From 10dee8960bbbd2c5d8003d48f2b55d87c55ca26b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 18 十二月 2024 22:29:43 +0800
Subject: [PATCH] 0312 增加UI组件快捷创建

---
 Assets/Editor/Tool/PrefabCreateTool.cs |   20 +++++++++++++++++---
 1 files changed, 17 insertions(+), 3 deletions(-)

diff --git a/Assets/Editor/Tool/PrefabCreateTool.cs b/Assets/Editor/Tool/PrefabCreateTool.cs
index 319c17d..0f11f69 100644
--- a/Assets/Editor/Tool/PrefabCreateTool.cs
+++ b/Assets/Editor/Tool/PrefabCreateTool.cs
@@ -74,13 +74,27 @@
         SetParent(instance);
     }
 
-    [MenuItem("GameObject/UI/CommonItemCell")]
+    [MenuItem("GameObject/UI/鑷�夊晢鍝�")]
     public static void CreateCommonItemCell()
     {
-        var prefab = LoadUIPattern("CommonItemCell");
+        var prefab = LoadUIPattern("CustomizedItemCell");
         var instance = GameObject.Instantiate(prefab) as GameObject;
-        instance.name = "CommonItemCell";
+        instance.name = "CustomizedItemCell";
         SetParent(instance);
+    }
+    [MenuItem("GameObject/UI/鐗规晥")]
+    public static void CreateUIEffect()
+    {
+        var instance = new GameObject("UIEffect");
+        instance.AddComponent<UIEffect>();
+        SetParent(instance);
+    }
+
+    [MenuItem("GameObject/UI/ItemCell")]
+    public static void CreateItemCell()
+    {
+        var button = UIUtility.CreateWidget("ItemCell", "ItemCell");
+        SetParent(button);
     }
 
     [MenuItem("GameObject/UI/SortTable")]

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