From 388823edfe6308cba6f76ca6dc4f20022c5cb2be Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 30 六月 2025 19:03:50 +0800 Subject: [PATCH] 10431 【英文】看广告获得限时代金券 --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 1041 +++++++++++++++++++++++++++++++++++++++++++-------------- 1 files changed, 784 insertions(+), 257 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index 46d0bae..929b436 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -146,6 +146,8 @@ Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion' # MapServer 脚本重读版本标记 Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime" #启动服务器时间 Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名 +Def_Notify_WorldKey_CrossActInfo = "CrossActInfo_%s" # 跨服运营活动信息,参数为运营活动名 +Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # 活动boss重生标记,参数为日常活动ID 或 运营活动名 Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表 @@ -164,17 +166,71 @@ Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo" # 仙盟联赛对战仙盟信息 Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID" # 仙盟联赛上次冠军仙盟ID -Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount" # 仙盟boss开启次数 - Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据 +Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity" # 仙盟宴会地图成员增加仙盟活跃令 +Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo" # 仙盟阵法数据 + +Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem" # 添加仙盟拍品 +Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem" # 添加系统拍品 Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态 Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中 Def_Notify_WorldKey_CrossZoneName = "CrossZoneName" # 跨服分区名 +Def_Notify_WorldKey_CrossServerTime = "CrossServerTime" # 跨服时间 Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # 本服跨服PK所属赛区 Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # 本服跨服PK当前赛季 Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # 本服跨服PK赛季状态 0-关闭,1-开启中 + +Def_Notify_WorldKey_CrossChampionshipState = "CrossChampionshipState" # 跨服排位赛状态 +Def_Notify_WorldKey_CrossChampionshipStateError = "CrossChampionshipStateError" # 跨服排位赛状态是否已经异常 + +Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo" # 本服幸运云购最新一期信息 + +Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo = "CrossBattlefieldCallTeamInfo" # 跨服战场召集队伍信息 +Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo = "CrossBattlefieldSysCallBuyInfo" # 跨服战场系统场次购买召集信息 + +Def_Notify_WorldKey_FuncTeamMemIDInfo = "FuncTeamMemIDInfo" # 功能队伍成员ID信息 + +CrossChampionshipState_Guess8 = 80 #8强竞猜 +CrossChampionshipState_Group64 = 641 #64强分组 +CrossChampionshipState_Enter64 = 642 #64强进场 +CrossChampionshipState_Fight64 = 643 #64强战斗 +CrossChampionshipState_Group32 = 321 #32强分组 +CrossChampionshipState_Enter32 = 322 #32强进场 +CrossChampionshipState_Fight32 = 323 #32强战斗 +CrossChampionshipState_Group16 = 161 #16强分组 +CrossChampionshipState_Enter16 = 162 #16强进场 +CrossChampionshipState_Fight16 = 163 #16强战斗 +CrossChampionshipState_Guess4 = 40 #4强竞猜 +CrossChampionshipState_Group8 = 81 #8强分组 +CrossChampionshipState_Enter8 = 82 #8强进场 +CrossChampionshipState_Fight8 = 83 #8强战斗 +CrossChampionshipState_GroupSemi = 41 #半决赛分组 +CrossChampionshipState_EnterSemi = 42 #半决赛进场 +CrossChampionshipState_FightSemi = 43 #半决赛战斗 +CrossChampionshipState_GroupFinal = 21 #决赛分组 +CrossChampionshipState_EnterFinal = 22 #决赛进场 +CrossChampionshipState_FightFinal = 23 #决赛战斗 +#跨服排位争霸赛状态流程列表,必须按顺序,中间不可跳过步骤 +CrossChampionshipStateList = [CrossChampionshipState_Guess8, + CrossChampionshipState_Group64, CrossChampionshipState_Enter64, CrossChampionshipState_Fight64, + CrossChampionshipState_Group32, CrossChampionshipState_Enter32, CrossChampionshipState_Fight32, + CrossChampionshipState_Group16, CrossChampionshipState_Enter16, CrossChampionshipState_Fight16, + CrossChampionshipState_Guess4, + CrossChampionshipState_Group8, CrossChampionshipState_Enter8, CrossChampionshipState_Fight8, + CrossChampionshipState_GroupSemi, CrossChampionshipState_EnterSemi, CrossChampionshipState_FightSemi, + CrossChampionshipState_GroupFinal, CrossChampionshipState_EnterFinal, CrossChampionshipState_FightFinal + ] + +#跨服排位可进入战斗的状态信息 {状态:对应分组标识, ...} +CrossChampionshipEnterStateInfo = {CrossChampionshipState_Enter64:64, + CrossChampionshipState_Enter32:32, + CrossChampionshipState_Enter16:16, + CrossChampionshipState_Enter8:8, + CrossChampionshipState_EnterSemi:4, + CrossChampionshipState_EnterFinal:2, + } Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s' # 跨服世界boss重生, 参数为(zoneID, bossID) Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s' # 世界boss重生, 参数为(bossID) @@ -188,20 +244,20 @@ Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #战盟相关活动今日开启状态, 按位存储代表今日是否开启过 -Def_Notify_WorldKey_ManorWar = 'ManorWar' # 领地争夺活动状态 -Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s' # 领地争夺获胜战盟id,%s地图id -Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s' # 领地争夺占领的战盟盟主id,%s地图id -Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s' # 领地争夺活动中临时占领的战盟id,%s地图id -Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s' # 领地争夺上次占领的战盟id,%s地图id -Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数 - -Def_Notify_WorldKey_ActionBuffState = 'ActionBuffState_%s' # 活动玩家buff状态, 1-可加,0-不可添加; 参数为buffID - -Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s' # 登录领取奖励开始时间,参数为活动类型 -Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s' # 登录领取奖励结束时间,参数为活动类型 - Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息 Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志 +Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件 + +Def_Notify_WorldKey_AssistBoss = "AssistBoss" # 协助boss + +Def_Notify_WorldKey_CoupleInfo = "CoupleInfo" # 伴侣信息 + +#活动类型定义 +ActTypeList = ( +ActType_OpenComm, # 开服及常规运营活动 1 +ActType_MixServer, # 合服活动 2 +ActType_Feast, # 节日活动 3 +) = range(1, 1 + 3) #运营活动表名定义 OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动 @@ -209,6 +265,7 @@ OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动 OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动 OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动 +OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动 OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动 OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动 OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动 @@ -219,33 +276,125 @@ OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动 OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动 OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动 -OperationActionName_FeastCollectWords = "ActFeastCollectWords" # 节日集字活动 +OperationActionName_CollectWords = "ActCollectWords" # 集字活动 OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动 +OperationActionName_RechargePrize = "ActRechargePrize" # 充值返利活动(节日活动) +OperationActionName_RechargeRebateGold = "ActRechargeRebateGold" # 充值返利仙玉活动(活动结束邮件发放,节日活动) +OperationActionName_GrowupBuy = "ActGrowupBuy" # 成长必买活动 +OperationActionName_FeastLogin = "ActFeastLogin" # 节日登录活动 +OperationActionName_FeastWish = "ActFeastWish" # 节日祝福活动 +OperationActionName_FeastTravel = "ActFeastTravel" # 节日游历活动 +OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动 +OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动 +OperationActionName_Turntable = "ActTurntable" # 转盘活动 +OperationActionName_HorsePetFeast = "ActHorsePetFeast" # 骑宠盛宴活动 +OperationActionName_GarbageSorting = "ActGarbageSorting" # 垃圾分类活动 +OperationActionName_XianXiaMJ = "ActXianXiaMJ" # 仙匣秘境活动 +OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动 +OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动 +OperationActionName_BossTrial = "ActBossTrial" # Boss历练 +OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新 +OperationActionName_ActTask = "ActTask" # 活动任务 +OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动 +OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助 +OperationActionName_Gubao = "ActGubao" # 古宝养成活动 +OperationActionName_HorsePetTrain = "ActHorsePetTrain" # 骑宠养成活动 +OperationActionName_Yunshi = "ActYunshi" # 运势活动 +OperationActionName_Lunhuidian = "ActLunhuidian" # 轮回殿活动 #节日活动类型列表 - 该类型无视开服天,日期到了就开启 -FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords] +FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, + OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy, + OperationActionName_FeastLogin, + OperationActionName_FeastWish, OperationActionName_FeastTravel, + OperationActionName_RechargePrize, + ] #所有的运营活动列表,含节日活动 OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, OperationActionName_BossReborn,OperationActionName_SpringSale, OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony, OperationActionName_RealmPoint, OperationActionName_FlashSale, - OperationActionName_WishingWell, OperationActionName_TotalRecharge, + OperationActionName_WishingWell, OperationActionName_TotalRecharge, OperationActionName_WeekParty, OperationActionName_LoginAward, - OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure] \ - + FeastOperationActionNameList + OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure, + OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge, + OperationActionName_CollectWords, OperationActionName_ManyDayRecharge, + OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting, + OperationActionName_XianXiaMJ, OperationActionName_GodGift, + OperationActionName_BuyOne, OperationActionName_BossTrial, + OperationActionName_ActLoginNew, OperationActionName_ActTask, + OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist, + OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi, + OperationActionName_Lunhuidian, + ] + FeastOperationActionNameList #需要记录开启活动时的世界等级的运营活动 NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, OperationActionName_NewFairyCeremony, OperationActionName_FlashSale, OperationActionName_BossReborn, OperationActionName_TotalRecharge, OperationActionName_CostRebate, OperationActionName_FlashGiftbag, - OperationActionName_SpringSale, OperationActionName_LuckyTreasure] + OperationActionName_SpringSale, OperationActionName_LuckyTreasure, + OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy, + OperationActionName_WeekParty, OperationActionName_Turntable, + OperationActionName_CollectWords, OperationActionName_GarbageSorting, + OperationActionName_FeastLogin, OperationActionName_XianXiaMJ, + OperationActionName_FeastWish, OperationActionName_FeastTravel, + OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge, + OperationActionName_GodGift, + ] + +#支持多活动分组编号的活动名 +MultiActNumOperationActNameList = [OperationActionName_TotalRecharge, OperationActionName_CollectWords, + OperationActionName_FlashGiftbag, OperationActionName_CostRebate, + OperationActionName_SpringSale, OperationActionName_FlashSale, + OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge, + OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting, + OperationActionName_XianXiaMJ, OperationActionName_GodGift, + OperationActionName_BuyOne, OperationActionName_BossTrial, + OperationActionName_ActLoginNew, OperationActionName_ActTask, + OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist, + OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi, + OperationActionName_Lunhuidian, + ] + +#跨服运营活动表名定义 +CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜 +CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值 +CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购 +CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服 +CrossActName_XianXiaMJ = "CrossActXianXiaMJ" # 仙匣秘境 - 跨服 +CrossActName_Gubao = "CrossActGubao" # 古宝养成 - 跨服 +CrossActName_HorsePetTrain = "CrossActHorsePetTrain" # 骑宠养成 - 跨服 +CrossActName_Lianqi = "CrossActLianqi" # 炼器 - 跨服 +CrossActName_FamilyGCZ = "CrossActFamilyGCZ" # 仙盟攻城战 + +#跨服运营活动列表 +CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial, + CrossActName_XianXiaMJ, CrossActName_Gubao, CrossActName_HorsePetTrain, CrossActName_Lianqi, CrossActName_FamilyGCZ] +#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束 +CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge] #活动信息字典key定义 ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值 ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段 +ActKey_StateJoin = "StateJoin" # 活动某些功能可参与状态 0-还不可参与, >0可参与,一般可参与时该状态等于state +ActKey_StateError = "StateError" # 按流程走的活动状态是否已异常 ActKey_CfgID = "CfgID" # 活动表配置ID -ActKey_DayIndex = "DayIndex" # 活动表配置ID +ActKey_ActNum = "ActNum" # 活动分组编号 +ActKey_DayIndex = "DayIndex" # 当前活动天索引,0开始,代表第1天 +ActKey_TemplateID = "TemplateID" # 当前活动模板ID ActKey_WorldLV = "WorldLV" # 活动开启时世界等级 ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表 +ActKey_StartDateSync = "StartDateSync" # 特殊指定同步前端的开始日期 + +ActKey_ServerIDRangeList = "ServerIDRangeList" # 活动服务器ID范围信息 +ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息 +ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息 + +#活动参与状态 +( +ActStateJoin_None, # 参与前或未开启 0 +ActStateJoin_Start, # 开启参与中 1 +ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2 +) = range(3) #答题类型枚举 Def_Game_ExamTypeList = range(1, 4 + 1) @@ -282,8 +431,13 @@ Def_ViewExpType_Sit , #打坐获取经验 3 Def_ViewExpType_KillNPCSuper, #杀怪获得经验暴击 4 Def_ViewExpType_Sys , #系统给经验-需要展示倍率,实际不享受 5 - Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6 -) = range(0, 7) + Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6 + Def_ViewExpType_SysEx, #系统给经验-不需要展示倍率 用来区别于类型0 7 + Def_ViewExpType_LYZS, #烈焰战神 特殊特效 8 + Def_ViewExpType_Activity, #活跃吸纳 9 + Def_ViewExpType_Chuangong, #传功经验10 + Def_ViewExpType_Guaji, #挂机收益11 +) = range(0, 12) #物品相关操作类型 @@ -318,53 +472,54 @@ Def_SkillID_AutoTruck = 62220 # 自动运镖buff #---写死的物品属性效果ID--- +Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理 Def_Effect_Metal = 201 # 金 Def_Effect_Wood = 202 # 木 Def_Effect_Water = 203 # 水 Def_Effect_Fire = 204 # 火 Def_Effect_Earth = 205 # 土 #增加%d力量 -Def_Effect_STR = 2 #1006 +Def_Effect_STR = 2 #增加%d真元 -Def_Effect_PNE = 5 #1009 +Def_Effect_PNE = 5 #增加%d筋骨 -Def_Effect_PHY = 3 #1007 +Def_Effect_PHY = 3 #增加%d体魄 -Def_Effect_CON = 4 #1008 +Def_Effect_CON = 4 #增加HP -Def_Effect_MaxHP = 6 #20000 +Def_Effect_MaxHP = 6 #增加%d伤害值(物理和魔法的最大/小),只用到a值 -Def_Effect_Atk = 7 #1087 +Def_Effect_Atk = 7 #增加%d防御值 -Def_Effect_Def = 8 #1004 +Def_Effect_Def = 8 #命中(A值为具体值) -Def_Effect_Hit = 9 #20012 +Def_Effect_Hit = 9 #闪避(A值为具体值) -Def_Effect_Miss = 10 #20014 +Def_Effect_Miss = 10 #攻击速度(A值为具体值) -Def_Effect_AtkSpeed = 11 #20019 +Def_Effect_AtkSpeed = 11 #暴击伤害(a值为固定值,直接加上) -Def_Effect_SuperHit = 13 #20022 -#暴击伤害减免(暴击伤害抗性) A值为万分率 +Def_Effect_SuperHit = 13 +#暴击伤害减少固定值 Def_Effect_SuperHitReduce = 14 #暴击率(A值为万分率, 永恒为具体数值) -Def_Effect_SuperHitRate = 12 #20013 -# 幸运一击几率, a值为万分率 +Def_Effect_SuperHitRate = 12 +# 会心一击概率 Def_Effect_LuckyHitRate = 15 -# 幸运一击倍数(a值为万分率,直接加上) -Def_Effect_LuckyHit = 16 #20028 +# 会心一击固定伤害 +Def_Effect_LuckyHit = 16 # 会心一击抗性(抗概率), a值为万分率 Def_Effect_LuckyHitRateReduce = 17 # 技能伤害加成 (用作伤害加成)其中a值为增加的万分率 -Def_Effect_SkillAtkRate = 18 #20032 -# 伤害加成, 技能百分比外层 -Def_Effect_DamagePer = 19 -# 伤害吸收(A值为具体值) -Def_Effect_DamReducePer = 20 +Def_Effect_SkillAtkRate = 18 +# PVP固定伤害 +Def_Effect_DamagePVP = 19 +# PVP固定减伤 +Def_Effect_DamagePVPReduce = 20 #生命回复固定值(A值固定值) Def_Effect_HPRestore = 21 #反伤百分比(A值固定值) -Def_Effect_DamBackPer = 22 #2840 +Def_Effect_DamBackPer = 22 #移动速度(A值固定值) Def_Effect_Speed = 23 #宠物攻击(A值固定值) @@ -372,11 +527,11 @@ #宠物伤害比例提升(A值万分率) Def_Effect_PetDamPer = 25 #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替 -Def_Effect_IceAtk = 26 #20005 +Def_Effect_IceAtk = 26 #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替 -Def_Effect_IceDef = 27 #20010 +Def_Effect_IceDef = 27 #无视防御几率提升 -Def_Effect_IgnoreDefRate = 28 #20021 +Def_Effect_IgnoreDefRate = 28 #无视防御抗性, 受击时减少对方的无视防御属性 Def_Effect_IgnoreDefRateReduce = 29 #玩家每次被攻击有20%的几率减少伤害比率 @@ -389,13 +544,13 @@ Def_Effect_FaintRate = 33 #有几率使即将受到的眩晕效果不生效 Def_Effect_FaintDefRate = 34 -# 输出伤害, 对目标攻击造成最终伤害后,再加成一定伤害值 +# 附加伤害 Def_Effect_FinalHurt = 35 -# 减少承受伤害, 减少被攻击受到的最终伤害的部分伤害值 +# 附加减伤 Def_Effect_FinalHurtReduce = 36 -# 伤害加成 - PVP, 技能百分比外层 +# PVP技能加成 百分比 Def_Effect_DamagePerPVP = 37 -# 伤害减少 - PVP +# PVP技能减免 百分比 Def_Effect_DamagePerPVPReduce = 38 # 连击几率(默认100%技能伤害) Def_Effect_ComboRate = 39 @@ -477,7 +632,7 @@ Def_Effect_MaxAtk = 68 # 最大攻击 #增加%d防御值(A值填万分率) -Def_Effect_DefPer = 69 #20024 +Def_Effect_DefPer = 69 #暴击伤害倍率(a值为万分率,直接加上) Def_Effect_SuperHitPer = 70 #移动速度百分比(A值万分率) @@ -514,13 +669,6 @@ Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免 Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免 -Def_Effect_ZXCloakAttrPer = 96 # 诛仙披风属性加成百分比 -Def_Effect_ZXMaskAttrPer = 97 # 诛仙面具属性加成百分比 -Def_Effect_ZXGloveAttrPer = 98 # 诛仙手套属性加成百分比 -Def_Effect_ZXRuyiAttrPer = 99 # 诛仙如意属性加成百分比 -Def_Effect_ZXPendantAttrPer = 100 # 诛仙吊坠属性加成百分比 -Def_Effect_ZXRingAttrPer = 101 # 诛仙戒指属性加成百分比 - Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1 Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2 Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3 @@ -537,12 +685,90 @@ Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6 Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7 -Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比 -Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比 -Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比 -Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比 - +## 技能伤害百分比增加的 属性ID 列表 +SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4, + Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7] +## 技能伤害百分比减少的 属性ID 列表 +SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4, + Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7] + Def_Effect_Luck = 120 # 气运 +Def_Effect_LuckPer = 133 # 气运百分率 + +Def_Effect_NormalHurt = 134 # 普通攻击增伤 +Def_Effect_NormalHurtPer = 135 # 普通攻击加成 +Def_Effect_FabaoHurt = 136 # 法宝技能增伤 +Def_Effect_FabaoHurtPer = 137 # 法宝技能加成 + +Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性 +Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤 +Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比 +Def_Effect_DamagePVE = 141 # PVE固定伤害 +Def_Effect_FinalHurtPer = 142 # 最终伤害万分率 +Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分 +Def_Effect_YinjiTime = 144 # 每X毫秒自动消失一个印记 +Def_Effect_TheFBSkillsCD = 145 # 减少指定技能组CD XX% +Def_Effect_BurnValue = 146 # 灼烧固定伤害 +Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比 +Def_Effect_SubSpeedPer = 148 # 减移动速度百分比 + +Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率 + +Def_Effect_ZhuXianRate = 150 # 诛仙一击: 概率直接减少BOSS当前10%血量 +Def_Effect_ZhuXianReducePer = 151 # 诛仙护体: 受到BOSS伤害减免 万分率 + +Def_Effect_HorseMaxHPPer = 152 # 坐骑生命加成 +Def_Effect_PetAtkPer = 153 # 灵宠攻击加成 +Def_Effect_HorseTrainAttrPer = 154 # 坐骑培养属性加成(攻防血) +Def_Effect_PetTrainAttrPer = 155 # 灵宠培养属性加成(攻防血) +Def_Effect_GuardTrainAttrPer = 156 # 守护培养属性加成(攻防血) +Def_Effect_WingTrainAttrPer = 157 # 翅膀培养属性加成(攻防血) +Def_Effect_PeerlessWeaponTrainAttrPer = 158 # 灭世培养属性加成(攻防血) +Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血) +Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血) + +Def_Effect_AffairSpeedPer = 161 # 仙盟事务速度加成 +Def_Effect_FamilyBossHurtPer = 162 # 仙盟BOSS伤害加成 +Def_Effect_FamilyWarHPPer = 163 # 仙盟联赛生命加成 +Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成 +Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成 + +Def_Effect_BossFinalHurtPer = 166 # Boss最终伤害万分率 + +#法器生命百分比 +Def_Effect_FaQiMaxHPPer = 167 +#法器攻击百分比 +Def_Effect_FaQiAtkPer = 168 +#法器防御百分比 +Def_Effect_FaQiDefPer = 169 + +#坐骑幻化生命加成 +Def_Effect_HorseSkinMaxHPPer = 170 # 坐骑幻化生命加成 +#坐骑幻化攻击加成 +Def_Effect_HorseSkinAtkPer = 171 # 坐骑幻化攻击加成 +#坐骑幻化防御加成 +Def_Effect_HorseSkinDefPer = 172 # 坐骑幻化防御加成 + +#称号生命加成 +Def_Effect_TitleMaxHPPer = 173 # 称号生命加成 +#称号攻击加成 +Def_Effect_TitleAtkPer = 174 # 称号攻击加成 +#称号防御加成 +Def_Effect_TitleDefPer = 175 # 称号防御加成 + +#头像生命加成 +Def_Effect_FaceMaxHPPer = 176 # 头像生命加成 +#头像攻击加成 +Def_Effect_FaceAtkPer = 177 # 头像攻击加成 +#头像防御加成 +Def_Effect_FaceDefPer = 178 # 头像防御加成 + +#头像框生命加成 +Def_Effect_FacePicMaxHPPer = 179 # 头像框生命加成 +#头像框攻击加成 +Def_Effect_FacePicAtkPer = 180 # 头像框攻击加成 +#头像框防御加成 +Def_Effect_FacePicDefPer = 181 # 头像框防御加成 #增加%d物理伤害值,其中a值为伤害值 Def_Effect_AddAtk = 1005 @@ -550,8 +776,6 @@ Def_Effect_AddMAtk = 20020 #增加内防 Def_Effect_MagicDef = 20001 -#暴击率抗性(A值为万分率, 永恒为具体数值) -Def_Effect_SuperHitRateReduce = 20030 #减技能CD(A值固定值) Def_Effect_ReduceSkillCD = 20031 # 卓越一击倍数(a值为万分率,直接加上) @@ -622,8 +846,8 @@ Def_BT_Realm, #境界榜 Def_BT_TotalRecharge, #充值排行榜 10 - Def_BT_Campaign_PlusLV, #强化等级(开服活动榜) - Def_BT_Campaign_HorseLV, #坐骑等级(开服活动榜) + Def_BT_Campaign_Plus, #强化战力(开服活动榜) + Def_BT_Campaign_Horse, #坐骑战力(开服活动榜) Def_BT_Campaign_StoneLV, #宝石等级(开服活动榜) Def_BT_Campaign_LV, #冲级排行(开服活动榜) Def_BT_Campaign_RealmLV, #境界等级(开服活动榜) 15 @@ -631,17 +855,62 @@ Def_BT_FCCostGold, #消费排行榜(仙界盛典) Def_BT_Campaign_RuneLV, #符印等级(开服活动榜) - Def_BT_FBHelpBattle, #助战次数排行榜 + Def_BT_19, Def_BT_Campaign_GodWeaponLV, #神兵等级(开服活动榜) 20 Def_BT_Campaign_Recharge, #累计充值(开服活动榜) Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜) - Def_BT_ZhuXianTower, #诛仙塔榜 Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典) + Def_BT_Campaign_LingGen, #灵根总点(开服活动榜) + Def_BT_Campaign_StarLV, #升星等级(开服活动榜) 25 + Def_BT_Campaign_Wash, #洗练战力(开服活动榜) - Def_BT_Max, #排行榜最大类型 -) = range(0, 24 + 2) + Def_BT_SkyTower, #天星塔榜 + Def_BT_Arena, #竞技场榜 + Def_BT_Environment, #环保榜 (垃圾分类活动) + Def_BT_CharmTotal, #魅力总榜 30 + Def_BT_CharmWeek, #魅力周榜 + Def_BT_CharmDay, #魅力日榜 + Def_BT_BossTrialSubmit, #提交boss凭证榜 (boss历练活动) + Def_BT_AlineInvade, #异兽入侵 + Def_BT_BossTrialSubmitBak, #提交boss凭证榜 (boss历练活动 - 上一期) 35 + Def_BT_BossTrialSubmitFamily, #提交boss凭证仙盟榜 (boss历练活动) + Def_BT_BossTrialSubmitFamilyBak, #提交boss凭证仙盟榜 (boss历练活动 - 上一期) + Def_BT_XianXiaMJScore, #仙匣秘境积分榜 (仙匣秘境活动) + Def_BT_GubaoScore, #古宝养成积分榜 (古宝养成活动) + Def_BT_HorsePetTrainScore, #骑宠养成积分榜 (骑宠养成活动) 40 + Def_BT_Max, #排行榜最大类型 +) = range(0, 40 + 2) + +''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100 +与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始 +跨服榜单表(tagDBCrossBillboard) +本服榜单表(tagDBBillboard) +''' +CrossBillboardTypeList = ( +Def_CBT_ActCTG, # 跨服运营活动 - 充值榜 150 +Def_CBT_BattlefieldWJoin, # 跨服战场每周参与榜 151 +Def_CBT_BattlefieldWCall, # 跨服战场每周召集榜 152 +Def_CBT_BattlefieldWScore, # 跨服战场每周积分榜 153 +Def_CBT_BattlefieldWScoreLastWeek, # 跨服战场上周积分榜 154 +Def_CBT_YaomoBossHurt, # 跨服妖魔boss最新一次伤血排名 155 +Def_CBT_FamilyFlagwar, # 逐鹿万界 - 单场榜 156 +Def_CBT_FamilyFlagwarWeek, # 逐鹿万界 - 周总榜 157 +Def_CBT_BossTrialSubmit, # boss凭证 - 个人榜 158 +Def_CBT_BossTrialSubmitBak, # boss凭证 - 个人榜 上一期 159 +Def_CBT_BossTrialSubmitFamily, # boss凭证 - 仙盟榜 160 +Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期 161 +Def_CBT_XianXiaMJScore, # 仙匣秘境积分 - 个人榜 162 +Def_CBT_GubaoScore, # 古宝养成积分 - 个人榜 163 +Def_CBT_HorsePetTrainScore, # 骑宠养成积分 - 个人榜 164 +Def_CBT_CrossRealmPK, # 跨服PK竞技场 165 +Def_CBT_LianqiScore, # 炼器积分 - 个人榜 166 +Def_CBT_FamilyGCZScore, # 仙盟攻城战 - 仙盟积分总榜 167 (zoneID, 0) +Def_CBT_FamilyGCZPlayerHurt, # 仙盟攻城战 - 玩家伤害总榜 168 (zoneID, 0) +Def_CBT_FamilyGCZRoundHurt, # 仙盟攻城战 - 本轮分组仙盟伤害榜 169 (zoneID, batType*100+groupNum) +) = range(150, 169 + 1) + #职业对应战力排行榜类型 JobFightPowerBillboardDict = { PlayerJob_Warrior:Def_BT_FightPower_Warrior, @@ -652,8 +921,11 @@ #排行榜Value1存储境界信息的榜单列表 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient, - Def_BT_FBHelpBattle, Def_BT_ZhuXianTower, + Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay ] + +#仙盟榜单类型 +FamilyBillboardList = [Def_BT_BossTrialSubmitFamily, Def_BT_BossTrialSubmitFamilyBak] ##---比率--- #百分率 @@ -769,9 +1041,6 @@ Def_Cheater_CharArg = 200 #字符参数 #--------------------------------------------------------------------- -#玩家回归开关 1开 -Def_Player_Recall_Open = 1 - #---竞技场--- #竞技场房间状态 Def_VsRoom_State = range(0,3) @@ -789,12 +1058,12 @@ # 属性刷新类型定义, BYTE, 从146开始, C++定义到 IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo ( -CDBPlayerRefresh_SuperHitReduce, # 暴击抗性 146 -CDBPlayerRefresh_LuckyHitRateReduce, # 幸运一击抗概率 +CDBPlayerRefresh_SuperHitReduce, # 暴击固定值减少 146 +CDBPlayerRefresh_LuckyHitRateReduce, # 会心一击抗概率 CDBPlayerRefresh_SkillAtkRateReduce, # 技能减伤 -CDBPlayerRefresh_DamagePer, # 增加伤害 +CDBPlayerRefresh_DamagePVP, # PVP固定伤害 CDBPlayerRefresh_SpeedValue, # 移动速度值 150 -CDBPlayerRefresh_151, # +CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值 CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害 CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性 CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率 @@ -817,7 +1086,7 @@ CDBPlayerRefresh_RealmPoint, # 境界修炼点 CDBPlayerRefresh_Ysog, # 魔精 CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令 -CDBPlayerRefresh_Xianyuancoin, # 仙缘币 +CDBPlayerRefresh_174, CDBPlayerRefresh_PKState, # 战斗状态 175 CDBPlayerRefresh_BossState, # boss状态 CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击 @@ -834,7 +1103,7 @@ CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成 CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比 CDBPlayerRefresh_TalentPoint, # 天赋点数 190 -CDBPlayerRefresh_191, # 废弃 191 +CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少 CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192 CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193 CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194 @@ -849,7 +1118,73 @@ CDBPlayerRefresh_Water, # 水 CDBPlayerRefresh_Fire, # 火 CDBPlayerRefresh_Earth, # 土 205 -) = range(146, 206) +CDBPlayerRefresh_NormalHurt, # 属性普通攻击增伤:普通攻击附加的固定值伤害 206 +CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207 +CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208 +CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209 +CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210 +CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值 +CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 +CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒 +CDBPlayerRefresh_YinjiCnt, # 当前印记数 214 +CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215 +CDBPlayerRefresh_SkillAddPer2, # 技能伤害增强2 +CDBPlayerRefresh_SkillAddPer3, # 技能伤害增强3 +CDBPlayerRefresh_SkillAddPer4, # 技能伤害增强4 +CDBPlayerRefresh_SkillAddPer5, # 技能伤害增强5 +CDBPlayerRefresh_SkillAddPer6, # 技能伤害增强6 220 +CDBPlayerRefresh_SkillAddPer7, # 技能伤害增强7 +CDBPlayerRefresh_SkillReducePer1, # 受到技能伤害减少1 +CDBPlayerRefresh_SkillReducePer2, # 受到技能伤害减少2 +CDBPlayerRefresh_SkillReducePer3, # 受到技能伤害减少3 +CDBPlayerRefresh_SkillReducePer4, # 受到技能伤害减少4 225 +CDBPlayerRefresh_SkillReducePer5, # 受到技能伤害减少5 +CDBPlayerRefresh_SkillReducePer6, # 受到技能伤害减少6 +CDBPlayerRefresh_SkillReducePer7, # 受到技能伤害减少7 +CDBPlayerRefresh_ExAttr17, # ExAttr17 +CDBPlayerRefresh_BossActScore, # boss 活动积分 230 +CDBPlayerRefresh_FuncSysPrivilege, # 功能特权令 231 +CDBPlayerRefresh_Environment, # 环保值 232 +CDBPlayerRefresh_MoneyMinusGold, # 仙玉 - 负值 233 +CDBPlayerRefresh_MoneyMinusGoldPaper, # 绑玉 - 负值 234 +CDBPlayerRefresh_MoneyMinusSilverPaper, # 神玉 - 负值 235 +CDBPlayerRefresh_AllCoinTotal, # 真实充值coin值 236 +CDBPlayerRefresh_ExAttr18, # ExAttr18 +CDBPlayerRefresh_ExAttr19, # ExAttr19 +CDBPlayerRefresh_CharmLV, # 魅力等级 239 +CDBPlayerRefresh_BTGMPoint, # BT版GM令 240 +CDBPlayerRefresh_GuShenMoney, # 古神币 241 +CDBPlayerRefresh_GongdePoint, # 功德点 242 +CDBPlayerRefresh_CashPoint, # 现金点 243 +CDBPlayerRefresh_ExAttr20, # ExAttr20 244 +CDBPlayerRefresh_JiYuan, # 机缘币 245 +CDBPlayerRefresh_BTGMYuE, # BTGM余额 246 +CDBPlayerRefresh_SuccessScore, # 成就积分 247 +CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248 +CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249 +CDBPlayerRefresh_AtkBackRate, # 反击概率 250 +CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251 +CDBPlayerRefresh_SuckHPPer, # 吸血比率 252 +CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253 +CDBPlayerRefresh_Xiantao, # 仙桃 254 +CDBPlayerRefresh_CurePer, # 强化治疗 255 +CDBPlayerRefresh_CureDefPer, # 弱化治疗 256 +CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257 +CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258 +CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259 +CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260 +CDBPlayerRefresh_Lingyu, # 灵玉 261 +CDBPlayerRefresh_BossTrial, # 凭证积分 262 +CDBPlayerRefresh_GatherSoul, # 聚魂精华 263 +CDBPlayerRefresh_BossFinalHurtPer, # Boss最终输出伤害百分比 264 +CDBPlayerRefresh_HorsePetTrainScore, # 骑宠养成积分 265 +CDBPlayerRefresh_GubaoTrainScore, # 古宝养成积分 266 +CDBPlayerRefresh_TiandaoFruit, # 天道果 267 +CDBPlayerRefresh_Tuijinbi, # 推金币次数 268 +CDBPlayerRefresh_PayCoinDay, # 代币时效 269 +CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270 +CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271 +) = range(146, 272) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -858,8 +1193,8 @@ TYPE_Price_Ysog = 14 # 魔精 TYPE_Price_FamilyActivity = 15 # 仙盟活跃令 TYPE_Price_FBHelpPoint = 16 # 副本助战积分, 废弃 -TYPE_Price_XianyuanCoin = 17 # 仙缘币 TYPE_Price_Honor = 18 # 荣誉 +TYPE_Price_BossActScore = 19 # boss活动积分,bt版用 TYPE_Price_Rune = 23 # 符印精华点 TYPE_Price_RuneSplinters = 24 # 符印碎片 TYPE_Price_TreasureScore = 25 # 寻宝积分 @@ -868,7 +1203,41 @@ TYPE_Price_SoulDust = 28 # 魂尘 TYPE_Price_SoulSplinters = 29 # 聚魂碎片 TYPE_Price_SoulCore = 30 # 核心环 +TYPE_Price_FuncSysPrivilege = 31 # 功能系统特权令 +TYPE_Price_Environment = 32 # 环保值 +TYPE_Price_BTGMPoint = 33 # BT版GM令 +TYPE_Price_GuShenMoney = 34 # 古神币 +TYPE_Price_GongdePoint = 35 # 功德点 +TYPE_Price_CashPoint = 36 # 现金点 +TYPE_Price_JiYuan = 37 # 机缘币 +TYPE_Price_BTGMYuE = 38 # GM余额 +TYPE_Price_SuccessSocre = 39 # 成就积分 +TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分 +TYPE_Price_Xiantao = 41 # 仙桃 +TYPE_Price_Lingyu = 42 # 灵玉 +TYPE_Price_BossTrial = 43 # boss历练凭证积分 +TYPE_Price_GatherSoul = 44 # 聚魂精华 +TYPE_Price_HorsePetTrainScore = 45 # 骑宠养成积分 +TYPE_Price_GubaoTrainScore = 46 # 古宝养成积分 +TYPE_Price_TiandaoFruit = 47 # 天道果 +TYPE_Price_Tuijinbi = 48 # 推金币次数 +TYPE_Price_XianyuanScore = 49 # 仙缘积分 +TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分 +TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置 +TYPE_Price_PayCoin = 99 # 代币 +#key可用于遍历所有货币,value仅GM相关会用到 +MoneyNameDict = { + 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", + 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", + 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", + 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果", 48:"推金币次数", + 49:"仙缘积分", 50:"幻境阁积分", + 98:"代币时效", 99:"代币" + } + +#需要记录累计消耗的货币类型 +UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit] #以下是旧的金钱类型 TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分 @@ -886,13 +1255,35 @@ TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint, TYPE_Price_Ysog:CDBPlayerRefresh_Ysog, TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity, - TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin, TYPE_Price_Danjing:CDBPlayerRefresh_Danjing, TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust, TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters, TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore, TYPE_Price_Honor:CDBPlayerRefresh_Honor, + TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore, + TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege, + TYPE_Price_Environment:CDBPlayerRefresh_Environment, + TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint, + TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney, + TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint, + TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore, + TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint, + TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial, + TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul, + TYPE_Price_HorsePetTrainScore:CDBPlayerRefresh_HorsePetTrainScore, + TYPE_Price_GubaoTrainScore:CDBPlayerRefresh_GubaoTrainScore, + TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit, + TYPE_Price_Tuijinbi:CDBPlayerRefresh_Tuijinbi, + TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore, + TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore, + TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay, } + +# 支持负值的货币及对应0418刷新类型 +MoneyMinusRefreshDict = { + 1:CDBPlayerRefresh_MoneyMinusGold, + 2:CDBPlayerRefresh_MoneyMinusGoldPaper, + } # 高效战斗状态 Def_Battle_Status = ( @@ -900,12 +1291,6 @@ Def_Battle_Stop, # 停止 Def_Battle_Query # 查询 ) = range(1, 4) - - -#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4 -( -gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域 -) = range(5, 6) # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致 GameFuncID_Wing = 3 # 翅膀 @@ -923,6 +1308,7 @@ GameFuncID_Friend = 73 # 好友 GameFuncID_SignDay = 81 # 签到 GameFuncID_RefineStove = 87 # 炼丹炉 +GameFuncID_EquipWash = 91 # 洗练 GameFuncID_Treasure = 99 # 寻宝 GameFuncID_FirstGoldTip = 128 # 首充优势提示 GameFuncID_EquipDecompose = 123 # 装备分解 @@ -934,7 +1320,16 @@ GameFuncID_LittleHelper = 146 # 小助手 GameFuncID_TJG = 147 # 脱机挂 GameFuncID_SuperGift = 150 # 超值礼包 +GameFuncID_CrossRealmPK = 157 # 跨服天梯 +GameFuncID_PenglaiBoss = 162 # 蓬莱仙境 GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS +GameFuncID_Arena = 195 # 竞技场 +GameFuncID_FaQi = 199 # 法器 +GameFuncID_LianTi = 207 # 炼体 +GameFuncID_CrossBattlefield = 208 # 跨服古神战场 +GameFuncID_Championship = 210 # 排位 +GameFuncID_MineArea = 227 # 福地 +GameFuncID_Guaji = 228 # 挂机 # 以下为暂时无用的 GameFuncID_Truck = 33 # 运镖 GameFuncID_RunDaily = 34 # 日常跑环 @@ -989,10 +1384,9 @@ rptPet, # 宠物背包(用物品存储宠物的数据) 31 rptDogzItem, # 神兽物品背包 32 rptDogzEquip, # 神兽装备背包 33 -rptZhuXianItem, # 诛仙物品背包 34 -rptZhuXianEquip, # 诛仙装备背包 35 +rptGarbage, # 垃圾分类背包 34 rptMax, # 最大背包类型数量,放在最后一个 -) = range(28, 28 + 9) #C++定义的枚举到27 +) = range(28, 28 + 8) #C++定义的枚举到27 #虚拟背包类型, 从255递减 Def_VPack_TypeList = ( @@ -1008,7 +1402,46 @@ Def_Weapon_Dual_Hands, # 双持(左右手可互换) ) = range(3) -#玩家通用信息记录类型 +#膜拜类型 +Def_WorshipTypeList = ( + Def_WorshipType_ServerNaming, # 服务器冠名 1 + Def_WorshipType_CrossChampionship, # 跨服排位冠军 2 + Def_WorshipType_CrossBossTrial, # 跨服boss凭证 3 + Def_WorshipType_CrossXianXiaMJ, # 跨服秘境寻宝 4 + Def_WorshipType_CrossHorsePetTrain, # 跨服骑宠养成 5 + Def_WorshipType_CrossGubaoTrain, # 跨服古宝养成 6 + Def_WorshipType_FamilyGCZ, # 仙盟攻城战 7 + ) = range(1, 1 + 7) + +#跨服膜拜类型 +Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship, Def_WorshipType_CrossBossTrial, Def_WorshipType_CrossXianXiaMJ, + Def_WorshipType_CrossHorsePetTrain, Def_WorshipType_CrossGubaoTrain, Def_WorshipType_FamilyGCZ, + ] + +#玩家记录类型 +Def_PlayerRecTypeList = ( + Def_PlayerRecType_WorshipPlayer, # 被膜拜的玩家 1 + Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2 + Def_PlayerRecType_PayCoin, # 代币记录 3 + Def_PlayerRecType_OfflineUnprocessed, # 离线未处理的逻辑 4 + Def_PlayerRecType_MineAreaRecord, # 福地其他记录信息 5 + ) = range(1, 1 + 5) + +#通用信息记录类型 - 新 从 300 开始,原通用记录类型最大到255 +Def_GameRecTypeList = ( + Def_GameRecType_Xiangong, # 仙宫记录 300 + Def_GameRecType_FamilyDelSyncCross, # 仙盟删除同步跨服状态本服记录, familyID 301 + Def_GameRecType_FamilyGCZMgr, # 仙盟攻城战公共管理信息记录, zoneID 302 + Def_GameRecType_FamilyGCZJoinFamily, # 仙盟攻城战参与仙盟信息, zoneID 303 + Def_GameRecType_FamilyGCZJoinMember, # 仙盟攻城战参与成员信息, zoneID 304 + Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305 + ) = range(300, 1 + 305) +#通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1 +Def_GameRecValueKeyDict = { + Def_GameRecType_Xiangong:[1], + } + +#通用信息记录类型 Def_UniversalGameRecTypeList = ( Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0 Def_UniversalGameRecType_HijackTruck, # 劫镖1 @@ -1020,36 +1453,36 @@ Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7 Def_UniversalGameRecType_StoreServerCntRecord, #商店全服购买记录 8, Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9 - Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10 + Def_UniversalGameRecType_SkyTowerPassPlayer, #天星塔过关玩家记录10 Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11 Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12 - Def_UniversalGameRecType_13, + Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13 Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14 - Def_UniversalGameRecType_15, - Def_UniversalGameRecType_16, - Def_UniversalGameRecType_17, - Def_UniversalGameRecType_18, + Def_UniversalGameRecType_ArenaBattleRecord, # 竞技场玩家挑战记录 15 + Def_UniversalGameRecType_CrossActInfo, # 跨服运营活动信息记录 16 + Def_UniversalGameRecType_FeastWish, #节日祝福大奖记录17 + Def_UniversalGameRecType_ActWorldLVLimitInfo, # 运营活动世界等级限制开启信息 18 Def_UniversalGameRecType_19, Def_UniversalGameRecType_20, - Def_UniversalGameRecType_21, - Def_UniversalGameRecType_22, - Def_UniversalGameRecType_23, + Def_UniversalGameRecType_LuckyCloudBuyNum, # 幸运云购购买号码记录 21 + Def_UniversalGameRecType_LuckyCloudBuyLottery, # 幸运云购开奖记录 22 + Def_UniversalGameRecType_CrossBattlefieldBuy, # 玩家购买的跨服战场 23 Def_UniversalGameRecType_UpdatePlayerName, # 玩家改名正在改名中的信息24 Def_UniversalGameRecType_BossDropGoodItemInfo, # boss掉落好物品信息记录25 Def_UniversalGameRecType_26, Def_UniversalGameRecType_27, Def_UniversalGameRecType_28, Def_UniversalGameRecType_BossInfo, # boss信息29 - Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 - Def_UniversalGameRecType_31, - Def_UniversalGameRecType_32, - Def_UniversalGameRecType_ManorWarInfo, # 领地争夺战占领结果33 - Def_UniversalGameRecType_34, - Def_UniversalGameRecType_35, - Def_UniversalGameRecType_36, - Def_UniversalGameRecType_37, - Def_UniversalGameRecType_38, - Def_UniversalGameRecType_39, + Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 30 + Def_UniversalGameRecType_BossFirstKill, # boss首杀 31 + Def_UniversalGameRecType_CrossCollect, # 跨服采集记录信息 32 + Def_UniversalGameRecType_CrossChampionshipGroup, # 跨服排位争霸赛分组信息 33 + Def_UniversalGameRecType_CrossChampionshipGuess, # 跨服排位争霸赛竞猜记录信息 34 + Def_UniversalGameRecType_CrossChampionshipOfficial, # 跨服排位争霸赛最终排名官职信息 35 + Def_UniversalGameRecType_CrossChampionshipOffChallenge, # 跨服排位争霸赛官职挑战信息 36 + Def_UniversalGameRecType_CrossActAllRecharge, # 跨服全服充值活动信息 37 + Def_UniversalGameRecType_CrossBattleChampionGroup, # 跨服战场冠军赛分组信息 38 + Def_UniversalGameRecType_CrossYaomoBossHurtInfo, # 跨服妖魔boss伤血信息 39 Def_UniversalGameRecType_40, Def_UniversalGameRecType_RedPacketRecord, # 红包产出结果记录41 Def_UniversalGameRecType_42, @@ -1104,12 +1537,16 @@ Def_ActionType_LeaderImpeachTime, # 族长下线了多久5 Def_ActionType_FamilyBossFB, #记录家族boss副本信息6 Def_ActionType_FamilyStore, #记录战盟仓库操作记录7 - Def_ActionType_XXX8, #8 + Def_ActionType_FamilyZhenfa, #仙盟阵法8 Def_ActionType_XXX9, #9 Def_ActionType_XXX10, #10 Def_ActionType_OfficerModelEquip, #记录家族有职位的成员模型装备信息11 Def_ActionType_FamilyEvent, #记录家族事件12 - ) = range(0, 