From 388823edfe6308cba6f76ca6dc4f20022c5cb2be Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 30 六月 2025 19:03:50 +0800
Subject: [PATCH] 10431 【英文】看广告获得限时代金券

---
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py |  142 +++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 117 insertions(+), 25 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index b94a639..a60ab71 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -58,6 +58,12 @@
     ##获取服务器根路径
     return GameServerPath.split("CoreServerGroup")[0]
 
+def GetSizeof(o, isAsize=True):
+    return 0
+    #if isAsize:
+    #    return asizeof.asizeof(o)
+    #return sys.getsizeof(0)
+    
 #------主角相关设定
 #主角发型列表 [职业:发型列表]
 Def_RoleHair = {
@@ -206,8 +212,9 @@
 Def_FamilySetting_LvUpCost,           #家族升级需要消耗升级所需资金
 Def_FamilySetting_WeekMissionMoneyMax,#每周任务最大可获得仙盟资金
 Def_FamilySetting_BossFBCnt,          #BOSS副本次数
+Def_FamilySetting_ZhenbaogeWeights,   #珍宝阁总权重
 Def_FamilySetting_Max,                #表长度异常(必须放最后)
-) = range(0, 6 + 1)
+) = range(0, 7 + 1)
 FamilySettingDict = {
                      Def_FamilySetting_MaxMemberCnt:'MemberCnt',
                      Def_FamilySetting_MaxHuFaCnt:'DeputyLeaderCnt',
@@ -215,6 +222,7 @@
                      Def_FamilySetting_LvUpCost:'NeedMoney',
                      Def_FamilySetting_WeekMissionMoneyMax:'WeekMissionMoneyMax',
                      Def_FamilySetting_BossFBCnt:'BossFBCnt',
+                     Def_FamilySetting_ZhenbaogeWeights:'ZhenbaogeWeights',
                      }
 
 #家族成员接口对应家族配置表索引
@@ -263,7 +271,7 @@
 #创建家族,最大字符数
 Def_CreatFamily_MaxStr = 33
 #创建角色,最大字符数, UTF8是3个字节 最少3个字母  最大5中文加1个字母
-Def_CreatRole_MaxStr = 16
+Def_CreatRole_MaxStr = 20
 Def_CreatRole_MinStr = 3
 
 
@@ -369,7 +377,8 @@
 Def_WorldKey_BossIsAlive = 'BossIsAlive_%s'                  #boss是否活着
 Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit'             #GameWold是否初始化完成
 Def_WorldKey_BossIsGeTui = "BossGeTui%s"                     #当前复活通知
-Def_WorldKey_OperationActionState = "OperationActState_%s"   #运营活动状态,参数为运营活动名
+Def_WorldKey_OperationActionState = "State_%s"               #运营活动状态,参数为(运营活动名)
+Def_WorldKey_OperationActionStateJoin = "StateJoin_%s"       #运营活动可参与状态,参数为(运营活动名)
 Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint"     #boss复活需要总点数
 Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s'     #跨服boss是否活着,参数(zoneID, bossID)
 Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK'             #GameWold是否初始化完成OK
@@ -377,6 +386,7 @@
 Def_WorldKey_CrossPKZoneSeasonState = "CrossPKZoneSeasonState_%s" #跨服PK赛区赛季状态,跨服服务器控制,参数(zoneID)0-未开启,1-开启中,2-已结束
 Def_WorldKey_CrossPKBillboardSyncTick = "CrossPKBillboardSyncTick_%s_%s" #跨服PK本赛季排行榜同步tick,参数(zoneID, seasonID)
 Def_WorldKey_CrossSetPlayerAttrTick = "CrossSetPlayerAttrTick" #同步设置跨服玩家属性值tick
+Def_WorldKey_SyncFamilyAllToCross = "SyncFamilyAllToCross" #本次启动是否已经同步过所有仙盟到跨服服务器
 #---------------------------------------------------------------------
 #个人时间间隔
 TYPE_Player_Tick_Requestkey = 0                       # 玩家请求处理间隔
@@ -436,6 +446,12 @@
 
