From 9c2039ae499035e542ef16a04acf78be0e6a74dc Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 31 十月 2018 13:47:16 +0800
Subject: [PATCH] 4340 【前端】支持xlua方便IOS提审

---
 Assets/XLua/Gen/UnityEngineBehaviourWrap.cs |  130 +++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 130 insertions(+), 0 deletions(-)

diff --git a/Assets/XLua/Gen/UnityEngineBehaviourWrap.cs b/Assets/XLua/Gen/UnityEngineBehaviourWrap.cs
new file mode 100644
index 0000000..3c535fc
--- /dev/null
+++ b/Assets/XLua/Gen/UnityEngineBehaviourWrap.cs
@@ -0,0 +1,130 @@
+锘�#if USE_UNI_LUA
+using LuaAPI = UniLua.Lua;
+using RealStatePtr = UniLua.ILuaState;
+using LuaCSFunction = UniLua.CSharpFunctionDelegate;
+#else
+using LuaAPI = XLua.LuaDLL.Lua;
+using RealStatePtr = System.IntPtr;
+using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
+#endif
+
+using XLua;
+using System.Collections.Generic;
+
+
+namespace XLua.CSObjectWrap
+{
+    using Utils = XLua.Utils;
+    public class UnityEngineBehaviourWrap 
+    {
+        public static void __Register(RealStatePtr L)
+        {
+			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+			System.Type type = typeof(UnityEngine.Behaviour);
+			Utils.BeginObjectRegister(type, L, translator, 0, 0, 2, 1);
+			
+			
+			
+			Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
+            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isActiveAndEnabled", _g_get_isActiveAndEnabled);
+            
+			Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
+            
+			
+			Utils.EndObjectRegister(type, L, translator, null, null,
+			    null, null, null);
+
+		    Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
+			
+			
+            
+			
+			
+			
+			Utils.EndClassRegister(type, L, translator);
+        }
+        
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int __CreateInstance(RealStatePtr L)
+        {
+            
+			try {
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+				if(LuaAPI.lua_gettop(L) == 1)
+				{
+					
+					UnityEngine.Behaviour gen_ret = new UnityEngine.Behaviour();
+					translator.Push(L, gen_ret);
+                    
+					return 1;
+				}
+				
+			}
+			catch(System.Exception gen_e) {
+				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+			}
+            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Behaviour constructor!");
+            
+        }
+        
+		
+        
+		
+        
+        
+        
+        
+        
+        
+        
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _g_get_enabled(RealStatePtr L)
+        {
+		    try {
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+			
+                UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1);
+                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            return 1;
+        }
+        
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _g_get_isActiveAndEnabled(RealStatePtr L)
+        {
+		    try {
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+			
+                UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1);
+                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isActiveAndEnabled);
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            return 1;
+        }
+        
+        
+        
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _s_set_enabled(RealStatePtr L)
+        {
+		    try {
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+			
+                UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1);
+                gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
+            
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            return 0;
+        }
+        
+		
+		
+		
+		
+    }
+}

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