From 6794bb89cb6a5116964724cf20e189f5a7ee8a15 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 26 七月 2023 21:17:14 +0800 Subject: [PATCH] 0312 资源 Mob文件夹改名Gmodels,鸿蒙系统下Mob会被当作缓存清理 --- Assets/Editor/Tool/UpdateAssetBundleName.cs | 30 +++++++++++++++--------------- 1 files changed, 15 insertions(+), 15 deletions(-) diff --git a/Assets/Editor/Tool/UpdateAssetBundleName.cs b/Assets/Editor/Tool/UpdateAssetBundleName.cs index 461b38f..710ef47 100644 --- a/Assets/Editor/Tool/UpdateAssetBundleName.cs +++ b/Assets/Editor/Tool/UpdateAssetBundleName.cs @@ -185,16 +185,16 @@ public class UpdateMobSetting { - static string rootPath = Application.dataPath + "/ResourcesOut/Mob"; - static string assetPath = "Assets/ResourcesOut/Mob"; - static string createroleRoot = Application.dataPath + "/ResourcesOut/Mob/CreateRole"; - static string createroleAssetPath = "Assets/ResourcesOut/Mob/CreateRole"; + static string rootPath = Application.dataPath + "/ResourcesOut/Gmodels"; + static string assetPath = "Assets/ResourcesOut/Gmodels"; + static string createroleRoot = Application.dataPath + "/ResourcesOut/Gmodels/CreateRole"; + static string createroleAssetPath = "Assets/ResourcesOut/Gmodels/CreateRole"; static string zsMaterialPath_Origin = Application.dataPath + "/Art/Role/A_Zs/Materials"; static string fsMaterialPath_Origin = Application.dataPath + "/Art/Role/A_Fs/Materials"; - static string zsMaterialPath_OutPut = Application.dataPath + "/ResourcesOut/Mob/A_Zs/Materials"; - static string fsMaterialPath_OutPut = Application.dataPath + "/ResourcesOut/Mob/A_Fs/Materials"; + static string zsMaterialPath_OutPut = Application.dataPath + "/ResourcesOut/Gmodels/A_Zs/Materials"; + static string fsMaterialPath_OutPut = Application.dataPath + "/ResourcesOut/Gmodels/A_Fs/Materials"; [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Mob(All) AssetBundleName")] public static void SetAllMobAssetBundleName() @@ -214,7 +214,7 @@ .Replace(".prefab", "") .Replace("Prefab_Hand", ""); - importer.assetBundleName = StringUtility.Contact("mob/prefab_race", hostfix); + importer.assetBundleName = StringUtility.Contact("gmodels/prefab_race", hostfix); // EditorUtility.SetDirty(importer); } @@ -224,7 +224,7 @@ var importerPath = createroleAssetPath + Path.DirectorySeparatorChar + file.Name; var extersion = Path.GetExtension(file.FullName); var importer = AssetImporter.GetAtPath(importerPath); - importer.assetBundleName = "mob/createrole"; + importer.assetBundleName = "gmodels/createrole"; // EditorUtility.SetDirty(importer); } @@ -261,12 +261,12 @@ if (_file.Name.StartsWith("A_Zs_Sz")) { string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_Dm", ""); - _importer.assetBundleName = "mob/prefab_race_" + _abName; + _importer.assetBundleName = "gmodels/prefab_race_" + _abName; } else { string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_02", "").Replace("_Dm", "").Replace("_Dm_02", ""); - _importer.assetBundleName = "mob/prefab_race_" + _abName; + _importer.assetBundleName = "gmodels/prefab_race_" + _abName; } // EditorUtility.SetDirty(_importer); } @@ -280,12 +280,12 @@ if (_file.Name.StartsWith("A_Fs_Sz")) { string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_Dm", ""); - _importer.assetBundleName = "mob/prefab_race_" + _abName; + _importer.assetBundleName = "gmodels/prefab_race_" + _abName; } else { string _abName = Path.GetFileNameWithoutExtension(_file.Name).Replace("_02", "").Replace("_Dm", "").Replace("_Dm_02", ""); - _importer.assetBundleName = "mob/prefab_race_" + _abName; + _importer.assetBundleName = "gmodels/prefab_race_" + _abName; } // EditorUtility.SetDirty(_importer); } @@ -299,7 +299,7 @@ // var importerPath = assetPath + "/A_Zs/Materials/" + file.Name; // var importer = AssetImporter.GetAtPath(importerPath); - // importer.assetBundleName = "mob/a_zs_materials"; + // importer.assetBundleName = "gmodels/a_zs_materials"; // EditorUtility.SetDirty(importer); //} @@ -309,10 +309,10 @@ // var importerPath = assetPath + "/A_Fs/Materials/" + file.Name; // var importer = AssetImporter.GetAtPath(importerPath); - // importer.assetBundleName = "mob/a_fs_materials"; + // importer.assetBundleName = "gmodels/a_fs_materials"; // EditorUtility.SetDirty(importer); //} - DebugEx.Log("Mob璧勬簮鍖呭悕鏇存柊瀹屾垚!"); + DebugEx.Log("Gmodels璧勬簮鍖呭悕鏇存柊瀹屾垚!"); //AssetDatabase.SaveAssets(); //AssetDatabase.Refresh(); } -- Gitblit v1.8.0