From 75854c7cbb114f79ab708e6af91562a7f2994db1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 02 一月 2025 02:51:23 +0800
Subject: [PATCH] 10331 【越南】【英语】【BT】【砍树】境界修改

---
 Assets/Editor/Actor/NpcResourcesBuilder.cs |   29 +++++++++++++++--------------
 1 files changed, 15 insertions(+), 14 deletions(-)

diff --git a/Assets/Editor/Actor/NpcResourcesBuilder.cs b/Assets/Editor/Actor/NpcResourcesBuilder.cs
index 124fd1d..71d3a1c 100644
--- a/Assets/Editor/Actor/NpcResourcesBuilder.cs
+++ b/Assets/Editor/Actor/NpcResourcesBuilder.cs
@@ -38,21 +38,22 @@
             }
         }
 
-        //var realmConfigs = RealmConfig.GetValues();
-        //foreach (var _realmConfig in realmConfigs)
-        //{
-        //    _npcModel = NPCConfig.Get(_realmConfig.BossID);
-        //    if (_npcModel == null)
-        //    {
-        //        continue;
-        //    }
+        var realmConfigs = RealmConfig.GetValues();
+        foreach (var _realmConfig in realmConfigs)
+        {
+            var bossID = RealmLVUPTaskConfig.GetBossID(_realmConfig.Lv);
+            _npcModel = NPCConfig.Get(bossID);
+            if (_npcModel == null)
+            {
+                continue;
+            }
 
-        //    if (_npcModel.MODE.Equals(modelName))
-        //    {
-        //        BuildRealmAnimatorController(modelName);
-        //        break;
-        //    }
-        //}
+            if (_npcModel.MODE.Equals(modelName))
+            {
+                BuildRealmAnimatorController(modelName);
+                break;
+            }
+        }
 
         BuildPrefab(modelName, outName, isHighMesh);
     }

--
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