From 31c2cebbccba45a00a755981dd6d0cdd0a0459e9 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 14 八月 2018 17:28:38 +0800
Subject: [PATCH] Merge branch 'master' into leonard
---
Assets/Editor/ScriptTemplate/ShaderPattern.txt | 136 ++++++++++++++++++++++----------------------
1 files changed, 68 insertions(+), 68 deletions(-)
diff --git a/Assets/Editor/ScriptTemplate/ShaderPattern.txt b/Assets/Editor/ScriptTemplate/ShaderPattern.txt
index 56925a9..5e9b471 100644
--- a/Assets/Editor/ScriptTemplate/ShaderPattern.txt
+++ b/Assets/Editor/ScriptTemplate/ShaderPattern.txt
@@ -1,69 +1,69 @@
-锘匡豢Shader "#NAME#/#Character#"
-{
- Properties
- {
- _MainTex("Main Texture", 2D) = "white" {}
- }
-
- Subshader
- {
- LOD 200
- Tags {
- "Queue" = "Geometry"
- "IgnoreProjector" = "True"
- "LightMode" = "ForwardBase"
- }
-
- Pass
- {
-
- Cull Back
- Fog {Mode Off}
-
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment frag
-
- #pragma multi_compile_fwdbase
- #pragma exclude_renderers flash
-
- #include "UnityCG.cginc"
- #include "SnxxzCG.cginc"
-
- struct vertexInput
- {
- half4 vertex : POSITION;
- half3 normal : NORMAL;
- half4 tangent : TANGENT;
- half2 texcoord : TEXCOORD0;
- };
-
- struct v2f
- {
- half4 pos : SV_POSITION;
- half2 uv0 : TEXCOORD0;
- };
-
- uniform sampler2D _MainTex;
-
- v2f vert(vertexInput v)
- {
- v2f o;
- o.pos = v.vertex;
- o.uv0 = v.texcoord;
-
- return o;
- }
-
- fixed4 frag(v2f i) : SV_Target{
- half4 color;
- return color;
- }
-
- ENDCG
- }
- }
-
- FallBack "Diffuse"
+锘匡豢Shader "#NAME#/#Character#"
+{
+ Properties
+ {
+ _MainTex("Main Texture", 2D) = "white" {}
+ }
+
+ Subshader
+ {
+ LOD 200
+ Tags {
+ "Queue" = "Geometry"
+ "IgnoreProjector" = "True"
+ "LightMode" = "ForwardBase"
+ }
+
+ Pass
+ {
+
+ Cull Back
+ Fog {Mode Off}
+
+ CGPROGRAM
+ #pragma target 3.0
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #pragma multi_compile_fwdbase
+ #pragma exclude_renderers flash
+
+ #include "UnityCG.cginc"
+ #include "SnxxzCG.cginc"
+
+ struct vertexInput
+ {
+ half4 vertex : POSITION;
+ half3 normal : NORMAL;
+ half4 tangent : TANGENT;
+ half2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ half4 pos : SV_POSITION;
+ half2 uv0 : TEXCOORD0;
+ };
+
+ uniform sampler2D _MainTex;
+
+ v2f vert(vertexInput v)
+ {
+ v2f o;
+ o.pos = v.vertex;
+ o.uv0 = v.texcoord;
+
+ return o;
+ }
+
+ fixed4 frag(v2f i) : SV_Target{
+ half4 color;
+ return color;
+ }
+
+ ENDCG
+ }
+ }
+
+ FallBack "Diffuse"
}
\ No newline at end of file
--
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