From 8273d0993e931f0c1c8dab20a510997bf5e9285f Mon Sep 17 00:00:00 2001
From: art_lxj <1234123@qq.com>
Date: 星期二, 11 九月 2018 14:34:32 +0800
Subject: [PATCH] 手臂材质球修改
---
Role/A_Zs_Sb/Materials/A_Zs04_Sb.mat | 17 +++++
Role/A_Zs_Sb/Materials/A_Zs03_Sb.mat | 17 +++++
Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat | 17 +++++
Role/A_Zs_Sb/Materials/A_Zs00_Sb.mat | 17 +++++
Role/A_Zs_Sb/Materials/A_Zs01_Sb.mat | 17 +++++
Role/A_Zs_Sb/Materials/A_Zs07_Sb.mat | 17 +++++
Role/A_Zs_Sb/Materials/A_Zs08_Sb.mat | 17 +++++
Role/A_Zs_Sb/Materials/A_Zs02_Sb.mat | 17 +++++
Role/A_Zs_Sb/Materials/A_Zs06_Sb.mat | 17 +++++
9 files changed, 135 insertions(+), 18 deletions(-)
diff --git a/Role/A_Zs_Sb/Materials/A_Zs00_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs00_Sb.mat
index 91d790e..d0e90e3 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs00_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs00_Sb.mat
@@ -6,8 +6,8 @@
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
- m_Name: A_Zs00_Sb
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Name: A_Zs00
+ m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ChanTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _FlowDirectionH: 0
+ - _FlowDirectionV: 0
+ - _FlowIntensity: 0
+ - _FlowSpeed: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
+ - _Hit: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _SelfLuminousIntensity: 0
+ - _SelfLuminousSpeed: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -74,3 +85,5 @@
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs01_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs01_Sb.mat
index af0b3a6..2bbf519 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs01_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs01_Sb.mat
@@ -6,8 +6,8 @@
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
- m_Name: A_Zs01_Sb
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Name: A_Zs01
+ m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ChanTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _FlowDirectionH: 0
+ - _FlowDirectionV: 0
+ - _FlowIntensity: 0
+ - _FlowSpeed: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
+ - _Hit: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _SelfLuminousIntensity: 0
+ - _SelfLuminousSpeed: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -74,3 +85,5 @@
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs02_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs02_Sb.mat
index 053e216..8772444 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs02_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs02_Sb.mat
@@ -6,8 +6,8 @@
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
- m_Name: A_Zs02_Sb
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Name: A_Zs02
+ m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ChanTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _FlowDirectionH: 0
+ - _FlowDirectionV: 0
+ - _FlowIntensity: 0
+ - _FlowSpeed: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
+ - _Hit: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _SelfLuminousIntensity: 0
+ - _SelfLuminousSpeed: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -74,3 +85,5 @@
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs03_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs03_Sb.mat
index 9fedea7..15df720 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs03_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs03_Sb.mat
@@ -6,8 +6,8 @@
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
- m_Name: A_Zs03_Sb
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Name: A_Zs03
+ m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ChanTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _FlowDirectionH: 0
+ - _FlowDirectionV: 0
+ - _FlowIntensity: 0
+ - _FlowSpeed: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
+ - _Hit: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _SelfLuminousIntensity: 0
+ - _SelfLuminousSpeed: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -74,3 +85,5 @@
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs04_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs04_Sb.mat
index aaf4f1d..e70ec1e 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs04_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs04_Sb.mat
@@ -6,8 +6,8 @@
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
- m_Name: A_Zs04_Sb
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Name: A_Zs04
+ m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ChanTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _FlowDirectionH: 0
+ - _FlowDirectionV: 0
+ - _FlowIntensity: 0
+ - _FlowSpeed: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
+ - _Hit: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _SelfLuminousIntensity: 0
+ - _SelfLuminousSpeed: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -74,3 +85,5 @@
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat
index e9cf988..12e24d9 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat
@@ -6,8 +6,8 @@
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
- m_Name: A_Zs05_Sb
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Name: A_Zs05
+ m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ChanTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _FlowDirectionH: 0
+ - _FlowDirectionV: 0
+ - _FlowIntensity: 0
+ - _FlowSpeed: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
+ - _Hit: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _SelfLuminousIntensity: 0
+ - _SelfLuminousSpeed: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -74,3 +85,5 @@
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs06_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs06_Sb.mat
index a20c391..a23375d 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs06_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs06_Sb.mat
@@ -6,8 +6,8 @@
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
- m_Name: A_Zs06_Sb
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Name: A_Zs06
+ m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ChanTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _FlowDirectionH: 0
+ - _FlowDirectionV: 0
+ - _FlowIntensity: 0
+ - _FlowSpeed: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
+ - _Hit: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _SelfLuminousIntensity: 0
+ - _SelfLuminousSpeed: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -74,3 +85,5 @@
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs07_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs07_Sb.mat
index d980871..e275c65 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs07_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs07_Sb.mat
@@ -6,8 +6,8 @@
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
- m_Name: A_Zs07_Sb
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Name: A_Zs07
+ m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ChanTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _FlowDirectionH: 0
+ - _FlowDirectionV: 0
+ - _FlowIntensity: 0
+ - _FlowSpeed: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
+ - _Hit: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _SelfLuminousIntensity: 0
+ - _SelfLuminousSpeed: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -74,3 +85,5 @@
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Role/A_Zs_Sb/Materials/A_Zs08_Sb.mat b/Role/A_Zs_Sb/Materials/A_Zs08_Sb.mat
index f392781..4eec2c3 100644
--- a/Role/A_Zs_Sb/Materials/A_Zs08_Sb.mat
+++ b/Role/A_Zs_Sb/Materials/A_Zs08_Sb.mat
@@ -6,8 +6,8 @@
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
- m_Name: A_Zs08_Sb
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Name: A_Zs08
+ m_Shader: {fileID: 4800000, guid: da712e067f14b60449781c1a44226527, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -19,6 +19,10 @@
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ChanTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
@@ -59,13 +63,20 @@
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _FlowDirectionH: 0
+ - _FlowDirectionV: 0
+ - _FlowIntensity: 0
+ - _FlowSpeed: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
+ - _Hit: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _SelfLuminousIntensity: 0
+ - _SelfLuminousSpeed: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -74,3 +85,5 @@
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SelfLuminousColor: {r: 1, g: 1, b: 1, a: 1}
--
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