From 3489fea2dafb9782447bbb5977353e024bc129fa Mon Sep 17 00:00:00 2001
From: atr_ljf <641572213@qq.com>
Date: 星期四, 13 九月 2018 17:43:48 +0800
Subject: [PATCH] 海牛动作提交

---
 Role/M072/Materials/M072.mat  |    4 +
 Role/M072/M072@Idle2.FBX      |    0 
 Role/M072/M072@Idle2.FBX.meta |  127 ++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 130 insertions(+), 1 deletions(-)

diff --git a/Role/M072/M072@Idle2.FBX b/Role/M072/M072@Idle2.FBX
new file mode 100644
index 0000000..6a356f5
--- /dev/null
+++ b/Role/M072/M072@Idle2.FBX
Binary files differ
diff --git a/Role/M072/M072@Idle2.FBX.meta b/Role/M072/M072@Idle2.FBX.meta
new file mode 100644
index 0000000..e3ec688
--- /dev/null
+++ b/Role/M072/M072@Idle2.FBX.meta
@@ -0,0 +1,127 @@
+fileFormatVersion: 2
+guid: 94b0dab18a5155740b1d86347c9fec4d
+timeCreated: 1536829914
+licenseType: Pro
+ModelImporter:
+  serializedVersion: 19
+  fileIDToRecycleName:
+    100000: Bip001
+    100002: Bip001 Head
+    100004: Bip001 L Clavicle
+    100006: Bip001 L Forearm
+    100008: Bip001 L Hand
+    100010: Bip001 L UpperArm
+    100012: Bip001 Neck
+    100014: Bip001 Pelvis
+    100016: Bip001 R Clavicle
+    100018: Bip001 R Forearm
+    100020: Bip001 R Hand
+    100022: Bip001 R UpperArm
+    100024: Bip001 Spine
+    100026: Bone001
+    100028: Bone002
+    100030: Bone003
+    100032: Bone004
+    100034: Bone005
+    100036: Bone006
+    100038: Dummy001
+    100040: Dummy002
+    100042: M072
+    100044: //RootNode
+    400000: Bip001
+    400002: Bip001 Head
+    400004: Bip001 L Clavicle
+    400006: Bip001 L Forearm
+    400008: Bip001 L Hand
+    400010: Bip001 L UpperArm
+    400012: Bip001 Neck
+    400014: Bip001 Pelvis
+    400016: Bip001 R Clavicle
+    400018: Bip001 R Forearm
+    400020: Bip001 R Hand
+    400022: Bip001 R UpperArm
+    400024: Bip001 Spine
+    400026: Bone001
+    400028: Bone002
+    400030: Bone003
+    400032: Bone004
+    400034: Bone005
+    400036: Bone006
+    400038: Dummy001
+    400040: Dummy002
+    400042: M072
+    400044: //RootNode
+    4300000: M072
+    7400000: Take 001
+    9500000: //RootNode
+    13700000: M072
+  materials:
+    importMaterials: 1
+    materialName: 0
+    materialSearch: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    clipAnimations: []
+    isReadable: 1
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    importBlendShapes: 1
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    optimizeMeshForGPU: 1
+    keepQuads: 0
+    weldVertices: 1
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+  importAnimation: 1
+  copyAvatar: 0
+  humanDescription:
+    serializedVersion: 2
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    rootMotionBoneName: 
+    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  animationType: 2
+  humanoidOversampling: 1
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Role/M072/Materials/M072.mat b/Role/M072/Materials/M072.mat
index d3f57be..5190e6a 100644
--- a/Role/M072/Materials/M072.mat
+++ b/Role/M072/Materials/M072.mat
@@ -7,7 +7,7 @@
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_Name: M072
-  m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
+  m_Shader: {fileID: 4800000, guid: ef76627a3ede3524d87d77d7fd97c96a, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -59,6 +59,7 @@
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     m_Floats:
+    - _BaTi: 0
     - _BumpScale: 1
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
@@ -75,6 +76,7 @@
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
+    - _Rate: 60
     - _SelfLuminousIntensity: 0.2
     - _SelfLuminousSpeed: 0.25
     - _SmoothnessTextureChannel: 0

--
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