From 8b347eb7b90c1f70361ea40d5cd3efd3943a9772 Mon Sep 17 00:00:00 2001 From: client_Hale <339726288@qq.com> Date: 星期一, 08 十月 2018 10:04:35 +0800 Subject: [PATCH] 3732 【前端】场景Npc读取待机动作2号, 生成工具 --- Assets/Editor/Actor/ResourcesBuilder.cs | 30 +++++++++++++++++++++++++++++- Assets/Editor/Actor/NpcResourcesBuilder.cs | 7 ++++++- Assets/Editor/Actor/ActorEditor.cs | 3 +++ 3 files changed, 38 insertions(+), 2 deletions(-) diff --git a/Assets/Editor/Actor/ActorEditor.cs b/Assets/Editor/Actor/ActorEditor.cs index 04b6149..11636ea 100644 --- a/Assets/Editor/Actor/ActorEditor.cs +++ b/Assets/Editor/Actor/ActorEditor.cs @@ -28,6 +28,7 @@ private bool m_GenerateAnimationClip = false; private bool m_GenerateController = false; private bool m_GeneratePrefab = false; + private bool m_GenerateUIController = false; private int m_ModelResID; private int m_NpcID; @@ -65,10 +66,12 @@ m_GeneratePrefab = GUILayout.Toggle(m_GeneratePrefab, "Prefab"); m_GenerateAnimationClip = GUILayout.Toggle(m_GenerateAnimationClip, "Clips"); m_GenerateController = GUILayout.Toggle(m_GenerateController, "Controller"); + m_GenerateUIController = GUILayout.Toggle(m_GenerateUIController, "UI_Controller"); ResourcesBuilder.OnlyBuildNoExist = m_GenerateNoExist; ResourcesBuilder.IsBuildPrefab = m_GeneratePrefab; ResourcesBuilder.IsBuildAnimationClip = m_GenerateAnimationClip; ResourcesBuilder.IsBuildAnimatorController = m_GenerateController; + ResourcesBuilder.IsBuildAnimatorUIController = m_GenerateUIController; EditorGUILayout.EndHorizontal(); if (GUILayout.Button("鍗曠嫭鐢熸垚", GUILayout.Height(24))) diff --git a/Assets/Editor/Actor/NpcResourcesBuilder.cs b/Assets/Editor/Actor/NpcResourcesBuilder.cs index e795e26..d83cc9c 100644 --- a/Assets/Editor/Actor/NpcResourcesBuilder.cs +++ b/Assets/Editor/Actor/NpcResourcesBuilder.cs @@ -76,7 +76,7 @@ public void BuildAnimatorController(string modelName, string outName = null, int type = -1) { - if (!IsBuildAnimatorController) + if (!IsBuildAnimatorController && !IsBuildAnimatorUIController) { return; } @@ -93,6 +93,11 @@ { BuildAnimatorController(modelName, "Temple_AnimatorController_Horse", "animatorBuildConfig", outName); } + + if(ResourcesBuilder.IsBuildAnimatorUIController) + { + BuildAnimatorController(modelName, "Temple_AnimatorController_UI", "animatorBuildConfig", outName); + } } public void BuildBossShowAnimatorController(string modelName) diff --git a/Assets/Editor/Actor/ResourcesBuilder.cs b/Assets/Editor/Actor/ResourcesBuilder.cs index 991ff25..6889125 100644 --- a/Assets/Editor/Actor/ResourcesBuilder.cs +++ b/Assets/Editor/Actor/ResourcesBuilder.cs @@ -10,6 +10,7 @@ protected const byte param_Prefab = 2; protected const byte param_Clip = 4; protected const byte param_AnimatorController = 8; + protected const byte param_AnimatorUIController = 16; protected class MountPointInfo { @@ -102,6 +103,25 @@ else { buildParams &= ~param_AnimatorController; + } + } + } + + public static bool IsBuildAnimatorUIController + { + get + { + return (buildParams & param_AnimatorUIController) != 0; + } + set + { + if (value) + { + buildParams |= param_AnimatorUIController; + } + else + { + buildParams &= ~param_AnimatorUIController; } } } @@ -546,18 +566,26 @@ } _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerSuffix, outName); - string _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerSuffix, outName); + if (templeName.Equals("Temple_AnimatorController_BossShow")) { _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName); _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName); } + if (templeName.Equals("Temple_AnimatorController_Realm")) { _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName); _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName); } + + if(templeName.Equals("Temple_AnimatorController_UI")) + { + _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerUISuffix, resName); + _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerUISuffix, resName); + } + string _templePath = string.Format("{0}Mob/{1}.controller", ResourcesPath.ResourcesOutPath, templeName); if (File.Exists(_absAssetPath)) -- Gitblit v1.8.0