From 87c361533ff51759802d09bc0e7cd82347067d4f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 11:47:19 +0800
Subject: [PATCH] Merge branch 'ClearUp'

---
 Assets/Editor/Tool/UpdateAssetBundleName.cs |   48 +++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 43 insertions(+), 5 deletions(-)

diff --git a/Assets/Editor/Tool/UpdateAssetBundleName.cs b/Assets/Editor/Tool/UpdateAssetBundleName.cs
index f1d3bbe..d7abaa4 100644
--- a/Assets/Editor/Tool/UpdateAssetBundleName.cs
+++ b/Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -82,25 +82,63 @@
 
 public class UpdateUIPrefabSetting
 {
-    static string rootPath = Application.dataPath + "/ResourcesOut/UI/Prefab";
-    static string assetRelativePath = "Assets/ResourcesOut/UI/Prefab";
+    static string prefabRootPath = Application.dataPath + "/ResourcesOut/UI/Prefab";
+    static string prefabAssetRelativePath = "Assets/ResourcesOut/UI/Prefab";
+
+    static string bossShowRootPath = Application.dataPath + "/ResourcesOut/UI/BossShow";
+    static string bossShowAssetRelativePath = "Assets/ResourcesOut/UI/BossShow";
+
+    static string godWeaponRootPath = Application.dataPath + "/ResourcesOut/UI/GodWeapon";
+    static string godWeaponAssetRelativePath = "Assets/ResourcesOut/UI/GodWeapon";
+
+    static string treasureRootPath = Application.dataPath + "/ResourcesOut/UI/Treasure";
+    static string treasureAssetRelativePath = "Assets/ResourcesOut/UI/Treasure";
 
     [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Prefab(All) AssetBundleName")]
     public static void SetAllUIPrefabAssetBundleName()
     {
-        var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
-
+        var allFiles = new DirectoryInfo(prefabRootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
         foreach (var file in allFiles)
         {
-            var importerPath = assetRelativePath + Path.DirectorySeparatorChar + file.Name;
+            var importerPath = prefabAssetRelativePath + Path.DirectorySeparatorChar + file.Name;
             var importer = AssetImporter.GetAtPath(importerPath);
             importer.assetBundleName = "ui/prefab";
+            EditorUtility.SetDirty(importer);
+        }
+
+        allFiles = new DirectoryInfo(bossShowRootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
+        foreach (var file in allFiles)
+        {
+            var importerPath = bossShowAssetRelativePath + Path.DirectorySeparatorChar + file.Name;
+            var importer = AssetImporter.GetAtPath(importerPath);
+            importer.assetBundleName = "ui/bossshow";
+            EditorUtility.SetDirty(importer);
+        }
+
+        allFiles = new DirectoryInfo(godWeaponRootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
+        foreach (var file in allFiles)
+        {
+            var importerPath = godWeaponAssetRelativePath + Path.DirectorySeparatorChar + file.Name;
+            var importer = AssetImporter.GetAtPath(importerPath);
+            importer.assetBundleName = "ui/godweapon";
+            EditorUtility.SetDirty(importer);
+        }
+
+        allFiles = new DirectoryInfo(treasureRootPath).GetFiles("*.prefab", SearchOption.AllDirectories);
+        foreach (var file in allFiles)
+        {
+            var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
+            var importerPath = treasureAssetRelativePath + Path.DirectorySeparatorChar + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
+            var importer = AssetImporter.GetAtPath(importerPath);
+            importer.assetBundleName = "ui/treasure/" + pathStringArray[pathStringArray.Length - 1].ToLower();
             EditorUtility.SetDirty(importer);
         }
 
         AssetDatabase.SaveAssets();
         AssetDatabase.Refresh();
     }
+
+
 }
 
 public class UpdateEffectPrefabSetting

--
Gitblit v1.8.0