From 77a4ed277c8d33cc748f57b91fb23f0dc54b63ed Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 11:28:32 +0800
Subject: [PATCH] 3335 整理ui资源。

---
 Assets/Editor/Tool/UpdateAssetBundleName.cs |    7 +++----
 1 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/Assets/Editor/Tool/UpdateAssetBundleName.cs b/Assets/Editor/Tool/UpdateAssetBundleName.cs
index 667e7ec..d7abaa4 100644
--- a/Assets/Editor/Tool/UpdateAssetBundleName.cs
+++ b/Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -58,10 +58,9 @@
         var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
         foreach (var file in allFiles)
         {
-            var fileNameWithoutExtension = Path.GetFileNameWithoutExtension(file.FullName);
             var importerPath = assetRelativePath + Path.DirectorySeparatorChar + file.Name;
             var importer = AssetImporter.GetAtPath(importerPath);
-            importer.assetBundleName = StringUtility.Contact("ui/window/", fileNameWithoutExtension);
+            importer.assetBundleName = "ui/window";
 
             EditorUtility.SetDirty(importer);
         }
@@ -69,10 +68,10 @@
         allFiles = new DirectoryInfo(rootPath2).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
         foreach (var file in allFiles)
         {
-            var fileNameWithoutExtension = Path.GetFileNameWithoutExtension(file.FullName);
             var importerPath = assetRelativePath2 + Path.DirectorySeparatorChar + file.Name;
             var importer = AssetImporter.GetAtPath(importerPath);
-            importer.assetBundleName = StringUtility.Contact("ui/window/", fileNameWithoutExtension);
+            importer.assetBundleName = "ui/prioritywindow";
+
             EditorUtility.SetDirty(importer);
         }
 

--
Gitblit v1.8.0