From e41e926bbbd0255acde8b4b62d5558a025b83a02 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 六月 2025 17:18:27 +0800
Subject: [PATCH] 10263 【越南】【BT】增加后台执行命令清除本服榜单某个玩家ID数据: ClearBillboardData

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py |  759 +++++++++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 592 insertions(+), 167 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 3e85bec..1003e0a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -20,6 +20,7 @@
 
 import GameWorld
 import GameWorship
+import GameXiangong
 import PlayerControl
 import NetPackCommon
 import GameWorldArena
@@ -30,21 +31,172 @@
 import CrossBattlefield
 import CrossRealmPlayer
 import PyGameDataStruct
+import PlayerPackData
 import IpyGameDataPY
 import PyDataManager
+import CrossRealmMsg
 import ShareDefine
+import PyGameData
+import CommFunc
+import ChPlayer
 import ChConfig
 
 import json
 import time
 import random
 
+TempCache = PyGameDataStruct.tagPlayerViewCachePy()
+
+#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
+class PlayerViewCachePyManager(object):
+    
+    def __init__(self):
+        self.__viewCacheList = [] # [tagPlayerViewCachePy, ...]
+        self.__idIndexDict = {} # {playerID:index, ...}
+        self.__needSort = False
+        self.__serverIDRangePlayerIDDict = {} # {serverIDRangeTuple:[playerID, ...], ....}
+        return
+    
+    def GetPlayerViewCache(self, playerID):
+        self.__refreshIDIndex()
+        viewCache = None
+        if playerID in self.__idIndexDict:
+            index = self.__idIndexDict[playerID]
+            if index < len(self.__viewCacheList):
+                viewCache = self.__viewCacheList[index]
+                
+        return viewCache
+    
+    def AddPlayerViewCache(self, playerID, viewCache):
+        self.__refreshIDIndex()
+        if playerID in self.__idIndexDict:
+            return
+        viewCache.PlayerID = playerID
+        self.__viewCacheList.append(viewCache)
+        self.__idIndexDict[playerID] = len(self.__viewCacheList) - 1
+        self.__needSort = True
+        return
+    
+    def GetPlayerIDListByServerIDInfo(self, serverIDList):
+        ## 根据服务器ID列表信息获取对应服务器ID范围的玩家ID战力排序列表
+        if serverIDList == None:
+            return []
+        self.Sort()
+        key = tuple(serverIDList)
+        if key not in self.__serverIDRangePlayerIDDict:
+            playerIDList = []
+            for viewCache in self.__viewCacheList:
+                playerID = viewCache.PlayerID
+                cacheDict = GetCachePropDataDict(viewCache)
+                if not cacheDict:
+                    continue
+                serverID = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+                for idInfo in serverIDList:
+                    if (isinstance(idInfo, int) and serverID == idInfo) \
+                        or ((isinstance(idInfo, tuple) or isinstance(idInfo, list)) \
+                            and len(idInfo) == 2 and idInfo[0] <= serverID <= idInfo[1]):
+                        playerIDList.append(playerID)
+            GameWorld.DebugLog("重新加载区服玩家查看缓存ID列表: %s, %s, %s" % (key, len(playerIDList), playerIDList))
+            self.__serverIDRangePlayerIDDict[key] = playerIDList
+        return self.__serverIDRangePlayerIDDict[key]
+    
+    def IsPlayerIn(self, playerID):
+        self.__refreshIDIndex()
+        return playerID in self.__idIndexDict
+    
+    def __refreshIDIndex(self):
+        if not self.__idIndexDict:
+            self.__idIndexDict = {}
+            for index, viewCache in enumerate(self.__viewCacheList):
+                self.__idIndexDict[viewCache.PlayerID] = index
+        return self.__idIndexDict
+    
+    def DelPlayerViewCache(self, playerID):
+        self.__refreshIDIndex()
+        index = self.__idIndexDict.pop(playerID, -1)
+        if index >= 0 and index < len(self.__viewCacheList):
+            self.__viewCacheList.pop(index)
+        for playerIDList in self.__serverIDRangePlayerIDDict.values():
+            if playerID in playerIDList:
+                playerIDList.remove(playerID)
+                
+        self.__idIndexDict = {}
+        self.__serverIDRangePlayerIDDict = {}
+        return
+    
+    def GetCount(self): return len(self.__viewCacheList)    
+    def At(self, index):
+        viewCache = self.__viewCacheList[index]
+        if not viewCache and False:
+            viewCache = PyGameDataStruct.tagPlayerViewCachePy() # 不会执行到,只为了.出代码提示
+        return viewCache
+    
+    def Sort(self):
+        ## 默认按战力倒序排
+        if not self.__needSort:
+            return
+        self.__needSort = False
+        self.__viewCacheList.sort(cmp=self.__cmp)
+        self.__idIndexDict = {}
+        self.__serverIDRangePlayerIDDict = {}
+        self.__refreshIDIndex()
+        return
+    
+    def __cmp(self, a, b):
+        ## 按战力倒序, cmp模式排序效率较低,如果需要再改为key模式
+        aFightPower = 0
+        cacheDict = GetCachePropDataDict(a)
+        if cacheDict:
+            aFightPower = cacheDict.get("FightPower", 0)
+            
+        bFightPower = 0
+        cacheDict = GetCachePropDataDict(b)
+        if cacheDict:
+            bFightPower = cacheDict.get("FightPower", 0)
+            
+        return cmp(bFightPower, aFightPower)
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        for dbData in self.__viewCacheList:
+            #if dbData.PlayerID < 10000:
+                # 假人玩家不存储
+            #    continue
+            cnt += 1
+            savaData += dbData.getBuffer()
+            
+        GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            dbData = PyGameDataStruct.tagPlayerViewCachePy()
+            dbData.clear()
+            pos += dbData.readData(datas, pos, dataslen)
+            
+            self.AddPlayerViewCache(dbData.PlayerID, dbData)
+            
+        self.Sort()
+        return pos
+    
 def DoOnDayEx():
     DelOutofTimeViewCacheData()
     return
 
