From 388823edfe6308cba6f76ca6dc4f20022c5cb2be Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 30 六月 2025 19:03:50 +0800
Subject: [PATCH] 10431 【英文】看广告获得限时代金券

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
index dc1dabf..4b0ab3a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -311,7 +311,7 @@
         return
     
     # 注意: 因为GameServer没传是否套装,所以暂时按策划的ID规则来处理,最后一位代表是否套装
-    if itemID % 10 == 1:
+    if itemID % 10 != 0:
         #GameWorld.DebugLog("该拍品为套装拍品,不设置系统一口价时间! itemID=%s" % (itemID))
         return
     
@@ -1454,7 +1454,7 @@
 
 def __DoEquipStarAutoBuyEquip(curPlayer, queryData, tick):
     ## 升星自动购买
-    classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, playerGoldPaper = queryData
+    classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, playerGoldPaper = queryData
     GameWorld.DebugLog("升星自动购买装备: classLV=%s, equipPlace=%s, curPartStar=%s, equipPackIndex=%s" % (classLV, equipPlace, curPartStar, equipPackIndex))
     GameWorld.DebugLog("    是否预览 %s, curRate=%s,lackItemCostMoney=%s, playerGoldPaper=%s" % (isAutoBuyPreview, curRate, lackItemCostMoney, playerGoldPaper))
     nextStar = curPartStar + 1
@@ -1616,7 +1616,7 @@
         # 这里认为一定可以购买成功,不对返回值做处理,即使无法购买也认为购买成功,玩家的消耗照常扣除
         __DoPlayerBidAuctionItem(curPlayer, worldAuctionItem.ItemGUID, buyoutPrice, tick, False, funcAutoBuyout=True)
         
-    return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, buyEquipCostMoney
+    return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, buyEquipCostMoney
 
 def __SyncEquipStarAutoBuyCostInfo(curPlayer, classLV, equipPlace, curPartStar, curRate, totalCostMoney):
     ## 通知自动购买预览结果
@@ -2070,11 +2070,11 @@
     return
 
 def DR_AuctionHouse(curPlayer, eventName, drDict):
-    accID = "" if not curPlayer else curPlayer.GetAccID()
-    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
-    dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
-    dataDict.update(drDict)
-    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
+#    accID = "" if not curPlayer else curPlayer.GetAccID()
+#    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
+#    dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
+#    dataDict.update(drDict)
+#    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
     return
 
 def DoAddFamilyAuctionItem(mapID, familyAuctionItemDict):

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