From 6794bb89cb6a5116964724cf20e189f5a7ee8a15 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 26 七月 2023 21:17:14 +0800 Subject: [PATCH] 0312 资源 Mob文件夹改名Gmodels,鸿蒙系统下Mob会被当作缓存清理 --- Assets/Editor/Actor/ModelResourcesBuilder.cs | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/Assets/Editor/Actor/ModelResourcesBuilder.cs b/Assets/Editor/Actor/ModelResourcesBuilder.cs index 00ea869..c47c4e6 100644 --- a/Assets/Editor/Actor/ModelResourcesBuilder.cs +++ b/Assets/Editor/Actor/ModelResourcesBuilder.cs @@ -108,7 +108,7 @@ string _originalePath = string.Format("Assets/ART/Role/{0}/Materials/{1}.mat", path, assetName); var _old = AssetDatabase.LoadAssetAtPath<Material>(_originalePath); var _material = Object.Instantiate(_old); - AssetDatabase.CreateAsset(_material, "Assets/ResourcesOut/Mob/" + path + "/Materials/" + assetName + ".mat"); + AssetDatabase.CreateAsset(_material, "Assets/ResourcesOut/Gmodels/" + path + "/Materials/" + assetName + ".mat"); var _importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(_material)); _importer.assetBundleName = ResourcesPath.MOB_FOLDER_NAME + (InstanceResourcesLoader.raceSuffix + bunedleName).ToLower(); -- Gitblit v1.8.0