From 77a4ed277c8d33cc748f57b91fb23f0dc54b63ed Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 11:28:32 +0800
Subject: [PATCH] 3335 整理ui资源。

---
 Assets/Editor/Tool/ConfigClassGenerate.cs |   12 +++++-------
 1 files changed, 5 insertions(+), 7 deletions(-)

diff --git a/Assets/Editor/Tool/ConfigClassGenerate.cs b/Assets/Editor/Tool/ConfigClassGenerate.cs
index 82242e0..9f62d62 100644
--- a/Assets/Editor/Tool/ConfigClassGenerate.cs
+++ b/Assets/Editor/Tool/ConfigClassGenerate.cs
@@ -255,13 +255,7 @@
         var newConfigPath = configClassPath + string.Format("/{0}Config.cs", _name);
         AssetDatabase.DeleteAsset(newConfigPath);
         UnityEngine.Object o = CreateScriptAssetFromTemplate(newConfigPath, templatePath);
-        AddConfigInit(newConfigPath);
         ProjectWindowUtil.ShowCreatedAsset(o);
-
-        if (FileCreateEvent != null)
-        {
-            FileCreateEvent();
-        }
     }
 
     internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
@@ -292,7 +286,7 @@
     internal static void AddConfigInit(string pathName)
     {
         string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
-        string add1 = string.Format("{0}.Init();{1}", fileNameWithoutExtension, "\r\n\t\ttaskCount++;");
+        string add1 = string.Format("{0}.Init();taskCount++;", fileNameWithoutExtension);
         string add2 = string.Format("completeCount += {0}.inited ? 1 : 0;", fileNameWithoutExtension);
 
         string path = Application.dataPath + "/Scripts/Utility/ConfigInitiator.cs";
@@ -302,6 +296,10 @@
         {
             text = text.Replace("//鍒濆鍖栫粨鏉焅r\n", add1 + "\r\n" + "\t\t//鍒濆鍖栫粨鏉焅r\n");
         }
+        else
+        {
+            Debug.Log(fileNameWithoutExtension);
+        }
 
         if (!text.Contains(add2))
         {

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