 Def_PlayerKey_PrivateTalk = 'PrivateTalk'          #追踪密频(1:开启 0:关闭)
 #---------------------------------------------------------------------
+# GameWorld.GetGameWorld().SendDBLogic(BYTE queryType, DWORD id, char* sData, int nDataLen)
+# GameServer请求db逻辑类型,db接受 OnGameServerToDBLogic,回调 RecvDGDBLogicResult
+(
+gstDBLogic_PlayerPackData, # 请求打包玩家数据 0
+) = range(1)
+
 #GM工具回复值
 Def_GMTool_Succeed = 1
 Def_GMTool_Fail = 250
@@ -444,7 +460,7 @@
 Def_Billboard_MaxCnt = 100
 #---------------------------------------------------------------------
 #请求类型(需要和MapServer中的一致)
-Def_QueryType_Count = 55
+Def_QueryType_Count = 56
 (
 queryType_sqtPlayer,                  #查询玩家
 queryType_sqtFamilyWar,               #家族战
@@ -501,6 +517,7 @@
 queryType_EnterFB,                    #进入副本
 queryType_NPCInfo,                    #查询NPCInfo
 queryType_NPCCnt,                     #查询NPC数量
+queryType_FamilyEmblem,               #仙盟徽章
 ) = range(0, Def_QueryType_Count)
 #------------------------------------------------------------------------------ 
 #家族某行为类型保存的条数
@@ -519,6 +536,18 @@
 #查询无限制家族的行为类型列表
 Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip]
 #------------------------------------------------------------------------------ 
+#DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key
+Def_RecDataKey_ServerIDList = "ServerIDList"
+Def_RecDataKey_PlayerInfo = "PlayerInfo"
+Def_RecDataKey_RobValueList = "RobValueList"
+
+#玩家记录上线需要直接同步给前端的类型
+Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
+
+#玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制
+Def_PlayerRecCountDict = {
+                          ShareDefine.Def_PlayerRecType_PayCoin:100,
+                          }
 
 #玩家通用信息记录类型保存的条数
 UniversalGameRecTypeSaveCnt = {
@@ -534,6 +563,7 @@
                                 ShareDefine.Def_UniversalGameRecType_DujieHelpRecord:10000,   #渡劫副本护法详细记录
                                 ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord:100,   #诛仙BOSS结算记录
                                 ShareDefine.Def_UniversalGameRecType_LuckyTreasure:5,   #幸运鉴宝记录
+                                ShareDefine.Def_UniversalGameRecType_FeastWish:30,   #节日祝福大奖记录
                               }
 #---------------------------------------------------------------------
 #比较标识
@@ -568,24 +598,39 @@
             ShareDefine.Def_BT_FightPower_Horse         : 100,           #坐骑战斗力总榜
             ShareDefine.Def_BT_FightPower_Pet           : 100,           #宠物总战力榜
             ShareDefine.Def_BT_TrialTower               : 100,           #天神之塔榜
+            ShareDefine.Def_BT_SkyTower                 : 100,           #天星塔榜
             ShareDefine.Def_BT_OffLineEfficient         : 100,           #脱机效率榜
             ShareDefine.Def_BT_Realm                    : 100,           #境界榜
             ShareDefine.Def_BT_TotalRecharge            : 100,           #充值榜
             
