From 8273d0993e931f0c1c8dab20a510997bf5e9285f Mon Sep 17 00:00:00 2001
From: art_lxj <1234123@qq.com>
Date: 星期二, 11 九月 2018 14:34:32 +0800
Subject: [PATCH] 手臂材质球修改

---
 Role/A_Zs_Sb/Materials/A_Zs04_Sb.mat |   17 +++++
 Role/A_Zs_Sb/Materials/A_Zs03_Sb.mat |   17 +++++
 Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat |   17 +++++
 Role/A_Zs_Sb/Materials/A_Zs00_Sb.mat |   17 +++++
 Role/A_Zs_Sb/Materials/A_Zs01_Sb.mat |   17 +++++
 Role/A_Zs_Sb/Materials/A_Zs07_Sb.mat |   17 +++++
 Role/A_Zs_Sb/Materials/A_Zs08_Sb.mat |   17 +++++
 Role/A_Zs_Sb/Materials/A_Zs02_Sb.mat |   17 +++++
 Role/A_Zs_Sb/Materials/A_Zs06_Sb.mat |   17 +++++
 9 files changed, 135 insertions(+), 18 deletions(-)

diff --git a/Role/A_Zs_Sb/Materials/A_Zs00_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs00_Sb.mat
index 91d790e..d0e90e3 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs00_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs00_Sb.mat
@@ -6,8 +6,8 @@
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  m_Name: A_Zs00_Sb
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_Name: A_Zs00
+  m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ChanTex:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
+    - _FlowDirectionH: 0
+    - _FlowDirectionV: 0
+    - _FlowIntensity: 0
+    - _FlowSpeed: 0
     - _GlossMapScale: 1
     - _Glossiness: 0.5
     - _GlossyReflections: 1
+    - _Hit: 0
     - _Metallic: 0
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
+    - _SelfLuminousIntensity: 0
+    - _SelfLuminousSpeed: 0
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1
@@ -74,3 +85,5 @@
     m_Colors:
     - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs01_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs01_Sb.mat
index af0b3a6..2bbf519 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs01_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs01_Sb.mat
@@ -6,8 +6,8 @@
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  m_Name: A_Zs01_Sb
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_Name: A_Zs01
+  m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ChanTex:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
+    - _FlowDirectionH: 0
+    - _FlowDirectionV: 0
+    - _FlowIntensity: 0
+    - _FlowSpeed: 0
     - _GlossMapScale: 1
     - _Glossiness: 0.5
     - _GlossyReflections: 1
+    - _Hit: 0
     - _Metallic: 0
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
+    - _SelfLuminousIntensity: 0
+    - _SelfLuminousSpeed: 0
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1
@@ -74,3 +85,5 @@
     m_Colors:
     - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs02_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs02_Sb.mat
index 053e216..8772444 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs02_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs02_Sb.mat
@@ -6,8 +6,8 @@
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  m_Name: A_Zs02_Sb
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_Name: A_Zs02
+  m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ChanTex:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
+    - _FlowDirectionH: 0
+    - _FlowDirectionV: 0
+    - _FlowIntensity: 0
+    - _FlowSpeed: 0
     - _GlossMapScale: 1
     - _Glossiness: 0.5
     - _GlossyReflections: 1
+    - _Hit: 0
     - _Metallic: 0
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
+    - _SelfLuminousIntensity: 0
+    - _SelfLuminousSpeed: 0
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1
@@ -74,3 +85,5 @@
     m_Colors:
     - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs03_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs03_Sb.mat
index 9fedea7..15df720 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs03_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs03_Sb.mat
@@ -6,8 +6,8 @@
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  m_Name: A_Zs03_Sb
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_Name: A_Zs03
+  m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ChanTex:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
+    - _FlowDirectionH: 0
+    - _FlowDirectionV: 0
+    - _FlowIntensity: 0
+    - _FlowSpeed: 0
     - _GlossMapScale: 1
     - _Glossiness: 0.5
     - _GlossyReflections: 1
+    - _Hit: 0
     - _Metallic: 0
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
+    - _SelfLuminousIntensity: 0
+    - _SelfLuminousSpeed: 0
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1
@@ -74,3 +85,5 @@
     m_Colors:
     - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs04_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs04_Sb.mat
