From 31c2cebbccba45a00a755981dd6d0cdd0a0459e9 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 14 八月 2018 17:28:38 +0800
Subject: [PATCH] Merge branch 'master' into leonard
---
Assets/Editor/Tool/CreateUIClassFile.cs | 574 ++++++++++++++++++++++++++++----------------------------
1 files changed, 287 insertions(+), 287 deletions(-)
diff --git a/Assets/Editor/Tool/CreateUIClassFile.cs b/Assets/Editor/Tool/CreateUIClassFile.cs
index e4a1448..2a4794f 100644
--- a/Assets/Editor/Tool/CreateUIClassFile.cs
+++ b/Assets/Editor/Tool/CreateUIClassFile.cs
@@ -1,287 +1,287 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
-using UnityEditor.ProjectWindowCallback;
-using UnityEngine;
-using UnityEditor;
-using System;
-using System.IO;
-using System.Text;
-using System.Text.RegularExpressions;
-
-public class CreateUIClassFile
-{
-
- static string templatePath = "Assets/Editor/ScriptTemplate/UIMonobehaviorScriptTemplate.txt";
-
- [MenuItem("Assets/Create/Custom C# Script/UIBehaviour", false, 4)]
- public static void CreateUIClass()
- {
- var newConfigPath = GetSelectedPathOrFallback() + "/NewUIBehaviour.cs";
- AssetDatabase.DeleteAsset(newConfigPath);
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<UIClassTemplate>(), newConfigPath, null, templatePath);
- }
-
- public static string GetSelectedPathOrFallback()
- {
- string path = "Assets";
- foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
- {
- path = AssetDatabase.GetAssetPath(obj);
- if (!string.IsNullOrEmpty(path) && File.Exists(path))
- {
- path = Path.GetDirectoryName(path);
- break;
- }
- }
- return path;
- }
-
-}
-
-class UIClassTemplate : EndNameEditAction
-{
-
- public override void Action(int instanceId, string pathName, string resourceFile)
- {
- UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
- ProjectWindowUtil.ShowCreatedAsset(o);
- }
-
- internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
- {
- string fullPath = Path.GetFullPath(pathName);
-
- StreamReader streamReader = new StreamReader(resourceFile);
- string text = streamReader.ReadToEnd();
- streamReader.Close();
- string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
- text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);
- text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
-
- bool encoderShouldEmitUTF8Identifier = true;
- bool throwOnInvalidBytes = false;
- UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
- bool append = false;
- StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
- streamWriter.Write(text);
- streamWriter.Close();
- AssetDatabase.ImportAsset(pathName);
- return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
- }
-
-}
-
-
-public class CreateUIWindowClassFile
-{
-
- static string templatePath = "Assets/Editor/ScriptTemplate/WindowTemplate.txt";
-
- [MenuItem("Assets/Create/Custom C# Script/Window", false, 5)]
- public static void CreateUIClass()
- {
- var newConfigPath = GetSelectedPathOrFallback() + "/NewWindow.cs";
- AssetDatabase.DeleteAsset(newConfigPath);
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<UIWindowTemplate>(), newConfigPath, null, templatePath);
- }
-
- public static string GetSelectedPathOrFallback()
- {
- string path = "Assets";
- foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
- {
- path = AssetDatabase.GetAssetPath(obj);
- if (!string.IsNullOrEmpty(path) && File.Exists(path))
- {
- path = Path.GetDirectoryName(path);
- break;
- }
- }
- return path;
- }
-
-}
-
-class UIWindowTemplate : EndNameEditAction
-{
-
- public override void Action(int instanceId, string pathName, string resourceFile)
- {
- UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
- ProjectWindowUtil.ShowCreatedAsset(o);
- }
-
- internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
- {
- string fullPath = Path.GetFullPath(pathName);
-
- StreamReader streamReader = new StreamReader(resourceFile);
- string text = streamReader.ReadToEnd();
- streamReader.Close();
- string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
- text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);
- text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
-
- bool encoderShouldEmitUTF8Identifier = true;
- bool throwOnInvalidBytes = false;
- UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
- bool append = false;
- StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
- streamWriter.Write(text);
- streamWriter.Close();
- AssetDatabase.ImportAsset(pathName);
- return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
- }
-
-}
-
-