13) + Def_ActionType_BossTrialSubmit, #boss凭证提交 13 + Def_ActionType_FamilyCTGAssist, #仙盟充值协助活动 14 + Def_ActionType_FamilyEmblem, #仙盟时效徽章信息 15 + Def_ActionType_Zhenbaoge, #珍宝阁 16 + ) = range(0, 17) # 家族行为事件类型定义; Def_ActionType_FamilyEvent; 存与事件记录Value1 # 通用:time-时间;name-玩家;value1-事件类型 @@ -1144,14 +1581,7 @@ #家族相关活动类型定义 Def_FamActivityList = ( Def_FamActivity_War, # 战盟争霸 -Def_FamActivity_Manor, # 领地争夺 -) = range(2) - -#副本通关类型 -( -Def_PassType_Individual, # 单人 -Def_PassType_Team, # 组队 -) = range(0, 2) +) = range(1) #运骠 ( @@ -1161,8 +1591,8 @@ # 开服活动类型标识, 不可超过32 Def_Campaign_Type_List = ( -Def_Campaign_Type_PlusLV, # 强化等级排行 1 -Def_Campaign_Type_HorseLV, # 坐骑等级排行 2 +Def_Campaign_Type_Plus, # 强化战力排行 1 +Def_Campaign_Type_Horse, # 坐骑战力排行 2 Def_Campaign_Type_StoneLV, # 宝石等级排行 3 Def_Campaign_Type_LV, # 冲级等级排行 4 Def_Campaign_Type_RealmLV, # 境界等级排行 5 @@ -1171,12 +1601,15 @@ Def_Campaign_Type_GodWeaponLV, # 神兵等级排行 8 Def_Campaign_Type_Recharge, # 累计充值排行 9 Def_Campaign_Type_PetLV, # 灵宠等级排行 10 -) = range(1, 1 + 10) +Def_Campaign_Type_LingGen, # 灵根点数排行 11 +Def_Campaign_Type_StarLV, # 升星等级排行 12 +Def_Campaign_Type_Wash, # 洗练战力排行 13 +) = range(1, 1 + 13) # 活动类型对应的奖励排行榜{活动类型:排行榜, ...} Def_Campaign_Billboard_Dict = { - Def_Campaign_Type_PlusLV:Def_BT_Campaign_PlusLV, - Def_Campaign_Type_HorseLV:Def_BT_Campaign_HorseLV, + Def_Campaign_Type_Plus:Def_BT_Campaign_Plus, + Def_Campaign_Type_Horse:Def_BT_Campaign_Horse, Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV, Def_Campaign_Type_LV:Def_BT_Campaign_LV, Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV, @@ -1185,21 +1618,10 @@ Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV, Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge, Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV, + Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen, + Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV, + Def_Campaign_Type_Wash:Def_BT_Campaign_Wash, } - -# 活动数据状态 -( -Def_CampaignDataState_None, # 无 -Def_CampaignDataState_Save, # 数据可更新 -Def_CampaignDataState_Over, # 数据结束更新 -) = range(3) - -# 活动领奖状态 -( -Def_CampaignAwardState_None, # 无 -Def_CampaignAwardState_Allow, # 允许领奖 -Def_CampaignAwardState_Over, # 领奖结束 -) = range(3) #队伍最大人数 Def_Team_MaxPlayerCount = 4 @@ -1208,7 +1630,7 @@ Def_List_EscapeSequence = ['\a', '\b', '\f', '\n', '\r', '\t', '\v', '\\', '\'', '\"', '\0'] #阵营 三种 中立 正义 邪恶 -[ +CampTypeList = [ CampType_Neutral, #中立 CampType_Justice, #正义(与 Def_ID1Win 一致) CampType_Evil, #邪恶(与 Def_ID2Win 一致) @@ -1216,17 +1638,20 @@ # 跨服服务器发送子服信息定义 CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更 +CrossServerMsg_PlayerLoginout = "PlayerLoginout" # 玩家上下线状态同步 CrossServerMsg_ExitCrossServer = "ExitCrossServer" # 退出跨服服务器 +CrossServerMsg_SendFakePack = "SendFakePack" # 给子服玩家发送封包 CrossServerMsg_Notify = "Notify" # 提示信息 CrossServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天 CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果 +CrossServerMsg_PullPlayerViewCache = "PullPlayerViewCache"# 拉取玩家缓存数据 +CrossServerMsg_PlayerPackDataState = "PlayerPackDataState"# 玩家打包数据同步状态 +CrossServerMsg_PullPlayerPackData = "PullPlayerPackData"# 拉取玩家打包数据 +CrossServerMsg_PushPlayerPackData = "PushPlayerPackData"# 推送玩家打包数据 CrossServerMsg_PKMatchReqRet = "PKMatchReqRet" # 跨服PK匹配请求结果 -CrossServerMsg_PKMatchResult = "PKMatchResult" # 跨服PK匹配结果 -CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList" # 跨服PK已准备好的房间列表 -CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList" # 跨服PK已超时的房间列表 CrossServerMsg_PKOverInfo = "PKOverInfo" # 跨服PK结果 CrossServerMsg_PKSeasonInfo = "PKSeasonInfo" # 跨服PK赛季信息 -CrossServerMsg_PKSyncBillboard = "PKSyncBillboard" # 跨服PK同步排行榜 +CrossServerMsg_SyncBillboard = "SyncBillboard" # 跨服同步排行榜 CrossServerMsg_CrossBossInfo = "CrossBossInfo" # 跨服Boss信息 CrossServerMsg_CrossBossState = "CrossBossState" # 跨服Boss状态 CrossServerMsg_PutInItem = "PutInItem" # 获得物品 @@ -1235,24 +1660,100 @@ CrossServerMsg_RebornRet = "RebornRet" # 复活结果 CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息 CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成 +CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息 +CrossServerMsg_EnterVSRoomRet = "EnterVSRoomRet" # 请求进入跨服PK房间副本返回信息 +CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本 +CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录 +CrossServerMsg_SendMail = "SendMail" # 发送邮件,已知玩家目标服务器,主动发送 +CrossServerMsg_FBPlayerCount = "FBPlayerCount" # 副本功能线路人数同步 +CrossServerMsg_CrossActInfo = "CrossActInfo" # 跨服运营活动信息 +CrossServerMsg_MailPlayerIDList = "MailPlayerIDList" # 跨服邮件玩家ID通知,玩家目标服务器可能无法知道,被动推送 +CrossServerMsg_MailContent = "MailContent" # 跨服邮件内容通知 +CrossServerMsg_LuckyCloudBuyNum = "LuckyCloudBuyNum" # 幸运云购购买记录通知 +CrossServerMsg_LuckyCloudBuyLottery = "LuckyCloudBuyLottery" # 幸运云购开奖记录通知 +CrossServerMsg_CrossServerTime = "CrossServerTime" # 跨服时间同步 +CrossServerMsg_BattlefieldBuy = "BattlefieldBuy" # 跨服战场购买信息 +CrossServerMsg_BattlefieldState = "BattlefieldState" # 跨服战场状态信息 +CrossServerMsg_BattlefieldOver = "BattlefieldOver" # 跨服战场结算信息 +CrossServerMsg_DebugAnswer = "DebugAnswer" # DebugAnswer +CrossServerMsg_ActDropSpecItem = "ActDropSpecItem" # 特殊掉落验证返回 +CrossServerMsg_CrossAssist = "CrossAssist" # 跨服协助 +CrossServerMsg_ChampionshipState = "ChampionshipState" # 跨服排位争霸赛状态信息 +CrossServerMsg_ChampionshipPlayer = "ChampionshipPlayer"# 跨服排位争霸赛参赛玩家信息 +CrossServerMsg_ChampionshipGroup = "ChampionshipGroup" # 跨服排位争霸赛分组信息 +CrossServerMsg_ChampionshipGuess = "ChampionshipGuess" # 跨服排位争霸赛竞猜信息 +CrossServerMsg_ChampionshipOfficial = "ChampionshipOfficial" # 跨服排位争霸赛官职信息 +CrossServerMsg_ChampionshipDailyOfficial = "ChampionshipDailyOfficial" # 跨服排位争霸赛每日官职信息 +CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# 跨服全民充值信息 +CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # 跨服日常任务状态信息 +CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息 +CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver" # 逐鹿万界结算信息 +CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward" # 跨服boss历练仙盟奖励结算 +CrossServerMsg_Worship = "Worship" # 膜拜信息 +CrossServerMsg_Xiangong = "Xiangong" # 仙宫信息 +CrossServerMsg_FuncTeamInfo = "FuncTeamInfo" # 功能队伍信息同步 +CrossServerMsg_FuncTeamDel = "FuncTeamDel" # 功能队伍删除同步 +CrossServerMsg_FuncTeamList = "FuncTeamList" # 功能队伍列表同步 +CrossServerMsg_FamilyDelRet = "FamilyDelRet" # 仙盟删除结果 +CrossServerMsg_FamilyGCZ = "FamilyGCZ" # 仙盟攻城战 # 子服发送跨服信息定义 ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功 +ClientServerMsg_PlayerLoginout = "PlayerLoginout" # 玩家上下线状态同步 ClientServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天 ClientServerMsg_GMCMD = "GMCMD" # GM命令 ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息 +ClientServerMsg_PushPlayerCache = "PushPlayerCache" # 推送玩家缓存信息 +ClientServerMsg_PullOtherPlayerPackData = "PullOtherPlayerPackData" # 拉其他服玩家打包数据 +ClientServerMsg_PlayerPackData = "PlayerPackData" # 玩家打包数据同步 ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配 -ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配 -ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕 +ClientServerMsg_PKOver = "PKOver" # 跨服PK结算 ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜 +ClientServerMsg_QueryBillboard = "QueryBillboard" # 跨服排行榜 - 查询、同步等 +ClientServerMsg_UpdateBillboard = "UpdateBillboard" # 跨服排行榜 - 更新 +ClientServerMsg_MailContent = "MailContent" # 跨服邮件内容同步 - 请求同步、汇报成功等 ClientServerMsg_Reborn = "Reborn" # 复活 ClientServerMsg_QueryNPCInfo = "QueryNPCInfo" # 查询跨服地图NPC信息 ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新 ClientServerMsg_CollectNPC = "CollectNPC" # 采集NPC +ClientServerMsg_EnterFB = "EnterFB" # 请求进入跨服副本 +ClientServerMsg_AddBuff = "AddBuff" # 