From 31c2cebbccba45a00a755981dd6d0cdd0a0459e9 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 14 八月 2018 17:28:38 +0800
Subject: [PATCH] Merge branch 'master' into leonard
---
Assets/Editor/Tool/TextureRefrenceFinder.cs | 382 +++++++++++++++++++++++++++---------------------------
1 files changed, 191 insertions(+), 191 deletions(-)
diff --git a/Assets/Editor/Tool/TextureRefrenceFinder.cs b/Assets/Editor/Tool/TextureRefrenceFinder.cs
index 73966cd..cb1ba4a 100644
--- a/Assets/Editor/Tool/TextureRefrenceFinder.cs
+++ b/Assets/Editor/Tool/TextureRefrenceFinder.cs
@@ -6,19 +6,19 @@
using System.IO;
using System.Text.RegularExpressions;
-public class TextureRefrenceFinder : EditorWindow
-{
-
- static TextureRefrenceFinder window;
-
- [UnityEditor.MenuItem("缇庢湳宸ュ叿/璐村浘寮曠敤鏌ユ壘宸ュ叿")]
- static void Init()
- {
- window = GetWindow(typeof(TextureRefrenceFinder), false, "璐村浘寮曠敤鏌ユ壘宸ュ叿") as TextureRefrenceFinder;
- window.Show();
- window.autoRepaintOnSceneChange = true;
- }
-
+public class TextureRefrenceFinder : EditorWindow
+{
+
+ static TextureRefrenceFinder window;
+
+ [UnityEditor.MenuItem("缇庢湳宸ュ叿/璐村浘寮曠敤鏌ユ壘宸ュ叿")]
+ static void Init()
+ {
+ window = GetWindow(typeof(TextureRefrenceFinder), false, "璐村浘寮曠敤鏌ユ壘宸ュ叿") as TextureRefrenceFinder;
+ window.Show();
+ window.autoRepaintOnSceneChange = true;
+ }
+
static List<Texture> selectedTextures = new List<Texture>();
static Texture selectedTexture;
@@ -27,194 +27,194 @@
static List<Material> refrenceMaterials = new List<Material>();
[MenuItem("Assets/閫夋嫨鍥剧墖")]
- public static void SetSelectedTextures()
- {
- var assets = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.DeepAssets);
- var total = assets.Length;
- var index = 0;
-
- try
- {
- selectedTextures.Clear();
- foreach (var asset in assets)
- {
- var assetPath = AssetDatabase.GetAssetPath(asset);
- var texture = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture));
- if (texture != null)
- {
- selectedTextures.Add((Texture)texture);
- }
-
- index++;
-
- EditorUtility.DisplayProgressBar("鏌ユ壘鍥剧墖", assetPath, index / (float)total);
- }
- }
- catch (Exception ex)
- {
- Debug.LogError(ex);
- }
- finally
- {
- selectedTexture = selectedTextures != null && selectedTextures.Count > 0 ? selectedTextures[0] : null;
- EditorUtility.ClearProgressBar();
- }
+ public static void SetSelectedTextures()
+ {
+ var assets = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.DeepAssets);
+ var total = assets.Length;
+ var index = 0;
+
+ try
+ {
+ selectedTextures.Clear();
+ foreach (var asset in assets)
+ {
+ var assetPath = AssetDatabase.GetAssetPath(asset);
+ var texture = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture));
+ if (texture != null)
+ {
+ selectedTextures.Add((Texture)texture);
+ }
+
+ index++;
+
+ EditorUtility.DisplayProgressBar("鏌ユ壘鍥剧墖", assetPath, index / (float)total);
+ }
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError(ex);
+ }
+ finally
+ {
+ selectedTexture = selectedTextures != null && selectedTextures.Count > 0 ? selectedTextures[0] : null;
+ EditorUtility.ClearProgressBar();
+ }
}
- Vector2 textureScrollViewPosition = Vector2.zero;
+ Vector2 textureScrollViewPosition = Vector2.zero;
Vector2 materialScrollViewPosition = Vector2.zero;