-public class CreateDTCClassFile
-{
-
- static string templatePath = "Assets/Editor/ScriptTemplate/DataToCotrollerTemplate.txt";
-
- [MenuItem("Assets/Create/Custom C# Script/DTC", false, 6)]
- public static void CreateUIClass()
- {
- var newConfigPath = GetSelectedPathOrFallback() + "/NewDTC.cs";
- AssetDatabase.DeleteAsset(newConfigPath);
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DTCTemplate>(), newConfigPath, null, templatePath);
- }
-
- public static string GetSelectedPathOrFallback()
- {
- string path = "Assets";
- foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
- {
- path = AssetDatabase.GetAssetPath(obj);
- if (!string.IsNullOrEmpty(path) && File.Exists(path))
- {
- path = Path.GetDirectoryName(path);
- break;
- }
- }
- return path;
- }
-
-}
-
-class DTCTemplate : EndNameEditAction
-{
-
- public override void Action(int instanceId, string pathName, string resourceFile)
- {
- UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
- AddPackageRigster(pathName);
- ProjectWindowUtil.ShowCreatedAsset(o);
- }
-
- internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
- {
- string fullPath = Path.GetFullPath(pathName);
-
- StreamReader streamReader = new StreamReader(resourceFile);
- string text = streamReader.ReadToEnd();
- streamReader.Close();
- string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
- text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);
- text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
- text = Regex.Replace(text, "#ServerPackage#", fileNameWithoutExtension.Replace("DTC", ""));
-
- bool encoderShouldEmitUTF8Identifier = true;
- bool throwOnInvalidBytes = false;
- UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
- bool append = false;
- StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
- streamWriter.Write(text);
- streamWriter.Close();
- AssetDatabase.ImportAsset(pathName);
- return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
- }
-
- internal static void AddPackageRigster(string _pathName)
- {
- string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(_pathName);
- string packageName = fileNameWithoutExtension.Replace("DTC", "H");
- string add = string.Format("Register(typeof({0}), typeof({1}));", packageName, fileNameWithoutExtension);
-
- string path = Application.dataPath + "/Scripts/Core/GameEngine/DataToCtl/PackageRegedit.cs";
- var text = File.ReadAllText(path);
-
- if (!text.Contains(add))
- {
- text = text.Replace("鐧昏鐩稿簲鐨勬暟鎹綋鍙婂搴旂殑鏁版嵁杞�昏緫绫籠r\n", "鐧昏鐩稿簲鐨勬暟鎹綋鍙婂搴旂殑鏁版嵁杞�昏緫绫籠r\n" + "\t\t" + add + "\r\n");
- }
-
- bool encoderShouldEmitUTF8Identifier = true;
- bool throwOnInvalidBytes = false;
- UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
- bool append = false;
- StreamWriter streamWriter = new StreamWriter(path, append, encoding);
- streamWriter.Write(text);
- streamWriter.Close();
- AssetDatabase.ImportAsset(path);
-
- }
-
- static string templatePath = "Assets/Editor/ScriptTemplate/ShaderPattern.txt";
-
- [MenuItem("Assets/Create/Shader/VF Shader", false, 4)]
- public static void CreateUIClass()
- {
- var newConfigPath = GetSelectedPathOrFallback() + "/VF Shader.Shader";
- AssetDatabase.DeleteAsset(newConfigPath);
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<VFShaderTemplate>(), newConfigPath, null, templatePath);
- }
-
- public static string GetSelectedPathOrFallback()
- {
- string path = "Assets";
- foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
- {
- path = AssetDatabase.GetAssetPath(obj);
- if (!string.IsNullOrEmpty(path) && File.Exists(path))
- {
- path = Path.GetDirectoryName(path);
- break;
- }
- }
- return path;
- }
-
-}
-
-class VFShaderTemplate : EndNameEditAction
-{
-
- public override void Action(int instanceId, string pathName, string resourceFile)
- {
- UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
- ProjectWindowUtil.ShowCreatedAsset(o);
- }
-
- internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
- {
- string fullPath = Path.GetFullPath(pathName);
-
- StreamReader streamReader = new StreamReader(resourceFile);
- string text = streamReader.ReadToEnd();
- streamReader.Close();
- string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
- var names = fileNameWithoutExtension.Split('_');
-
- text = Regex.Replace(text, "#NAME*#", names.Length > 0 ? names[0] : string.Empty);
- text = Regex.Replace(text, "#Character#", names.Length > 1 ? names[1] : string.Empty);
-
- bool encoderShouldEmitUTF8Identifier = true;
- bool throwOnInvalidBytes = false;
- UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
