From e41e926bbbd0255acde8b4b62d5558a025b83a02 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 六月 2025 17:18:27 +0800
Subject: [PATCH] 10263 【越南】【BT】增加后台执行命令清除本服榜单某个玩家ID数据: ClearBillboardData

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py |  196 ++++++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 186 insertions(+), 10 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index a274864..7690f01 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -57,7 +57,6 @@
 import GameWorldFamilyWar
 import PlayerFBHelpBattle
 import GameWorldSkyTower
-import GMT_CTG
 import PyGameData
 import GMShell
 import IPY_PlayerDefine
@@ -74,10 +73,63 @@
 import CrossBattlefield
 import CrossActAllRecharge
 import CrossYaomoBoss
+import CrossRealmMsg
+import PlayerViewCache
+import PlayerFuncTeam
+import PyDataManager
 import GameWorldMineArea
+import PlayerPackData
 import PlayerRecData
 import GameWorship
+import GameXiangong
+import CrossFamilyGCZ
 #---------------------------------------------------------------------
+
+#---------------------------------------------------------------------
+
+class OnlinePlayerMgr():
+    ''' 在线玩家管理,子服跨服通用
+            注:跨服服务器时,玩家不一定在跨服服务器,只是表示有同步到跨服服务器的在线玩家,且不是所有玩家都有同步
+    '''
+    
+    def __init__(self):
+        self.onlinePlayerDict = {} # 在线玩家 {playerID:serverGroupID, ...}
+        return
+    
+    def IsOnline(self, playerID): return playerID in self.onlinePlayerDict
+    
+    def GetOLPlayerServerGroupID(self, playerID): return self.onlinePlayerDict.get(playerID, 0)
+    
+    def __SetOnline(self, playerID, serverGroupID):
+        self.onlinePlayerDict[playerID] = serverGroupID
+        return
+    
+    def __SetOffline(self, playerID, serverGroupID):
+        self.onlinePlayerDict.pop(playerID, None)
+        return
+    
+    def SetOnlineState(self, playerID, isOnline, serverGroupID=0):
+        if isOnline:
+            self.__SetOnline(playerID, serverGroupID)
+        else:
+            self.__SetOffline(playerID, serverGroupID)
+        return
+    
+    def GetOfflineValue(self, playerID, viewCache=None):
+        ## 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
+        if playerID in self.onlinePlayerDict:
+            return 0
+        offlineValue = 1
+        if viewCache and viewCache.OffTime:
+            offlineValue = viewCache.OffTime
+        return offlineValue
+    
+def GetOnlinePlayerMgr():
+    mgr = PyGameData.g_onlinePlayerMgr
+    if mgr == None:
+        mgr = OnlinePlayerMgr()
+        PyGameData.g_onlinePlayerMgr = mgr
+    return mgr
 
 #---------------------------------------------------------------------
 
@@ -130,8 +182,6 @@
     ''' 玩家登录需要处理的内容,本服及跨服服务器分开
     '''
     if GameWorld.IsCrossServer():
-        #跨服PK
-        CrossRealmPK.OnPlayerLoginCrossServer(curPlayer)
         #协助
         PlayerAssist.OnPlayerLoginCrossServer(curPlayer)
         return
@@ -210,7 +260,6 @@
         GameWorldSkyTower.OnPlayerLogin(curPlayer)
         #福地
         GameWorldMineArea.OnPlayerLogin(curPlayer)
-        GMT_CTG.OnPlayerLogin(curPlayer)
         
     else:
         pass
@@ -243,12 +292,17 @@
         CrossBattlefield.OnPlayerLogin(curPlayer)
         #跨服排位
         CrossChampionship.OnPlayerLogin(curPlayer, tick)
+        #仙盟攻城战
+        CrossFamilyGCZ.OnPlayerLogin(curPlayer)
         #跨服全民充值
         CrossActAllRecharge.OnPlayerLogin(curPlayer)
         #跨服妖魔boss
         CrossYaomoBoss.OnPlayerLogin(curPlayer)
         #玩家记录
         PlayerRecData.OnPlayerLogin(curPlayer)
+        PlayerPackData.OnPlayerLogin(curPlayer)
+        #在线状态变更,放最后
+        __OnPlayerOnlineStateChange(curPlayer, True)
         