-def IsSaveDBViewCache(playerID, playerLV):
-    ## 是否保存基本的缓存数据
+def IsSaveDBViewCache(viewCache):
+    ## 缓存数据是否入库
+    if not viewCache:
+        return False
+    
+    playerID = viewCache.PlayerID
     if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
         return True
     
@@ -63,41 +215,15 @@
     if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
         return True
     
+    if GameXiangong.IsXiangongPlayer(playerID):
+        return True
+    
     if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
         return True
     
-    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
-    #校验玩家等级
-    if playerLV < SaveDBLimitLV:
-        return False
-    
-    return True
-
-def IsSaveAllViewCache(playerID):
-    ## 是否保存所有缓存数据
-    
-    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+    if PlayerPackData.IsPackDataPlayer(playerID):
         return True
     
-    if GameWorldArena.IsArenaBattlePlayer(playerID):
-        return True
-    
-    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
-        return True
-    
-    if CrossChampionship.IsChampionshipPlayer(playerID):
-        return True
-    
-    NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
-    #校验玩家是否上排行榜
-    billboardMgr = GameWorld.GetBillboard()
-    for BillBoardType in NeedCheckBillBoardType:
-        curBillboard = billboardMgr.FindBillboard(BillBoardType)
-        if not curBillboard:
-            continue
-        if curBillboard.FindByID(playerID):
-            return True
-        
     #跨服榜单上的默认保留
     if GameWorld.IsCrossServer():
         billboardMgr = PyDataManager.GetCrossBillboardManager()
@@ -108,67 +234,110 @@
                 if billboardObj.FindByID(playerID):
                     return True
                 
+    else:
+        NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
+        #校验玩家是否上排行榜
+        billboardMgr = GameWorld.GetBillboard()
+        for BillBoardType in NeedCheckBillBoardType:
+            curBillboard = billboardMgr.FindBillboard(BillBoardType)
+            if not curBillboard:
+                continue
+            if curBillboard.FindByID(playerID):
+                return True
+            
+    # 以上是相关功能需要用到的数据,必定不能删除的
+    
+    # 以下是保留近期活跃玩家,等级限制
+    playerLV = viewCache.LV
+    offTime = viewCache.OffTime
+    if not playerLV and not offTime:
+        # 跨服服务器之前某些情况没有存储LV及OffTime,防止误删,做旧数据兼容用
+        return True
+    
+    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
+    if playerLV >= SaveDBLimitLV:
+        maxDays = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3)
+        if not maxDays:
+            maxDays = 7 # 默认7天
+        MaxTime = maxDays * 3600 * 24
+        curTime = int(time.time())
+        passTime = curTime - viewCache.OffTime
+        if passTime < MaxTime:
+            return True
+        
     return False
 
