From 388823edfe6308cba6f76ca6dc4f20022c5cb2be Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 30 六月 2025 19:03:50 +0800 Subject: [PATCH] 10431 【英文】看广告获得限时代金券 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 111 ++++++++++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 93 insertions(+), 18 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 59dfaa4..8dc7086 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -89,6 +89,7 @@ #import ReloadModule import CrossRealmPK import CrossRealmMsg +import CrossFamilyGCZ import CrossRealmPlayer import CrossBattlefield import CrossActionControl @@ -97,6 +98,7 @@ import PlayerFairyDomain import IpyGameDataPY import PlayerFamilyParty +import PlayerFamilyZhenfa import GameWorldFamilyWar import GameWorldArena import CrossLuckyCloudBuy @@ -111,6 +113,10 @@ import GameWorldOpenServerCampaign import CrossBillboard import CrossChampionship +import GameWorldMineArea +import PlayerFuncTeam +import GameWorship +import os #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -175,6 +181,7 @@ GameWorldOpenServerCampaign.DoOnDay() #清理过期补偿 PlayerCompensation.ClearUpTimeOutCompensation() + PlayerControl.DoOnDay() #PlayerGeTui.ClearFMTGeTuiLimit() import PlayerBourse PlayerBourse.OverTimeItemsDeal() @@ -184,6 +191,8 @@ PlayerLove.DoOnDay() # 云购 CrossLuckyCloudBuy.DoOnDay() + # 膜拜 + GameWorship.DoOnDay() return def OnDayEx(tick): @@ -307,8 +316,6 @@ PlayerFamily.OnLeaderImpeachTick(tick) #跨服玩家 CrossRealmPlayer.OnCrossProcess(tick) - #跨服PK匹配 - CrossRealmPK.OnPKMatchProcess(tick) GameWorldBoss.DoCheckWorldBossReborn(tick) #GameWorldBoss.ProcessBossGeTui(tick) @@ -324,6 +331,9 @@ #情缘 PlayerLove.OnTimeProcess(curTime, tick) + + #福地 + GameWorldMineArea.OnMineItemTimeProcess(curTime, tick) #每整分钟处理一次 curDateTime = datetime.datetime.today() @@ -365,6 +375,8 @@ DisposeGameActivePlayer(tick) #处理游戏世界中的时间事件 DisposeGameWorldEvenByTime(tick) + #榜单 + CrossBillboard.OnMinuteProcess() GameWorldActionControl.Dispose_OperationActionState() GameWorldActionControl.Dispose_DailyActionState() GameWorldActionControl.Dispose_FBStateTime() @@ -373,6 +385,8 @@ #跨服排位 CrossChampionship.OnMinuteProcess(curMinute) CrossBattlefield.OnMinuteProcess() + #仙盟攻城战 + CrossFamilyGCZ.OnMinuteProcess(curMinute) #处理重开服务器后, 活动继续开启逻辑根据天数 #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick) #触发世界等级 @@ -383,11 +397,10 @@ PlayerFamilyRedPacket.OnRedPacketMinuteProcess() #拍卖行 AuctionHouse.OnAuctionItemMinuteProcess(tick) - #每5分钟触发一次仙盟总战力更新 - if curMinute % 5 == 0: - PlayerFamily.UpdFamilyTotalFightPower() - PlayerFamilyRedPacket.CheckDelRedpacketData() - + #福地 + GameWorldMineArea.OnProcessOnMinute() + #仙盟 + PlayerFamily.OnMinuteProcess(curMinute) return def CheckServerHasPlayerLoginAfterInitOK(): @@ -409,6 +422,13 @@ return def OnReloadConfig(): + + if GameWorld.IsCrossServer(): + # 跨服重读时重推跨服相关数据 + tick = GameWorld.GetGameWorld().GetTick() + CrossRealmMsg.Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组 + return + return #--------------------------------------------------------------------- @@ -1250,7 +1270,7 @@ def InitGameWorld(tick): #标记GameWorld初始化完成 GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time())) - PlayerControl.LoadDBPlayer() + LoadDBPlayer() #初始化游戏时钟 GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count) #初始话开服时间、星期几 @@ -1264,10 +1284,13 @@ GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt) #排序元宝交易平台 GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort() + PlayerBillboard.FixBillboardBigCmpValue() #排序排行榜 PlayerBillboard.SortServerBillboard() - #排序仙盟 - PlayerFamily.DoFamilySort() + #功能队伍 + PlayerFuncTeam.OnGameServerInitOK() + #仙盟 + PlayerFamily.OnGameServerInitOK() GameWorldActionControl.Dispose_FBStateTime() #仙盟联赛 GameWorldFamilyWar.OnGameServerInitOK() @@ -1293,6 +1316,7 @@ CrossChampionship.OnServerStart() #跨服战场 CrossBattlefield.OnServerStart() + GameWorship.OnServerStart() #红包 PlayerFamilyRedPacket.OnServerStart() #云购 @@ -1322,6 +1346,20 @@ GameWorld.SendGameError("GameWarning", "InitGameWorld later than AllMapServerInitOK") AllMapServerInitOK(tick) + return + +def LoadDBPlayer(): + if GameWorld.IsCrossServer(): + return + PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet) + return + +def LoadDBPlayerRet(resultSetList, extendValueList): + for resultDict in resultSetList: + PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"] + GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap)) + + PlayerFamily.OnLoadDBPlayerOK() return def DoCheckNewServerOpen(tick): @@ -1420,6 +1458,7 @@ if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit): GameWorld.Log("AllMapServerInitOK时GameServer还未启动好!") return + __CheckAllMapInitOK() #通知所有地图服务器初始化成功, 同步时间 GameWorld.GetGameWorld().Notify_AllMapServerInitOK(GameWorld.GetCurrentDataTimeStr()) @@ -1465,6 +1504,9 @@ lastMixServerWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV, lastMixServerWorldLV) + # 功能队伍 + PlayerFuncTeam.OnMapServerInitOK() + # 通知战盟相关活动开启状态 fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState) @@ -1490,6 +1532,8 @@ # 跨服PK CrossRealmPK.OnMapServerInitOK() + # 跨服排位赛 + CrossChampionship.OnMapServerInitOK() #跨服战场 CrossBattlefield.OnMapServerInitOK() # 本服竞技场 @@ -1502,6 +1546,8 @@ SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息 #随机假仙盟 PlayerFamily.RandomFakeFamily() + #仙盟阵法 + PlayerFamilyZhenfa.OnMapServerInitOK() #缥缈仙域 PlayerFairyDomain.OnMapServerInitOK() #情侣信息 @@ -1509,6 +1555,41 @@ # 记录服务器是否正常开启完毕 getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount() GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl) + return + +def __CheckAllMapInitOK(): + ## 检查所有地图是否启动成功 + rootPath = ChConfig.GetServerRootPath() + mapIDTxtPath = os.path.join(rootPath, "ZoneServerGroup\map1_8G\MapServer\MapServerData\Map\MapID.txt") + if not os.path.isfile(mapIDTxtPath): + GameWorld.ErrLog("MapID.txt不存在: %s" % mapIDTxtPath) + return + fileObj = open(mapIDTxtPath, 'rb') + content = fileObj.read() + fileObj.close() + + mapInfoDict = {} + mapInfoList = content.split('\r\n') + for info in mapInfoList: + mapInfo = info.split('\t') + if len(mapInfo) < 3: + continue + mapInfoDict[GameWorld.ToIntDef(mapInfo[1])] = mapInfo[2] + + gameMapManager = GameWorld.GetGameWorld().GetGameMapManager() + for i in range(0, gameMapManager.GetCount()): + curMap = gameMapManager.GetAt(i) + mapID = curMap.GetID() + state = curMap.GetState() + if mapID in mapInfoDict and state == IPY_GameServer.mssRunning: + mapInfoDict.pop(mapID) + + if not mapInfoDict: + #GameWorld.Log("都启动成功了") + return + # 汇报没有启动启动成功的地图ID信息 + errorMapIDList = mapInfoDict.keys() + GameWorld.SendGameError("AllMapInitError", "未启动成功地图:%s" % (str(errorMapIDList))) return ## 服务器合服首次启动数据加载处理 @@ -1537,14 +1618,8 @@ # 删除过期的通用数据 __DelOutofdayRecData(universalRecMgr) - # 仙盟联赛重置 - GameWorldFamilyWar.DoFamilyWarReset() - # 重置所有仙盟联赛评级 - familyManager = GameWorld.GetFamilyManager() - for i in xrange(familyManager.GetCount()): - family = familyManager.GetAt(i) - PlayerFamily.SetFamilyWarRank(family, 0) - PlayerFamily.DoFamilySort() + # 仙盟 + PlayerFamily.OnMixServerInit() # 设置合服首次启动加载成功 PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1) -- Gitblit v1.8.0