From 388823edfe6308cba6f76ca6dc4f20022c5cb2be Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 30 六月 2025 19:03:50 +0800 Subject: [PATCH] 10431 【英文】看广告获得限时代金券 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 538 +++++++++++++++++++++++++++++++++++++++++++++++++++++++---- 1 files changed, 501 insertions(+), 37 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py index 303c029..4970bca 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py @@ -22,9 +22,18 @@ import PlayerControl import IpyGameDataPY import CrossActCTGBillboard +import PlayerActBossTrial +import PlayerActXianXiaMJ +import PlayerActGubao +import PlayerActHorsePetTrain +import PlayerActLianqi +import PlayerDBGSEvent +import CrossFamilyGCZ import CrossRealmMsg import PyGameData +import PlayerFB import ChConfig +import CommFunc import datetime import time @@ -56,6 +65,7 @@ # 非活动中的,已经结算过了,不需要存储 continue state = actInfo.get(ShareDefine.ActKey_State, 0) + stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0) actID = actInfo.get(ShareDefine.ActKey_ID, 0) templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0) serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "") @@ -66,8 +76,9 @@ recData.SetValue2(state) recData.SetValue3(actID) recData.SetValue4(templateID) - GameWorld.Log(" actName=%s,cfgID=%s,state=%s,actID=%s,templateID=%s,serverIDRangeList=%s" - % (actName, cfgID, state, actID, templateID, serverIDRangeList)) + recData.SetValue5(stateJoin) + GameWorld.Log(" actName=%s,cfgID=%s,state=%s,stateJoin=%s,actID=%s,templateID=%s,serverIDRangeList=%s" + % (actName, cfgID, state, stateJoin, actID, templateID, serverIDRangeList)) return @@ -111,14 +122,55 @@ GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID)) return -def GetCrossActInfoByCfgID(actName, cfgID): +def GetCrossActInfoByCfgID(actName, cfgID, zoneID=None): + ## 获取cfgID对应的跨服活动状态信息,可选验证zoneID是否匹配 crossActInfoDict = GetCrossActInfoDict() if actName not in crossActInfoDict: return curActInfoDict = crossActInfoDict[actName] if cfgID not in curActInfoDict: return - return curActInfoDict[cfgID] + actInfo = curActInfoDict[cfgID] + if zoneID: + # 验证分区ID是否正确 + ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {}) + if not ipyDataDict: + return + ipyZoneID = ipyDataDict.get("ZoneID", 0) + if zoneID != ipyZoneID: + return + return actInfo + +def GetCrossActInfoByZoneID(actName, zoneID): + ## 获取分区ID对应的跨服活动信息 + crossActInfoDict = GetCrossActInfoDict() + if actName not in crossActInfoDict: + return + curActInfoDict = crossActInfoDict[actName] + for actInfo in curActInfoDict.values(): + ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {}) + if not ipyDataDict: + return + ipyZoneID = ipyDataDict.get("ZoneID", 0) + if zoneID == ipyZoneID: + return actInfo + return + +def GetCrossActZoneIDList(actName): + ## 获取跨服活动当前所有分区列表 + crossActInfoDict = GetCrossActInfoDict() + if actName not in crossActInfoDict: + return [] + zoneIDList = [] + curActInfoDict = crossActInfoDict[actName] + for actInfo in curActInfoDict.values(): + ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {}) + if not ipyDataDict: + return + zoneID = ipyDataDict.get("ZoneID", 0) + if zoneID and zoneID not in zoneIDList: + zoneIDList.append(zoneID) + return zoneIDList def GetCrossActInfoDict(): if PyGameData.g_crossActInfoDict == None: @@ -136,6 +188,7 @@ state = recData.GetValue2() actID = recData.GetValue3() templateID = recData.GetValue4() + stateJoin = recData.GetValue5() if not state: continue if actName not in PyGameData.g_crossActInfoDict: @@ -143,7 +196,8 @@ actInfoDict = PyGameData.g_crossActInfoDict[actName] # 活动ID、状态、模板信息单独存储,重置活动判断用 dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, - ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList} + ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, + ShareDefine.ActKey_StateJoin:stateJoin} actInfo = {} actInfo.update(dbInfo) actInfo[ShareDefine.ActKey_DBInfo] = dbInfo @@ -275,6 +329,18 @@ endDateStr = curDateStr GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr) + actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开 + if actByWeek: + startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData) + GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr)) + + if hasattr(ipyData, "GetJoinStartTime") and hasattr(ipyData, "GetJoinEndTime"): + joinStartTimeStr = ipyData.GetJoinStartTime() + joinEndTimeStr = ipyData.GetJoinEndTime() + else: + joinStartTimeStr = "" + joinEndTimeStr = "" + if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"): startHMStrList = ipyData.GetStartTimeList() endHMStrList = ipyData.GetEndTimeList() @@ -290,6 +356,7 @@ GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" % (actName, cfgID, startHMStrList, endHMStrList)) + isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置 if resetType == 1: startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) @@ -347,6 +414,17 @@ GameWorld.Log(" startList=%s" % (startList)) GameWorld.Log(" end List=%s" % (endList)) + joinStartTimeList, joinEndTimeList = [], [] # 可指定活动可参与的时间点,不影响活动状态,只影响活动某些功能的参与时机,如上榜类 + if joinStartTimeStr: + if isDayReset: + joinStartTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinStartTimeStr), ChConfig.TYPE_Time_Format)) + joinEndTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinEndTimeStr), ChConfig.TYPE_Time_Format)) + else: + joinStartTimeList.append(datetime.datetime.strptime("%s %s:00" % (startDateStr, joinStartTimeStr), ChConfig.TYPE_Time_Format)) + joinEndTimeList.append(datetime.datetime.strptime("%s %s:00" % (endDateStr, joinEndTimeStr), ChConfig.TYPE_Time_Format)) + GameWorld.Log(" joinStartTimeList=%s" % (joinStartTimeList)) + GameWorld.Log(" joinEndTime List=%s" % (joinEndTimeList)) + for dtIndex, startDateTime in enumerate(startList): endDateTime = endList[dtIndex] # 广播 - 相对实际开始时间 @@ -385,7 +463,7 @@ if actName not in actTimeInfoDict: actTimeInfoDict[actName] = {} - actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict] + actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList] if actName not in actCfgIDInfoDict: actCfgIDInfoDict[actName] = [[], []] endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName] @@ -399,10 +477,11 @@ # ipyData 活动时间表信息由跨服服务器同步子服,活动内容取子服自己的 ipyDataDict = {} - for k, v in ipyData.__dict__.items(): - if k in ["NotifyInfoStart", "NotifyInfoEnd", "NotifyInfoLoop", "ServerIDRangeList"]: + methods = CommFunc.get_class_method(ipyData, "Get") # 获取所有Get开头的方法 + for method_name in methods: + if method_name in ["GetNotifyInfoStart", "GetNotifyInfoEnd", "GetNotifyInfoLoop", "GetServerIDRangeList"]: continue - ipyDataDict[k] = v + ipyDataDict[method_name[3:]] = getattr(ipyData, method_name)() ipyDataDict.update({"StartDate":startDateStr, "EndDate":endDateStr}) GameWorld.Log(" ipyDataDict=%s" % ipyDataDict) @@ -438,7 +517,6 @@ dayIndex = (curDateTime - startDayDate).days actIDDateTime = startDayDate - isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() # 按时段开的默认每天重置 if isDayReset or (startHMStrList and endHMStrList): actIDDateTime += datetime.timedelta(days=dayIndex) @@ -446,7 +524,7 @@ GameWorld.Log(" isDayReset=%s,actIDDateTime=%s,actID=%s" % (isDayReset, actIDDateTime, actID)) # 模板ID - if hasattr(ipyData, "TemplateIDList"): + if hasattr(ipyData, "GetTemplateIDList"): templateIDList = ipyData.GetTemplateIDList() templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] @@ -484,7 +562,9 @@ curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format) actChangeList = [] + actStateChangeList = [] sysnCrossActInfoDict = {} + flowStateErrorResetList = [] for actName in ShareDefine.CrossActNameList: if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict: continue @@ -496,12 +576,16 @@ for cfgID in cfgIDList: if cfgID not in timeInfoDict: continue - ipyData, startList, endList, notifyDict = timeInfoDict[cfgID] + ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList = timeInfoDict[cfgID] + isEnd = True state = 0 # 默认关闭 + stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束 cfgID = ipyData.GetCfgID() groupName = ipyData.GetActGroupName() zoneID = ipyData.GetZoneID() + actFlowID = ipyData.GetActFlowID() if hasattr(ipyData, "GetActFlowID") else 0 # 活动流程ID + actStartDataTime = None if cfgID not in crossActInfoDict[actName]: crossActInfoDict[actName][cfgID] = {} @@ -513,21 +597,29 @@ endDateTime = endList[dIndex] if