 def DelOutofTimeViewCacheData():
     ## 删除过期的查看缓存数据
     
-    curTime = int(time.time())
-    MaxTime = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3) * 3600 * 24
-    
+    onlineMgr = ChPlayer.GetOnlinePlayerMgr()
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
-    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
-    for playerID, viewCache in playerViewCachePyDict.items():
-        
-        passTime = curTime - viewCache.OffTime
-        if passTime < MaxTime:
+    for index in range(pyViewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
+        viewCache = pyViewCacheMgr.At(index)
+        if IsSaveDBViewCache(viewCache):
             continue
-        if IsSaveAllViewCache(playerID):
+        playerID = viewCache.PlayerID
+        if onlineMgr.IsOnline(playerID):
+            #在线的先不删除
             continue
-        playerViewCachePyDict.pop(playerID)
+        pyViewCacheMgr.DelPlayerViewCache(playerID)
         
+    PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
     return
 
 def DeleteViewCache(playerID):
     ## 删除玩家缓存
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
-    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
-    playerViewCachePyDict.pop(playerID, None)
+    pyViewCacheMgr.DelPlayerViewCache(playerID)
     GameWorld.DebugLog("删除查看缓存!", playerID)
     return
 
-def FindViewCache(playerID, isAddNew=False, newPropData={}):
+def FindViewCache(playerID, isAddNew=False, newPropData=None):
     ## 查找玩家缓存
     # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
-    curCache = None
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
-    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
-    if playerID in playerViewCachePyDict:
-        curCache = playerViewCachePyDict[playerID]
+    curCache = pyViewCacheMgr.GetPlayerViewCache(playerID)
+    if curCache:
+        pass
     elif isAddNew or playerID < 10000:
         # 内网测试假玩家
-        if playerID < 10000 and not newPropData:
-            openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
-            fakeName = "匿名玩家".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
-            fakeName = "%s%s" % (fakeName, playerID)
-            serverID = random.randint(9900, 9950)
-            accID = "fake%s@test@s%s" % (playerID, serverID)
-            newPropData = {
-                           "AccID":accID, 
-                           "PlayerID":playerID, 
-                           "Name":fakeName, 
-                           "Job":random.choice(openJobList) if openJobList else 1, 
-                           "LV":random.randint(100, 200), 
-                           "RealmLV":random.randint(5, 15),
-                           "FightPower":random.randint(1000000, 100000000), 
-                           "ServerGroupID":serverID,
-                           }
+        if playerID < 10000:
+            if not newPropData:
+                newPropData = {}
+            fakeName = newPropData.get("Name", "")
+            if not fakeName:
+                fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+                fakeName = "%s%s" % (fakeName, playerID)
+            accID = newPropData.get("AccID", "")
+            if not accID:
+                serverID = playerID % 100 + 1 # 1 ~ 100 服
+                accID = "fake%s@test@s%s" % (playerID, serverID)
+            else:
+                serverID = GameWorld.GetAccIDServerID(accID)
+            serverGroupID = serverID
+            if serverID < 50:
+                serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
+            isOnline = True if playerID % 2 == 0 else False
+            olMgr = ChPlayer.GetOnlinePlayerMgr()
+            olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
+            
+            job = newPropData.get("Job", 0)
+            if not job:
+                openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+                job = random.choice(openJobList) if openJobList else 1
+            lv = newPropData.get("LV", random.randint(100, 200))
+            realmLV = newPropData.get("RealmLV", random.randint(5, 15))
+            fightPower = newPropData.get("FightPower", random.randint(1000000, 100000000))
+            
+            newPropData.update({"AccID":accID, "PlayerID":playerID, "Name":fakeName, "Job":job, "LV":lv, 
+                                "RealmLV":realmLV, "FightPower":fightPower, "ServerGroupID":serverGroupID,})
         curCache = PyGameDataStruct.tagPlayerViewCachePy()
         curCache.PlayerID = playerID
+        curCache.OffTime = int(time.time())
         if newPropData:
             curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
             curCache.PropDataSize = len(curCache.PropData)
-        playerViewCachePyDict[playerID] = curCache
+        pyViewCacheMgr.AddPlayerViewCache(playerID, curCache)
     return curCache
 