-            ShareDefine.Def_BT_Campaign_PlusLV          : 100,           #强化等级(开服活动榜)
-            ShareDefine.Def_BT_Campaign_HorseLV         : 100,           #坐骑等级(开服活动榜)  
-            ShareDefine.Def_BT_Campaign_StoneLV         : 100,           #宝石等级(开服活动榜)
-            ShareDefine.Def_BT_Campaign_LV              : 100,           #冲级排行(开服活动榜)
-            ShareDefine.Def_BT_Campaign_RealmLV         : 100,           #境界等级(开服活动榜)
-            ShareDefine.Def_BT_Campaign_FightPower      : 100,           #战力排行(开服活动榜)
-            ShareDefine.Def_BT_Campaign_RuneLV          : 100,           #符印等级(开服活动榜)
-            ShareDefine.Def_BT_Campaign_GodWeaponLV     : 100,           #神兵等级(开服活动榜)
-            ShareDefine.Def_BT_Campaign_Recharge        : 100,           #累计充值(开服活动榜)
-            ShareDefine.Def_BT_Campaign_PetLV           : 100,           #灵宠等级(开服活动榜)  
-            ShareDefine.Def_BT_Campaign_LingGen         : 100,           #灵根总点(开服活动榜)  
+            ShareDefine.Def_BT_Campaign_Plus            : 500,           #强化战力(开服活动榜)
+            ShareDefine.Def_BT_Campaign_Horse           : 500,           #坐骑战力(开服活动榜)  
+            ShareDefine.Def_BT_Campaign_StoneLV         : 500,           #宝石等级(开服活动榜)
+            ShareDefine.Def_BT_Campaign_LV              : 500,           #冲级排行(开服活动榜)
+            ShareDefine.Def_BT_Campaign_RealmLV         : 500,           #境界等级(开服活动榜)
+            ShareDefine.Def_BT_Campaign_FightPower      : 500,           #战力排行(开服活动榜)
+            ShareDefine.Def_BT_Campaign_RuneLV          : 500,           #符印等级(开服活动榜)
+            ShareDefine.Def_BT_Campaign_GodWeaponLV     : 500,           #神兵等级(开服活动榜)
+            ShareDefine.Def_BT_Campaign_Recharge        : 500,           #累计充值(开服活动榜)
+            ShareDefine.Def_BT_Campaign_PetLV           : 500,           #灵宠等级(开服活动榜)  
+            ShareDefine.Def_BT_Campaign_LingGen         : 500,           #灵根总点(开服活动榜)  
+            ShareDefine.Def_BT_Campaign_StarLV          : 500,           #升星等级(开服活动榜)  
+            ShareDefine.Def_BT_Campaign_Wash            : 500,           #洗练战力(开服活动榜)
             ShareDefine.Def_BT_FCCostGold               : 5,             #消费排行榜(仙界盛典)
             ShareDefine.Def_BT_NewFCCostGold            : 5,             #消费排行榜(仙界盛典)
-            ShareDefine.Def_BT_FBHelpBattle             : 100,           #助战次数榜
+            
+            ShareDefine.Def_BT_Arena                    : 1000,          #竞技场榜
+            ShareDefine.Def_BT_Environment              : 20,            #环保榜 (垃圾分类活动)
+            ShareDefine.Def_BT_CharmTotal               : 100,           #魅力总榜
+            ShareDefine.Def_BT_CharmWeek                : 100,           #魅力周榜
+            ShareDefine.Def_BT_CharmDay                 : 100,           #魅力日榜
+            ShareDefine.Def_BT_BossTrialSubmit          : 200,           #boss凭证 (boss历练活动)
+            ShareDefine.Def_BT_BossTrialSubmitBak       : 200,           #boss凭证 (boss历练活动 - 上一期)
+            ShareDefine.Def_BT_BossTrialSubmitFamily    : 100,           #boss凭证仙盟 (boss历练活动)
+            ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100,           #boss凭证仙盟 (boss历练活动 - 上一期)
+            ShareDefine.Def_BT_XianXiaMJScore           : 200,           #仙匣秘境积分榜 (仙匣秘境活动)
+            ShareDefine.Def_BT_HorsePetTrainScore       : 200,           #骑宠养成积分榜 (骑宠养成活动)
+            ShareDefine.Def_BT_GubaoScore               : 200,           #古宝养成积分榜 (古宝养成活动)
             }
 
 #排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -630,7 +675,6 @@
 Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
 Def_PlayerKey_MergeRegisterRoomID = "MergeRegisterRoomID"  #当前上传数据的roomID
 Def_PlayerKey_IsLoginToMergeServer = "IsLoginToMergeServer"  #是否要登陆跨服服务器
-Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
 
 Def_PlayerKey_PlayerFromPID = "PlayerFromPID"  #pid
 
@@ -647,8 +691,8 @@
 Def_PDict_GeTuiSet = "GetuiSet"     # 推送提醒的设置
 Def_PDict_NoGeTuiTime = "NoGetuiTime"     # 推送提醒免打扰时间,将字符串组合数字
 
-Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s"  #查询PK排行榜tick,参数(zoneID, seasonID)
-
+#主城地图、缥缈宗
+Def_FBMapID_MainCity = 10010
 #渡劫副本
 Def_FBMapID_DuJie = 31110
 #仙盟联赛
@@ -671,12 +715,18 @@
 Def_FBMapID_MunekadoTrial = 60010
 #混乱妖域
 Def_FBMapID_ChaosDemon = 31180
+#讨伐妖魔
+Def_FBMapID_KillDevil = 31280
 #娲皇遗迹
 Def_FBMapID_QueenRelics = 51010
 #跨服竞技场
 Def_FBMapID_CrossRealmPK = 32010
+#跨服排位
+Def_FBMapID_CrossChampionship = 32070
 #跨服蓬莱仙境
 Def_FBMapID_CrossPenglai = 32020
+#跨服魔化之地
+Def_FBMapID_CrossDemonLand = 32080
 #跨服妖王
 Def_FBMapID_CrossDemonKing = 32030
 #本服妖王
@@ -687,22 +737,44 @@
 Def_FBMapID_CrossGrasslandLing = 32040
 #跨服仙草园
 Def_FBMapID_CrossGrasslandXian = 32050
+#跨服战场
+Def_FBMapID_CrossBattlefield = 32060
+#跨服仙盟夺旗战/逐鹿万界
+Def_FBMapID_CrossFamilyFlagwar = 32090
+#情缘副本
+Def_FBMapID_Love = 31300
+
+#回合战斗自定义地图ID
+TurnFightMapIDList = (
+Def_TFMapID_MineArea, # 福地 1
+) = range(1, 1 + 1)
 
 #需要刷世界BOSS的副本
 WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
 #跨服地图
-Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
 #跨服分区类型配置, 没配置的默认 CrossZoneComm
 Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
                          Def_FBMapID_CrossPenglai:"CrossZoneComm",
+                         Def_FBMapID_CrossDemonLand:"CrossZoneComm",
                          Def_FBMapID_CrossRealmPK:"CrossZonePK",
                          Def_FBMapID_CrossDemonKing:"CrossZonePK",
                          Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
                          Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
+                         Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
+                         Def_FBMapID_CrossChampionship:"CrossZonePK",
                          }
 #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
 Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+                             Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
+                             Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
                              }
+
+#跨服日常活动对应需要直接开启副本线路地图的,仅适用于固定分区的日常,不包含动态分配线路及有特定分配规则的地图
+Def_CrossDailyMap = {
+                     ShareDefine.CrossDailyActionID_FamilyWarFlag:Def_FBMapID_CrossFamilyFlagwar,
+                     }
+
 #需要动态分配线路的跨服地图
 Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
 
@@ -742,13 +814,14 @@
 Def_Online = 1
 Def_OnlineNoClient = 2
 
-# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单
+# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单 5 亲密
 (
 Def_SocialGroup_Contacts,
 Def_SocialGroup_Friend,
 Def_SocialGroup_Enemy,
 Def_SocialGroup_Black,
-) = range(1, 5)
+Def_SocialGroup_Intimacy,
+) = range(1, 6)
 
 Def_CDBPlayerRefresh_Online = "OnlineType"
 
@@ -801,8 +874,8 @@
 VIPPrivilege_BindJadeWheel,    #30 绑玉转盘次数
 VIPPrivilege_PrayElixir,    #31 丹药祈福次数
 VIPPrivilege_32,    #32 封魔坛自动挑战
-VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
-VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
+VIPPrivilege_33,    #33
+VIPPrivilege_34,    #34
 ) = range(1, 35)
 
 #游戏货币来源类型定义
@@ -827,7 +900,7 @@
 Def_GiveMoney_Warehouse, # 仓库
 Def_GiveMoney_SellPackItem, # 出售背包物品
 Def_GiveMoney_CollectNPC, # 采集NPC
-Def_GiveMoney_20,
+Def_GiveMoney_BossFirstKill, # Boss首杀
 Def_GiveMoney_21,
 Def_GiveMoney_Trade, # 交易
 Def_GiveMoney_Truck, # 运镖
@@ -837,3 +910,22 @@
 Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
 Def_GiveMoney_AuctionGain, #拍卖获得利润
 ) = range(1000, 1000 + 29)
+
+Def_ItemID_GoldMoney = 20               # 直接给仙玉
+Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
+Def_ItemID_SilverPaper = 500               # 直接给金票物品
+Def_ItemID_GongdePoint = 530               # 直接给功德点
+Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
+# 货币类型对应直接给货币物品ID
+MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
+                   IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
+                   IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
+                   ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
+                   ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
+                   }
+
+#写死的物品类型都放这边
+Def_ItemType_Title = 4           #称号
+
+#写死的物品效果ID都放这边------请按数值顺序存放
+Def_Effect_AddDienstgrad = 204   #使用物品获得称号

--
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