index aaf4f1d..e70ec1e 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs04_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs04_Sb.mat
@@ -6,8 +6,8 @@
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  m_Name: A_Zs04_Sb
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_Name: A_Zs04
+  m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ChanTex:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
+    - _FlowDirectionH: 0
+    - _FlowDirectionV: 0
+    - _FlowIntensity: 0
+    - _FlowSpeed: 0
     - _GlossMapScale: 1
     - _Glossiness: 0.5
     - _GlossyReflections: 1
+    - _Hit: 0
     - _Metallic: 0
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
+    - _SelfLuminousIntensity: 0
+    - _SelfLuminousSpeed: 0
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1
@@ -74,3 +85,5 @@
     m_Colors:
     - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat
index e9cf988..12e24d9 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat
@@ -6,8 +6,8 @@
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  m_Name: A_Zs05_Sb
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_Name: A_Zs05
+  m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ChanTex:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
+    - _FlowDirectionH: 0
+    - _FlowDirectionV: 0
+    - _FlowIntensity: 0
+    - _FlowSpeed: 0
     - _GlossMapScale: 1
     - _Glossiness: 0.5
     - _GlossyReflections: 1
+    - _Hit: 0
     - _Metallic: 0
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
+    - _SelfLuminousIntensity: 0
+    - _SelfLuminousSpeed: 0
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1
@@ -74,3 +85,5 @@
     m_Colors:
     - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs06_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs06_Sb.mat
index a20c391..a23375d 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs06_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs06_Sb.mat
@@ -6,8 +6,8 @@
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  m_Name: A_Zs06_Sb
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_Name: A_Zs06
+  m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ChanTex:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
+    - _FlowDirectionH: 0
+    - _FlowDirectionV: 0
+    - _FlowIntensity: 0
+    - _FlowSpeed: 0
     - _GlossMapScale: 1
     - _Glossiness: 0.5
     - _GlossyReflections: 1
+    - _Hit: 0
     - _Metallic: 0
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
+    - _SelfLuminousIntensity: 0
+    - _SelfLuminousSpeed: 0
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1
@@ -74,3 +85,5 @@
     m_Colors:
     - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs07_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs07_Sb.mat
index d980871..e275c65 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs07_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs07_Sb.mat
@@ -6,8 +6,8 @@
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  m_Name: A_Zs07_Sb
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_Name: A_Zs07
+  m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ChanTex:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
+    - _FlowDirectionH: 0
+    - _FlowDirectionV: 0
+    - _FlowIntensity: 0
+    - _FlowSpeed: 0
     - _GlossMapScale: 1
     - _Glossiness: 0.5
     - _GlossyReflections: 1
+    - _Hit: 0
     - _Metallic: 0
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
+    - _SelfLuminousIntensity: 0
+    - _SelfLuminousSpeed: 0
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1
@@ -74,3 +85,5 @@
     m_Colors:
     - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs08_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs08_Sb.mat
index f392781..4eec2c3 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs08_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs08_Sb.mat
@@ -6,8 +6,8 @@
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  m_Name: A_Zs08_Sb
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_Name: A_Zs08
+  m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ChanTex:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
+    - _FlowDirectionH: 0
+    - _FlowDirectionV: 0
+    - _FlowIntensity: 0
+    - _FlowSpeed: 0
     - _GlossMapScale: 1
     - _Glossiness: 0.5
     - _GlossyReflections: 1
+    - _Hit: 0
     - _Metallic: 0
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
+    - _SelfLuminousIntensity: 0
+    - _SelfLuminousSpeed: 0
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1
@@ -74,3 +85,5 @@
     m_Colors:
     - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+    - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}

--
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