- private void OnGUI()
- {
- EditorGUILayout.BeginVertical();
-
- EditorGUILayout.LabelField("璐村浘");
- EditorGUILayout.Space();
-
- if (selectedTextures != null && selectedTextures.Count > 0)
- {
- EditorGUI.indentLevel++;
- textureScrollViewPosition = EditorGUILayout.BeginScrollView(textureScrollViewPosition);
- foreach (var texture in selectedTextures)
- {
- DrawTexture(texture);
- }
- EditorGUILayout.EndScrollView();
-
- EditorGUI.indentLevel--;
- }
-
- EditorGUILayout.Space();
- if (GUILayout.Button("鏌ユ壘鏉愯川"))
- {
- if (!findAllMaterials)
- {
- FindAllMaterials();
- }
-
- FindRefreceMaterials(selectedTexture);
- }
-
- EditorGUILayout.Space();
-
- EditorGUILayout.LabelField("寮曠敤璐村浘鐨勬潗璐�");
- EditorGUILayout.Space();
- if (refrenceMaterials != null && refrenceMaterials.Count > 0)
- {
- EditorGUI.indentLevel++;
- materialScrollViewPosition = EditorGUILayout.BeginScrollView(materialScrollViewPosition);
- foreach (var material in refrenceMaterials)
- {
- DrawMaterial(material);
- }
- EditorGUILayout.EndScrollView();
-
- EditorGUI.indentLevel--;
- }
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- EditorGUILayout.EndVertical();
+ private void OnGUI()
+ {
+ EditorGUILayout.BeginVertical();
+
+ EditorGUILayout.LabelField("璐村浘");
+ EditorGUILayout.Space();
+
+ if (selectedTextures != null && selectedTextures.Count > 0)
+ {
+ EditorGUI.indentLevel++;
+ textureScrollViewPosition = EditorGUILayout.BeginScrollView(textureScrollViewPosition);
+ foreach (var texture in selectedTextures)
+ {
+ DrawTexture(texture);
+ }
+ EditorGUILayout.EndScrollView();
+
+ EditorGUI.indentLevel--;
+ }
+
+ EditorGUILayout.Space();
+ if (GUILayout.Button("鏌ユ壘鏉愯川"))
+ {
+ if (!findAllMaterials)
+ {
+ FindAllMaterials();
+ }
+
+ FindRefreceMaterials(selectedTexture);
+ }
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.LabelField("寮曠敤璐村浘鐨勬潗璐�");
+ EditorGUILayout.Space();
+ if (refrenceMaterials != null && refrenceMaterials.Count > 0)
+ {
+ EditorGUI.indentLevel++;
+ materialScrollViewPosition = EditorGUILayout.BeginScrollView(materialScrollViewPosition);
+ foreach (var material in refrenceMaterials)
+ {
+ DrawMaterial(material);
+ }
+ EditorGUILayout.EndScrollView();
+
+ EditorGUI.indentLevel--;
+ }
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+ EditorGUILayout.EndVertical();
}
- private void DrawTexture(Texture _texture)
- {
- if (_texture == null)
- {
- return;
- }
-
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.ObjectField(_texture.name, _texture, typeof(Texture), true);
- if (EditorGUILayout.Toggle(_texture != null && _texture == selectedTexture))
- {
- selectedTexture = _texture;
- }
- EditorGUILayout.EndHorizontal();
+ private void DrawTexture(Texture _texture)
+ {
+ if (_texture == null)
+ {
+ return;
+ }
+
+ EditorGUILayout.BeginHorizontal();
+ EditorGUILayout.ObjectField(_texture.name, _texture, typeof(Texture), true);
+ if (EditorGUILayout.Toggle(_texture != null && _texture == selectedTexture))
+ {
+ selectedTexture = _texture;
+ }
+ EditorGUILayout.EndHorizontal();
+ }
+
+ private void DrawMaterial(Material _material)
+ {
+ if (_material == null)
+ {
+ return;
+ }
+
+ EditorGUILayout.ObjectField(_material.name, _material, typeof(Material), true);
}