添加BUFF +ClientServerMsg_LuckyCloudBuy = "LuckyCloudBuy" # 幸运云购 +ClientServerMsg_BattlefieldBuyOpen = "BattlefieldBuyOpen" # 跨服战场购买召集 +ClientServerMsg_BattlefieldCallChange = "BattlefieldCallChange" # 跨服战场召集 - 修改 +ClientServerMsg_BattlefieldCallJoin = "BattlefieldCallJoin" # 跨服战场召集 - 加入 +ClientServerMsg_BattlefieldCallKick = "BattlefieldCallKick" # 跨服战场召集 - 踢出 +ClientServerMsg_ActDropSpecItem = "ActDropSpecItem" # 活动特殊掉落 +ClientServerMsg_CrossAssist = "CrossAssist" # 跨服协助 +ClientServerMsg_ChampionshipPKOver = "ChampionshipPKOver" # 跨服排位PK结束 +ClientServerMsg_ChampionshipOfficialApply = "ChampionshipOfficialApply" # 跨服排位申请官职 +ClientServerMsg_ChampionshipOfficialApplyReply = "ChampionshipOfficialApplyReply" # 跨服排位官职申请回应 +ClientServerMsg_ChampionshipOfficialKick = "ChampionshipOfficialKick" # 跨服排位辞退下级仙官 +ClientServerMsg_ChampionshipOfficialLeave = "ChampionshipOfficialLeave" # 跨服排位主动离任仙官 +ClientServerMsg_ChampionshipOfficialChallenge = "ChampionshipOfficialChallenge" # 跨服排位挑战仙官 +ClientServerMsg_ChampionshipGuess = "ChampionshipGuess" # 跨服排位竞猜 +ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # 跨服排位膜拜 +ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度 +ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖 +ClientServerMsg_BossTrialSubmit = "BossTrialSubmit" # boss凭证提交 +ClientServerMsg_XianXiaMJScore = "XianXiaMJScore" # 仙匣秘境积分 +ClientServerMsg_CreateFuncTeam = "CreateFuncTeam" # 创建功能队伍 +ClientServerMsg_ChangeFuncTeam = "ChangeFuncTeam" # 修改功能队伍 +ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP" # 功能队伍成员操作 +ClientServerMsg_QueryFuncTeam = "QueryFuncTeam" # 查询功能队伍 +ClientServerMsg_GubaoScore = "GubaoScore" # 古宝养成积分 +ClientServerMsg_HorsePetTrainScore = "HorsePetTrainScore" # 骑宠养成积分 +ClientServerMsg_QueryXiangong = "QueryXiangong" # 查看仙宫仙名录 +ClientServerMsg_LianqiScore = "LianqiScore" # 炼器积分 +ClientServerMsg_SyncFamilyInfo = "SyncFamilyInfo" # 仙盟信息同步 +ClientServerMsg_QueryCrossFamily = "QueryCrossFamily" # 查询跨服仙盟 +ClientServerMsg_FamilyGCZ = "FamilyGCZ" # 仙盟攻城战 #跨服广播类型定义 +CrossNotify_CrossAct = "CrossAct" CrossNotify_World = "World" CrossNotify_Family = "Family" +CrossNotify_Player = "Player" #角色改名结果 ( @@ -1281,13 +1782,19 @@ Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy] Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表 Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表 -Def_IudetOutOfPrintAttrID = 21 # 物品绝版属性ID列表 -Def_IudetOutOfPrintAttrValue = 23 # 物品绝版属性值列表 Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...] Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表 Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表 Def_IudetDogzEquipPlus = 31 # 神兽装备强化信息列表 [强化等级, 累计总熟练度] Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...] +Def_IudetLiantaiItemID = 35 # 合成该莲台的所有莲台ID [itemID, itemID, ...] +Def_IudetAddSkillID = 37 # 可添加的技能ID列表 [skillID, skillID, ...] +Def_IudetLegendAttrIDShen = 51 # 物品传奇属性ID列表 - 神 +Def_IudetLegendAttrValueShen = 61 # 物品传奇属性值列表 - 神 +Def_IudetLegendAttrIDXian = 53 # 物品传奇属性ID列表 - 仙 +Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙 +Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极 +Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极 Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品 Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到 @@ -1311,7 +1818,10 @@ Def_IudetPet_State = 204 # 当前状态, 对应 Def_PetStateList Def_IudetPet_QualityLV = 206 # 品质 Def_IudetPet_Exp = 208 # 经验 +Def_IudetPet_Star = 210 # 星级 Def_IudetPet_Skill = 201 # 技能列表 + +Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引 # ---------------------------------------------------- # 宠物物品数据状态 @@ -1329,32 +1839,9 @@ Item_Source_VirtualItemDrop,# 虚拟掉落 4 ) = range(5) -# 玩家在线奖励类型 -( -Def_OnlinePrizeType_NewGuy, -Def_OnlinePrizeType_ByDay, -Def_OnlinePrizeType_Max, -) = range(3) - #--------------------------------------------------------------------- # 玩家字典按数位存储数据个数 Def_PDictDigitCnt = 9 - -# 副本评分类型 -( -ScoreType_TimeConsume, # 耗时结算类型 -ScoreType_KillStat, # 击杀怪物统计 -ScoreType_NewGuySuperShow, # 击杀怪物统计 -ScoreType_GetItem, # 获得物品奖励统计 -ScoreType_RedFortReward, # 打开客户端frmRedFortReward -)=range(5) - -ScoreTypeName = "TScore" - -Def_QQPlatVIPTypeList = ( -Def_QQPlatVIP_Yellow, #黄钻 -Def_QQPlatVIP_Blue, #蓝钻 -) = range(1, 3) # VIP类型定义 ( @@ -1366,14 +1853,14 @@ )=range(5) # 战斗力模块类型 -Def_MFPType_Max = 44 +Def_MFPType_Max = 37 ModuleFightPowerTypeList = ( Def_MFPType_Role, # 角色 0 -Def_MFPType_Equip, # 装备(基本装备位) 1 - 废弃 +Def_MFPType_Equip, # 装备(装备本身) 1 Def_MFPType_Plus, # 强化 2 Def_MFPType_Stone, # 宝石 3 Def_MFPType_LingGen, # 灵根 4 -Def_MFPType_Wing, # 翅膀 5 +Def_MFPType_LingQi, # 灵器 5 Def_MFPType_Wash, # 洗练 6 Def_MFPType_Pet, # 灵宠 7 Def_MFPType_Horse, # 坐骑 8 @@ -1381,39 +1868,30 @@ Def_MFPType_GodWeapon, # 神兵 10 Def_MFPType_Dienstgrad, #称号 11 Def_MFPType_Rune, # 符印 12 -Def_MFPType_13, # +Def_MFPType_Star, # 升星 13 Def_MFPType_MagicWeapon1, # 人族法宝 14 Def_MFPType_StoveYao, # 炼丹炉丹药 15 Def_MFPType_MagicWeapon2, # 魔族法宝 16 Def_MFPType_MagicWeapon3, # 仙族法宝 17 Def_MFPType_PetSoul, # 灵宠魂石 18 Def_MFPType_HorseSoul, # 坐骑魂石 19 -Def_MFPType_20, +Def_MFPType_FaQi, # 法器 20 Def_MFPType_Dogz, # 神兽 21 Def_MFPType_GatherSoul, # 聚魂 22 Def_MFPType_MagicWeapon4, # 王者法宝 23 Def_MFPType_Coat, # 时装 24 -Def_MFPType_ZhuXian, # 诛仙 25 - 废弃 -Def_MFPType_Equip1, # 境界装备1阶 26 -Def_MFPType_Equip2, # 境界装备2阶 27 -Def_MFPType_Equip3, # 境界装备3阶 28 -Def_MFPType_Equip4, # 境界装备4阶 29 -Def_MFPType_Equip5, # 境界装备5阶 30 -Def_MFPType_Equip6, # 境界装备6阶 31 -Def_MFPType_Equip7, # 境界装备7阶 32 -Def_MFPType_Equip8, # 境界装备8阶 33 -Def_MFPType_Equip9, # 境界装备9阶 34 -Def_MFPType_Equip10, # 境界装备10阶 35 -Def_MFPType_Equip11, # 境界装备11阶 36 -Def_MFPType_Equip12, # 境界装备12阶 37 -Def_MFPType_Equip13, # 境界装备13阶 38 -Def_MFPType_Equip14, # 境界装备14阶 39 -Def_MFPType_Equip15, # 境界装备15阶 40 +Def_MFPType_Love, # 情缘 25 +Def_MFPType_Charm, # 魅力 26 +Def_MFPType_LianTi, # 炼体 27 +Def_MFPType_Enchant, # 附魔 28 +Def_MFPType_Gubao, # 古宝 29 +Def_MFPType_Shentong, # 神通 30 +Def_MFPType_FamilyZhenfa, # 阵法 31 +Def_MFPType_GatherTheSoul, # 聚魂新 32 +Def_MFPType_Face, # 头像 33 +Def_MFPType_FacePic, # 头像框 34 +Def_MFPType_ChatBox, # 气泡框 35 Def_MFPType_Other, # 其他 - -#以下暂时没用到,改时再处理 -Def_MFPType_Passive, #被动技能 -Def_MFPType_ClothesCoat, #衣服时装 ) = range(Def_MFPType_Max) #事件汇报用户行为----------------------------------------------------------- @@ -1492,7 +1970,7 @@ DailyActionID_EquipPlus, # 强化 DailyActionID_FieldFight, # 野外挂机 DailyActionID_OfflineFight, # 脱机挂机 -DailyActionID_RefineStove, # 炼丹材料消耗 6 +DailyActionID_RefineStove, # 炼丹材料消耗 6(废弃) DailyActionID_Dice, # 我要太极 DailyActionID_Pray, # 祈愿 DailyActionID_WorldBOSS, # 世界BOSS @@ -1508,13 +1986,28 @@ DailyActionID_IceLode, # 冰晶矿脉 DailyActionID_HelpBattleCheckIn, # 助战登记 20 DailyActionID_CrossReamPK, # 跨服PK 21 -DailyActionID_FamilyBoss1, # 仙盟BOSS第一场 22 -DailyActionID_FamilyBoss2, # 仙盟BOSS第二场 23 +DailyActionID_FamilyBoss1, # 仙盟BOSS 22 +DailyActionID_SkyTower, # 天星塔 23 DailyActionID_HorsePetBoss, # 骑宠BOSS 24 -) = range(1, 24 + 1) +DailyActionID_FairyDomain, # 缥缈仙域 25 +DailyActionID_AuctionItem, # 拍卖行上架/竞拍 26 +DailyActionID_LeiFaBoss, # 雷罚boss 27 +DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28 +DailyActionID_FamilyChuanGong, # 仙盟传功 29 +DailyActionID_FamilyParty, # 仙盟宴会 30 +DailyActionID_31, # 活跃修炼 31 +DailyActionID_SkyTreasureBox, # 天降宝箱 32 +DailyActionID_Arena, # 竞技场 33 +DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34 +DailyActionID_CrossBattlefield, # 跨服战场 35 +DailyActionID_FamilySit, # 跨服战场 36 +) = range(1, 36 + 1) - - +# 跨服每日活动编号定义, 从150开始 +CrossDailyActionIDList = ( +CrossDailyActionID_YaomoBoss, # 妖魔boss 150 +CrossDailyActionID_FamilyWarFlag, # 跨服仙盟夺旗战/逐鹿万界 