From 0d24ae9f78e7a6314fe79e285566e6ad82dd1622 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 04 九月 2024 11:38:23 +0800 Subject: [PATCH] 10258 【越南】【砍树】新增古宝特殊效果(增加法器每X阶+xx属性) --- ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 490 ++++++++++++++++++++++++++++++++++++++++++++++++++---- 1 files changed, 451 insertions(+), 39 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py index 3ce1150..063395f 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py @@ -14,7 +14,9 @@ import GameWorld import PlayerSocial +import CrossBillboard import PlayerFamilyStore +import PlayerCompensation import PlayerBourse import GameWorldBoss import PlayerSealDemon @@ -23,10 +25,21 @@ import PyGameData import CrossRealmPK import AuctionHouse +import PlayerAssist +import PlayerRecData +import GameWorldMineArea +import PyGameDataStruct +import PlayerFuncTeam +import IpyGameDataPY +import PlayerCharm +import PlayerLove +import CommFunc +import time def GetSavePyData(): - result = PyGameData.g_pyGameDataManager.GetSaveData() - GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(PyGameData.g_pyGameDataManager), len(result))) + pyGameDataMgr = GetPyGameDataManager() + result = pyGameDataMgr.GetSaveData() + GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result))) result = binascii.b2a_hex(result) #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result))) # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发 @@ -35,18 +48,291 @@ def LoadPyGameData(gameBuffer, pos): - PyGameData.g_pyGameDataManager = PyGameDataManager() - GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(PyGameData.g_pyGameDataManager), len(gameBuffer))) - return PyGameData.g_pyGameDataManager.LoadGameData(gameBuffer, pos) + pyGameDataMgr = GetPyGameDataManager() + GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer))) + return pyGameDataMgr.LoadGameData(gameBuffer, pos) - +#协助感谢表 +class PlayerAssistThanksPyManager(object): + + def __init__(self): + self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...] + self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...} + self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + PlayerAssist.RemoveOutofdateAssistThanks() + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.allAssistThanksList: + cnt += 1 + PlayerAssist.OnSaveAssistThanksData(dbData) + savaData += dbData.getBuffer() + + GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load DBAssistThanks count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAssistThanks() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + PlayerAssist.OnInitAssistThanksData(self, dbData) + + return pos + +#协助表 +class PlayerAssistPyManager(object): + + def __init__(self): + self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...} + + self.playerAssistDict = {} # 玩家发布的协助 {playerID:[tagDBAssist, ...], ...} + self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.allAssistDict.values(): + if not dbData.IsSaveDB: + continue + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load DBAssist count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAssist() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + PlayerAssist.OnInitAssistData(dbData, 1) + + self.allAssistDict[dbData.GUID] = dbData + PlayerID = dbData.PlayerID + if PlayerID not in self.playerAssistDict: + self.playerAssistDict[PlayerID] = [] + playerAssistList = self.playerAssistDict[PlayerID] + playerAssistList.append(dbData) + + return pos + +#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 +class PlayerViewCachePyManager(object): + + def __init__(self): + self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.playerViewCachePyDict.values(): + if dbData.PlayerID < 10000: + # 假人玩家不存储 + continue + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagPlayerViewCachePy() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + self.playerViewCachePyDict[dbData.PlayerID] = dbData + + return pos + +#拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 +class AuctionRecordManager(object): + + def __init__(self): + self.myAuctionItemRecordDict = {} # 我的拍品记录 {playerID:[tagDBAuctionRecord, ...], ...} + self.myBidItemRecordDict = {} # 我的竞拍记录 {playerID:[tagDBAuctionRecord, ...], ...} + self.familyAuctionItemRecordDict = {} # 仙盟拍品记录 {familyID:[tagDBAuctionRecord, ...], ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + unSaveCnt = 0 + curTime = int(time.time()) + vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24 + for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]: + for recordList in recordDict.values(): + for dbData in recordList: + if vaildSeconds: + recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime) + if curTime - recordTime > vaildSeconds: + unSaveCnt += 1 + continue + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt)) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load AuctionRecord count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAuctionRecord() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + AuctionHouse.AddNewAuctionRecord(dbData) + + return pos + +#拍卖关注管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 +class AuctionAttentionManager(object): + + def __init__(self): + self.playerAttentionDict = {} # 玩家关注拍卖品ID {playerID:tagDBAuctionAttention, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.playerAttentionDict.values(): + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load AuctionAttention count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAuctionAttention() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + self.playerAttentionDict[dbData.PlayerID] = dbData + AuctionHouse.OnLoadAuctionAttentionDataEx(dbData) + + return pos + + def __InitAuctionAttentionAttrEx(self, attentionData): + ## 初始化拍卖关注实例附加属性 + setattr(attentionData, "AttentionItemIDList", []) + if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"): + attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo) + return + +#拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 +class AuctionItemManager(): + + def __init__(self): + self.allAuctionItemDict = {} # 所有拍品字典缓存 {ItemGUID:tagDBAuctionItem, ...