DBPyMineAreaItemManager.GetSaveData() + buff += self.DBPyCoupleManager.GetSaveData() + buff += self.DBPyUnNotifyLoveGiftRecManager.GetSaveData() + buff += self.DBPyCharmValueRecManager.GetSaveData() + buff += self.IntimacyManager.GetSaveData() + buff += self.CrossPersonalCompensationManager.GetSaveData() + buff += self.CrossBillboardManager.GetSaveData() + buff += self.PlayerAssistThanksPyManager.GetSaveData() buff += self.PlayerAssistPyManager.GetSaveData() buff += self.PlayerViewCachePyManager.GetSaveData() buff += self.AuctionAttentionManager.GetSaveData() @@ -294,6 +384,19 @@ return buff def LoadGameData(self, gameBuffer, pos): + pos = self.DBPyFuncTeamManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyFuncTeamMemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPlayerRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyMineAreaAwardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyMineAreaRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyMineAreaItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyCoupleManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyUnNotifyLoveGiftRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyCharmValueRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.IntimacyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) @@ -321,6 +424,21 @@ pyGameDataMgr = PyGameDataManager() PyGameData.g_pyGameDataManager = pyGameDataMgr return pyGameDataMgr + +def GetCrossPersonalCompensationManager(): + # 跨服个人补偿邮件管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.CrossPersonalCompensationManager + +def GetCrossBillboardManager(): + # 跨服排行榜管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.CrossBillboardManager + +def GetPlayerAssistThanksPyManager(): + # 协助感谢表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.PlayerAssistThanksPyManager def GetPlayerAssistPyManager(): # 协助表 @@ -387,6 +505,56 @@ pyGameDataMgr = GetPyGameDataManager() return pyGameDataMgr.familyStoreItemManager +def GetDBPyFuncTeamManager(): + # 功能队伍管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyFuncTeamManager + +#def GetDBPyFuncTeamMemManager(): +# # 功能队伍成员管理 +# pyGameDataMgr = GetPyGameDataManager() +# return pyGameDataMgr.DBPyFuncTeamMemManager + +def GetDBPlayerRecDataManager(): + # 玩家记录管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPlayerRecDataManager + +def GetDBPyMineAreaAwardManager(): + # 福地奖励结算管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyMineAreaAwardManager + +def GetDBPyMineAreaRecordManager(): + # 福地矿物记录管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyMineAreaRecordManager + +def GetDBPyMineAreaItemManager(): + # 福地矿物管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyMineAreaItemManager + +def GetDBPyCoupleManager(): + # 伴侣管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyCoupleManager + +def GetDBPyUnNotifyLoveGiftRecManager(): + # 未通知的赠送礼物记录 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyUnNotifyLoveGiftRecManager + +def GetDBPyCharmValueRecManager(): + # 魅力管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyCharmValueRecManager + +def GetIntimacyManager(): + # 亲密管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.IntimacyManager + # 好友系统 def GetFriendManager(): pyGameDataMgr = GetPyGameDataManager() -- Gitblit v1.8.0