 def GetCachePropDataDict(curCache):
@@ -181,58 +350,83 @@
         curCache.PropDataDict = eval(curCache.PropData)
     return curCache.PropDataDict
 
-def GetShotCahceDict(playerID, withEquip=False):
+def GetShotCacheDict(playerID, *exAttrs):
     ## 获取玩家简短的缓存信息字典
-    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+    viewCache = FindViewCache(playerID)
+    cacheDict = GetCachePropDataDict(viewCache)
     if not cacheDict:
         return {}
     shotCacheDict = {
-                     "PlayerID":playerID, 
                      "Name":cacheDict["Name"], 
                      "Job":cacheDict["Job"], 
                      "LV":cacheDict["LV"], 
                      "RealmLV":cacheDict["RealmLV"], 
-                     "FightPower":cacheDict["FightPower"],
-                     "ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]),
                      }
-    if withEquip:
-        shotCacheDict.update({
-                              "TitleID":cacheDict.get("TitleID", 0),
-                              "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
-                              "EquipShowID":cacheDict.get("EquipShowID", 0),
-                              })
+    for attrName in exAttrs:
+        if attrName == "PlayerID":
+            shotCacheDict["PlayerID"] = playerID
+        elif attrName == "ServerID":
+            shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+        elif attrName == "OfflineValue":
+            olMgr = ChPlayer.GetOnlinePlayerMgr()
+            shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
+        # 附带外观模型展示相关
+        elif attrName == "Model":
+            shotCacheDict.update({
+                                  "TitleID":cacheDict.get("TitleID", 0),
+                                  "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+                                  "EquipShowID":cacheDict.get("EquipShowID", []),
+                                  })
+        elif attrName in cacheDict:
+            shotCacheDict[attrName] = cacheDict[attrName]
     return shotCacheDict
 
 def GetSyncCrossCacheBase(curPlayer):
     ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
-    playerID = curPlayer.GetPlayerID()
+    if isinstance(curPlayer, int):
+        playerID = curPlayer
+        curPlayer = None
+    else:
+        playerID = curPlayer.GetPlayerID()
     cacheDict = GetCachePropDataDict(FindViewCache(playerID))
     cacheBase = {
-                 "AccID":curPlayer.GetAccID(),
-                 "LV":curPlayer.GetLV(),
-                 "RealmLV":curPlayer.GetOfficialRank(),
-                 "Job":curPlayer.GetJob(),
-                 "VIPLV":curPlayer.GetVIPLv(),
-                 "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
-                 "FamilyID":curPlayer.GetFamilyID(),
+                 "AccID":curPlayer.GetAccID() if curPlayer else cacheDict.get("AccID", ""),
+                 "LV":curPlayer.GetLV() if curPlayer else cacheDict.get("LV", 1),
+                 "RealmLV":curPlayer.GetOfficialRank() if curPlayer else cacheDict.get("RealmLV", 1),
+                 "Job":curPlayer.GetJob() if curPlayer else cacheDict.get("Job", 1),
+                 "VIPLV":curPlayer.GetVIPLv() if curPlayer else cacheDict.get("VIPLV", 0),
+                 "Name":curPlayer.GetName() if curPlayer else cacheDict.get("Name", ""), # 此处不用跨服名称,如前端需要展示跨服名称,可通过ServerID或AccID取得ServerID展示
+                 "Face":curPlayer.GetFace() if curPlayer else cacheDict.get("Face", 0),
+                 "FacePic":curPlayer.GetFacePic() if curPlayer else cacheDict.get("FacePic", 0),
+                 "FamilyID":curPlayer.GetFamilyID() if curPlayer else cacheDict.get("FacmilyID", 0),
                  "FamilyName":cacheDict.get("FamilyName", ""),
                  "TitleID":cacheDict.get("TitleID", 0),
-                 "FightPower":PlayerControl.GetFightPower(curPlayer),
+                 "FightPower":PlayerControl.GetFightPower(curPlayer) if curPlayer else cacheDict.get("FightPower", 0),
                  "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
-                 "EquipShowID":cacheDict.get("EquipShowID", 0),
-                 "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
+                 "EquipShowID":cacheDict.get("EquipShowID", []),
+                 "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer) if curPlayer else cacheDict.get("ServerGroupID", GameWorld.GetServerGroupID()),
                  }
     return cacheBase
 
