From 2334c75ef35c5ef5432f883c0eb2f4a22209a94a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 六月 2025 17:18:56 +0800
Subject: [PATCH] 10263 【越南】【BT】增加后台执行命令清除本服榜单某个玩家ID数据: ClearBillboardData

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py |  164 ++++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 134 insertions(+), 30 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 294badb..2348d1c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -18,35 +18,49 @@
 import GameWorld
 import ShareDefine
 import PlayerAssist
+import PlayerFamily
 import PlayerControl
+import PlayerPackData
 import PlayerFuncTeam
+import NetPackCommon
 import CrossLuckyCloudBuy
 import IPY_GameServer
+import PlayerViewCache
 import CrossRealmPlayer
 import PlayerCompensation
 import PlayerActBossTrial
 import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
+import PlayerActLianqi
 import CrossActionControl
 import CrossActAllRecharge
 import CrossFamilyFlagwar
 import CrossChampionship
 import CrossBattlefield
+import CrossFamilyGCZ
 import CrossBillboard
 import CrossYaomoBoss
 import GameWorldBoss
 import CrossRealmPK
+import GameXiangong
 import GameWorship
 import PlayerQuery
 import PlayerTalk
 import PyGameData
 import CrossBoss
 import ChConfig
+import ChPlayer
 import PlayerFB
 import GMShell
 
 import traceback
 import cPickle
 import time
+
+# 仅输出简短日志的信息类型
+ClientServerMsg_ShortLogTypeList = [ShareDefine.ClientServerMsg_PushPlayerCache, ShareDefine.ClientServerMsg_PlayerPackData]
+CrossServerMsg_ShortLogTypeList = [ShareDefine.CrossServerMsg_PushPlayerPackData, ShareDefine.CrossServerMsg_ViewPlayerCacheRet]
 
 def SendMsgToCrossServer(msgType, dataMsg):
     ## 发送信息到跨服服务器上
@@ -61,7 +75,16 @@
     if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
         GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (srcMsg))
         return
-    GameWorld.Log("SendMsgToCrossServer => %s" % (srcMsg))   
+    if msgType in ClientServerMsg_ShortLogTypeList:
+        playerID = 0
+        if isinstance(dataMsg, dict):
+            playerID = dataMsg.get("playerID", 0)
+            if not playerID:
+                playerID = dataMsg.get("PlayerID", 0)
+        msgLen = len(str(srcMsg))
+        GameWorld.Log("SendMsgToCrossServer => %s, playerID=%s,msgLen=%s" % (msgType, playerID, msgLen))
+    else:
+        GameWorld.Log("SendMsgToCrossServer => %s, %s" % (msgType, srcMsg))
     GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
     return
 
@@ -73,23 +96,26 @@
             return
         msgDict = cPickle.loads(recvMsg)
         
-        GameWorld.Log("OnCrossServerReceiveMsg: %s" % msgDict)
-        
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
         serverGroupID = msgDict.get("ServerGroupID", 0)
         
+        if msgType in ClientServerMsg_ShortLogTypeList:
+            playerID = 0
+            if isinstance(msgData, dict):
+                playerID = msgData.get("playerID", 0)
+                if not playerID:
+                    playerID = msgData.get("PlayerID", 0)
+            msgLen = len(str(msgDict))
+            GameWorld.Log("OnCrossServerReceiveMsg: %s, serverGroupID=%s,playerID=%s,msgLen=%s" % (msgType, serverGroupID, playerID, msgLen))
+        else:
+            GameWorld.Log("OnCrossServerReceiveMsg: %s, serverGroupID=%s, %s" % (msgType, serverGroupID, msgDict))
+            
         if msgType == ShareDefine.ClientServerMsg_PKMatch:
             CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
             
