From 6b360664234cd2692b9aed93cf7b09b4a644de02 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 01 十一月 2018 09:42:56 +0800
Subject: [PATCH] 4078 模型生成逻辑修改

---
 Assets/Editor/Actor/ModelResourcesBuilder.cs |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/Assets/Editor/Actor/ModelResourcesBuilder.cs b/Assets/Editor/Actor/ModelResourcesBuilder.cs
index 32566df..5527d01 100644
--- a/Assets/Editor/Actor/ModelResourcesBuilder.cs
+++ b/Assets/Editor/Actor/ModelResourcesBuilder.cs
@@ -130,7 +130,12 @@
     }
 
     protected override void OnSetupRenderer(string path, string resName, ref Renderer renderer)
-    {
+    {//Assets/ART/Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat
+        if (path.EndsWith("_Sb"))
+        {
+            path = path.Replace("_Sb", "");
+            resName = resName.Replace("_Sb", "");
+        }
         string _materialPath = string.Format("Assets/ART/Role/{0}/Materials/{1}.mat", path, resName);
 
         Material _material = AssetDatabase.LoadAssetAtPath<Material>(_materialPath);

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