From 5a1fccab2c174c135ae46afb86c89cbd5816de03 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 22 十月 2024 17:08:13 +0800
Subject: [PATCH] 0312 升级appsflyer 版本
---
SdkProject/library/src/main/java/com/secondworld/sdk/UnityPlayerActivity.java | 42 ++++++++++++++++++++++++++++++------------
1 files changed, 30 insertions(+), 12 deletions(-)
diff --git a/SdkProject/library/src/main/java/com/secondworld/sdk/UnityPlayerActivity.java b/SdkProject/library/src/main/java/com/secondworld/sdk/UnityPlayerActivity.java
index bee6ee2..d9f5101 100644
--- a/SdkProject/library/src/main/java/com/secondworld/sdk/UnityPlayerActivity.java
+++ b/SdkProject/library/src/main/java/com/secondworld/sdk/UnityPlayerActivity.java
@@ -1,17 +1,20 @@
-// GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN
package com.secondworld.sdk;
import android.app.Activity;
import android.content.Intent;
import android.content.res.Configuration;
+import android.graphics.PixelFormat;
import android.os.Bundle;
-import android.os.Process;
import android.view.KeyEvent;
import android.view.MotionEvent;
+import android.view.View;
import android.view.Window;
+import android.view.WindowManager;
+import android.os.Process;
import com.unity3d.player.IUnityPlayerLifecycleEvents;
import com.unity3d.player.UnityPlayer;
+
public class UnityPlayerActivity extends Activity implements IUnityPlayerLifecycleEvents
{
@@ -39,8 +42,8 @@
getIntent().putExtra("unity", cmdLine);
mUnityPlayer = new UnityPlayer(this, this);
-// setContentView(mUnityPlayer);
-// mUnityPlayer.requestFocus();
+ setContentView(mUnityPlayer);
+ mUnityPlayer.requestFocus();
}
// When Unity player unloaded move task to background
@@ -48,9 +51,8 @@
moveTaskToBack(true);
}
- // When Unity player quited kill process
+ // Callback before Unity player process is killed
@Override public void onUnityPlayerQuitted() {
- Process.killProcess(Process.myPid());
}
@Override protected void onNewIntent(Intent intent)
@@ -70,18 +72,34 @@
super.onDestroy();
}
+ // If the activity is in multi window mode or resizing the activity is allowed we will use
+ // onStart/onStop (the visibility callbacks) to determine when to pause/resume.
+ // Otherwise it will be done in onPause/onResume as Unity has done historically to preserve
+ // existing behavior.
+ @Override protected void onStop()
+ {
+ super.onStop();
+ mUnityPlayer.onStop();
+ }
+
+ @Override protected void onStart()
+ {
+ super.onStart();
+ mUnityPlayer.onStart();
+ }
+
// Pause Unity
@Override protected void onPause()
{
super.onPause();
- mUnityPlayer.pause();
+ mUnityPlayer.onPause();
}
// Resume Unity
@Override protected void onResume()
{
super.onResume();
- mUnityPlayer.resume();
+ mUnityPlayer.onResume();
}
// Low Memory Unity
@@ -125,8 +143,8 @@
}
// Pass any events not handled by (unfocused) views straight to UnityPlayer
- @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); }
- @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); }
- @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); }
- /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); }
+ @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.onKeyUp(keyCode, event); }
+ @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.onKeyDown(keyCode, event); }
+ @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.onTouchEvent(event); }
+ @Override public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.onGenericMotionEvent(event); }
}
--
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