From 8b347eb7b90c1f70361ea40d5cd3efd3943a9772 Mon Sep 17 00:00:00 2001 From: client_Hale <339726288@qq.com> Date: 星期一, 08 十月 2018 10:04:35 +0800 Subject: [PATCH] 3732 【前端】场景Npc读取待机动作2号, 生成工具 --- Assets/Editor/Actor/ActorEditor.cs | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/Assets/Editor/Actor/ActorEditor.cs b/Assets/Editor/Actor/ActorEditor.cs index 04b6149..11636ea 100644 --- a/Assets/Editor/Actor/ActorEditor.cs +++ b/Assets/Editor/Actor/ActorEditor.cs @@ -28,6 +28,7 @@ private bool m_GenerateAnimationClip = false; private bool m_GenerateController = false; private bool m_GeneratePrefab = false; + private bool m_GenerateUIController = false; private int m_ModelResID; private int m_NpcID; @@ -65,10 +66,12 @@ m_GeneratePrefab = GUILayout.Toggle(m_GeneratePrefab, "Prefab"); m_GenerateAnimationClip = GUILayout.Toggle(m_GenerateAnimationClip, "Clips"); m_GenerateController = GUILayout.Toggle(m_GenerateController, "Controller"); + m_GenerateUIController = GUILayout.Toggle(m_GenerateUIController, "UI_Controller"); ResourcesBuilder.OnlyBuildNoExist = m_GenerateNoExist; ResourcesBuilder.IsBuildPrefab = m_GeneratePrefab; ResourcesBuilder.IsBuildAnimationClip = m_GenerateAnimationClip; ResourcesBuilder.IsBuildAnimatorController = m_GenerateController; + ResourcesBuilder.IsBuildAnimatorUIController = m_GenerateUIController; EditorGUILayout.EndHorizontal(); if (GUILayout.Button("鍗曠嫭鐢熸垚", GUILayout.Height(24))) -- Gitblit v1.8.0