} + self.allAuctionItemByEndTimeList = [] # 根据结束时间排序的所有拍品缓存 [tagDBAuctionItem, ...] + self.worldAuctionItemList = [] # 全服拍品列表缓存 [tagDBAuctionItem, ...] + self.worldAuctionItemQueryDict = {} # 全服拍品过滤查询缓存,添加拍品时重置 {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...} + self.familyAuctionItemDict = {} # 仙盟拍品列表缓存,包含转移到全服的仙盟拍品 {familyID:[tagDBAuctionItem, ...], ...} + self.sysBuyoutItemByTimeList = [] # 系统一口价拍品按时间排序缓存 [tagDBAuctionItem, ...] + + self.nowBiddingAuctionItemDict = {} # 玩家当前是最高竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...} + self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...} + self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...} + self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...} + + self.worldAuctionItemCountDict = {} # 全服拍品物品ID对应件数统计 {itemID:件数, ...} + self.worldAuctionJobEquipCountDict = {} # 全服拍品职业装备对应件数统计 {(职业,阶,颜色,是否套装):件数, ...} + self.worldAuctionReplenishTimeDict = {} # 全服拍品动态上架历史处理时间 {cfgID:time, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.allAuctionItemDict.values(): + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load AuctionItem count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAuctionItem() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + self.allAuctionItemDict[dbData.ItemGUID] = dbData + AuctionHouse.OnLoadAuctionItemDataEx(dbData) + + AuctionHouse.OnLoadAuctionItemDataOK() + return pos + # 个人社交相关表 # 好友表,仇人表,最近联系人,黑名单,四张表公用的社交信息表 class PyGameDataManager(object): def __init__(self): - self.AuctionRecord = AuctionHouse.AuctionRecordManager() - self.AuctionItem = AuctionHouse.AuctionItemManager() + self.DBPyFuncTeamManager = PlayerFuncTeam.DBPyFuncTeamManager() + self.DBPyFuncTeamMemManager = PlayerFuncTeam.DBPyFuncTeamMemManager() + self.DBPlayerRecDataManager = PlayerRecData.DBPlayerRecDataManager() + self.DBPyMineAreaAwardManager = GameWorldMineArea.DBPyMineAreaAwardManager() + self.DBPyMineAreaRecordManager = GameWorldMineArea.DBPyMineAreaRecordManager() + self.DBPyMineAreaItemManager = GameWorldMineArea.DBPyMineAreaItemManager() + self.DBPyCoupleManager = PlayerLove.DBPyCoupleManager() + self.DBPyUnNotifyLoveGiftRecManager = PlayerLove.DBPyUnNotifyLoveGiftRecManager() + self.DBPyCharmValueRecManager = PlayerCharm.DBPyCharmValueRecManager() + self.IntimacyManager = PlayerSocial.IntimacyManager() + self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager() + self.CrossBillboardManager = CrossBillboard.CrossBillboardManager() + self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager() + self.PlayerAssistPyManager = PlayerAssistPyManager() + self.PlayerViewCachePyManager = PlayerViewCachePyManager() + self.AuctionAttentionManager = AuctionAttentionManager() + self.AuctionRecordManager = AuctionRecordManager() + self.AuctionItemManager = AuctionItemManager() self.crossPKUnNotifyOverInfo = CrossRealmPK.CrossPKUnNotifyOverInfoManager() self.crossPKBillboard = CrossRealmPK.CrossPKBillboardManager() self.XMZZManager = PlayerXMZZ.XMZZManager() @@ -64,8 +350,24 @@ def GetSaveData(self): buff = "" - buff += self.AuctionRecord.GetSaveData() - buff += self.AuctionItem.GetSaveData() + buff += self.DBPyFuncTeamManager.GetSaveData() + buff += self.DBPyFuncTeamMemManager.GetSaveData() + buff += self.DBPlayerRecDataManager.GetSaveData() + buff += self.DBPyMineAreaAwardManager.GetSaveData() + buff += self.DBPyMineAreaRecordManager.GetSaveData() + buff += self.DBPyMineAreaItemManager.GetSaveData() + buff += self.DBPyCoupleManager.GetSaveData() + buff += self.DBPyUnNotifyLoveGiftRecManager.GetSaveData() + buff += self.DBPyCharmValueRecManager.GetSaveData() + buff += self.IntimacyManager.GetSaveData() + buff += self.CrossPersonalCompensationManager.GetSaveData() + buff += self.CrossBillboardManager.GetSaveData() + buff += self.PlayerAssistThanksPyManager.GetSaveData() + buff += self.PlayerAssistPyManager.GetSaveData() + buff += self.PlayerViewCachePyManager.GetSaveData() + buff += self.AuctionAttentionManager.GetSaveData() + buff += self.AuctionRecordManager.GetSaveData() + buff += self.AuctionItemManager.GetSaveData() buff += self.crossPKUnNotifyOverInfo.GetSaveData() buff += self.crossPKBillboard.GetSaveData() buff += self.XMZZManager.GetSaveData() @@ -82,8 +384,24 @@ return buff def LoadGameData(self, gameBuffer, pos): - pos = self.AuctionRecord.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) - pos = self.AuctionItem.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyFuncTeamManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyFuncTeamMemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPlayerRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyMineAreaAwardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyMineAreaRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyMineAreaItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyCoupleManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyUnNotifyLoveGiftRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyCharmValueRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.IntimacyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.crossPKUnNotifyOverInfo.