From 388823edfe6308cba6f76ca6dc4f20022c5cb2be Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 30 六月 2025 19:03:50 +0800 Subject: [PATCH] 10431 【英文】看广告获得限时代金券 --- ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 139 ++++++++++++++++++++++++++++++++++++++-------- 1 files changed, 114 insertions(+), 25 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py index 6ab6842..a60ab71 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py @@ -58,6 +58,12 @@ ##获取服务器根路径 return GameServerPath.split("CoreServerGroup")[0] +def GetSizeof(o, isAsize=True): + return 0 + #if isAsize: + # return asizeof.asizeof(o) + #return sys.getsizeof(0) + #------主角相关设定 #主角发型列表 [职业:发型列表] Def_RoleHair = { @@ -206,8 +212,9 @@ Def_FamilySetting_LvUpCost, #家族升级需要消耗升级所需资金 Def_FamilySetting_WeekMissionMoneyMax,#每周任务最大可获得仙盟资金 Def_FamilySetting_BossFBCnt, #BOSS副本次数 +Def_FamilySetting_ZhenbaogeWeights, #珍宝阁总权重 Def_FamilySetting_Max, #表长度异常(必须放最后) -) = range(0, 6 + 1) +) = range(0, 7 + 1) FamilySettingDict = { Def_FamilySetting_MaxMemberCnt:'MemberCnt', Def_FamilySetting_MaxHuFaCnt:'DeputyLeaderCnt', @@ -215,6 +222,7 @@ Def_FamilySetting_LvUpCost:'NeedMoney', Def_FamilySetting_WeekMissionMoneyMax:'WeekMissionMoneyMax', Def_FamilySetting_BossFBCnt:'BossFBCnt', + Def_FamilySetting_ZhenbaogeWeights:'ZhenbaogeWeights', } #家族成员接口对应家族配置表索引 @@ -263,7 +271,7 @@ #创建家族,最大字符数 Def_CreatFamily_MaxStr = 33 #创建角色,最大字符数, UTF8是3个字节 最少3个字母 最大5中文加1个字母 -Def_CreatRole_MaxStr = 16 +Def_CreatRole_MaxStr = 20 Def_CreatRole_MinStr = 3 @@ -369,7 +377,8 @@ Def_WorldKey_BossIsAlive = 'BossIsAlive_%s' #boss是否活着 Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit' #GameWold是否初始化完成 Def_WorldKey_BossIsGeTui = "BossGeTui%s" #当前复活通知 -Def_WorldKey_OperationActionState = "OperationActState_%s" #运营活动状态,参数为运营活动名 +Def_WorldKey_OperationActionState = "State_%s" #运营活动状态,参数为(运营活动名) +Def_WorldKey_OperationActionStateJoin = "StateJoin_%s" #运营活动可参与状态,参数为(运营活动名) Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint" #boss复活需要总点数 Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s' #跨服boss是否活着,参数(zoneID, bossID) Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK' #GameWold是否初始化完成OK @@ -377,6 +386,7 @@ Def_WorldKey_CrossPKZoneSeasonState = "CrossPKZoneSeasonState_%s" #跨服PK赛区赛季状态,跨服服务器控制,参数(zoneID)0-未开启,1-开启中,2-已结束 Def_WorldKey_CrossPKBillboardSyncTick = "CrossPKBillboardSyncTick_%s_%s" #跨服PK本赛季排行榜同步tick,参数(zoneID, seasonID) Def_WorldKey_CrossSetPlayerAttrTick = "CrossSetPlayerAttrTick" #同步设置跨服玩家属性值tick +Def_WorldKey_SyncFamilyAllToCross = "SyncFamilyAllToCross" #本次启动是否已经同步过所有仙盟到跨服服务器 #--------------------------------------------------------------------- #个人时间间隔 TYPE_Player_Tick_Requestkey = 0 # 玩家请求处理间隔 @@ -436,6 +446,12 @@ Def_PlayerKey_PrivateTalk = 'PrivateTalk' #追踪密频(1:开启 