From 2334c75ef35c5ef5432f883c0eb2f4a22209a94a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 六月 2025 17:18:56 +0800
Subject: [PATCH] 10263 【越南】【BT】增加后台执行命令清除本服榜单某个玩家ID数据: ClearBillboardData

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py |   46 +++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 45 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
index 090f506..e103424 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -77,6 +77,11 @@
 #服务器合服首次启动OK
 Def_IsMixServerInitOK = 'IsMixServerInitOK'
 
+#开服活动榜单结算版本更新时的开服天,主要用于旧服判断不重复发放奖励
+Def_OSCBillAwardVerDay = 'OSCBillAwardVerDay'
+#开服活动榜单结算状态,按冲榜类型二进制位存储是否已结算
+Def_OSCBillAwardRecord = 'OSCBillAwardRecord'
+
 #上次合服时的开服天数
 Def_LastMixServerDay = 'LastMixServerDay'
 
@@ -96,6 +101,8 @@
 Def_FamilyWar_Round = 'FamilyWar_Round'
 #仙盟联赛是否已经处理过总结算
 Def_FamilyWar_AllOver = 'FamilyWar_AllOver'
+#仙盟联赛首轮开始时的世界等级
+Def_FamilyWar_StartWorldLV = 'FamilyWar_StartWorldLV'
 
 #服务器开服自动逻辑处理 年
 Def_Server_Year = 'Def_Server_Year'
@@ -113,6 +120,9 @@
 Def_Server_DayEx = 'Def_Server_DayEx'
 #服务器开服自动逻辑处理 小时
 Def_Server_Hour = 'Def_Server_Hour'
+
+# 排行榜大数值比较值修正标记
+Def_FixBillboardBigCmpValue = "FixBillboardBigCmpValue"
 
 # 交易所开关
 Def_BourseState = "BourseState"
@@ -137,6 +147,8 @@
 # 服务器建盟次数
 Def_ServerCreatFamilyTimes = "CreatFamilyTimes"
 
+#设置跨服运营活动ID的标记
+Def_CrossActID = 'CAID_%s_%s' #参数为(运营活动名, 活动表配置cfgID)
 #设置运营活动ID的标记
 Def_OperationActID = 'OperationActID_%s' #参数为运营活动名
 #运营活动开启时世界等级,参数为运营活动名
@@ -153,6 +165,38 @@
 Def_HorsePetBossTime = "HorsePetBossTime%s"
 #跨服服务器是否维护中
 Def_CrossServerClose = "CrossServerClose"
+#竞技场开服前定制X天赛季状态  0-未比赛过,1-进行中,>1结算时的开服天
+Def_ArenaOSSeasonState = "ArenaOSSeasonState"
+#竞技场当前赛季开始时的世界等级
+Def_ArenaWorldLV = "ArenaWorldLV"
+#跨服排位争霸赛活动ID
+Def_CrossChampionshipID = "CrossChampionshipID"
+#跨服排位争霸赛活动状态
+Def_CrossChampionshipState = "CrossChampionshipState"
+#跨服排位争霸赛活动状态是否已经异常 - 该活动只能按状态顺序执行,不能跳状态,否则视为活动异常
+Def_CrossChampionshipStateError = "CrossChampionshipStateError"
+#跨服排位争霸赛活动状态异常后续处理状态
+Def_CrossChampionshipErrorDo = "CrossChampionshipErrorDo"
+#boss历练结算状态,参数(actNum),跨服活动参数(zoneID)
+Def_ActBossTrialAward = "ActBossTrialAward_%s"
+#跨服boss历练结算状态,参数(zoneID)
+Def_ActBossTrialAwardC = "ActBossTrialAwardC_%s"
+#仙匣秘境结算状态,参数(actNum),跨服活动参数(zoneID)
+Def_ActXianXiaMJAward = "ActXianXiaMJAward_%s"
+#跨服仙匣秘境结算状态,参数(zoneID)
+Def_ActXianXiaMJAwardC = "ActXianXiaMJAwardC_%s"
+#古宝养成结算状态,参数(actNum),跨服活动参数(zoneID)
+Def_ActGubaoAward = "ActGubaoAward_%s"
+#跨服古宝养成结算状态,参数(zoneID)
+Def_ActGubaoAwardC = "ActGubaoAwardC_%s"
+#骑宠养成结算状态,参数(actNum),跨服活动参数(zoneID)
+Def_ActHorsePetTrainAward = "ActHorsePetTrainAward_%s"
+#跨服骑宠养成结算状态,参数(zoneID)
+Def_ActHorsePetTrainAwardC = "ActHorsePetTrainAwardC_%s"
+#跨服炼器结算状态,参数(zoneID)
+Def_ActLianqiAwardC = "ActLianqiAwardC_%s"
+#活动流程状态是否已经异常 - 按流程走的活动只能按状态顺序执行,不能跳状态,否则视为活动异常,参数(actName, zoneID),存储的值为异常的活动ID
+Def_ActFlowStateError = "SE%s%s"
 
 def SetInitOpenServerTime(initTime):
     openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)
@@ -226,7 +270,7 @@
 #  @param value 设置value
 #  @return 返回trig
 #  @remarks 函数详细说明.
-def SetDBGSTrig_ByKey( key , value ):
+def SetDBGSTrig_ByKey( key , value):
     gsEventTrigManager = GameWorld.GetGameWorld().GetDBGameServerEventTrigManager()
     trig = gsEventTrigManager.Find( key )
     

--
Gitblit v1.8.0