     if isMixServerFirstLogin:
         PlayerCharm.OnMixServerFirstLogin(curPlayer)
@@ -588,9 +642,7 @@
     
     if GameWorld.IsCrossServer():
         PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
-        
-    #跨服匹配PK
-    CrossRealmPK.OnLeaveServer(curPlayer)
+        return
     
     #组队玩家离线
     PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
@@ -614,7 +666,119 @@
     if not PlayerControl.GetIsTJG(curPlayer):
         playerID = curPlayer.GetPlayerID()
         PyGameData.g_unTJLogoffTime[playerID] = int(time.time())
+        PyGameData.g_xiangongCanLikeTimeDict.pop(playerID, None)
         
+        #在线状态变更,放最后
+        __OnPlayerOnlineStateChange(curPlayer, False)
+    return
+
+def __OnPlayerOnlineStateChange(curPlayer, isOnline):
+    ## 在线状态变更
+    if PlayerControl.GetIsTJG(curPlayer):
+        return
+        
+    playerID = curPlayer.GetPlayerID()
+    olMgr = GetOnlinePlayerMgr()
+    olMgr.SetOnlineState(playerID, isOnline)
+    
+    #relatedPlayerIDList = [] # 本服相关玩家
+    #offlineValue = olMgr.GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID))
+    #SyncRelatedPlayerOnlineState(playerID, offlineValue, relatedPlayerIDList)
+    
+    syncLV = IpyGameDataPY.GetFuncCfg("CrossSyncSet", 1)
+    if curPlayer.GetLV() < syncLV:
+        #GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s < %s" % (curPlayer.GetLV(), syncLV), curPlayer.GetPlayerID())
+        return
+    
+    cacheBase = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
+    dataMsg = {"playerID":playerID, "isOnline":isOnline, "cacheBase":cacheBase}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PlayerLoginout, dataMsg)
+    return
+
+def ClientServerMsg_PlayerLoginout(serverGroupID, msgData):
+    ## 收到子服玩家上下线
+    
+    playerID = msgData["playerID"]
+    isOnline = msgData["isOnline"]
+    cacheBase = msgData["cacheBase"]
+    
+    isLogout = not isOnline
+    olMgr = GetOnlinePlayerMgr()
+    olMgr.SetOnlineState(playerID, isOnline, cacheBase.get("ServerGroupID", 0))
+    
+    PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase, isLogout)
+    serverID = GameWorld.GetAccIDServerID(cacheBase["AccID"])
+    
+    # 上线
+    if isOnline:
+        # 需要管理跨服在线状态时,默认需要同步缓存信息、打包数据信息
+        syncStateInfo = {"playerID":playerID, "ViewCacheCross":1, "PackDataCross":1}
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerPackDataState, syncStateInfo, [serverGroupID])
+        
+        GameXiangong.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
+        #仙盟攻城战
+        CrossFamilyGCZ.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
+        
+    # 下线
+    else:
+        pass
+    
+    SyncCrossPlayerOnlineStateToRelatedPlayer(playerID)
+    return
+
+def SyncCrossPlayerOnlineStateToRelatedPlayer(playerID):
+    ## 同步跨服玩家在线状态给相关玩家
+    
+    relatedPlayerIDList = []
+    
+    # 功能队伍
+    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
+    playerTeamIDDict = funcTeamMgr.GetPlayerTeamIDDict(playerID)
+    for _, teamID in playerTeamIDDict.items():
+        funcTeam = funcTeamMgr.GetFuncTeam(teamID)
+        if not funcTeam:
+            continue
+        relatedPlayerIDList += funcTeam.GetMemberIDList()
+        
+    # 其他...
+    
+    # 去重汇总
+    relatedPlayerIDList = list(set(relatedPlayerIDList))    
+    if playerID in relatedPlayerIDList:
+        relatedPlayerIDList.remove(playerID)
+    if not relatedPlayerIDList:
+        return
+    
+    offlineValue = GetOnlinePlayerMgr().GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID))
+    dataMsg = {"loginoutPlayerID":playerID, "offlineValue":offlineValue, "relatedPlayerIDList":relatedPlayerIDList}
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerLoginout, dataMsg)
+    return
+
+def CrossServerMsg_PlayerLoginout(msgData):
+    ## 收到跨服服务器信息 - 玩家上下线状态变更
+    loginoutPlayerID = msgData["loginoutPlayerID"]
+    offlineValue = msgData["offlineValue"]
+    relatedPlayerIDList = msgData["relatedPlayerIDList"]
+    SyncRelatedPlayerOnlineState(loginoutPlayerID, offlineValue, relatedPlayerIDList, 1)
+    return
+
+def SyncRelatedPlayerOnlineState(loginoutPlayerID, offlineValue, relatedPlayerIDList, isCross=0):
+    clientPack = None
+    playerMgr = GameWorld.GetPlayerManager()
+    for playerID in relatedPlayerIDList:
+        if not PlayerControl.GetDBPlayerAccIDByID(playerID):
+            continue
+        curPlayer = playerMgr.FindPlayerByID(playerID)
+        if not curPlayer or not curPlayer.GetInitOK():
+            continue
+        
+        if not clientPack:
+            clientPack = ChPyNetSendPack.tagGCRelatedPlayerOnlineState()
+            clientPack.PlayerID = loginoutPlayerID
+            clientPack.OfflineValue = offlineValue
+            clientPack.IsCross = isCross
+            
+        NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
 
