From 163932f1c00ec36195262140cc63e3985c8feecc Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 15 十一月 2018 10:53:27 +0800
Subject: [PATCH] 4792 (只在master)原随包的配置全部支持热更新。
---
Assets/Editor/Tool/PrefabCreateTool.cs | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/Assets/Editor/Tool/PrefabCreateTool.cs b/Assets/Editor/Tool/PrefabCreateTool.cs
index 8f1255a..2fd9ee7 100644
--- a/Assets/Editor/Tool/PrefabCreateTool.cs
+++ b/Assets/Editor/Tool/PrefabCreateTool.cs
@@ -56,7 +56,7 @@
var uiroot = GameObject.FindObjectOfType<UIRoot>();
if (uiroot == null)
{
- var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
+ var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
root.name = "UIRoot";
uiroot = root.GetComponent<UIRoot>();
@@ -90,7 +90,7 @@
var uiroot = GameObject.FindObjectOfType<UIRoot>();
if (uiroot == null)
{
- var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
+ var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
root.name = "UIRoot";
uiroot = root.GetComponent<UIRoot>();
@@ -124,7 +124,7 @@
var uiroot = GameObject.FindObjectOfType<UIRoot>();
if (uiroot == null)
{
- var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
+ var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
root.name = "UIRoot";
uiroot = root.GetComponent<UIRoot>();
@@ -159,7 +159,7 @@
var uiroot = GameObject.FindObjectOfType<UIRoot>();
if (uiroot == null)
{
- var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
+ var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
root.name = "UIRoot";
uiroot = root.GetComponent<UIRoot>();
--
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