From 87c361533ff51759802d09bc0e7cd82347067d4f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 11:47:19 +0800
Subject: [PATCH] Merge branch 'ClearUp'
---
Assets/Editor/Tool/UpdateAssetBundleName.cs | 48 +++++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 43 insertions(+), 5 deletions(-)
diff --git a/Assets/Editor/Tool/UpdateAssetBundleName.cs b/Assets/Editor/Tool/UpdateAssetBundleName.cs
index f1d3bbe..d7abaa4 100644
--- a/Assets/Editor/Tool/UpdateAssetBundleName.cs
+++ b/Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -82,25 +82,63 @@
public class UpdateUIPrefabSetting
{
- static string rootPath = Application.dataPath + "/ResourcesOut/UI/Prefab";
- static string assetRelativePath = "Assets/ResourcesOut/UI/Prefab";
+ static string prefabRootPath = Application.dataPath + "/ResourcesOut/UI/Prefab";
+ static string prefabAssetRelativePath = "Assets/ResourcesOut/UI/Prefab";
+
+ static string bossShowRootPath = Application.dataPath + "/ResourcesOut/UI/BossShow";
+ static string bossShowAssetRelativePath = "Assets/ResourcesOut/UI/BossShow";
+
+ static string godWeaponRootPath = Application.dataPath + "/ResourcesOut/UI/GodWeapon";
+ static string godWeaponAssetRelativePath = "Assets/ResourcesOut/UI/GodWeapon";
+
+ static string treasureRootPath = Application.dataPath + "/ResourcesOut/UI/Treasure";
+ static string treasureAssetRelativePath = "Assets/ResourcesOut/UI/Treasure";
[MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Prefab(All) AssetBundleName")]
public static void SetAllUIPrefabAssetBundleName()
{
- var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
-
+ var allFiles = new DirectoryInfo(prefabRootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
foreach (var file in allFiles)
{
- var importerPath = assetRelativePath + Path.DirectorySeparatorChar + file.Name;
+ var importerPath = prefabAssetRelativePath + Path.DirectorySeparatorChar + file.Name;
var importer = AssetImporter.GetAtPath(importerPath);
importer.assetBundleName = "ui/prefab";
+ EditorUtility.SetDirty(importer);
+ }
+
+ allFiles = new DirectoryInfo(bossShowRootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
+ foreach (var file in allFiles)
+ {
+ var importerPath = bossShowAssetRelativePath + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "ui/bossshow";
+ EditorUtility.SetDirty(importer);
+ }
+
+ allFiles = new DirectoryInfo(godWeaponRootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
+ foreach (var file in allFiles)
+ {
+ var importerPath = godWeaponAssetRelativePath + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "ui/godweapon";
+ EditorUtility.SetDirty(importer);
+ }
+
+ allFiles = new DirectoryInfo(treasureRootPath).GetFiles("*.prefab", SearchOption.AllDirectories);
+ foreach (var file in allFiles)
+ {
+ var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
+ var importerPath = treasureAssetRelativePath + Path.DirectorySeparatorChar + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "ui/treasure/" + pathStringArray[pathStringArray.Length - 1].ToLower();
EditorUtility.SetDirty(importer);
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
+
+
}
public class UpdateEffectPrefabSetting
--
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