-def UpdCrossCacheBase(playerID, cacheBase):
+def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
     ## 更新同步跨服基础查看缓存
-    cacheDict = GetCachePropDataDict(FindViewCache(playerID, True))
+    curCache = FindViewCache(playerID, True, cacheBase)
+    if not curCache:
+        return {}
+    curCache.LV = cacheBase.get("LV", 0)
+    curCache.OffTime = int(time.time()) # 每次都更新,最后一次可视为跨服玩家的最近一次离线时间
+    cacheDict = GetCachePropDataDict(curCache)
     if not cacheBase:
         return cacheDict
     for k, v in cacheBase.items():
         cacheDict[k] = v
+    if isLogout:
+        if not IsSaveDBViewCache(curCache):
+            DeleteViewCache(playerID)
+            return {}
     return cacheDict
 
+ItemDataClassMax = 20 # 最大装备阶数
 #//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
 #
 #struct    tagMGUpdatePlayerCache
@@ -251,32 +445,26 @@
 #    ...         ...
 #    WORD        ItemDataSize20;
 #    char        ItemData20[ItemDataSize20];
+#    BYTE        PackDataSyncState;    // 打包数据同步状态: 0-不同步;个位-是否同步本服;十位-是否同步跨服
+#    DWORD       PackDataLen;
+#    char        PackData[PackDataLen];
+#    WORD        PackMsgLen;
+#    char        PackMsg[PackMsgLen];
 #};
 def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
     playerID = curPackData.PlayerID
-    playerLV = curPackData.PlayerLV
+    #playerLV = curPackData.PlayerLV
     isLogout = curPackData.IsLogouting
-    GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
-    isSaveAll = True # 是否保存所有数据
-    if isLogout:
-        #不需要保存离线数据的,直接删除缓存数据
-        if not IsSaveDBViewCache(playerID, playerLV):
-            DeleteViewCache(playerID)
-            return
-        isSaveAll = IsSaveAllViewCache(playerID)
-        GameWorld.DebugLog("    isSaveAll=%s" % isSaveAll, playerID)
+    packDataSyncState = curPackData.PackDataSyncState
+    packDataLen = curPackData.PackDataLen
+    GameWorld.DebugLog('地图同步玩家缓存: isLogout=%s,packDataSyncState=%s,packDataLen=%s' 
+                       % (isLogout, packDataSyncState, packDataLen), playerID)
     
     curCache = FindViewCache(playerID, True)
     if not curCache:
         return
     curCache.LV = curPackData.PlayerLV
     curCache.OffTime = curPackData.OffTime
-    if isLogout:
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
-        if curPlayer:
-            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
-            curCache.GeTuiIDSize = len(curCache.GeTuiID)
-            
     curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
     curCache.PropData = curPackData.PropData
     curCache.PropDataSize = curPackData.PropDataSize
@@ -286,20 +474,36 @@
     #GameWorld.DebugLog("    更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
     #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
     
-    # 装备数据存储,不保存装备数据的话则清空
-    for classLV in xrange(1, 20 + 1):
-        if not isSaveAll:
-            itemDataSize = 0
-            itemData = ""
-        else:
-            itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
-            if not itemDataSize:
-                continue
-            itemData = getattr(curPackData, "ItemData%s" % classLV)
+    # 装备数据存储,只更新有同步的阶,只要该阶有同步,则至少是 {}
+    for classLV in xrange(1, ItemDataClassMax + 1):
+        itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
+        if not itemDataSize:
+            continue
+        itemData = getattr(curPackData, "ItemData%s" % classLV)
         setattr(curCache, "ItemData%s" % classLV, itemData)
         setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
         #GameWorld.DebugLog("    更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
         
