From 6f8ed2e37f8762fb3501a671d0dca40bcd68edae Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期日, 21 十月 2018 10:26:29 +0800
Subject: [PATCH] Merge branch 'master' into leonard

---
 Assets/Editor/Actor/ModelResourcesBuilder.cs |   59 ++++++++++++++++++++++++++++++++++++-----------------------
 1 files changed, 36 insertions(+), 23 deletions(-)

diff --git a/Assets/Editor/Actor/ModelResourcesBuilder.cs b/Assets/Editor/Actor/ModelResourcesBuilder.cs
index 19877cc..32566df 100644
--- a/Assets/Editor/Actor/ModelResourcesBuilder.cs
+++ b/Assets/Editor/Actor/ModelResourcesBuilder.cs
@@ -4,9 +4,9 @@
 
 public class ModelResourcesBuilder : ResourcesBuilder
 {
-    public void BuildModelRes(int id)
+    public void BuildModelRes(int id, bool isHighMesh = false)
     {
-        ModelResConfig _modelRes = ConfigManager.Instance.GetTemplate<ModelResConfig>(id);
+        ModelResConfig _modelRes = Config.Instance.Get<ModelResConfig>(id);
         if (_modelRes == null)
         {
             Debug.LogWarningFormat("瑕佺敓鎴愮殑ModelRes璧勬簮id: {0} 骞朵笉瀛樺湪浜庨厤缃〃涓�, 璇风‘璁ゆ槸鍚﹀~鍐欐湁閿�.", id);
@@ -15,62 +15,70 @@
         switch ((E_ModelResType)_modelRes.Type)
         {
             case E_ModelResType.Suit:
-                BuildClothes(id);
+                BuildClothes(id, isHighMesh);
                 break;
             case E_ModelResType.Wing:
-                BuildWing(id);
+                BuildWing(id, isHighMesh);
                 break;
             case E_ModelResType.Weapon:
-                BuildWeapon(id);
+                BuildWeapon(id, isHighMesh);
                 break;
             case E_ModelResType.Horse:
-                BuildHorse(id);
+                BuildHorse(id, isHighMesh);
                 break;
             case E_ModelResType.Secondary:
-                BuildSecondary(id);
+                BuildSecondary(id, isHighMesh);
+                break;
+            case E_ModelResType.Hand:
+                BuildHand(id, isHighMesh);
                 break;
         }
     }
 
-    public void BuildClothes(int id)
+    public void BuildClothes(int id, bool isHighMesh)
     {
         BuildAnimationClip(id);
         BuildAnimatorController(id, "Temple_AnimatorController_Hero", "animatorBuildConfig");
-        BuildPrefab(id, InstanceResourcesLoader.raceSuffix);
+        BuildPrefab(id, InstanceResourcesLoader.raceSuffix, isHighMesh);
     }
 
-    public void BuildWeapon(int id)
+    public void BuildWeapon(int id, bool isHighMesh)
     {
-        BuildPrefab(id, InstanceResourcesLoader.weaponSuffix);
+        BuildPrefab(id, InstanceResourcesLoader.weaponSuffix, isHighMesh);
     }
 
-    public void BuildSecondary(int id)
+    public void BuildSecondary(int id, bool isHighMesh)
     {
-        BuildPrefab(id, InstanceResourcesLoader.secondarySuffix);
+        BuildPrefab(id, InstanceResourcesLoader.secondarySuffix, isHighMesh);
     }
 
-    public void BuildHorse(int id)
+    public void BuildHand(int id, bool isHighMesh)
+    {
+        BuildPrefab(id, InstanceResourcesLoader.handSuffix, isHighMesh);
+    }
+
+    public void BuildHorse(int id, bool isHighMesh)
     {
         BuildAnimationClip(id);
         BuildAnimatorController(id, "Temple_AnimatorController_Horse", "animatorBuildConfig");
-        BuildPrefab(id, InstanceResourcesLoader.horseSuffix);
+        BuildPrefab(id, InstanceResourcesLoader.horseSuffix, isHighMesh);
     }
 
-    public void BuildWing(int id)
+    public void BuildWing(int id, bool isHighMesh)
     {
         BuildAnimationClip(id);
         BuildAnimatorController(id, "Temple_AnimatorController_Wing", "animatorBuildConfig_Wing");
-        BuildPrefab(id, InstanceResourcesLoader.wingSuffix);
+        BuildPrefab(id, InstanceResourcesLoader.wingSuffix, isHighMesh);
     }
 
-    private void BuildPrefab(int id, string suffix)
+    private void BuildPrefab(int id, string suffix, bool isHighMesh = false)
     {
         if (!IsBuildPrefab)
         {
             return;
         }
 
-        ModelResConfig _modelRes = ConfigManager.Instance.GetTemplate<ModelResConfig>(id);
+        ModelResConfig _modelRes = Config.Instance.Get<ModelResConfig>(id);
         string _path = _modelRes.ResourcesName;
         string _resName = _modelRes.ResourcesName;
         if (_path.IndexOf('/') != -1)
@@ -79,7 +87,7 @@
             _path = _path.Substring(0, _modelRes.ResourcesName.IndexOf('/'));
         }
 
-        BuildPrefab(_path, _resName, suffix);
+        BuildPrefab(_path, _resName, suffix, null, isHighMesh);
     }
 
     public static void BuildAnimationClip(int id)
@@ -89,7 +97,7 @@
             return;
         }
 
-        ModelResConfig _modelRes = ConfigManager.Instance.GetTemplate<ModelResConfig>(id);
+        ModelResConfig _modelRes = Config.Instance.Get<ModelResConfig>(id);
         string _path = _modelRes.ResourcesName;
         if (_path.IndexOf('/') != -1)
         {
@@ -101,12 +109,12 @@
 
     public static void BuildAnimatorController(int id, string templeName, string configName)
     {
-        if (!IsBuildAnimatorController)
+        if (!IsBuildAnimatorController && !IsBuildAnimatorUIController)
         {
             return;
         }
 
-        ModelResConfig _modelRes = ConfigManager.Instance.GetTemplate<ModelResConfig>(id);
+        ModelResConfig _modelRes = Config.Instance.Get<ModelResConfig>(id);
         string _path = _modelRes.ResourcesName;
         if (_path.IndexOf('/') != -1)
         {
@@ -114,6 +122,11 @@
         }
 
         BuildAnimatorController(_path, templeName, configName);
+
+        if (ResourcesBuilder.IsBuildAnimatorUIController)
+        {
+            BuildAnimatorController(_path, "Temple_AnimatorController_UI", "animatorBuildConfig", null);
+        }
     }
 
     protected override void OnSetupRenderer(string path, string resName, ref Renderer renderer)

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