From 976f9266cfae78a36c812b5c3aba4dc664e607f7 Mon Sep 17 00:00:00 2001 From: client_Hale <339726288@qq.com> Date: 星期三, 05 九月 2018 20:42:48 +0800 Subject: [PATCH] 3270 【开发】主干:模型生成工具 --- Assets/Editor/Actor/ActorEditor.cs | 70 ++++++++++++++++++++++------------- 1 files changed, 44 insertions(+), 26 deletions(-) diff --git a/Assets/Editor/Actor/ActorEditor.cs b/Assets/Editor/Actor/ActorEditor.cs index 79e4e63..04b6149 100644 --- a/Assets/Editor/Actor/ActorEditor.cs +++ b/Assets/Editor/Actor/ActorEditor.cs @@ -15,6 +15,15 @@ _window.Show(); } + private enum BuildNpcType + { + Npc, + Pet, + Horse + } + + private BuildNpcType m_NpcType; + private bool m_GenerateNoExist = false; private bool m_GenerateAnimationClip = false; private bool m_GenerateController = false; @@ -23,6 +32,9 @@ private int m_ModelResID; private int m_NpcID; private string m_ModelName; + private string m_BuildName; + + public bool m_HighMesh; private NpcResourcesBuilder m_NpcResBuilder; private ModelResourcesBuilder m_ModelResBuilder; @@ -40,8 +52,14 @@ EditorGUILayout.LabelField("# 鐢熸垚Npc瑙掕壊璧勬簮 #"); - m_ModelName = EditorGUILayout.TextField("妯″瀷鍚嶇О", m_ModelName); - + EditorGUILayout.BeginVertical(); + m_ModelName = EditorGUILayout.TextField("鏉ユ簮鍚�", m_ModelName); + m_BuildName = EditorGUILayout.TextField("鐢熸垚鍚�", m_BuildName); + EditorGUILayout.BeginHorizontal(); + m_NpcType = (BuildNpcType)EditorGUILayout.EnumPopup("绫诲瀷:", m_NpcType); + m_HighMesh = EditorGUILayout.ToggleLeft("楂樻ā", m_HighMesh); + EditorGUILayout.EndHorizontal(); + EditorGUILayout.EndVertical(); EditorGUILayout.BeginHorizontal(); m_GenerateNoExist = GUILayout.Toggle(m_GenerateNoExist, "鍙敓鎴愪笉瀛樺湪鐨�"); m_GeneratePrefab = GUILayout.Toggle(m_GeneratePrefab, "Prefab"); @@ -55,26 +73,26 @@ if (GUILayout.Button("鍗曠嫭鐢熸垚", GUILayout.Height(24))) { - m_NpcResBuilder.BuildNpc(m_ModelName); + m_NpcResBuilder.BuildNpc(m_ModelName, m_BuildName, (int)m_NpcType, m_HighMesh); } - if (GUILayout.Button("鐢熸垚鎵�鏈�", GUILayout.Height(24))) - { - bool _result = EditorUtility.DisplayDialog("娓╅Θ鎻愰啋", "鐢熸垚鎵�鏈夋崲瑁呰祫婧愬皢浼氳�楄垂姣旇緝闀跨殑鏃堕棿, 璇疯寰楀嚑鐐�, 鏄惁鏄渶瑕佺敓鎴愭墍鏈夌殑璧勬簮, 濡傛灉涓嶆槸, 璁板緱鍙互鍘绘帀涓嶇敓鎴愮殑璧勬簮,鏄笉鏄笉闇�瑕佺敓鎴愬凡缁忓瓨鍦ㄧ殑璧勬簮, 濡傛灉涓嶉渶瑕�, 璁板緱鍕鹃�塠鍙敓鎴愪笉瀛樺湪鐨刔", "纭鐢熸垚", "鎴戞寜閿欎簡"); - if (_result) - { - var _dict = Config.Instance.GetAllValues<NPCConfig>(); - foreach (var _model in _dict) - { - if (string.IsNullOrEmpty(_model.MODE)) - { - continue; - } + // if (GUILayout.Button("鐢熸垚鎵�鏈�", GUILayout.Height(24))) + // { + // bool _result = EditorUtility.DisplayDialog("娓╅Θ鎻愰啋", "鐢熸垚鎵�鏈夋崲瑁呰祫婧愬皢浼氳�楄垂姣旇緝闀跨殑鏃堕棿, 璇疯寰楀嚑鐐�, 鏄惁鏄渶瑕佺敓鎴愭墍鏈夌殑璧勬簮, 濡傛灉涓嶆槸, 璁板緱鍙互鍘绘帀涓嶇敓鎴愮殑璧勬簮,鏄笉鏄笉闇�瑕佺敓鎴愬凡缁忓瓨鍦ㄧ殑璧勬簮, 濡傛灉涓嶉渶瑕�, 璁板緱鍕鹃�塠鍙敓鎴愪笉瀛樺湪鐨刔", "纭鐢熸垚", "鎴戞寜閿欎簡"); + // if (_result) + // { + // var _dict = Config.Instance.GetAllValues<NPCConfig>(); + // foreach (var _model in _dict) + // { + // if (string.IsNullOrEmpty(_model.MODE)) + // { + // continue; + // } - m_NpcResBuilder.BuildNpc(_model.MODE); - } - } - } + // m_NpcResBuilder.BuildNpc(_model.MODE); + // } + // } + // } GUILayout.Space(10); @@ -84,7 +102,7 @@ if (GUILayout.Button("鍗曠嫭鐢熸垚", GUILayout.Height(24))) { - m_ModelResBuilder.BuildModelRes(m_ModelResID); + m_ModelResBuilder.BuildModelRes(m_ModelResID, m_HighMesh); } if (GUILayout.Button("鎵�鏈夌繀鑶�", GUILayout.Height(24))) @@ -95,7 +113,7 @@ { if (_item.Type == (int)E_ModelResType.Wing) { - m_ModelResBuilder.BuildWing(_item.ID); + m_ModelResBuilder.BuildWing(_item.ID, m_HighMesh); } } } @@ -108,7 +126,7 @@ { if (_item.Type == (int)E_ModelResType.Weapon) { - m_ModelResBuilder.BuildWeapon(_item.ID); + m_ModelResBuilder.BuildWeapon(_item.ID, m_HighMesh); } } } @@ -121,7 +139,7 @@ { if (_item.Type == (int)E_ModelResType.Secondary) { - m_ModelResBuilder.BuildSecondary(_item.ID); + m_ModelResBuilder.BuildSecondary(_item.ID, m_HighMesh); } } } @@ -134,7 +152,7 @@ { if (_item.Type == (int)E_ModelResType.Suit) { - m_ModelResBuilder.BuildClothes(_item.ID); + m_ModelResBuilder.BuildClothes(_item.ID, m_HighMesh); } } } @@ -147,7 +165,7 @@ { if (_item.Type == (int)E_ModelResType.Horse) { - m_ModelResBuilder.BuildHorse(_item.ID); + m_ModelResBuilder.BuildHorse(_item.ID, m_HighMesh); } } } @@ -160,7 +178,7 @@ var _dict = Config.Instance.GetAllValues<ModelResConfig>(); foreach (var _item in _dict) { - m_ModelResBuilder.BuildModelRes(_item.ID); + m_ModelResBuilder.BuildModelRes(_item.ID, m_HighMesh); } } } -- Gitblit v1.8.0