+    msgInfo = eval(curPackData.PackMsg) if curPackData.PackMsg else {} # 打包数据附带的信息
+    
+    # 需要同步跨服
+    if packDataSyncState&pow(2, 2):
+        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+        
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    # 在可能删除之前执行打包数据相关逻辑
+    PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo)
+    
+    if isLogout:
+        #不需要保存离线数据的,直接删除缓存数据
+        if not IsSaveDBViewCache(curCache):
+            DeleteViewCache(playerID)
+            return
+        if curPlayer:
+            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
+            curCache.GeTuiIDSize = len(curCache.GeTuiID)
+            
     #GameWorld.DebugLog("    %s" % curCache.outputString())
     # 同步更新助战信息
     if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
@@ -323,15 +527,121 @@
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
     findPlayerID = curPackData.FindPlayerID
     equipClassLV = curPackData.EquipClassLV
-    curCache = FindViewCache(findPlayerID)
+    OnQueryPlayerCache(curPlayer, findPlayerID, equipClassLV)
+    return
+
+#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
+#
+#struct    tagCGViewCrossPlayerInfo
+#{
+#    tagHead        Head;
+#    DWORD        PlayerID;    // 跨服玩家ID
+#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
+#};
+def OnViewCrossPlayerInfo(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    tagPlayerID = clientData.PlayerID
+    equipClassLV = clientData.EquipClassLV
+    OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV)
+    return
+
+#===============================================================================
+# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
+# struct    tagCGViewPlayerShortInfo
+# {
+#    tagHead        Head;
+#    DWORD        PlayerID;
+# };
+#===============================================================================
+def OnViewPlayerShortInfo(index, clientPack, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    tagPlayerID = clientPack.PlayerID
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if tagPlayer:
+        answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
+        answerPack.Clear()
+        answerPack.PlayerID = clientPack.PlayerID
+        answerPack.PlayerName = tagPlayer.GetName()
+        answerPack.Job = tagPlayer.GetJob()
+        answerPack.LV = tagPlayer.GetLV()
+        answerPack.RealmLV = tagPlayer.GetOfficialRank()
+        answerPack.OnlineType = ChConfig.Def_Online
+        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
+        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
+        answerPack.Face = tagPlayer.GetFace()
+        answerPack.FacePic = tagPlayer.GetFacePic()
+        NetPackCommon.SendFakePack(curPlayer, answerPack)
+    else:
+        OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
+    return
+
+def SetNeedViewCache(playerIDList):
+    ## 设置需要缓存数据,跨服专用
+    if not GameWorld.IsCrossServer():
+        return
+    
+    for playerID in playerIDList:
+        curCache = FindViewCache(playerID)
+        if curCache:
+            continue
+        dataMsg = {"tagPlayerID":playerID}
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+    return
+
+def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
+    '''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
+    @param tagPlayerID: 目标玩家ID
+    @param equipClassLV: 指定查看某一阶装备信息
+    @param isShort: 是否查看简短信息
+    '''
+    if not curPlayer:
+        return
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.DebugLog("查看玩家: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
+    # 在跨服服务器查询
+    if GameWorld.IsCrossServer():
+        curCache = FindViewCache(tagPlayerID)
+        if curCache:
+            GameWorld.DebugLog("    在跨服查看玩家跨服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+        else:
+            GameWorld.DebugLog("    在跨服查看玩家跨服无数据,从子服拉取! tagPlayerID=%s" % tagPlayerID, playerID)
+            viewFrom = 0
+            msgInfo = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+            dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgInfo}
+            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+            
+    # 在子服服务器查询
+    else:
+        # 同db玩家
+        if PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
+            GameWorld.DebugLog("    查看玩家本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+            curCache = FindViewCache(tagPlayerID)