- private void DrawMaterial(Material _material)
- {
- if (_material == null)
- {
- return;
- }
-
- EditorGUILayout.ObjectField(_material.name, _material, typeof(Material), true);
+ static void FindAllMaterials()
+ {
+ var path = Application.dataPath + "/Art";
+ var allFiles = new DirectoryInfo(path).GetFiles("*", SearchOption.AllDirectories);
+ var total = allFiles.Length;
+ var index = 0;
+
+ try
+ {
+ allMaterials.Clear();
+ foreach (var file in allFiles)
+ {
+ var assetPath = "Assets" + file.FullName.Replace("\\", "/").Replace(Application.dataPath, "");
+ var material = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Material));
+ if (material != null)
+ {
+ allMaterials.Add((Material)material);
+ }
+
+ index++;
+ EditorUtility.DisplayProgressBar("鍒濆鍖栨潗璐�", assetPath, index / (float)total);
+ }
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError(ex);
+ }
+ finally
+ {
+ findAllMaterials = true;
+ EditorUtility.ClearProgressBar();
+ }
}
- static void FindAllMaterials()
- {
- var path = Application.dataPath + "/Art";
- var allFiles = new DirectoryInfo(path).GetFiles("*", SearchOption.AllDirectories);
- var total = allFiles.Length;
- var index = 0;
-
- try
- {
- allMaterials.Clear();
- foreach (var file in allFiles)
- {
- var assetPath = "Assets" + file.FullName.Replace("\\", "/").Replace(Application.dataPath, "");
- var material = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Material));
- if (material != null)
- {
- allMaterials.Add((Material)material);
- }
-
- index++;
- EditorUtility.DisplayProgressBar("鍒濆鍖栨潗璐�", assetPath, index / (float)total);
- }
- }
- catch (Exception ex)
- {
- Debug.LogError(ex);
- }
- finally
- {
- findAllMaterials = true;
- EditorUtility.ClearProgressBar();
- }
- }
-
- static void FindRefreceMaterials(Texture _texture)
- {
- refrenceMaterials.Clear();
- if (_texture == null)
- {
- return;
- }
-
- var guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(_texture));
- var total = allMaterials.Count;
- var index = 0;
-
- try
- {
- foreach (var material in allMaterials)
- {
- var text = File.ReadAllText(AssetDatabase.GetAssetPath(material));
- if (!string.IsNullOrEmpty(text) && Regex.IsMatch(text, guid))
- {
- refrenceMaterials.Add(material);
-
- break;
- }
-
- index++;
-
- EditorUtility.DisplayProgressBar("鏌ユ壘寮曠敤鏉愯川", material.name, index / (float)total);
- }
- }
- catch (Exception ex)
- {
- Debug.Log(ex);
- }
- finally
- {
- EditorUtility.ClearProgressBar();
- }
-
+ static void FindRefreceMaterials(Texture _texture)
+ {
+ refrenceMaterials.Clear();
+ if (_texture == null)
+ {
+ return;
+ }
+
+ var guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(_texture));
+ var total = allMaterials.Count;
+ var index = 0;
+
+ try
+ {
+ foreach (var material in allMaterials)
+ {
+ var text = File.ReadAllText(AssetDatabase.GetAssetPath(material));
+ if (!string.IsNullOrEmpty(text) && Regex.IsMatch(text, guid))
+ {
+ refrenceMaterials.Add(material);
+
+ break;
+ }
+
+ index++;
+
+ EditorUtility.DisplayProgressBar("鏌ユ壘寮曠敤鏉愯川", material.name, index / (float)total);
+ }
+ }
+ catch (Exception ex)
+ {
+ Debug.Log(ex);
+ }
+ finally
+ {
+ EditorUtility.ClearProgressBar();
+ }
+
}
}
--
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