From 9c2039ae499035e542ef16a04acf78be0e6a74dc Mon Sep 17 00:00:00 2001 From: client_Wu Xijin <364452445@qq.com> Date: 星期三, 31 十月 2018 13:47:16 +0800 Subject: [PATCH] 4340 【前端】支持xlua方便IOS提审 --- Assets/XLua/Gen/UnityEngineGameObjectWrap.cs | 1019 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 1,019 insertions(+), 0 deletions(-) diff --git a/Assets/XLua/Gen/UnityEngineGameObjectWrap.cs b/Assets/XLua/Gen/UnityEngineGameObjectWrap.cs new file mode 100644 index 0000000..7c1fef3 --- /dev/null +++ b/Assets/XLua/Gen/UnityEngineGameObjectWrap.cs @@ -0,0 +1,1019 @@ +锘�#if USE_UNI_LUA +using LuaAPI = UniLua.Lua; +using RealStatePtr = UniLua.ILuaState; +using LuaCSFunction = UniLua.CSharpFunctionDelegate; +#else +using LuaAPI = XLua.LuaDLL.Lua; +using RealStatePtr = System.IntPtr; +using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; +#endif + +using XLua; +using System.Collections.Generic; + + +namespace XLua.CSObjectWrap +{ + using Utils = XLua.Utils; + public class UnityEngineGameObjectWrap + { + public static void __Register(RealStatePtr L) + { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + System.Type type = typeof(UnityEngine.GameObject); + Utils.BeginObjectRegister(type, L, translator, 0, 14, 8, 3); + + Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponent", _m_GetComponent); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInChildren", _m_GetComponentInChildren); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInParent", _m_GetComponentInParent); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponents", _m_GetComponents); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInChildren", _m_GetComponentsInChildren); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInParent", _m_GetComponentsInParent); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetActive", _m_SetActive); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "CompareTag", _m_CompareTag); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessageUpwards", _m_SendMessageUpwards); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessage", _m_SendMessage); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "BroadcastMessage", _m_BroadcastMessage); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddComponent", _m_AddComponent); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayer", _m_SetLayer); + Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetRenderSortingOrder", _m_SetRenderSortingOrder); + + + Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform); + Utils.RegisterFunc(L, Utils.GETTER_IDX, "layer", _g_get_layer); + Utils.RegisterFunc(L, Utils.GETTER_IDX, "activeSelf", _g_get_activeSelf); + Utils.RegisterFunc(L, Utils.GETTER_IDX, "activeInHierarchy", _g_get_activeInHierarchy); + Utils.RegisterFunc(L, Utils.GETTER_IDX, "isStatic", _g_get_isStatic); + Utils.RegisterFunc(L, Utils.GETTER_IDX, "tag", _g_get_tag); + Utils.RegisterFunc(L, Utils.GETTER_IDX, "scene", _g_get_scene); + Utils.RegisterFunc(L, Utils.GETTER_IDX, "gameObject", _g_get_gameObject); + + Utils.RegisterFunc(L, Utils.SETTER_IDX, "layer", _s_set_layer); + Utils.RegisterFunc(L, Utils.SETTER_IDX, "isStatic", _s_set_isStatic); + Utils.RegisterFunc(L, Utils.SETTER_IDX, "tag", _s_set_tag); + + + Utils.EndObjectRegister(type, L, translator, null, null, + null, null, null); + + Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0); + Utils.RegisterFunc(L, Utils.CLS_IDX, "CreatePrimitive", _m_CreatePrimitive_xlua_st_); + Utils.RegisterFunc(L, Utils.CLS_IDX, "FindGameObjectWithTag", _m_FindGameObjectWithTag_xlua_st_); + Utils.RegisterFunc(L, Utils.CLS_IDX, "FindWithTag", _m_FindWithTag_xlua_st_); + Utils.RegisterFunc(L, Utils.CLS_IDX, "FindGameObjectsWithTag", _m_FindGameObjectsWithTag_xlua_st_); + Utils.RegisterFunc(L, Utils.CLS_IDX, "Find", _m_Find_xlua_st_); + + + + + + + Utils.EndClassRegister(type, L, translator); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int __CreateInstance(RealStatePtr L) + { + + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) + { + string _name = LuaAPI.lua_tostring(L, 2); + + UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(_name); + translator.Push(L, gen_ret); + + return 1; + } + if(LuaAPI.lua_gettop(L) == 1) + { + + UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(); + translator.Push(L, gen_ret); + + return 1; + } + if(LuaAPI.lua_gettop(L) >= 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<System.Type>(L, 3))) + { + string _name = LuaAPI.lua_tostring(L, 2); + System.Type[] _components = translator.GetParams<System.Type>(L, 3); + + UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(_name, _components); + translator.Push(L, gen_ret); + + return 1; + } + + } + catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject constructor!"); + + } + + + + + + + + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_CreatePrimitive_xlua_st_(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + + + { + UnityEngine.PrimitiveType _type;translator.Get(L, 1, out _type); + + UnityEngine.GameObject gen_ret = UnityEngine.GameObject.CreatePrimitive( _type ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_GetComponent(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + int gen_param_count = LuaAPI.lua_gettop(L); + + if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) + { + System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + + UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponent( _type ); + translator.Push(L, gen_ret); + + + + return 1; + } + if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) + { + string _type = LuaAPI.lua_tostring(L, 2); + + UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponent( _type ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponent!"); + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_GetComponentInChildren(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + int gen_param_count = LuaAPI.lua_gettop(L); + + if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) + { + System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + + UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInChildren( _type ); + translator.Push(L, gen_ret); + + + + return 1; + } + if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) + { + System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + bool _includeInactive = LuaAPI.lua_toboolean(L, 3); + + UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInChildren( _type, _includeInactive ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentInChildren!"); + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_GetComponentInParent(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + + { + System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + + UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInParent( _type ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_GetComponents(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + int gen_param_count = LuaAPI.lua_gettop(L); + + if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) + { + System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + + UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponents( _type ); + translator.Push(L, gen_ret); + + + + return 1; + } + if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Component>>(L, 3)) + { + System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + System.Collections.Generic.List<UnityEngine.Component> _results = (System.Collections.Generic.List<UnityEngine.Component>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Component>)); + + gen_to_be_invoked.GetComponents( _type, _results ); + + + + return 0; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponents!"); + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_GetComponentsInChildren(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + int gen_param_count = LuaAPI.lua_gettop(L); + + if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) + { + System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + + UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInChildren( _type ); + translator.Push(L, gen_ret); + + + + return 1; + } + if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) + { + System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + bool _includeInactive = LuaAPI.lua_toboolean(L, 3); + + UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInChildren( _type, _includeInactive ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentsInChildren!"); + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_GetComponentsInParent(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + int gen_param_count = LuaAPI.lua_gettop(L); + + if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) + { + System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + + UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInParent( _type ); + translator.Push(L, gen_ret); + + + + return 1; + } + if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) + { + System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + bool _includeInactive = LuaAPI.lua_toboolean(L, 3); + + UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInParent( _type, _includeInactive ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentsInParent!"); + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_SetActive(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + + { + bool _value = LuaAPI.lua_toboolean(L, 2); + + gen_to_be_invoked.SetActive( _value ); + + + + return 0; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_CompareTag(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + + { + string _tag = LuaAPI.lua_tostring(L, 2); + + bool gen_ret = gen_to_be_invoked.CompareTag( _tag ); + LuaAPI.lua_pushboolean(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_FindGameObjectWithTag_xlua_st_(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + + + { + string _tag = LuaAPI.lua_tostring(L, 1); + + UnityEngine.GameObject gen_ret = UnityEngine.GameObject.FindGameObjectWithTag( _tag ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_FindWithTag_xlua_st_(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + + + { + string _tag = LuaAPI.lua_tostring(L, 1); + + UnityEngine.GameObject gen_ret = UnityEngine.GameObject.FindWithTag( _tag ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_FindGameObjectsWithTag_xlua_st_(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + + + { + string _tag = LuaAPI.lua_tostring(L, 1); + + UnityEngine.GameObject[] gen_ret = UnityEngine.GameObject.FindGameObjectsWithTag( _tag ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_SendMessageUpwards(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + int gen_param_count = LuaAPI.lua_gettop(L); + + if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + + gen_to_be_invoked.SendMessageUpwards( _methodName ); + + + + return 0; + } + if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + object _value = translator.GetObject(L, 3, typeof(object)); + + gen_to_be_invoked.SendMessageUpwards( _methodName, _value ); + + + + return 0; + } + if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options); + + gen_to_be_invoked.SendMessageUpwards( _methodName, _options ); + + + + return 0; + } + if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + object _value = translator.GetObject(L, 3, typeof(object)); + UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options); + + gen_to_be_invoked.SendMessageUpwards( _methodName, _value, _options ); + + + + return 0; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.SendMessageUpwards!"); + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_SendMessage(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + int gen_param_count = LuaAPI.lua_gettop(L); + + if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + + gen_to_be_invoked.SendMessage( _methodName ); + + + + return 0; + } + if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + object _value = translator.GetObject(L, 3, typeof(object)); + + gen_to_be_invoked.SendMessage( _methodName, _value ); + + + + return 0; + } + if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options); + + gen_to_be_invoked.SendMessage( _methodName, _options ); + + + + return 0; + } + if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + object _value = translator.GetObject(L, 3, typeof(object)); + UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options); + + gen_to_be_invoked.SendMessage( _methodName, _value, _options ); + + + + return 0; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.SendMessage!"); + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_BroadcastMessage(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + int gen_param_count = LuaAPI.lua_gettop(L); + + if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + + gen_to_be_invoked.BroadcastMessage( _methodName ); + + + + return 0; + } + if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + object _parameter = translator.GetObject(L, 3, typeof(object)); + + gen_to_be_invoked.BroadcastMessage( _methodName, _parameter ); + + + + return 0; + } + if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options); + + gen_to_be_invoked.BroadcastMessage( _methodName, _options ); + + + + return 0; + } + if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4)) + { + string _methodName = LuaAPI.lua_tostring(L, 2); + object _parameter = translator.GetObject(L, 3, typeof(object)); + UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options); + + gen_to_be_invoked.BroadcastMessage( _methodName, _parameter, _options ); + + + + return 0; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.BroadcastMessage!"); + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_AddComponent(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + + { + System.Type _componentType = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); + + UnityEngine.Component gen_ret = gen_to_be_invoked.AddComponent( _componentType ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_Find_xlua_st_(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + + + { + string _name = LuaAPI.lua_tostring(L, 1); + + UnityEngine.GameObject gen_ret = UnityEngine.GameObject.Find( _name ); + translator.Push(L, gen_ret); + + + + return 1; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_SetLayer(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + + { + int __layer = LuaAPI.xlua_tointeger(L, 2); + bool __recursive = LuaAPI.lua_toboolean(L, 3); + + gen_to_be_invoked.SetLayer( __layer, __recursive ); + + + + return 0; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _m_SetRenderSortingOrder(RealStatePtr L) + { + try { + + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + + + + { + int _sortingOrder = LuaAPI.xlua_tointeger(L, 2); + bool _includeChildren = LuaAPI.lua_toboolean(L, 3); + + gen_to_be_invoked.SetRenderSortingOrder( _sortingOrder, _includeChildren ); + + + + return 0; + } + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + + } + + + + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _g_get_transform(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + translator.Push(L, gen_to_be_invoked.transform); + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _g_get_layer(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.layer); + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _g_get_activeSelf(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + LuaAPI.lua_pushboolean(L, gen_to_be_invoked.activeSelf); + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _g_get_activeInHierarchy(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + LuaAPI.lua_pushboolean(L, gen_to_be_invoked.activeInHierarchy); + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _g_get_isStatic(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isStatic); + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _g_get_tag(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + LuaAPI.lua_pushstring(L, gen_to_be_invoked.tag); + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _g_get_scene(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + translator.Push(L, gen_to_be_invoked.scene); + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _g_get_gameObject(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + translator.Push(L, gen_to_be_invoked.gameObject); + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 1; + } + + + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _s_set_layer(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + gen_to_be_invoked.layer = LuaAPI.xlua_tointeger(L, 2); + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 0; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _s_set_isStatic(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + gen_to_be_invoked.isStatic = LuaAPI.lua_toboolean(L, 2); + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 0; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _s_set_tag(RealStatePtr L) + { + try { + ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); + + UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); + gen_to_be_invoked.tag = LuaAPI.lua_tostring(L, 2); + + } catch(System.Exception gen_e) { + return LuaAPI.luaL_error(L, "c# exception:" + gen_e); + } + return 0; + } + + + + + + } +} -- Gitblit v1.8.0