+            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+        else:
+            if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+                tick = GameWorld.GetGameWorld().GetTick()
+                curCache, cacheTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
+                if tick - cacheTick <= 1 * 60 * 1000:
+                    GameWorld.DebugLog("    1分钟内重复查看跨服玩家且本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+                    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+                    return
+                
+            GameWorld.DebugLog("    查看玩家本服没有数据,发跨服查! tagPlayerID=%s" % tagPlayerID, playerID)
+            viewFrom = GameWorld.GetServerGroupID()
+            dataMsg = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+            CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
+    return
+
+def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0, isShort=0):
+    ## 同步玩家缓存
+    
+    if isShort:
+        Sync_PlayerShortInfo(curPlayer, curCache)
+        return
     if not curCache:
         PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
         return
-    Sync_PlayerCache(curPlayer, curCache, equipClassLV)
-    return
-
-def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
-    ## 同步玩家缓存
     if equipClassLV:
         itemData = ""
         if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
@@ -354,54 +664,26 @@
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
-#===============================================================================
-# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
-# struct    tagCGViewPlayerShortInfo
-# {
-#    tagHead        Head;
-#    DWORD        PlayerID;
-# };
-#===============================================================================
-def OnViewPlayerShortInfo(index, clientPack, tick):
-    ## 封包通知
-    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.PlayerID)
+def Sync_PlayerShortInfo(curPlayer, curCache):
+    if not curCache:
+        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+        return
     answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
     answerPack.Clear()
-    if not tagPlayer:
-        curCache = FindViewCache(clientPack.PlayerID)
-        if not curCache:
-            # 实在找不到设置为初始化数据
-            answerPack.PlayerID = clientPack.PlayerID
-            answerPack.PlayerName = ""
-            answerPack.Job = 1
-            answerPack.LV = 1
-            answerPack.RealmLV = 1
-            answerPack.OnlineType = ChConfig.Def_Offline
-            answerPack.ServerGroupID = 0
-        else:
-            cacheDict = GetCachePropDataDict(curCache)
-            answerPack.PlayerID = clientPack.PlayerID
-            answerPack.PlayerName = cacheDict["Name"]
-            answerPack.Job = cacheDict["Job"]
-            answerPack.LV = cacheDict["LV"]
-            answerPack.RealmLV = cacheDict["RealmLV"]
-            answerPack.OnlineType = ChConfig.Def_Offline
-            
-            if GameWorld.IsCrossServer():
-                answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
-            else:
-                answerPack.ServerGroupID = GameWorld.GetServerGroupID()
+    cacheDict = GetCachePropDataDict(curCache)
+    answerPack.PlayerID = curCache.PlayerID
+    answerPack.PlayerName = cacheDict["Name"]
+    answerPack.Job = cacheDict["Job"]
+    answerPack.LV = cacheDict["LV"]
+    answerPack.RealmLV = cacheDict["RealmLV"]
+    answerPack.OnlineType = ChConfig.Def_Offline
+    answerPack.Face = cacheDict.get("Face", 0)
+    answerPack.FacePic = cacheDict.get("FacePic", 0)
+    
+    if GameWorld.IsCrossServer():
+        answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
     else:
-        answerPack.PlayerID = clientPack.PlayerID
-        answerPack.PlayerName = tagPlayer.GetName()
-        answerPack.Job = tagPlayer.GetJob()
-        answerPack.LV = tagPlayer.GetLV()
-        answerPack.RealmLV = tagPlayer.GetOfficialRank()
-        answerPack.OnlineType = ChConfig.Def_Online
-        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
-        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
-
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+        answerPack.ServerGroupID = GameWorld.GetServerGroupID()
     NetPackCommon.SendFakePack(curPlayer, answerPack)
     return
 