151 +) = range(150, 150 + 2) # 成就类型定义 SuccessTypeList = ( @@ -1527,7 +2020,7 @@ SuccType_KirinHomeEx, #通关麒麟之府X次成就7 SuccType_GodWeapon, # x神器达到X级成就8 SuccType_XXX9, # 废弃9 -SuccType_HorseAllLV, # X坐骑等级达到XX级 10 +SuccType_HorseAllLV, # 坐骑等级达到X级 10 SuccType_XXX11, # 废弃11 SuccType_KillBossHomeBoss, # BOSS之家BOSS击杀成就12 SuccType_XXX13, # 废弃13 @@ -1543,8 +2036,8 @@ SuccType_XXX23 , # 废弃23 SuccType_XXX24 , # 废弃24 SuccType_XXX25, # 废弃25 -SuccType_EquipPlus, # 强化x次成就26 -SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃) +SuccType_EquipPlus, # x件x阶x强化等级 26 +SuccType_XXX27, # 废弃27 SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28 SuccType_XXX29, # 废弃29 SuccType_PassWagicWeapon, # 通关法宝副本30 @@ -1555,8 +2048,8 @@ SuccType_Pray, # 祈祷x次35 SuccType_KillSpecificNPC, # 击杀特定NPC36 SuccType_XXX37, # 废弃37 -SuccType_XXX38, # 废弃38 -SuccType_EquipColorItem, #穿戴某阶某品质的装备成就39 +SuccType_EquipPlace, # x件x阶x部位 38 +SuccType_EquipColorItem, # x件x阶x品质 39 SuccType_XXX40, #废弃40 SuccType_XXX41, #废弃41 SuccType_PassRuneTower, #通关符印塔成就42 @@ -1587,9 +2080,9 @@ SuccType_ChaosDemon, #混乱妖域X人以上队伍X评级通关67 SuccType_XXX68, #废弃68 SuccType_CompoundItemEx, #物品X的合成成功X次69 -SuccType_EquipWashLV1, #武器洗练X级(主手+副手)70 -SuccType_EquipWashLV2, #防具洗练X级(防具5件)71 -SuccType_EquipWashLV3, #仙器洗练X级(仙器3件)72 +SuccType_EquipWash, #x件x阶x洗练等级 70 +SuccType_XXX71, #废弃71 +SuccType_XXX72, #废弃72 SuccType_XXX73, #废弃73 SuccType_XXX74, #废弃74 SuccType_XXX75, #废弃75 @@ -1599,17 +2092,17 @@ SuccType_DujieFBHelpPass, #渡劫助战成功X次 79 SuccType_XXX80, #废弃 80 SuccType_FBEncourage, #x副本累计鼓舞X次 81 -SuccType_EquipArmor, #穿戴X颜色X星级X阶防具一套(5件防具) 82 -SuccType_EquipWeapon, #穿戴X颜色X星级X阶武器一套(主手+副手) 83 +SuccType_EquipStar, #x件x阶x星 82 +SuccType_XXX83, #废弃 83 SuccType_XXX84, #废弃 84 SuccType_XXX85, #废弃85 SuccType_XXX86, #废弃 86 SuccType_XXX87, #废弃 87 SuccType_XXX88, #废弃 88 -SuccType_XXX89, #仙盟宴会答题X题 89 -SuccType_EquipWing, #穿戴X阶X品质羽翼 90 +SuccType_XXX89, #废弃 89 +SuccType_XXX90, #废弃 90 SuccType_MWSkillUp, #X法宝潜力技能提升X级 91 -SuccType_EquipSuit, #套装 X件X阶普通(强化)防具套装 92 +SuccType_EquipSuit, # X件X阶套装 92 SuccType_TalkFamily, # 仙盟频道发言93 SuccType_UseItem, # 使用X物品X次94 SuccType_XXX95, # 废弃95 @@ -1660,7 +2153,48 @@ SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次 140 SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次 141 SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次 142 -) = range(1, 143) +SuccType_PassSkyTower, #通关天星塔 143 +SuccType_Battlefield_Join, # 古神战场 - 参与 x次 144 +SuccType_Battlefield_CallOpen, # 古神战场 - 召集开启 x次 145 +SuccType_Battlefield_Called, # 古神战场 - 当被召集人 x次 146 +SuccType_Battlefield_WinJ, # 古神战场 - 道家获胜 x次 147 +SuccType_Battlefield_WinE, # 古神战场 - 佛家获胜 x次 148 +SuccType_Battlefield_KillCnt, # 古神战场 - 击败玩家 x次 149 +SuccType_Battlefield_CKillCnt, # 古神战场 - 连续击败y玩家 x次 150 +SuccType_Battlefield_KillBoss, # 古神战场 - 阵营击败boss x次 151 +SuccType_Battlefield_KillScoreKing, # 古神战场 - 不同场次击败积分王 x次 152 +SuccType_Battlefield_KillGuard, # 古神战场 - 击败守卫 x次 153 +SuccType_Battlefield_Score, # 古神战场 - 累计获得个人积分 xx 154 +SuccType_Battlefield_ScoreMore, # 古神战场 - 单场个人积分超过yy积分 x次 155 +SuccType_Battlefield_AuraScore, # 古神战场 - 累计在积分光环中获得积分 xx 156 +SuccType_Battlefield_SuperItem, # 古神战场 - 累计获得古神大奖 x次 157 +SuccType_Battlefield_FactionBuff, # 古神战场 - 累计采集阵营buff x次 158 +SuccType_Battlefield_PersonBuff, # 古神战场 - 累计获得个人buff x次 159 +SuccType_Battlefield_Crystal, # 古神战场 - 累计采集占领资源 x次 160 +SuccType_Battlefield_Wall, # 古神战场 - 累计采集积分墙 x次 161 +SuccType_Battlefield_BillFirst, # 古神战场 - 任意周榜榜首 x次 162 +SuccType_Battlefield_BillIn, # 古神战场 - 结算时累计上榜 x次 163 +SuccType_ActivityPlace, # 活跃放置x次 164 +SuccType_UseStoveByType, # 使用丹药X枚 165 +SuccType_Arena, # 参与竞技场x次 166 +SuccType_KillCrossPenglaiBoss, # 击杀蓬莱仙境bossx只 167 +SuccType_KillCrossDemonLandBoss, # 击杀魔化之地bossx只 168 +SuccType_EquipPlusClass, # X阶装备强化总等级X级 169 +SuccType_EquipStarClass, # X阶装备升星总等级X星 170 +SuccType_EquipStoneClass, # X阶装备宝石总等级X级 171 +SuccType_EquipWashClass, # X阶装备洗炼总等级X级 172 +SuccType_EquipPlusTotal, # 全身强化总等级X级 173 +SuccType_EquipStarTotal, # 全身升星总星数X星 174 +SuccType_EquipWashTotal, # 全身洗炼总等级X级 175 +SuccType_CrossPK, # 跨服PK x次 176 +SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177 +SuccType_PassAdventure, #通关冒险 178 +SuccType_GatherTheSoulColor, #聚魂激活x品质x个 179 +SuccType_GatherTheSoulLV, #聚魂总等级x 180 +SuccType_MineAreaCnt, #采集福地x次数 181 +SuccType_MineAreaSelfCnt, #采集自己福地x次数 182 +SuccType_MineAreaRobCnt, #采集他人福地x次数 183 +) = range(1, 184) # 节日红包成就类型 FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1) @@ -1670,28 +2204,44 @@ # 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度) UnDownCheckSuccessTypeList = [ - SuccType_EquipPlusLV, SuccType_GodWeapon, + SuccType_GodWeapon, SuccType_MainTaskNode,SuccType_PassWagicWeapon, - SuccType_KillSpecificNPC, SuccType_UseStoveBylv, + SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_UseStoveByType, SuccType_Pray,SuccType_PetClassLV, - SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin, - SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle, + SuccType_QueenRelics,SuccType_XMZZConWin, + SuccType_Collect,SuccType_DogzBattle, SuccType_UseItem,SuccType_FamilyTechLV, SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ, SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss, SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep, ] + +# 部分参数不向下适配检查的成就类型,此配置的类型不能在 UnDownCheckSuccessTypeList 里 {类型:[不向下适配的参数索引, ...], ...} +PartUnDownCheckSuccessTypeInfo = { + SuccType_EquipSuit:[0], # 阶不向下适配 + SuccType_EquipPlace:[0,1], # 阶、部位不向下适配 + SuccType_EquipColorItem:[0], # 阶不向下适配 + SuccType_EquipPlus:[0], # 阶不向下适配 + SuccType_EquipWash:[0], # 阶不向下适配 + SuccType_EquipStar:[0], # 阶不向下适配 + SuccType_EquipPlusClass:[0], # 阶不向下适配 + SuccType_EquipStarClass:[0], # 阶不向下适配 + SuccType_EquipStoneClass:[0], # 阶不向下适配 + SuccType_EquipWashClass:[0], # 阶不向下适配 + SuccType_GatherTheSoulColor:[0], # 品质不向下适配 + } + #传进来的条件满足配置的条件列表中的一个就行的成就类型 ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp] #传进来的条件是配置条件的整数倍的成就类型 -MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill] +MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill, SuccType_Battlefield_CKillCnt] #增加进度前需要重置的成就类型 NeedResetSuccessTypeList = [ - SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune, - SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus, - SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul, + SuccType_InlayStone1,SuccType_InlayStone2,SuccType_InlayRune, + SuccType_DogzEquipPlus, + SuccType_PetClassLV,SuccType_InlayGatherSoul, ] # 聊天类型, 从100开始, 前100个给c++用 @@ -1744,28 +2294,6 @@ dogzetScute, # 神兽鳞甲 ) = range(101, 101 + 5) -# 诛仙装备位定义 -ZhuXianEquipPlace = ( - zxetCloak, # 诛仙披风 121 - zxetMask, # 诛仙面具 122 - zxetGlove, # 诛仙手套 123 - zxetGlove2, # 诛仙手套 124 - zxetRuyi, # 诛仙如意 125 - zxetPendant, # 诛仙吊坠 126 - zxetRing, # 诛仙戒指 127 - zxetRing2, # 诛仙戒指 128 - zxetWeapon1, # 诛仙剑1 129 - zxetWeapon2, # 诛仙剑2 130 - zxetWeapon3, # 诛仙剑3 131 - zxetWeapon4, # 诛仙剑4 132 -) = range(121, 121 + 12) - -# 共享通用装备位,可装备同一类型装备 -ShareEquipPlace = [ - [zxetGlove, zxetGlove2], - [zxetRing, zxetRing2], - ] - # 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低) EnterFBAskResult = ( EntFBAskRet_OK, # 0 可以进入 @@ -1813,10 +2341,9 @@ RedPackType_FeastSysBig = 31 # 节日系统大红包 RedPackType_FeastSysSmall = 32 # 节日系统小红包 RedPackType_FeastSucc = 33 # 节日成就红包 -# 节日红包类型 -FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc] -# 需要限制服务器最大红包数的红包类型 {统计个数编号:[红包类型, ...], ...} -RedPackMaxCountDict = {1:[RedPackType_OpenServer], - 2:[RedPackType_FeastSucc], - } +RedPackType_Server = 36 # 全服红包 +# 红包类型分类定义 +RedPackWayType_Family = "1" # 仙盟红包 +RedPackWayType_Server = "2" # 全服红包 +RedPackWayType_Feast = "3" # 节日红包 -- Gitblit v1.8.0