From e41e926bbbd0255acde8b4b62d5558a025b83a02 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 六月 2025 17:18:27 +0800
Subject: [PATCH] 10263 【越南】【BT】增加后台执行命令清除本服榜单某个玩家ID数据: ClearBillboardData

---
 ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py |   65 ++++++++++++++------------------
 1 files changed, 29 insertions(+), 36 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index 291784f..02b346f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -15,6 +15,7 @@
 import GameWorld
 import PlayerSocial
 import CrossBillboard
+import CrossFamilyGCZ
 import PlayerFamilyStore
 import PlayerCompensation
 import PlayerBourse
@@ -26,9 +27,12 @@
 import CrossRealmPK
 import AuctionHouse
 import PlayerAssist
+import GameRecData
 import PlayerRecData
+import PlayerViewCache
 import GameWorldMineArea
 import PyGameDataStruct
+import PlayerPackData
 import PlayerFuncTeam
 import IpyGameDataPY
 import PlayerCharm
@@ -37,6 +41,10 @@
 import time
 
 def GetSavePyData():
+    
+    #存储数据前,一些功能业务数据先转化为存档数据
+    CrossFamilyGCZ.OnSavePyData()
+    
     pyGameDataMgr = GetPyGameDataManager()
     result = pyGameDataMgr.GetSaveData()
     GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
@@ -50,7 +58,12 @@
 def LoadPyGameData(gameBuffer, pos):
     pyGameDataMgr = GetPyGameDataManager()
     GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
-    return pyGameDataMgr.LoadGameData(gameBuffer, pos)
+    pos = pyGameDataMgr.LoadGameData(gameBuffer, pos)
+    
+    #加载数据后,一些功能转化为功能业务数据
+    CrossFamilyGCZ.OnLoadPyData()
+    
+    return pos
 
 #协助感谢表
 class PlayerAssistThanksPyManager(object):
@@ -132,40 +145,6 @@
                 self.playerAssistDict[PlayerID] = []
             playerAssistList = self.playerAssistDict[PlayerID]
             playerAssistList.append(dbData)
-            
-        return pos
-    
-#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
-class PlayerViewCachePyManager(object):
-    
-    def __init__(self):
-        self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
-        return
-    
-    # 保存数据 存数据库和realtimebackup
-    def GetSaveData(self):
-        savaData = ""
-        cntData = ""
-        cnt = 0
-        
-        for dbData in self.playerViewCachePyDict.values():
-            cnt += 1
-            savaData += dbData.getBuffer()
-            
-        GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
-        return CommFunc.WriteDWORD(cntData, cnt) + savaData
-    
-    # 从数据库载入数据
-    def LoadPyGameData(self, datas, pos, dataslen):
-        cnt, pos = CommFunc.ReadDWORD(datas, pos)
-        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
-        
-        for _ in xrange(cnt):
-            dbData = PyGameDataStruct.tagPlayerViewCachePy()
-            dbData.clear()
-            pos += dbData.readData(datas, pos, dataslen)
-            
-            self.playerViewCachePyDict[dbData.PlayerID] = dbData
             
         return pos
     
@@ -312,6 +291,8 @@
 
 class PyGameDataManager(object):
     def __init__(self):
+        self.DBPlayerPackDataManager = PlayerPackData.DBPlayerPackDataManager() # 该表GameServer只做内存处理,不从db取,也不发db入库,由db自行处理
+        self.DBGameRecDataManager = GameRecData.DBGameRecDataManager()
         self.DBPyFuncTeamManager = PlayerFuncTeam.DBPyFuncTeamManager()
         self.DBPyFuncTeamMemManager = PlayerFuncTeam.DBPyFuncTeamMemManager()
         self.DBPlayerRecDataManager = PlayerRecData.DBPlayerRecDataManager()
@@ -326,7 +307,7 @@
         self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
         self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
         self.PlayerAssistPyManager = PlayerAssistPyManager()
-        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
+        self.PlayerViewCachePyManager = PlayerViewCache.PlayerViewCachePyManager()
         self.AuctionAttentionManager = AuctionAttentionManager()
         self.AuctionRecordManager = AuctionRecordManager()
         self.AuctionItemManager = AuctionItemManager()
@@ -347,6 +328,7 @@
 
     def GetSaveData(self):
         buff = ""
+        buff += self.DBGameRecDataManager.GetSaveData()
         buff += self.DBPyFuncTeamManager.GetSaveData()
         buff += self.DBPyFuncTeamMemManager.GetSaveData()
         buff += self.DBPlayerRecDataManager.GetSaveData()
@@ -381,6 +363,7 @@
         return buff
     
     def LoadGameData(self, gameBuffer, pos):
+        pos = self.DBGameRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.DBPyFuncTeamManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.DBPyFuncTeamMemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.DBPlayerRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -502,6 +485,16 @@
     pyGameDataMgr = GetPyGameDataManager()
     return pyGameDataMgr.familyStoreItemManager
 
+def GetDBGameRecDataManager():
+    # 通用记录表新管理
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.DBGameRecDataManager
+
+def GetDBPlayerPackDataManager():
+    # 玩家打包数据管理
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.DBPlayerPackDataManager
+
 def GetDBPyFuncTeamManager():
     # 功能队伍管理
     pyGameDataMgr = GetPyGameDataManager()

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