From 75854c7cbb114f79ab708e6af91562a7f2994db1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 02 一月 2025 02:51:23 +0800
Subject: [PATCH] 10331 【越南】【英语】【BT】【砍树】境界修改
---
Assets/Editor/Actor/NpcResourcesBuilder.cs | 29 +++++++++++++++--------------
1 files changed, 15 insertions(+), 14 deletions(-)
diff --git a/Assets/Editor/Actor/NpcResourcesBuilder.cs b/Assets/Editor/Actor/NpcResourcesBuilder.cs
index 124fd1d..71d3a1c 100644
--- a/Assets/Editor/Actor/NpcResourcesBuilder.cs
+++ b/Assets/Editor/Actor/NpcResourcesBuilder.cs
@@ -38,21 +38,22 @@
}
}
- //var realmConfigs = RealmConfig.GetValues();
- //foreach (var _realmConfig in realmConfigs)
- //{
- // _npcModel = NPCConfig.Get(_realmConfig.BossID);
- // if (_npcModel == null)
- // {
- // continue;
- // }
+ var realmConfigs = RealmConfig.GetValues();
+ foreach (var _realmConfig in realmConfigs)
+ {
+ var bossID = RealmLVUPTaskConfig.GetBossID(_realmConfig.Lv);
+ _npcModel = NPCConfig.Get(bossID);
+ if (_npcModel == null)
+ {
+ continue;
+ }
- // if (_npcModel.MODE.Equals(modelName))
- // {
- // BuildRealmAnimatorController(modelName);
- // break;
- // }
- //}
+ if (_npcModel.MODE.Equals(modelName))
+ {
+ BuildRealmAnimatorController(modelName);
+ break;
+ }
+ }
BuildPrefab(modelName, outName, isHighMesh);
}
--
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