From 968b156ba9fd023bcdfe9b0c478f05224600c9e3 Mon Sep 17 00:00:00 2001 From: client_Hale <339726288@qq.com> Date: 星期六, 01 九月 2018 15:12:49 +0800 Subject: [PATCH] Fixed NPC生成逻辑读取动画状态机逻辑修改 --- Assets/Editor/Actor/ResourcesBuilder.cs | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Editor/Actor/ResourcesBuilder.cs b/Assets/Editor/Actor/ResourcesBuilder.cs index f90b949..bc2bd60 100644 --- a/Assets/Editor/Actor/ResourcesBuilder.cs +++ b/Assets/Editor/Actor/ResourcesBuilder.cs @@ -121,8 +121,8 @@ string _absAssetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, outName); string _assetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, outName); - string _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path); - string _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path); + string _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, outName); + string _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, outName); if (string.IsNullOrEmpty(_absOriginalePath)) { -- Gitblit v1.8.0