-        elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
-            CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
-            
-        elif msgType == ShareDefine.ClientServerMsg_PKCancel:
-            CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
-            
-        elif msgType == ShareDefine.ClientServerMsg_PKPrepareOK:
-            CrossRealmPK.ClientServerMsg_PKPrepareOK(msgData, tick)
+        elif msgType == ShareDefine.ClientServerMsg_PKOver:
+            CrossRealmPK.ClientServerMsg_PKOver(serverGroupID, msgData, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
             CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
@@ -108,7 +134,10 @@
             
         elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
             PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
-                        
+            
+        elif msgType == ShareDefine.ClientServerMsg_PlayerLoginout:
+            ChPlayer.ClientServerMsg_PlayerLoginout(serverGroupID, msgData)
+            
         elif msgType == ShareDefine.ClientServerMsg_GMCMD:
             GMShell.ClientServerMsg_GMCMD(msgData, tick)
             
@@ -116,7 +145,16 @@
             ClientServerMsg_ServerInitOK(serverGroupID, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
-            CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+            PlayerViewCache.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_PushPlayerCache:
+            PlayerViewCache.ClientServerMsg_PushPlayerCache(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_PullOtherPlayerPackData:
+            PlayerPackData.ClientServerMsg_PullOtherPlayerPackData(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_PlayerPackData:
+            PlayerPackData.ClientServerMsg_PlayerPackData(serverGroupID, msgData)
             
         elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
             PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
@@ -144,6 +182,9 @@
                         
         elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
             CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ChampionshipPKOver:
+            CrossChampionship.ClientServerMsg_ChampionshipPKOver(serverGroupID, msgData)
             
         elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApply:
             CrossChampionship.ClientServerMsg_ChampionshipOfficialApply(serverGroupID, msgData)
@@ -178,6 +219,24 @@
         elif msgType == ShareDefine.ClientServerMsg_XianXiaMJScore:
             PlayerActXianXiaMJ.ClientServerMsg_XianXiaMJScore(serverGroupID, msgData)
             
+        elif msgType == ShareDefine.ClientServerMsg_GubaoScore:
+            PlayerActGubao.ClientServerMsg_GubaoScore(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_HorsePetTrainScore:
+            PlayerActHorsePetTrain.ClientServerMsg_HorsePetTrainScore(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_LianqiScore:
+            PlayerActLianqi.ClientServerMsg_LianqiScore(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_SyncFamilyInfo:
+            PlayerFamily.ClientServerMsg_SyncFamilyInfo(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_QueryCrossFamily:
+            PlayerFamily.ClientServerMsg_QueryCrossFamily(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_FamilyGCZ:
+            CrossFamilyGCZ.ClientServerMsg_FamilyGCZ(serverGroupID, msgData)
+            
         elif msgType == ShareDefine.ClientServerMsg_CreateFuncTeam:
             PlayerFuncTeam.ClientServerMsg_CreateFuncTeam(serverGroupID, msgData)
             
@@ -189,6 +248,9 @@
             
         elif msgType == ShareDefine.ClientServerMsg_QueryFuncTeam:
             PlayerFuncTeam.ClientServerMsg_QueryFuncTeam(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_QueryXiangong:
+            GameXiangong.ClientServerMsg_QueryXiangong(serverGroupID, msgData)
             
