From 02a540dc5aac645fde4ebc38180889f161bc97f9 Mon Sep 17 00:00:00 2001 From: client_Wu Xijin <364452445@qq.com> Date: 星期四, 15 十一月 2018 10:52:18 +0800 Subject: [PATCH] 4792 (只在master)原随包的配置全部支持热更新。 --- Assets/Editor/Tool/PrefabCreateTool.cs | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Editor/Tool/PrefabCreateTool.cs b/Assets/Editor/Tool/PrefabCreateTool.cs index 8f1255a..2fd9ee7 100644 --- a/Assets/Editor/Tool/PrefabCreateTool.cs +++ b/Assets/Editor/Tool/PrefabCreateTool.cs @@ -56,7 +56,7 @@ var uiroot = GameObject.FindObjectOfType<UIRoot>(); if (uiroot == null) { - var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); + var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot"); var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity); root.name = "UIRoot"; uiroot = root.GetComponent<UIRoot>(); @@ -90,7 +90,7 @@ var uiroot = GameObject.FindObjectOfType<UIRoot>(); if (uiroot == null) { - var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); + var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot"); var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity); root.name = "UIRoot"; uiroot = root.GetComponent<UIRoot>(); @@ -124,7 +124,7 @@ var uiroot = GameObject.FindObjectOfType<UIRoot>(); if (uiroot == null) { - var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); + var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot"); var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity); root.name = "UIRoot"; uiroot = root.GetComponent<UIRoot>(); @@ -159,7 +159,7 @@ var uiroot = GameObject.FindObjectOfType<UIRoot>(); if (uiroot == null) { - var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); + var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot"); var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity); root.name = "UIRoot"; uiroot = root.GetComponent<UIRoot>(); -- Gitblit v1.8.0