From 8b347eb7b90c1f70361ea40d5cd3efd3943a9772 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期一, 08 十月 2018 10:04:35 +0800
Subject: [PATCH] 3732 【前端】场景Npc读取待机动作2号, 生成工具

---
 Assets/Editor/Actor/ActorEditor.cs |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/Assets/Editor/Actor/ActorEditor.cs b/Assets/Editor/Actor/ActorEditor.cs
index 04b6149..11636ea 100644
--- a/Assets/Editor/Actor/ActorEditor.cs
+++ b/Assets/Editor/Actor/ActorEditor.cs
@@ -28,6 +28,7 @@
     private bool m_GenerateAnimationClip = false;
     private bool m_GenerateController = false;
     private bool m_GeneratePrefab = false;
+    private bool m_GenerateUIController = false;
 
     private int m_ModelResID;
     private int m_NpcID;
@@ -65,10 +66,12 @@
         m_GeneratePrefab = GUILayout.Toggle(m_GeneratePrefab, "Prefab");
         m_GenerateAnimationClip = GUILayout.Toggle(m_GenerateAnimationClip, "Clips");
         m_GenerateController = GUILayout.Toggle(m_GenerateController, "Controller");
+        m_GenerateUIController = GUILayout.Toggle(m_GenerateUIController, "UI_Controller");
         ResourcesBuilder.OnlyBuildNoExist = m_GenerateNoExist;
         ResourcesBuilder.IsBuildPrefab = m_GeneratePrefab;
         ResourcesBuilder.IsBuildAnimationClip = m_GenerateAnimationClip;
         ResourcesBuilder.IsBuildAnimatorController = m_GenerateController;
+        ResourcesBuilder.IsBuildAnimatorUIController = m_GenerateUIController;
         EditorGUILayout.EndHorizontal();
 
         if (GUILayout.Button("鍗曠嫭鐢熸垚", GUILayout.Height(24)))

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