         # 需要发送到地图服务器处理的
         elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
@@ -287,7 +349,16 @@
     if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
         GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
         return
-    GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
+    if msgType in CrossServerMsg_ShortLogTypeList:
+        playerID = 0
+        if isinstance(dataMsg, dict):
+            playerID = dataMsg.get("playerID", 0)
+            if not playerID:
+                playerID = dataMsg.get("PlayerID", 0)
+        msgLen = len(str(srcMsg))
+        GameWorld.Log("SendMsgToClientServer => %s, %s, playerID=%s,msgLen=%s" % (msgType, serverGroupIDList, playerID, msgLen))
+    else:
+        GameWorld.Log("SendMsgToClientServer => %s, %s, %s" % (msgType, serverGroupIDList, srcMsg))
     if not serverGroupIDList:
         GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg))
     else:
@@ -312,7 +383,18 @@
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
         crossServerTimeStr = msgDict.get("CrossServerTime", "")
-        GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
+        
+        if msgType in CrossServerMsg_ShortLogTypeList:
+            playerID = 0
+            if isinstance(msgData, dict):
+                playerID = msgData.get("playerID", 0)
+                if not playerID:
+                    playerID = msgData.get("PlayerID", 0)
+            msgLen = len(str(msgDict))
+            GameWorld.Log("OnClientServerReceiveMsg: %s, playerID=%s,msgLen=%s" % (msgType, playerID, msgLen))
+        else:
+            GameWorld.Log("OnClientServerReceiveMsg: %s, %s" % (msgType, msgDict))
+            
         if crossServerTimeStr:
             curServerTime = int(time.time())
             crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
@@ -333,32 +415,38 @@
         elif msgType == ShareDefine.CrossServerMsg_Notify:
             PlayerControl.CrossServerMsg_Notify(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_PlayerLoginout:
+            ChPlayer.CrossServerMsg_PlayerLoginout(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_SendFakePack:
+            NetPackCommon.CrossServerMsg_SendFakePack(msgData)
+            
         elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
             PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
-            CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
+            PlayerViewCache.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PullPlayerViewCache:
+            PlayerViewCache.CrossServerMsg_PullPlayerViewCache(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PlayerPackDataState:
+            PlayerPackData.CrossServerMsg_PlayerPackDataState(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PullPlayerPackData:
+            PlayerPackData.CrossServerMsg_PullPlayerPackData(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PushPlayerPackData:
+            PlayerPackData.CrossServerMsg_PushPlayerPackData(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
             CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
-            
-        elif msgType == ShareDefine.CrossServerMsg_PKMatchResult:
-            CrossRealmPK.CrossServerMsg_PKMatchResult(msgData)
-            
-        elif msgType == ShareDefine.CrossServerMsg_PKReadyOKRoomList:
-            CrossRealmPK.CrossServerMsg_PKReadyOKRoomList(msgData)
-            
-        elif msgType == ShareDefine.CrossServerMsg_PKTimeoutRoomList:
-            CrossRealmPK.CrossServerMsg_PKTimeoutRoomList(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_PKOverInfo:
             CrossRealmPK.CrossServerMsg_PKOverInfo(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_PKSeasonInfo:
             CrossRealmPK.CrossServerMsg_PKSeasonInfo(msgData)
-            
-        elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
-            CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyLottery:
             CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyLottery(msgData)
@@ -390,8 +478,17 @@
         elif msgType == ShareDefine.CrossServerMsg_FuncTeamList:
             PlayerFuncTeam.CrossServerMsg_FuncTeamList(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_FamilyDelRet:
+            PlayerFamily.CrossServerMsg_FamilyDelRet(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_FamilyGCZ:
+            CrossFamilyGCZ.CrossServerMsg_FamilyGCZ(msgData)
+            
         elif msgType == ShareDefine.CrossServerMsg_Worship:
             GameWorship.CrossServerMsg_Worship(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_Xiangong:
+            GameXiangong.CrossServerMsg_Xiangong(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_ChampionshipState:
             CrossChampionship.CrossServerMsg_ChampionshipState(msgData)
@@ -564,5 +661,12 @@
         SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
     return
 
-
-    
\ No newline at end of file
+def OnCrossServerStateOpen():
+    '''子服收到跨服服务器通知  - 跨服服务器状态正常开放中,可能是启动、重连、或者维护后重新开放
+    这里可以处理一些子服与跨服正式建立常规逻辑通讯(注意与socket连接区分,这里指的是逻辑通讯)后的逻辑
+    注:跨服子服socket连接后,并不能正式开始逻辑消息通讯,需要等待双方都启动成功后才可以
+    即子服发送  ClientServerMsg_ServerInitOK 告知启动成功
+    然后跨服回复开启状态后才算正式建立常规逻辑通讯
+    '''
+    PlayerFamily.Sync_ClientFamilyAllToCrossServer()
+    return

--
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