@@ -418,3 +700,146 @@
     curCache.PropDataSize = len(curCache.PropData)
     return
 
+def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
+    playerID = msgData["playerID"]
+    tagPlayerID = msgData["tagPlayerID"]
+    GameWorld.DebugLog("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
+    
+    curCache = FindViewCache(tagPlayerID)
+    if curCache:
+        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID)
+    else:
+        dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgData}
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+    return
+
+def Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID):
+    ## 发送查看玩家缓存结果给目标子服
+    msgData["cacheBuffer"] = curCache.getBuffer() if curCache else ""
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, msgData, [serverGroupID])
+    return
+
+def ClientServerMsg_PushPlayerCache(serverGroupID, msgData):
+    ## 收到子服推送玩家缓存信息
+    
+    playerID = msgData["playerID"]
+    cacheBuffer = msgData["cacheBuffer"]
+    msgInfo = msgData.get("msgInfo", {})
+    
+    curCache = None
+    if not cacheBuffer:
+        GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
+    else:
+        curCache = FindViewCache(playerID, True)
+        ReadCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
+        
+    if not msgInfo:
+        return
+    
+    viewFrom = msgInfo.get("viewFrom", 0)
+    if viewFrom != 0:
+        # 其他子服查询的,推送给目标服务器
+        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgInfo, viewFrom)
+        return
+    
+    # 在跨服查询的,直接回包
+    viewPlayerID = msgInfo.get("playerID", 0)
+    if not viewPlayerID:
+        return
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(viewPlayerID)
+    if not curPlayer:
+        return
+    equipClassLV = msgInfo.get("equipClassLV", 0)
+    isShort = msgInfo.get("isShort", 0)
+    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+    return
+
+def ReadCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj=None):
+    try:
+        TempCache.clear()
+        setattr(TempCache, "PropDataDict", {})
+        if TempCache.readData(cacheBuffer) == -1:
+            GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
+            return
+    except:
+        GameWorld.ErrLog("玩家缓存数据readData异常! playerID=%s" % playerID)
+        return
+    if TempCache.PlayerID != playerID:
+        GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
+        return
+    
+    if not cacheObj:
+        return TempCache
+    
+    cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
+    cacheObj.PlayerID = TempCache.PlayerID
+    cacheObj.GeTuiIDSize = TempCache.GeTuiIDSize
+    cacheObj.GeTuiID = TempCache.GeTuiID
+    cacheObj.LV = TempCache.LV
+    cacheObj.OffTime = TempCache.OffTime
+    cacheObj.PropData = TempCache.PropData
+    cacheObj.PropDataSize = TempCache.PropDataSize
+    cacheObj.PlusData = TempCache.PlusData
+    cacheObj.PlusDataSize = TempCache.PlusDataSize
+    for classLV in xrange(1, ItemDataClassMax + 1):
+        itemDataSize = getattr(TempCache, "ItemDataSize%s" % classLV)
+        if not itemDataSize:
+            continue
+        itemData = getattr(TempCache, "ItemData%s" % classLV)
+        setattr(cacheObj, "ItemData%s" % classLV, itemData)
+        setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
+        
+    return cacheObj
+
+def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
+    ## 收到跨服服务器回复的查看玩家信息
+    playerID = msgData["playerID"]
+    tagPlayerID = msgData["tagPlayerID"]
+    cacheBuffer = msgData["cacheBuffer"]
+    equipClassLV = msgData["equipClassLV"]
+    isShort = msgData["isShort"]
+    
+    curCache = None
+    if cacheBuffer:
+        if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+            curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
+        else:
+            curCache = PyGameDataStruct.tagPlayerViewCachePy()
+        if ReadCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
+            PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
+        
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer:
+        Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+    return
+
+def CrossServerMsg_PullPlayerViewCache(msgData):
+    ## 收到跨服服务器拉取玩家玩家缓存数据
+    msgInfo = msgData.get("msgInfo", {})
+    tagPlayerID = msgData["tagPlayerID"]
+    DoPullPlayerViewCache(tagPlayerID, msgInfo)
+    return
+
+def DoPullPlayerViewCache(playerID, msgInfo):
+    if not PlayerControl.GetDBPlayerAccIDByID(playerID):
+        # 不是本服db玩家不处理
+        return
+    
+    curCache = FindViewCache(playerID)
+    if curCache:
+        GameWorld.DebugLog("本服有缓存玩家数据,直接推给跨服!", playerID)
+        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+        return
+    
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if not curPlayer:
+        GameWorld.DebugLog("本服无缓存玩家数据且不在线,直接回空数据给跨服!", playerID)
+        dataMsg = {"playerID":playerID, "cacheBuffer":"", "msgInfo":msgInfo}
+        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+        return
+    
+    GameWorld.DebugLog("玩家在线的发给地图同步缓存数据!", playerID)
+    # 在线的转发给地图
+    PlayerPackData.QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerViewCache", msgInfo)
+    return

--
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