From 77a4ed277c8d33cc748f57b91fb23f0dc54b63ed Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 11:28:32 +0800
Subject: [PATCH] 3335 整理ui资源。
---
Assets/Editor/Tool/ConfigClassGenerate.cs | 12 +++++-------
1 files changed, 5 insertions(+), 7 deletions(-)
diff --git a/Assets/Editor/Tool/ConfigClassGenerate.cs b/Assets/Editor/Tool/ConfigClassGenerate.cs
index 82242e0..9f62d62 100644
--- a/Assets/Editor/Tool/ConfigClassGenerate.cs
+++ b/Assets/Editor/Tool/ConfigClassGenerate.cs
@@ -255,13 +255,7 @@
var newConfigPath = configClassPath + string.Format("/{0}Config.cs", _name);
AssetDatabase.DeleteAsset(newConfigPath);
UnityEngine.Object o = CreateScriptAssetFromTemplate(newConfigPath, templatePath);
- AddConfigInit(newConfigPath);
ProjectWindowUtil.ShowCreatedAsset(o);
-
- if (FileCreateEvent != null)
- {
- FileCreateEvent();
- }
}
internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
@@ -292,7 +286,7 @@
internal static void AddConfigInit(string pathName)
{
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
- string add1 = string.Format("{0}.Init();{1}", fileNameWithoutExtension, "\r\n\t\ttaskCount++;");
+ string add1 = string.Format("{0}.Init();taskCount++;", fileNameWithoutExtension);
string add2 = string.Format("completeCount += {0}.inited ? 1 : 0;", fileNameWithoutExtension);
string path = Application.dataPath + "/Scripts/Utility/ConfigInitiator.cs";
@@ -302,6 +296,10 @@
{
text = text.Replace("//鍒濆鍖栫粨鏉焅r\n", add1 + "\r\n" + "\t\t//鍒濆鍖栫粨鏉焅r\n");
}
+ else
+ {
+ Debug.Log(fileNameWithoutExtension);
+ }
if (!text.Contains(add2))
{
--
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