startDateTime <= curDateTime < endDateTime: state = dIndex + 1 # 也是代表第几个时间段 + actStartDataTime = startDateTime break - + if endList: + isEnd = (curDateTime >= endList[-1]) + + if joinStartTimeList: + for jIndex, joinStartDateTime in enumerate(joinStartTimeList): + endJoinDateTime = joinEndTimeList[jIndex] + if joinStartDateTime <= curDateTime < endJoinDateTime: + stateJoin = ShareDefine.ActStateJoin_Start + break + elif curDateTime >= endJoinDateTime: + stateJoin = ShareDefine.ActStateJoin_End + else: + stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None + + actID = actInfoDict.get(ShareDefine.ActKey_ID, 0) + templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0) serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList) - # 全服广播提示信息 - if curDateTime in notifyDict: - if serverIDRangeList != None: - notifyKey, paramList = notifyDict[curDateTime] - country = 0 - serverGroupIDList = [] - crossNotifyList = [] - crossNotifyList.append([ShareDefine.CrossNotify_CrossAct, [country, notifyKey, paramList], serverIDRangeList]) - PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList) - dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {}) + dbState = dbInfo.get(ShareDefine.ActKey_State, 0) + dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0) dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0) dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0) dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0) @@ -537,18 +629,48 @@ if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList: forceReset = True - actID = actInfoDict.get(ShareDefine.ActKey_ID, 0) - templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0) - if not isReload and dbState == state and dbActID == actID and not forceReset: + errStateActID = 0 + if state and actFlowID: # 有活动流程ID的,实际状态按取活动流程对应状态 + errStateActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID)) + # 已经是不同活动了,强制重置异常状态标记,防止影响新活动 + if errStateActID and (errStateActID != actID or not dbState): + GameWorld.Log("按流程走的活动流程上次异常,新活动重置状态! %s,zoneID=%s,actID=%s,errStateActID=%s,dbState=%s" % (actName, zoneID, actID, errStateActID, dbState)) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), 0) + errStateActID = 0 + + flowStateIndex, flowState, flowStatePre = GetActTimeFlowState(actFlowID, actStartDataTime, curDateTime) + # 非第一个流程状态变更的时候,要验证流程是否正确,如果异常,则流程照走,标记异常,具体异常的处理由各活动自行处理 + if flowStateIndex > 0 and flowState != dbState and flowStatePre != dbState and not errStateActID: + GameWorld.ErrLog("按流程走的活动流程已异常! %s,zoneID=%s,actID=%s,flowStatePre=%s,dbState=%s" % (actName, zoneID, actID, flowStatePre, dbState)) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), actID) + errStateActID = actID + state = flowState + + # 全服广播提示信息 + if curDateTime in notifyDict and not flowState and not errStateActID: + if serverIDRangeList != None: + notifyKey, paramList = notifyDict[curDateTime] + country = 0 + serverGroupIDList = [] + crossNotifyList = [] + crossNotifyList.append([ShareDefine.CrossNotify_CrossAct, [country, notifyKey, paramList], serverIDRangeList]) + PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList) + + if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset: #已经是这个状态了 continue - GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s" - % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset)) + GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s" + % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin)) # 更新状态 actInfoDict[ShareDefine.ActKey_State] = state + actInfoDict[ShareDefine.ActKey_StateJoin] = stateJoin dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, - ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList} + ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, + ShareDefine.ActKey_StateJoin:stateJoin} + if errStateActID: + actInfoDict[ShareDefine.ActKey_StateError] = errStateActID + actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo #GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict)) if actName not in sysnCrossActInfoDict: @@ -559,22 +681,91 @@ GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID)) + if errStateActID: + flowStateErrorResetList.append((actName, zoneID)) + if actName == ShareDefine.CrossActName_CTGBillboard: CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state) + + elif actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_Lianqi: + PlayerActLianqi.