From 7bc3c23b8c93902bf2c26e968cd09f383bb9fc5f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 26 十月 2018 16:11:40 +0800
Subject: [PATCH] 4334 【前端】随包资源支持热更
---
Assets/Editor/Tool/BuiltInResourceSetting.cs | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/Assets/Editor/Tool/BuiltInResourceSetting.cs b/Assets/Editor/Tool/BuiltInResourceSetting.cs
index c9db506..a3bfd0e 100644
--- a/Assets/Editor/Tool/BuiltInResourceSetting.cs
+++ b/Assets/Editor/Tool/BuiltInResourceSetting.cs
@@ -9,11 +9,11 @@
public static void SetLaunchBackGround(string publisher, BuildTarget buildTarget)
{
var fromPath = "Assets/Editor/Logo/" + GetVersionName(publisher) + "/Launch.png";
- var toPath = "Assets/Resources/UI/Sprites/Launch.png";
+ var toPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/Launch.png";
AssetDatabase.DeleteAsset(toPath);
AssetDatabase.CopyAsset(fromPath, toPath);
- var importerPath = "Assets/Resources/UI/Sprites/Launch.png";
+ var importerPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/Launch.png";
var importer = AssetImporter.GetAtPath(importerPath);
var textureImporter = importer as TextureImporter;
if (textureImporter != null)
@@ -53,11 +53,11 @@
public static void SetLoginBackGround(string publisher, BuildTarget buildTarget)
{
var fromPath = "Assets/Editor/Logo/" + GetVersionName(publisher) + "/LoginBackGround.png";
- var toPath = "Assets/Resources/UI/Sprites/LoginBackGround.png";
+ var toPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/LoginBackGround.png";
AssetDatabase.DeleteAsset(toPath);
AssetDatabase.CopyAsset(fromPath, toPath);
- var importerPath = "Assets/Resources/UI/Sprites/LoginBackGround.png";
+ var importerPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/LoginBackGround.png";
var importer = AssetImporter.GetAtPath(importerPath);
var textureImporter = importer as TextureImporter;
if (textureImporter != null)
@@ -100,7 +100,7 @@
AssetDatabase.DeleteAsset(toPath);
AssetDatabase.CopyAsset(fromPath, toPath);
- var importerPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
+ var importerPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/TB_DL_Logo.png";
var importer = AssetImporter.GetAtPath(importerPath);
var textureImporter = importer as TextureImporter;
if (textureImporter != null)
--
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