From 6794bb89cb6a5116964724cf20e189f5a7ee8a15 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 26 七月 2023 21:17:14 +0800
Subject: [PATCH] 0312 资源 Mob文件夹改名Gmodels,鸿蒙系统下Mob会被当作缓存清理

---
 Assets/Editor/Actor/ModelResourcesBuilder.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Assets/Editor/Actor/ModelResourcesBuilder.cs b/Assets/Editor/Actor/ModelResourcesBuilder.cs
index 00ea869..c47c4e6 100644
--- a/Assets/Editor/Actor/ModelResourcesBuilder.cs
+++ b/Assets/Editor/Actor/ModelResourcesBuilder.cs
@@ -108,7 +108,7 @@
         string _originalePath = string.Format("Assets/ART/Role/{0}/Materials/{1}.mat", path, assetName);
         var _old = AssetDatabase.LoadAssetAtPath<Material>(_originalePath);
         var _material = Object.Instantiate(_old);
-        AssetDatabase.CreateAsset(_material, "Assets/ResourcesOut/Mob/" + path + "/Materials/" + assetName + ".mat");
+        AssetDatabase.CreateAsset(_material, "Assets/ResourcesOut/Gmodels/" + path + "/Materials/" + assetName + ".mat");
         var _importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(_material));
         _importer.assetBundleName = ResourcesPath.MOB_FOLDER_NAME
             + (InstanceResourcesLoader.raceSuffix + bunedleName).ToLower();

--
Gitblit v1.8.0