- bool append = false;
- StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
- streamWriter.Write(text);
- streamWriter.Close();
- AssetDatabase.ImportAsset(pathName);
- return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
- }
-
-}
+锘縰sing System.Collections;
+using System.Collections.Generic;
+using UnityEditor.ProjectWindowCallback;
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.IO;
+using System.Text;
+using System.Text.RegularExpressions;
+
+public class CreateUIClassFile
+{
+
+ static string templatePath = "Assets/Editor/ScriptTemplate/UIMonobehaviorScriptTemplate.txt";
+
+ [MenuItem("Assets/Create/Custom C# Script/UIBehaviour", false, 4)]
+ public static void CreateUIClass()
+ {
+ var newConfigPath = GetSelectedPathOrFallback() + "/NewUIBehaviour.cs";
+ AssetDatabase.DeleteAsset(newConfigPath);
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<UIClassTemplate>(), newConfigPath, null, templatePath);
+ }
+
+ public static string GetSelectedPathOrFallback()
+ {
+ string path = "Assets";
+ foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
+ {
+ path = AssetDatabase.GetAssetPath(obj);
+ if (!string.IsNullOrEmpty(path) && File.Exists(path))
+ {
+ path = Path.GetDirectoryName(path);
+ break;
+ }
+ }
+ return path;
+ }
+
+}
+
+class UIClassTemplate : EndNameEditAction
+{
+
+ public override void Action(int instanceId, string pathName, string resourceFile)
+ {
+ UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
+ ProjectWindowUtil.ShowCreatedAsset(o);
+ }
+
+ internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
+ {
+ string fullPath = Path.GetFullPath(pathName);
+
+ StreamReader streamReader = new StreamReader(resourceFile);
+ string text = streamReader.ReadToEnd();
+ streamReader.Close();
+ string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
+ text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);
+ text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
+
+ bool encoderShouldEmitUTF8Identifier = true;
+ bool throwOnInvalidBytes = false;
+ UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
+ bool append = false;
+ StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
+ streamWriter.Write(text);
+ streamWriter.Close();
+ AssetDatabase.ImportAsset(pathName);
+ return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
+ }
+
+}
+
+
+public class CreateUIWindowClassFile
+{
+
+ static string templatePath = "Assets/Editor/ScriptTemplate/WindowTemplate.txt";
+
+ [MenuItem("Assets/Create/Custom C# Script/Window", false, 5)]
+ public static void CreateUIClass()
+ {
+ var newConfigPath = GetSelectedPathOrFallback() + "/NewWindow.cs";
+ AssetDatabase.DeleteAsset(newConfigPath);
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<UIWindowTemplate>(), newConfigPath, null, templatePath);
+ }
+
+ public static string GetSelectedPathOrFallback()
+ {
+ string path = "Assets";
+ foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
+ {
+ path = AssetDatabase.GetAssetPath(obj);
+ if (!string.IsNullOrEmpty(path) && File.Exists(path))
+ {
+ path = Path.GetDirectoryName(path);
+ break;
+ }
+ }
+ return path;
+ }
+
+}
+
+class UIWindowTemplate : EndNameEditAction
+{
+
+ public override void Action(int instanceId, string pathName, string resourceFile)
+ {
+ UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
+ ProjectWindowUtil.ShowCreatedAsset(o);
+ }
+
+ internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
+ {
+ string fullPath = Path.GetFullPath(pathName);
+
+ StreamReader streamReader = new StreamReader(resourceFile);
+ string text = streamReader.ReadToEnd();
+ streamReader.Close();
+ string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
+ text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);
+ text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
+
+ bool encoderShouldEmitUTF8Identifier = true;
+ bool throwOnInvalidBytes = false;
+ UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
+ bool append = false;
+ StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
+ streamWriter.Write(text);
+ streamWriter.Close();
+ AssetDatabase.ImportAsset(pathName);
+ return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
+ }
+
+}
+
+
+public class CreateDTCClassFile
+{
+
+ static string templatePath = "Assets/Editor/ScriptTemplate/DataToCotrollerTemplate.txt";
+
+ [MenuItem("Assets/Create/Custom C# Script/DTC", false, 6)]
+ public static void CreateUIClass()
+ {
+ var newConfigPath = GetSelectedPathOrFallback() + "/NewDTC.cs";
