From 9978b25a709535a0c827bcb72cc825bcd1c0409f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 18 一月 2019 10:43:31 +0800
Subject: [PATCH] 3335 场景资源替换功能开发。
---
Assets/Editor/Tool/UpdateAssetBundleName.cs | 9 +++++++++
Assets/Editor/Config/ExcelToTxt.txt | 3 ++-
2 files changed, 11 insertions(+), 1 deletions(-)
diff --git a/Assets/Editor/Config/ExcelToTxt.txt b/Assets/Editor/Config/ExcelToTxt.txt
index 0ffbde8..9b9a1f1 100644
--- a/Assets/Editor/Config/ExcelToTxt.txt
+++ b/Assets/Editor/Config/ExcelToTxt.txt
@@ -166,4 +166,5 @@
X.浠欑洘鎶oss琛� FairyGrabBoss
P.鐜╁鍚嶅睆钄借瘝 DirtyName
E.鎭堕瓟娣辨笂 Abyss
-L.Loading鍥� LoadingBackGround
\ No newline at end of file
+L.Loading鍥� LoadingBackGround
+C.鍦烘櫙璧勬簮鏇挎崲 SceneReplace
\ No newline at end of file
diff --git a/Assets/Editor/Tool/UpdateAssetBundleName.cs b/Assets/Editor/Tool/UpdateAssetBundleName.cs
index c7c01c5..f1d3bbe 100644
--- a/Assets/Editor/Tool/UpdateAssetBundleName.cs
+++ b/Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -295,9 +295,18 @@
EditorUtility.SetDirty(importer);
}
+ var textures = AssetDatabase.FindAssets("t:Texture2D", new string[] { "Assets/ResourcesOut/Scene/Textures" });
+ foreach (var item in textures)
+ {
+ var importer = AssetImporter.GetAtPath(AssetDatabase.GUIDToAssetPath(item));
+ importer.assetBundleName = "maps/textures";
+ EditorUtility.SetDirty(importer);
+ }
+
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
+
}
public class UpdateAudioSetting
--
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