 ## 设置玩家离线时间
@@ -679,6 +843,7 @@
     packValue = playerStatePack.GetValue()
     packValueEx = playerStatePack.GetValueEx()
     packType = playerStatePack.GetType()
+    #packValueTotal = packValue + packValueEx * ChConfig.Def_PerPointValue
     
     #---特殊逻辑处理---
     if packType == ShareDefine.CDBPlayerRefresh_ForbidenTalk:
@@ -688,7 +853,11 @@
     if packType == ShareDefine.CDBPlayerRefresh_ExAttr17:
         PlayerControl.SetPlayerAccState(curPlayer, packValue)
         return
-
+    
+    if packType == ShareDefine.CDBPlayerRefresh_ExAttr19:
+        PlayerControl.SetLeaveFamilyTimeEx(curPlayer, packValue)
+        return
+    
     if packType == IPY_GameServer.CDBPlayerRefresh_State:
         # 脱机在线
         PlayerControl.SetIsTJG(curPlayer, packValue)
@@ -724,7 +893,6 @@
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
         curPlayer.SetLV(packValue)
-        PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
         #玩家等级记录
         playerID = curPlayer.GetID()
         if playerID in PyGameData.g_todayPlayerLVDict:
@@ -774,10 +942,18 @@
     
     elif packType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
         curPlayer.SetOfficialRank(packValue)
-        PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
         #更新排行榜的境界
         PlayerBillboard.UpdateBillboardRealm(curPlayer)
+    elif packType == IPY_GameServer.CDBPlayerRefresh_Face:
+        curPlayer.SetFace(packValue)
+        PlayerBillboard.UpdateBillboardFace(curPlayer)
+    elif packType == IPY_GameServer.CDBPlayerRefresh_HairColor:
+        #c++头像外框 用头发颜色通知  - 遗漏问题
+        curPlayer.SetFacePic(packValue)
+        PlayerBillboard.UpdateBillboardFacePic(curPlayer)
         
+    #社交信息
+    PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
     #组队成员刷新
     PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
     #家族刷新

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