+ AssetDatabase.DeleteAsset(newConfigPath);
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DTCTemplate>(), newConfigPath, null, templatePath);
+ }
+
+ public static string GetSelectedPathOrFallback()
+ {
+ string path = "Assets";
+ foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
+ {
+ path = AssetDatabase.GetAssetPath(obj);
+ if (!string.IsNullOrEmpty(path) && File.Exists(path))
+ {
+ path = Path.GetDirectoryName(path);
+ break;
+ }
+ }
+ return path;
+ }
+
+}
+
+class DTCTemplate : EndNameEditAction
+{
+
+ public override void Action(int instanceId, string pathName, string resourceFile)
+ {
+ UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
+ AddPackageRigster(pathName);
+ ProjectWindowUtil.ShowCreatedAsset(o);
+ }
+
+ internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
+ {
+ string fullPath = Path.GetFullPath(pathName);
+
+ StreamReader streamReader = new StreamReader(resourceFile);
+ string text = streamReader.ReadToEnd();
+ streamReader.Close();
+ string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
+ text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);
+ text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
+ text = Regex.Replace(text, "#ServerPackage#", fileNameWithoutExtension.Replace("DTC", ""));
+
+ bool encoderShouldEmitUTF8Identifier = true;
+ bool throwOnInvalidBytes = false;
+ UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
+ bool append = false;
+ StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
+ streamWriter.Write(text);
+ streamWriter.Close();
+ AssetDatabase.ImportAsset(pathName);
+ return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
+ }
+
+ internal static void AddPackageRigster(string _pathName)
+ {
+ string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(_pathName);
+ string packageName = fileNameWithoutExtension.Replace("DTC", "H");
+ string add = string.Format("Register(typeof({0}), typeof({1}));", packageName, fileNameWithoutExtension);
+
+ string path = Application.dataPath + "/Scripts/Core/GameEngine/DataToCtl/PackageRegedit.cs";
+ var text = File.ReadAllText(path);
+
+ if (!text.Contains(add))
+ {
+ text = text.Replace("鐧昏鐩稿簲鐨勬暟鎹綋鍙婂搴旂殑鏁版嵁杞�昏緫绫籠r\n", "鐧昏鐩稿簲鐨勬暟鎹綋鍙婂搴旂殑鏁版嵁杞�昏緫绫籠r\n" + "\t\t" + add + "\r\n");
+ }
+
+ bool encoderShouldEmitUTF8Identifier = true;
+ bool throwOnInvalidBytes = false;
+ UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
+ bool append = false;
+ StreamWriter streamWriter = new StreamWriter(path, append, encoding);
+ streamWriter.Write(text);
+ streamWriter.Close();
+ AssetDatabase.ImportAsset(path);
+
+ }
+
+ static string templatePath = "Assets/Editor/ScriptTemplate/ShaderPattern.txt";
+
+ [MenuItem("Assets/Create/Shader/VF Shader", false, 4)]
+ public static void CreateUIClass()
+ {
+ var newConfigPath = GetSelectedPathOrFallback() + "/VF Shader.Shader";
+ AssetDatabase.DeleteAsset(newConfigPath);
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<VFShaderTemplate>(), newConfigPath, null, templatePath);
+ }
+
+ public static string GetSelectedPathOrFallback()
+ {
+ string path = "Assets";
+ foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
+ {
+ path = AssetDatabase.GetAssetPath(obj);
+ if (!string.IsNullOrEmpty(path) && File.Exists(path))
+ {
+ path = Path.GetDirectoryName(path);
+ break;
+ }
+ }
+ return path;
+ }
+
+}
+
+class VFShaderTemplate : EndNameEditAction
+{
+
+ public override void Action(int instanceId, string pathName, string resourceFile)
+ {
+ UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
+ ProjectWindowUtil.ShowCreatedAsset(o);
+ }
+
+ internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
+ {
+ string fullPath = Path.GetFullPath(pathName);
+
+ StreamReader streamReader = new StreamReader(resourceFile);
+ string text = streamReader.ReadToEnd();
+ streamReader.Close();
+ string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
+ var names = fileNameWithoutExtension.Split('_');
+
+ text = Regex.Replace(text, "#NAME*#", names.Length > 0 ? names[0] : string.Empty);
+ text = Regex.Replace(text, "#Character#", names.Length > 1 ? names[1] : string.Empty);
+
+ bool encoderShouldEmitUTF8Identifier = true;
+ bool throwOnInvalidBytes = false;
+ UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
+ bool append = false;
+ StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
+ streamWriter.Write(text);
+ streamWriter.Close();
+ AssetDatabase.ImportAsset(pathName);
+ return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
+ }
+
+}
--
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