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + + elif actName == ShareDefine.CrossActName_FamilyGCZ: + CrossFamilyGCZ.OnCrossActIDChange(cfgID, zoneID, ipyData, state) else: actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID]) + # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更 + actIDChange = True + actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID]) + + elif dbState != state: + actIDChange = False + GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" + % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID)) + actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID]) + + # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 + if state: + if actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_Lianqi: + PlayerActLianqi.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + + # 仅活动有配置参与时间段的会触发 + if actID and dbActID == actID and dbStateJoin != stateJoin: + GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin)) + # 参与开始 + if stateJoin == ShareDefine.ActStateJoin_Start: + pass + # 参与结束 + elif stateJoin == ShareDefine.ActStateJoin_End: + if actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + elif actName == ShareDefine.CrossActName_Lianqi: + PlayerActLianqi.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName]) # 非活动中的处理完关闭后,最后删除 - if not state: + if not state and isEnd: del crossActInfoDict[actName][cfgID] if not crossActInfoDict[actName]: del crossActInfoDict[actName] - #GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict)) + GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict)) # 同步子服务器 - serverGroupIDList = [] - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList) + if sysnCrossActInfoDict: + serverGroupIDList = [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList) # 需要等活动等同步到子服后才处理以下逻辑,不然可能导致子服没有活动时间明细引起活动异常 for changeInfo in actChangeList: @@ -582,14 +773,72 @@ GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID)) - if actName == ShareDefine.CrossActName_LuckyCloudBuy: - import CrossLuckyCloudBuy - CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state) - elif actName == ShareDefine.CrossActName_AllRecharge: + if actName == ShareDefine.CrossActName_AllRecharge: import CrossActAllRecharge CrossActAllRecharge.OnActIDChange(ipyData, state) + for changeInfo in actStateChangeList: + actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID = changeInfo + GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" + % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID)) + + if actName == ShareDefine.CrossActName_LuckyCloudBuy: + import CrossLuckyCloudBuy + CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state) + elif actName == ShareDefine.CrossActName_FamilyGCZ: + CrossFamilyGCZ.OnCrossActStateChange(ipyData, actID, dbState, state) + + for actName, zoneID in flowStateErrorResetList: + GameWorld.Log("活动结束重置按流程走的活动流程异常状态! %s,zoneID=%s" % (actName, zoneID)) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), 0) + return + +def IsActFlowStateError(actName, zoneID): + ## 流程状态是否已异常 + errStateActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID)) + if errStateActID: + GameWorld.ErrLog("活动流程状态已异常! %s,zoneID=%s,errStateActID=%s" % (actName, zoneID, errStateActID)) + return True + return False + +def GetActTimeFlowState(actFlowID, actStartDataTime, curDateTime): + ## 获取活动流程ID对应当前状态 + ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActTimeFlow", actFlowID) + if not ipyDataList: + return 0 + + flowStatePre = 0 + flowState = 0 + flowStateIndex = -1 + for index, timeIpyData in enumerate(ipyDataList): + #dataID = timeIpyData.GetID() + startDay, startHour, startMinute = timeIpyData.GetStartDay(), timeIpyData.GetStartHour(), timeIpyData.GetStartMinute() + endDay, endHour, endMinute = timeIpyData.GetEndDay(), timeIpyData.GetEndHour(), timeIpyData.GetEndMinute() + + startSeconds = ((startDay - 1) * 24 + startHour) * 3600 + startMinute * 60 + endSeconds = ((endDay - 1) * 24 + endHour) * 3600 + endMinute * 60 + startDateTime = actStartDataTime + datetime.timedelta(seconds=startSeconds) + endDateTime = actStartDataTime + datetime.timedelta(seconds=endSeconds) + if curDateTime < startDateTime or curDateTime > endDateTime: + flowStatePre = timeIpyData.GetStateValue() + continue + flowState = timeIpyData.GetStateValue() + flowStateIndex = index + #notifyInfoDict = timeIpyData.GetNotifyInfo() + #if not stateError and notifyInfoDict: + # diffDateTime = curDateTime - startDateTime + # diffMinute = (diffDateTime.days * 24 * 3600 + diffDateTime.seconds) / 60 # 当前时间与开始时间相差分钟数 + # GameWorld.DebugLog(" 广播判断: curDateTime=%s,startDateTime=%s,diffDays=%s,diffSeconds=%s,diffMinute=%s" + # % (curDateTime, startDateTime, diffDateTime.days, diffDateTime.seconds, diffMinute)) + # if diffMinute in notifyInfoDict: + # notifyKey, paramList = notifyInfoDict[diffMinute] + # PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList) + break + + if not flowState: + flowStatePre = 0 + return flowStateIndex, flowState, flowStatePre def Sync_CrossActInfoToClientServer(serverGroupID=0): ''' 同步跨服运营活动信息到子服务器 @@ -629,6 +878,10 @@ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict) + # 以下需要等活动信息同步给地图后才处理 + if actName == ShareDefine.CrossActName_FamilyGCZ: + CrossFamilyGCZ.ClientServer_CrossActInfo() + # 删除非活动中的 for actName, actInfoDict in PyGameData.g_crossActInfoDict.items(): for cfgID, actInfo in actInfoDict.items(): @@ -672,3 +925,214 @@ return +## ================================================================================================ + +def __GetTodayCrossDailyActionInfo(): + # 获取本日待处理的日常活动信息 + key = "TodayCrossDailyActionInfo" + curTime = int(time.time()) + curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期 + loadSign = curDateStr + TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key) + if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign: + GameWorld.DebugLog("已经加载过本日跨服日常活动处理信息!loadSign=%s" % loadSign) + return TodayDailyActionInfo[1] + + todayActionInfo = [] + + dayTime = GameWorld.GetServerTime() + weekDay = str(dayTime.weekday() + 1) # 格式为json, 当前星期几, 1代表星期1 + + GameWorld.Log("===== 加载今天跨服日常活动信息 =====") + GameWorld.Log("当前星期%s" % weekDay) + + dailyTimeInfoList = [] + + ipyDataMgr = IpyGameDataPY.IPY_Data() + for i in xrange(ipyDataMgr.GetCrossDailyActionCount()): + dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i) + dailyID = dailyIpyData.GetDailyID() + + openTimeDict = dailyIpyData.GetOpenTimeDict() + # 没有时间控制的,代表永久开放 + if not openTimeDict: + todayActionInfo.append([dailyID]) + GameWorld.Log(" 增加本日常开跨服日常活动信息: dailyID=%s" % dailyID) + continue + + #如果星期key中存在 "0" 代表每日都开启 + if "0" not in openTimeDict and weekDay not in openTimeDict: + GameWorld.Log(" 不是跨服日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys())) + continue + openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay] + dailyTimeInfoList.append([openTimeList, dailyIpyData]) + + GameWorld.Log(" -----------------------") + for openTimeList, ipyData in dailyTimeInfoList: + dailyID = ipyData.GetDailyID() + notifyInfoDict = ipyData.GetNotifyInfo() + + openList = [] # [(时,分), ...] + overList = [] # [(时,分), ...] + goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...} + notifyDict = {} # {(时,分):[notifyKey, [参数]], ...} + OpenState = 1 # 定义开启状态为1 + + for hour, minute in openTimeList: + openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0) + + # 精确开启时间 + openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format) + openList.append((openDateTime.hour, openDateTime.minute)) + + # 精确关闭时间 + overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration()) + overList.append((overDateTime.hour, overDateTime.minute)) + + # goon 开启状态 + openStateTimeList = goonStateDict.get(OpenState, []) + openStateTimeList.append((openDateTime, overDateTime)) + goonStateDict[OpenState] = openStateTimeList + + # goon 其他状态,待扩展 + # ... + + # 广播 + for notifyMinute, notifyInfo in notifyInfoDict.items(): + notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute) + notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo + + todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict]) + GameWorld.Log(" 增加本日跨服日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" + % (dailyID, openList, overList, goonStateDict, notifyDict)) + + TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo]) + GameWorld.Log("本日跨服日常活动信息加载完毕! loadSign=%s" % loadSign) + GameWorld.Log("=============================================================") + return TodayDailyActionInfo[1] + +def Dispose_CrossDailyActionState(): + # 跨服日常活动状态变更检查处理 + + todayDailyActionInfo = __GetTodayCrossDailyActionInfo() + if not todayDailyActionInfo: + return + + gameWorld = GameWorld.GetGameWorld() + dayTime = GameWorld.GetServerTime() + curHourMinute = (dayTime.hour, dayTime.minute) + + sysnCrossDailyActionStateDict = {} + + for actionInfo in todayDailyActionInfo: + dailyActionID = actionInfo[0] + state = 0 # 默认关闭 + + # 长度为1的代表常开的活动 + if len(actionInfo) == 1: + state = 1 + else: + #openList = [] # [(时,分), ...] + #overList = [] # [(时,分), ...] + #goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...} + #notifyDict = {} # {(时,分):[notifyKey, [参数]], ...} + openList, overList, goonStateDict, notifyDict = actionInfo[1:] + + # 精确匹配开启 + if curHourMinute in openList: + state = 1 + # 精确匹配关闭 + elif curHourMinute in overList: + state = 0 + # goon 状态 + else: + for goonState, openStateTimeList in goonStateDict.items(): + for dateTimeInfo in openStateTimeList: + if dateTimeInfo[0] < dayTime < dateTimeInfo[1]: + state = goonState + break + + # 全服广播提示信息 + if curHourMinute in notifyDict: + notifyKey, paramList = notifyDict[curHourMinute] + serverGroupIDList = [] + PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList) + + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + beforeState = gameWorld.GetDictByKey(dictName) + if beforeState == state: + #已经是这个状态了 + continue + + if state: + if dailyActionID in ChConfig.Def_CrossDailyMap: + # 开启对应日常地图分区线路 + __openCrossDailyMap(ChConfig.Def_CrossDailyMap[dailyActionID]) + + if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss: + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time())) + + sysnCrossDailyActionStateDict[dailyActionID] = state + #通知Mapserver,设置字典 + GameWorld.SendMapServerMsgEx(dictName, state) + #更新字典值 + gameWorld.SetDict(dictName, state) + GameWorld.Log("跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName)) + + # 同步子服务器 + if sysnCrossDailyActionStateDict: + serverGroupIDList = [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList) + + return + +def __openCrossDailyMap(mapID): + if mapID not in ChConfig.Def_CrossZoneMapTableName: + return + zoneTypeName = ChConfig.Def_CrossZoneMapTableName[mapID] + ipyDataMgr = IpyGameDataPY.IPY_Data() + if zoneTypeName and hasattr(ipyDataMgr, "Get%sCount" % zoneTypeName): + realMapInfo = {} + for index in range(getattr(ipyDataMgr, "Get%sCount" % zoneTypeName)()): + ipyData = getattr(ipyDataMgr, "Get%sByIndex" % zoneTypeName)(index) + zoneID = ipyData.GetZoneID() + realMapID = ipyData.GetMapID() + copyMapID = ipyData.GetCopyMapID() + if realMapID not in realMapInfo: + realMapInfo[realMapID] = [] + copyPropertyList = realMapInfo[realMapID] + copyPropertyList.append([copyMapID, zoneID]) + for realMapID, copyPropertyList in realMapInfo.items(): + PlayerFB.SendMapOpenFBEx(realMapID, copyPropertyList) + return + +def SendMapServerCrossDailyActionState(): + # 地图启动成功时通知本日进行中的日常活动状态 + + todayDailyActionInfo = __GetTodayCrossDailyActionInfo() + if not todayDailyActionInfo: + return + + gameWorld = GameWorld.GetGameWorld() + for actionInfo in todayDailyActionInfo: + dailyActionID = actionInfo[0] + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + state = gameWorld.GetDictByKey(dictName) + if state: + GameWorld.SendMapServerMsgEx(dictName, state) + + return + +def CrossServerMsg_CrossDailyActionState(msgData): + + gameWorld = GameWorld.GetGameWorld() + for dailyActionID, state in msgData.items(): + dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID + #通知Mapserver,设置字典 + GameWorld.SendMapServerMsgEx(dictName, state) + #更新字典值 + gameWorld.SetDict(dictName, state) + GameWorld.Log("收到跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName)) + + return + -- Gitblit v1.8.0