From 02a540dc5aac645fde4ebc38180889f161bc97f9 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 15 十一月 2018 10:52:18 +0800
Subject: [PATCH] 4792 (只在master)原随包的配置全部支持热更新。

---
 Assets/Editor/Tool/PrefabCreateTool.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Assets/Editor/Tool/PrefabCreateTool.cs b/Assets/Editor/Tool/PrefabCreateTool.cs
index 8f1255a..2fd9ee7 100644
--- a/Assets/Editor/Tool/PrefabCreateTool.cs
+++ b/Assets/Editor/Tool/PrefabCreateTool.cs
@@ -56,7 +56,7 @@
             var uiroot = GameObject.FindObjectOfType<UIRoot>();
             if (uiroot == null)
             {
-                var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
+                var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                 var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                 root.name = "UIRoot";
                 uiroot = root.GetComponent<UIRoot>();
@@ -90,7 +90,7 @@
             var uiroot = GameObject.FindObjectOfType<UIRoot>();
             if (uiroot == null)
             {
-                var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
+                var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                 var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                 root.name = "UIRoot";
                 uiroot = root.GetComponent<UIRoot>();
@@ -124,7 +124,7 @@
             var uiroot = GameObject.FindObjectOfType<UIRoot>();
             if (uiroot == null)
             {
-                var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
+                var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                 var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                 root.name = "UIRoot";
                 uiroot = root.GetComponent<UIRoot>();
@@ -159,7 +159,7 @@
             var uiroot = GameObject.FindObjectOfType<UIRoot>();
             if (uiroot == null)
             {
-                var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
+                var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                 var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                 root.name = "UIRoot";
                 uiroot = root.GetComponent<UIRoot>();

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