0:关闭) #--------------------------------------------------------------------- +# GameWorld.GetGameWorld().SendDBLogic(BYTE queryType, DWORD id, char* sData, int nDataLen) +# GameServer请求db逻辑类型,db接受 OnGameServerToDBLogic,回调 RecvDGDBLogicResult +( +gstDBLogic_PlayerPackData, # 请求打包玩家数据 0 +) = range(1) + #GM工具回复值 Def_GMTool_Succeed = 1 Def_GMTool_Fail = 250 @@ -444,7 +460,7 @@ Def_Billboard_MaxCnt = 100 #--------------------------------------------------------------------- #请求类型(需要和MapServer中的一致) -Def_QueryType_Count = 55 +Def_QueryType_Count = 56 ( queryType_sqtPlayer, #查询玩家 queryType_sqtFamilyWar, #家族战 @@ -501,6 +517,7 @@ queryType_EnterFB, #进入副本 queryType_NPCInfo, #查询NPCInfo queryType_NPCCnt, #查询NPC数量 +queryType_FamilyEmblem, #仙盟徽章 ) = range(0, Def_QueryType_Count) #------------------------------------------------------------------------------ #家族某行为类型保存的条数 @@ -519,6 +536,18 @@ #查询无限制家族的行为类型列表 Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip] #------------------------------------------------------------------------------ +#DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key +Def_RecDataKey_ServerIDList = "ServerIDList" +Def_RecDataKey_PlayerInfo = "PlayerInfo" +Def_RecDataKey_RobValueList = "RobValueList" + +#玩家记录上线需要直接同步给前端的类型 +Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin] + +#玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制 +Def_PlayerRecCountDict = { + ShareDefine.Def_PlayerRecType_PayCoin:100, + } #玩家通用信息记录类型保存的条数 UniversalGameRecTypeSaveCnt = { @@ -534,6 +563,7 @@ ShareDefine.Def_UniversalGameRecType_DujieHelpRecord:10000, #渡劫副本护法详细记录 ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord:100, #诛仙BOSS结算记录 ShareDefine.Def_UniversalGameRecType_LuckyTreasure:5, #幸运鉴宝记录 + ShareDefine.Def_UniversalGameRecType_FeastWish:30, #节日祝福大奖记录 } #--------------------------------------------------------------------- #比较标识 @@ -568,25 +598,39 @@ ShareDefine.Def_BT_FightPower_Horse : 100, #坐骑战斗力总榜 ShareDefine.Def_BT_FightPower_Pet : 100, #宠物总战力榜 ShareDefine.Def_BT_TrialTower : 100, #天神之塔榜 + ShareDefine.Def_BT_SkyTower : 100, #天星塔榜 ShareDefine.Def_BT_OffLineEfficient : 100, #脱机效率榜 ShareDefine.Def_BT_Realm : 100, #境界榜 ShareDefine.Def_BT_TotalRecharge : 100, #充值榜 - ShareDefine.Def_BT_Campaign_PlusLV : 100, #强化等级(开服活动榜) - ShareDefine.Def_BT_Campaign_HorseLV : 100, #坐骑等级(开服活动榜) - ShareDefine.Def_BT_Campaign_StoneLV : 100, #宝石等级(开服活动榜) - ShareDefine.Def_BT_Campaign_LV : 100, #冲级排行(开服活动榜) - ShareDefine.Def_BT_Campaign_RealmLV : 100, #境界等级(开服活动榜) - ShareDefine.Def_BT_Campaign_FightPower : 100, #战力排行(开服活动榜) - ShareDefine.Def_BT_Campaign_RuneLV : 100, #符印等级(开服活动榜) - ShareDefine.Def_BT_Campaign_GodWeaponLV : 100, #神兵等级(开服活动榜) - ShareDefine.Def_BT_Campaign_Recharge : 100, #累计充值(开服活动榜) - ShareDefine.Def_BT_Campaign_PetLV : 100, #灵宠等级(开服活动榜) - ShareDefine.Def_BT_Campaign_LingGen : 100, #灵根总点(开服活动榜) - ShareDefine.Def_BT_Campaign_StarLV : 100, #升星等级(开服活动榜) + ShareDefine.Def_BT_Campaign_Plus : 500, #强化战力(开服活动榜) + ShareDefine.Def_BT_Campaign_Horse : 500, #坐骑战力(开服活动榜) + ShareDefine.Def_BT_Campaign_StoneLV : 500, #宝石等级(开服活动榜) + ShareDefine.Def_BT_Campaign_LV : 500, #冲级排行(开服活动榜) + ShareDefine.Def_BT_Campaign_RealmLV : 500, #境界等级(开服活动榜) + ShareDefine.Def_BT_Campaign_FightPower : 500, #战力排行(开服活动榜) + ShareDefine.Def_BT_Campaign_RuneLV : 500, #符印等级(开服活动榜) + ShareDefine.Def_BT_Campaign_GodWeaponLV : 500, #神兵等级(开服活动榜) + ShareDefine.Def_BT_Campaign_Recharge : 500, #累计充值(开服活动榜) + ShareDefine.Def_BT_Campaign_PetLV : 500, #灵宠等级(开服活动榜) + ShareDefine.Def_BT_Campaign_LingGen : 500, #灵根总点(开服活动榜) + ShareDefine.Def_BT_Campaign_StarLV : 500, #升星等级(开服活动榜) + ShareDefine.Def_BT_Campaign_Wash : 500, #洗练战力(开服活动榜) ShareDefine.Def_BT_FCCostGold : 5, #消费排行榜(仙界盛典) ShareDefine.Def_BT_NewFCCostGold : 5, #消费排行榜(仙界盛典) - ShareDefine.Def_BT_FBHelpBattle : 100, #助战次数榜 + + ShareDefine.Def_BT_Arena : 1000, #竞技场榜 + ShareDefine.Def_BT_Environment : 20, #环保榜 (垃圾分类活动) + ShareDefine.Def_BT_CharmTotal : 100, #魅力总榜 + ShareDefine.Def_BT_CharmWeek : 100, #魅力周榜 + ShareDefine.Def_BT_CharmDay : 100, #魅力日榜 + ShareDefine.Def_BT_BossTrialSubmit : 200, #boss凭证 (boss历练活动) + ShareDefine.Def_BT_BossTrialSubmitBak : 200, #boss凭证 (boss历练活动 - 上一期) + ShareDefine.Def_BT_BossTrialSubmitFamily : 100, #boss凭证仙盟 (boss历练活动) + ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100, #boss凭证仙盟 (boss历练活动 - 上一期) + ShareDefine.Def_BT_XianXiaMJScore : 200, #仙匣秘境积分榜 (仙匣秘境活动) + ShareDefine.Def_BT_HorsePetTrainScore : 200, #骑宠养成积分榜 (骑宠养成活动) + ShareDefine.Def_BT_GubaoScore : 200, #古宝养成积分榜 (古宝养成活动) } #排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去 @@ -631,7 +675,6 @@ Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID Def_PlayerKey_MergeRegisterRoomID = "MergeRegisterRoomID" #当前上传数据的roomID Def_PlayerKey_IsLoginToMergeServer = "IsLoginToMergeServer" #是否要登陆跨服服务器 -Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中 Def_PlayerKey_PlayerFromPID = "PlayerFromPID" #pid @@ -647,8 +690,6 @@ Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置 Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字 - -Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s" #查询PK排行榜tick,参数(zoneID, seasonID) #主城地图、缥缈宗 Def_FBMapID_MainCity = 10010 @@ -674,12 +715,18 @@ Def_FBMapID_MunekadoTrial = 60010 #混乱妖域 Def_FBMapID_ChaosDemon = 31180 +#讨伐妖魔 +Def_FBMapID_KillDevil = 31280 #娲皇遗迹 Def_FBMapID_QueenRelics = 51010 #跨服竞技场 Def_FBMapID_CrossRealmPK = 32010 +#跨服排位 +Def_FBMapID_CrossChampionship = 32070 #跨服蓬莱仙境 Def_FBMapID_CrossPenglai = 32020 +#跨服魔化之地 +Def_FBMapID_CrossDemonLand = 32080 #跨服妖王 Def_FBMapID_CrossDemonKing = 32030 #本服妖王 @@ -690,22 +737,44 @@ Def_FBMapID_CrossGrasslandLing = 32040 #跨服仙草园 Def_FBMapID_CrossGrasslandXian = 32050 +#跨服战场 +Def_FBMapID_CrossBattlefield = 32060 +#跨服仙盟夺旗战/逐鹿万界 +Def_FBMapID_CrossFamilyFlagwar = 32090 +#情缘副本 +Def_FBMapID_Love = 31300 + +#回合战斗自定义地图ID +TurnFightMapIDList = ( +Def_TFMapID_MineArea, # 福地 1 +) = range(1, 1 + 1) #需要刷世界BOSS的副本 WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing] #跨服地图 -Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian] +Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian] #跨服分区类型配置, 没配置的默认 CrossZoneComm Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区 Def_FBMapID_CrossPenglai:"CrossZoneComm", + Def_FBMapID_CrossDemonLand:"CrossZoneComm", Def_FBMapID_CrossRealmPK:"CrossZonePK", Def_FBMapID_CrossDemonKing:"CrossZonePK", Def_FBMapID_CrossGrasslandLing:"CrossZonePK", Def_FBMapID_CrossGrasslandXian:"CrossZonePK", + Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield", + Def_FBMapID_CrossChampionship:"CrossZonePK", } #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法 Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap", + Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap", + Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap", } + +#跨服日常活动对应需要直接开启副本线路地图的,仅适用于固定分区的日常,不包含动态分配线路及有特定分配规则的地图 +Def_CrossDailyMap = { + ShareDefine.CrossDailyActionID_FamilyWarFlag:Def_FBMapID_CrossFamilyFlagwar, + } + #需要动态分配线路的跨服地图 Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian] @@ -745,13 +814,14 @@ Def_Online = 1 Def_OnlineNoClient = 2 -# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单 +# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单 5 亲密 ( Def_SocialGroup_Contacts, Def_SocialGroup_Friend, Def_SocialGroup_Enemy, Def_SocialGroup_Black, -) = range(1, 5) +Def_SocialGroup_Intimacy, +) = range(1, 6) Def_CDBPlayerRefresh_Online = "OnlineType" @@ -804,8 +874,8 @@ VIPPrivilege_BindJadeWheel, #30 绑玉转盘次数 VIPPrivilege_PrayElixir, #31 丹药祈福次数 VIPPrivilege_32, #32 封魔坛自动挑战 -VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成 -VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比) +VIPPrivilege_33, #33 +VIPPrivilege_34, #34 ) = range(1, 35) #游戏货币来源类型定义 @@ -840,3 +910,22 @@ Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还 Def_GiveMoney_AuctionGain, #拍卖获得利润 ) = range(1000, 1000 + 29) + +Def_ItemID_GoldMoney = 20 # 直接给仙玉 +Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石 +Def_ItemID_SilverPaper = 500 # 直接给金票物品 +Def_ItemID_GongdePoint = 530 # 直接给功德点 +Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分 +# 货币类型对应直接给货币物品ID +MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney, + IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper, + IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper, + ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint, + ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint, + } + +#写死的物品类型都放这边 +Def_ItemType_Title = 4 #称号 + +#写死的物品效果ID都放这边------请按数值顺序存放 +Def_Effect_AddDienstgrad = 204 #使用物品获得称号 -- Gitblit v1.8.0