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.crossPKBillboard.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.XMZZManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) @@ -98,72 +416,166 @@ pos = self.blacklistManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.socialInfoManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) return pos + +def GetPyGameDataManager(): + ## py数据库表数据管理器 + pyGameDataMgr = PyGameData.g_pyGameDataManager + if not pyGameDataMgr: + pyGameDataMgr = PyGameDataManager() + PyGameData.g_pyGameDataManager = pyGameDataMgr + return pyGameDataMgr -# 拍卖记录表 -def GetAuctionRecordManager(): - return PyGameData.g_pyGameDataManager.AuctionRecord +def GetCrossPersonalCompensationManager(): + # 跨服个人补偿邮件管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.CrossPersonalCompensationManager -# 拍卖物品表 +def GetCrossBillboardManager(): + # 跨服排行榜管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.CrossBillboardManager + +def GetPlayerAssistThanksPyManager(): + # 协助感谢表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.PlayerAssistThanksPyManager + +def GetPlayerAssistPyManager(): + # 协助表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.PlayerAssistPyManager + +def GetPlayerViewCachePyManager(): + # 拍卖记录表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.PlayerViewCachePyManager + def GetAuctionItemManager(): - return PyGameData.g_pyGameDataManager.AuctionItem + ## 拍卖物品缓存数据管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.AuctionItemManager + +def GetAuctionAttentionManager(): + # 拍卖记录表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.AuctionAttentionManager + +def GetAuctionRecordManager(): + # 拍卖记录表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.AuctionRecordManager # 跨服竞技场未通知玩家的比赛结果 def GetCrossPKUnNotifyOverInfoManager(): - return PyGameData.g_pyGameDataManager.crossPKUnNotifyOverInfo + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.crossPKUnNotifyOverInfo # 跨服竞技场排行榜管理 def GetCrossPKBillboardManager(): - return PyGameData.g_pyGameDataManager.crossPKBillboard + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.crossPKBillboard # 仙魔之争管理 def GetXMZZManager(): - return PyGameData.g_pyGameDataManager.XMZZManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.XMZZManager # 封魔坛结果管理 def GetSealDemonRecordManager(): - return PyGameData.g_pyGameDataManager.sealDemonManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.sealDemonManager # Boss关注记录管理 def GetBossAttentionManager(): - return PyGameData.g_pyGameDataManager.bossAttentionManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.bossAttentionManager # 交易所物品最近成交单价管理 def GetBourseItemLastPriceManager(): - return PyGameData.g_pyGameDataManager.bourseItemLastPriceManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.bourseItemLastPriceManager # 交易所记录管理 def GetBourseRecordManager(): - return PyGameData.g_pyGameDataManager.bourseRecordManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.bourseRecordManager # 战盟仓库物品管理 def GetFamilyStoreItemManager(): - return PyGameData.g_pyGameDataManager.familyStoreItemManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.familyStoreItemManager + +def GetDBPyFuncTeamManager(): + # 功能队伍管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyFuncTeamManager + +#def GetDBPyFuncTeamMemManager(): +# # 功能队伍成员管理 +# pyGameDataMgr = GetPyGameDataManager() +# return pyGameDataMgr.DBPyFuncTeamMemManager + +def GetDBPlayerRecDataManager(): + # 玩家记录管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPlayerRecDataManager + +def GetDBPyMineAreaAwardManager(): + # 福地奖励结算管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyMineAreaAwardManager + +def GetDBPyMineAreaRecordManager(): + # 福地矿物记录管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyMineAreaRecordManager + +def GetDBPyMineAreaItemManager(): + # 福地矿物管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyMineAreaItemManager + +def GetDBPyCoupleManager(): + # 伴侣管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyCoupleManager + +def GetDBPyUnNotifyLoveGiftRecManager(): + # 未通知的赠送礼物记录 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyUnNotifyLoveGiftRecManager + +def GetDBPyCharmValueRecManager(): + # 魅力管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyCharmValueRecManager + +def GetIntimacyManager(): + # 亲密管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.IntimacyManager # 好友系统 def GetFriendManager(): - return PyGameData.g_pyGameDataManager.friendManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.friendManager # 社交信息管理 def GetPersonalSocialManager(): - return PyGameData.g_pyGameDataManager.socialInfoManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.socialInfoManager # 仇人系统 def GetEnemyManager(): - return PyGameData.g_pyGameDataManager.enemyManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.enemyManager # 最近联系人系统 def GetContactsManager(): - return PyGameData.g_pyGameDataManager.contactsManager + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.contactsManager # 黑名单系统 def GetBlacklistManager(): - return PyGameData.g_pyGameDataManager.blacklistManager - -#=============================================================================== -# PyGameData.g_pyGameDataManager = PyGameDataManager() -# -# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 4) -# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 5) -# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 6) -# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(6, 4) -#=============================================================================== + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.blacklistManager -- Gitblit v1.8.0